1 // Created on: 2012-01-26
2 // Created by: Kirill GAVRILOV
3 // Copyright (c) 2012-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
20 #include <OpenGl_Context.hxx>
22 #include <OpenGl_ArbTBO.hxx>
23 #include <OpenGl_ArbIns.hxx>
24 #include <OpenGl_ArbDbg.hxx>
25 #include <OpenGl_ArbFBO.hxx>
26 #include <OpenGl_ExtGS.hxx>
27 #include <OpenGl_ArbTexBindless.hxx>
28 #include <OpenGl_GlCore44.hxx>
29 #include <OpenGl_FrameBuffer.hxx>
30 #include <OpenGl_Sampler.hxx>
31 #include <OpenGl_ShaderManager.hxx>
33 #include <Message_Messenger.hxx>
35 #include <NCollection_Vector.hxx>
37 #include <Standard_ProgramError.hxx>
42 #pragma comment(lib, "libEGL.lib")
46 #elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
49 #include <GL/glx.h> // glXGetProcAddress()
52 IMPLEMENT_STANDARD_HANDLE (OpenGl_Context, Standard_Transient)
53 IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Context, Standard_Transient)
57 static const Handle(OpenGl_Resource) NULL_GL_RESOURCE;
60 // =======================================================================
61 // function : OpenGl_Context
63 // =======================================================================
64 OpenGl_Context::OpenGl_Context (const Handle(OpenGl_Caps)& theCaps)
83 caps (!theCaps.IsNull() ? theCaps : new OpenGl_Caps()),
84 #if defined(GL_ES_VERSION_2_0)
85 hasHighp (Standard_False),
86 hasTexRGBA8(Standard_False),
88 hasHighp (Standard_True),
89 hasTexRGBA8(Standard_True),
91 arbNPTW (Standard_False),
92 arbTexRG (Standard_False),
93 arbTexBindless (NULL),
95 arbTboRGB32 (Standard_False),
101 extBgra(Standard_False),
102 extAnis(Standard_False),
103 extPDS (Standard_False),
104 atiMem (Standard_False),
105 nvxMem (Standard_False),
106 mySharedResources (new OpenGl_ResourcesMap()),
107 myDelayed (new OpenGl_DelayReleaseMap()),
108 myUnusedResources (new OpenGl_ResourcesStack()),
110 myGlLibHandle (NULL),
111 myFuncs (new OpenGl_GlFunctions()),
113 myTexClamp (GL_CLAMP_TO_EDGE),
118 myIsInitialized (Standard_False),
119 myIsStereoBuffers (Standard_False),
120 myIsGlNormalizeEnabled (Standard_False),
121 #if !defined(GL_ES_VERSION_2_0)
122 myRenderMode (GL_RENDER),
128 myIsGlDebugCtx (Standard_False)
130 // system-dependent fields
131 #if defined(HAVE_EGL)
132 myDisplay = (Aspect_Display )EGL_NO_DISPLAY;
133 myWindow = (Aspect_Drawable )EGL_NO_SURFACE;
134 myGContext = (Aspect_RenderingContext )EGL_NO_CONTEXT;
135 #elif defined(_WIN32)
139 #elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
140 // Vendors can not extend functionality on this system
141 // and developers are limited to OpenGL support provided by Mac OS X SDK.
142 // We retrieve function pointers from system library
143 // to generalize extensions support on all platforms.
144 // In this way we also reach binary compatibility benefit between OS releases
145 // if some newest functionality is optionally used.
146 // Notice that GL version / extension availability checks are required
147 // because function pointers may be available but not functionality itself
148 // (depends on renderer).
149 #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
151 myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGLES.framework/OpenGLES", RTLD_LAZY);
154 myGlLibHandle = dlopen ("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
162 memset (myFuncs.operator->(), 0, sizeof(OpenGl_GlFunctions));
163 myShaderManager = new OpenGl_ShaderManager (this);
166 // =======================================================================
167 // function : ~OpenGl_Context
169 // =======================================================================
170 OpenGl_Context::~OpenGl_Context()
172 // release clean up queue
175 #if !defined(GL_ES_VERSION_2_0)
176 // release default VAO
177 if (myDefaultVao != 0
181 core32->glDeleteVertexArrays (1, &myDefaultVao);
186 // release default FBO
187 if (!myDefaultFbo.IsNull())
189 myDefaultFbo->Release (this);
190 myDefaultFbo.Nullify();
193 // release shared resources if any
194 if (((const Handle(Standard_Transient)& )mySharedResources)->GetRefCount() <= 1)
196 myShaderManager.Nullify();
197 for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
198 anIter.More(); anIter.Next())
200 anIter.Value()->Release (this);
203 // release delayed resources added during deletion of shared resources
204 while (!myUnusedResources->IsEmpty())
206 myUnusedResources->First()->Release (this);
207 myUnusedResources->RemoveFirst();
212 myShaderManager->SetContext (NULL);
214 mySharedResources.Nullify();
217 // release sampler object
218 if (!myTexSampler.IsNull())
220 myTexSampler->Release (this);
223 #if !defined(GL_ES_VERSION_2_0)
230 glGetPointerv (GL_DEBUG_CALLBACK_USER_PARAM_ARB, &aPtr);
233 arbDbg->glDebugMessageCallbackARB (NULL, NULL);
235 myIsGlDebugCtx = Standard_False;
240 // =======================================================================
241 // function : forcedRelease
243 // =======================================================================
244 void OpenGl_Context::forcedRelease()
247 for (NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_Resource)>::Iterator anIter (*mySharedResources);
248 anIter.More(); anIter.Next())
250 anIter.Value()->Release (this);
252 mySharedResources->Clear();
253 myShaderManager->clear();
254 myShaderManager->SetContext (NULL);
256 // release delayed resources added during deletion of shared resources
257 while (!myUnusedResources->IsEmpty())
259 myUnusedResources->First()->Release (this);
260 myUnusedResources->RemoveFirst();
264 // =======================================================================
265 // function : MaxDegreeOfAnisotropy
267 // =======================================================================
268 Standard_Integer OpenGl_Context::MaxDegreeOfAnisotropy() const
273 // =======================================================================
274 // function : MaxTextureSize
276 // =======================================================================
277 Standard_Integer OpenGl_Context::MaxTextureSize() const
282 // =======================================================================
283 // function : MaxClipPlanes
285 // =======================================================================
286 Standard_Integer OpenGl_Context::MaxClipPlanes() const
288 return myMaxClipPlanes;
291 // =======================================================================
292 // function : SetDrawBufferLeft
294 // =======================================================================
295 void OpenGl_Context::SetDrawBufferLeft()
297 #if !defined(GL_ES_VERSION_2_0)
298 switch (myDrawBuffer)
302 glDrawBuffer (GL_BACK_LEFT);
303 myDrawBuffer = GL_BACK_LEFT;
306 case GL_FRONT_RIGHT :
308 glDrawBuffer (GL_FRONT_LEFT);
309 myDrawBuffer = GL_FRONT_LEFT;
312 case GL_FRONT_AND_BACK :
314 glDrawBuffer (GL_LEFT);
315 myDrawBuffer = GL_LEFT;
321 // =======================================================================
322 // function : SetDrawBufferRight
324 // =======================================================================
325 void OpenGl_Context::SetDrawBufferRight()
327 #if !defined(GL_ES_VERSION_2_0)
328 switch (myDrawBuffer)
332 glDrawBuffer (GL_BACK_RIGHT);
333 myDrawBuffer = GL_BACK_RIGHT;
338 glDrawBuffer (GL_FRONT_RIGHT);
339 myDrawBuffer = GL_FRONT_RIGHT;
342 case GL_FRONT_AND_BACK :
344 glDrawBuffer (GL_RIGHT);
345 myDrawBuffer = GL_RIGHT;
351 // =======================================================================
352 // function : SetDrawBufferMono
354 // =======================================================================
355 void OpenGl_Context::SetDrawBufferMono()
357 #if !defined(GL_ES_VERSION_2_0)
358 switch (myDrawBuffer)
362 glDrawBuffer (GL_BACK);
363 myDrawBuffer = GL_BACK;
367 case GL_FRONT_RIGHT :
368 glDrawBuffer (GL_FRONT);
369 myDrawBuffer = GL_FRONT;
374 glDrawBuffer (GL_FRONT_AND_BACK);
375 myDrawBuffer = GL_FRONT_AND_BACK;
381 // =======================================================================
382 // function : FetchState
384 // =======================================================================
385 void OpenGl_Context::FetchState()
387 #if !defined(GL_ES_VERSION_2_0)
388 // cache feedback mode state
391 ::glGetIntegerv (GL_RENDER_MODE, &myRenderMode);
394 // cache draw buffer state
395 glGetIntegerv (GL_DRAW_BUFFER, &myDrawBuffer);
399 // =======================================================================
402 // =======================================================================
403 void OpenGl_Context::Share (const Handle(OpenGl_Context)& theShareCtx)
405 if (!theShareCtx.IsNull())
407 mySharedResources = theShareCtx->mySharedResources;
408 myDelayed = theShareCtx->myDelayed;
409 myUnusedResources = theShareCtx->myUnusedResources;
410 myShaderManager = theShareCtx->myShaderManager;
414 #if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
416 // =======================================================================
417 // function : IsCurrent
419 // =======================================================================
420 Standard_Boolean OpenGl_Context::IsCurrent() const
422 #if defined(HAVE_EGL)
423 if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
424 || (EGLSurface )myWindow == EGL_NO_SURFACE
425 || (EGLContext )myGContext == EGL_NO_CONTEXT)
427 return Standard_False;
430 return (((EGLDisplay )myDisplay == eglGetCurrentDisplay())
431 && ((EGLContext )myGContext == eglGetCurrentContext())
432 && ((EGLSurface )myWindow == eglGetCurrentSurface (EGL_DRAW)));
433 #elif defined(_WIN32)
434 if (myWindowDC == NULL || myGContext == NULL)
436 return Standard_False;
438 return (( (HDC )myWindowDC == wglGetCurrentDC())
439 && ((HGLRC )myGContext == wglGetCurrentContext()));
441 if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
443 return Standard_False;
446 return ( ((Display* )myDisplay == glXGetCurrentDisplay())
447 && ((GLXContext )myGContext == glXGetCurrentContext())
448 && ((GLXDrawable )myWindow == glXGetCurrentDrawable()));
452 // =======================================================================
453 // function : MakeCurrent
455 // =======================================================================
456 Standard_Boolean OpenGl_Context::MakeCurrent()
458 #if defined(HAVE_EGL)
459 if ((EGLDisplay )myDisplay == EGL_NO_DISPLAY
460 || (EGLSurface )myWindow == EGL_NO_SURFACE
461 || (EGLContext )myGContext == EGL_NO_CONTEXT)
463 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
464 return Standard_False;
467 if (eglMakeCurrent ((EGLDisplay )myDisplay, (EGLSurface )myWindow, (EGLSurface )myWindow, (EGLContext )myGContext) != EGL_TRUE)
469 // if there is no current context it might be impossible to use glGetError() correctly
470 PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB,
471 "eglMakeCurrent() has failed!");
472 myIsInitialized = Standard_False;
473 return Standard_False;
475 #elif defined(_WIN32)
476 if (myWindowDC == NULL || myGContext == NULL)
478 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
479 return Standard_False;
482 // technically it should be safe to activate already bound GL context
483 // however some drivers (Intel etc.) may FAIL doing this for unknown reason
486 myShaderManager->SetContext (this);
487 return Standard_True;
489 else if (wglMakeCurrent ((HDC )myWindowDC, (HGLRC )myGContext) != TRUE)
491 // notice that glGetError() couldn't be used here!
492 wchar_t* aMsgBuff = NULL;
493 DWORD anErrorCode = GetLastError();
494 FormatMessageW (FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
495 NULL, anErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (wchar_t* )&aMsgBuff, 0, NULL);
496 TCollection_ExtendedString aMsg ("wglMakeCurrent() has failed. ");
497 if (aMsgBuff != NULL)
499 aMsg += (Standard_ExtString )aMsgBuff;
500 LocalFree (aMsgBuff);
502 PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, GL_DEBUG_TYPE_ERROR_ARB, (unsigned int )anErrorCode, GL_DEBUG_SEVERITY_HIGH_ARB, aMsg);
503 myIsInitialized = Standard_False;
504 return Standard_False;
507 if (myDisplay == NULL || myWindow == 0 || myGContext == 0)
509 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called before!");
510 return Standard_False;
513 if (!glXMakeCurrent ((Display* )myDisplay, (GLXDrawable )myWindow, (GLXContext )myGContext))
515 // if there is no current context it might be impossible to use glGetError() correctly
516 PushMessage (GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, GL_DEBUG_TYPE_ERROR_ARB, 0, GL_DEBUG_SEVERITY_HIGH_ARB,
517 "glXMakeCurrent() has failed!");
518 myIsInitialized = Standard_False;
519 return Standard_False;
522 myShaderManager->SetContext (this);
523 return Standard_True;
526 // =======================================================================
527 // function : SwapBuffers
529 // =======================================================================
530 void OpenGl_Context::SwapBuffers()
532 #if defined(HAVE_EGL)
533 if ((EGLSurface )myWindow != EGL_NO_SURFACE)
535 eglSwapBuffers ((EGLDisplay )myDisplay, (EGLSurface )myWindow);
537 #elif defined(_WIN32)
538 if ((HDC )myWindowDC != NULL)
540 ::SwapBuffers ((HDC )myWindowDC);
544 if ((Display* )myDisplay != NULL)
546 glXSwapBuffers ((Display* )myDisplay, (GLXDrawable )myWindow);
553 // =======================================================================
554 // function : findProc
556 // =======================================================================
557 void* OpenGl_Context::findProc (const char* theFuncName)
559 #if defined(HAVE_EGL)
560 return (void* )eglGetProcAddress (theFuncName);
561 #elif defined(_WIN32)
562 return wglGetProcAddress (theFuncName);
563 #elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
564 return (myGlLibHandle != NULL) ? dlsym (myGlLibHandle, theFuncName) : NULL;
566 return (void* )glXGetProcAddress ((const GLubyte* )theFuncName);
570 // =======================================================================
571 // function : CheckExtension
573 // =======================================================================
574 Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtName) const
576 if (theExtName == NULL)
579 std::cerr << "CheckExtension called with NULL string!\n";
581 return Standard_False;
584 #if !defined(GL_ES_VERSION_2_0)
585 // available since OpenGL 3.0
586 // and the ONLY way to check extensions with OpenGL 3.1+ core profile
587 if (IsGlGreaterEqual (3, 0)
588 && myFuncs->glGetStringi != NULL)
591 ::glGetIntegerv (GL_NUM_EXTENSIONS, &anExtNb);
592 const size_t anExtNameLen = strlen (theExtName);
593 for (GLint anIter = 0; anIter < anExtNb; ++anIter)
595 const char* anExtension = (const char* )myFuncs->glGetStringi (GL_EXTENSIONS, (GLuint )anIter);
596 const size_t aTestExtNameLen = strlen (anExtension);
597 if (aTestExtNameLen == anExtNameLen
598 && strncmp (anExtension, theExtName, anExtNameLen) == 0)
600 return Standard_True;
603 return Standard_False;
607 // use old way with huge string for all extensions
608 const char* anExtString = (const char* )glGetString (GL_EXTENSIONS);
609 if (anExtString == NULL)
611 Messenger()->Send ("TKOpenGL: glGetString (GL_EXTENSIONS) has returned NULL! No GL context?", Message_Warning);
612 return Standard_False;
614 return CheckExtension (anExtString, theExtName);
617 // =======================================================================
618 // function : CheckExtension
620 // =======================================================================
621 Standard_Boolean OpenGl_Context::CheckExtension (const char* theExtString,
622 const char* theExtName)
624 if (theExtString == NULL)
626 return Standard_False;
629 // Search for theExtName in the extensions string.
630 // Use of strstr() is not sufficient because extension names can be prefixes of other extension names.
631 char* aPtrIter = (char* )theExtString;
632 const char* aPtrEnd = aPtrIter + strlen (theExtString);
633 const size_t anExtNameLen = strlen (theExtName);
634 while (aPtrIter < aPtrEnd)
636 const size_t n = strcspn (aPtrIter, " ");
637 if ((n == anExtNameLen) && (strncmp (aPtrIter, theExtName, anExtNameLen) == 0))
639 return Standard_True;
643 return Standard_False;
646 #if !defined(__APPLE__) || defined(MACOSX_USE_GLX)
648 // =======================================================================
651 // =======================================================================
652 Standard_Boolean OpenGl_Context::Init (const Standard_Boolean theIsCoreProfile)
656 return Standard_True;
659 #if defined(HAVE_EGL)
660 myDisplay = (Aspect_Display )eglGetCurrentDisplay();
661 myGContext = (Aspect_RenderingContext )eglGetCurrentContext();
662 myWindow = (Aspect_Drawable )eglGetCurrentSurface(EGL_DRAW);
663 #elif defined(_WIN32)
664 myWindowDC = (Aspect_Handle )wglGetCurrentDC();
665 myGContext = (Aspect_RenderingContext )wglGetCurrentContext();
667 myDisplay = (Aspect_Display )glXGetCurrentDisplay();
668 myGContext = (Aspect_RenderingContext )glXGetCurrentContext();
669 myWindow = (Aspect_Drawable )glXGetCurrentDrawable();
671 if (myGContext == NULL)
673 return Standard_False;
676 init (theIsCoreProfile);
677 myIsInitialized = Standard_True;
678 return Standard_True;
683 // =======================================================================
686 // =======================================================================
687 #if defined(HAVE_EGL)
688 Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theEglSurface,
689 const Aspect_Display theEglDisplay,
690 const Aspect_RenderingContext theEglContext,
691 const Standard_Boolean theIsCoreProfile)
692 #elif defined(_WIN32)
693 Standard_Boolean OpenGl_Context::Init (const Aspect_Handle theWindow,
694 const Aspect_Handle theWindowDC,
695 const Aspect_RenderingContext theGContext,
696 const Standard_Boolean theIsCoreProfile)
697 #elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
699 #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
700 Standard_Boolean OpenGl_Context::Init (EAGLContext* theGContext,
701 const Standard_Boolean theIsCoreProfile)
703 Standard_Boolean OpenGl_Context::Init (NSOpenGLContext* theGContext,
704 const Standard_Boolean theIsCoreProfile)
708 Standard_Boolean OpenGl_Context::Init (const Aspect_Drawable theWindow,
709 const Aspect_Display theDisplay,
710 const Aspect_RenderingContext theGContext,
711 const Standard_Boolean theIsCoreProfile)
714 Standard_ProgramError_Raise_if (myIsInitialized, "OpenGl_Context::Init() should be called only once!");
715 #if defined(HAVE_EGL)
716 myWindow = theEglSurface;
717 myGContext = theEglContext;
718 myDisplay = theEglDisplay;
719 #elif defined(_WIN32)
720 myWindow = theWindow;
721 myGContext = theGContext;
722 myWindowDC = theWindowDC;
723 #elif defined(__APPLE__) && !defined(MACOSX_USE_GLX)
724 myGContext = theGContext;
726 myWindow = theWindow;
727 myGContext = theGContext;
728 myDisplay = theDisplay;
730 if (myGContext == NULL || !MakeCurrent())
732 return Standard_False;
735 init (theIsCoreProfile);
736 myIsInitialized = Standard_True;
737 return Standard_True;
740 // =======================================================================
741 // function : ResetErrors
743 // =======================================================================
744 void OpenGl_Context::ResetErrors()
746 while (glGetError() != GL_NO_ERROR)
752 // =======================================================================
753 // function : ReadGlVersion
755 // =======================================================================
756 void OpenGl_Context::ReadGlVersion (Standard_Integer& theGlVerMajor,
757 Standard_Integer& theGlVerMinor)
763 #ifdef GL_MAJOR_VERSION
764 // available since OpenGL 3.0 and OpenGL 3.0 ES
765 GLint aMajor = 0, aMinor = 0;
766 glGetIntegerv (GL_MAJOR_VERSION, &aMajor);
767 glGetIntegerv (GL_MINOR_VERSION, &aMinor);
768 // glGetError() sometimes does not report an error here even if
769 // GL does not know GL_MAJOR_VERSION and GL_MINOR_VERSION constants.
770 // This happens on some renderers like e.g. Cygwin MESA.
771 // Thus checking additionally if GL has put anything to
772 // the output variables.
773 if (::glGetError() == GL_NO_ERROR && aMajor != 0 && aMinor != 0)
775 theGlVerMajor = aMajor;
776 theGlVerMinor = aMinor;
779 for (GLenum anErr = ::glGetError(), aPrevErr = GL_NO_ERROR;; aPrevErr = anErr, anErr = ::glGetError())
781 if (anErr == GL_NO_ERROR
782 || anErr == aPrevErr)
789 // Read version string.
790 // Notice that only first two numbers split by point '2.1 XXXXX' are significant.
791 // Following trash (after space) is vendor-specific.
792 // New drivers also returns micro version of GL like '3.3.0' which has no meaning
793 // and should be considered as vendor-specific too.
794 const char* aVerStr = (const char* )glGetString (GL_VERSION);
795 if (aVerStr == NULL || *aVerStr == '\0')
797 // invalid GL context
801 //#if defined(GL_ES_VERSION_2_0)
802 // skip "OpenGL ES-** " section
803 for (; *aVerStr != '\0'; ++aVerStr)
805 if (*aVerStr >= '0' && *aVerStr <= '9')
812 // parse string for major number
816 while (aVerStr[aMajIter] >= '0' && aVerStr[aMajIter] <= '9')
820 if (aMajIter == 0 || aMajIter >= sizeof(aMajorStr))
824 memcpy (aMajorStr, aVerStr, aMajIter);
825 aMajorStr[aMajIter] = '\0';
827 // parse string for minor number
828 aVerStr += aMajIter + 1;
830 while (aVerStr[aMinIter] >= '0' && aVerStr[aMinIter] <= '9')
834 if (aMinIter == 0 || aMinIter >= sizeof(aMinorStr))
838 memcpy (aMinorStr, aVerStr, aMinIter);
839 aMinorStr[aMinIter] = '\0';
842 theGlVerMajor = atoi (aMajorStr);
843 theGlVerMinor = atoi (aMinorStr);
845 if (theGlVerMajor <= 0)
852 static Standard_CString THE_DBGMSG_UNKNOWN = "UNKNOWN";
853 static Standard_CString THE_DBGMSG_SOURCES[] =
855 ".OpenGL", // GL_DEBUG_SOURCE_API_ARB
856 ".WinSystem", // GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB
857 ".GLSL", // GL_DEBUG_SOURCE_SHADER_COMPILER_ARB
858 ".3rdParty", // GL_DEBUG_SOURCE_THIRD_PARTY_ARB
859 "", // GL_DEBUG_SOURCE_APPLICATION_ARB
860 ".Other" // GL_DEBUG_SOURCE_OTHER_ARB
863 static Standard_CString THE_DBGMSG_TYPES[] =
865 "Error", // GL_DEBUG_TYPE_ERROR_ARB
866 "Deprecated", // GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB
867 "Undef. behavior", // GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB
868 "Portability", // GL_DEBUG_TYPE_PORTABILITY_ARB
869 "Performance", // GL_DEBUG_TYPE_PERFORMANCE_ARB
870 "Other" // GL_DEBUG_TYPE_OTHER_ARB
873 static Standard_CString THE_DBGMSG_SEV_HIGH = "High"; // GL_DEBUG_SEVERITY_HIGH_ARB
874 static Standard_CString THE_DBGMSG_SEV_MEDIUM = "Medium"; // GL_DEBUG_SEVERITY_MEDIUM_ARB
875 static Standard_CString THE_DBGMSG_SEV_LOW = "Low"; // GL_DEBUG_SEVERITY_LOW_ARB
877 #if !defined(GL_ES_VERSION_2_0)
878 //! Callback for GL_ARB_debug_output extension
879 static void APIENTRY debugCallbackWrap(unsigned int theSource,
880 unsigned int theType,
882 unsigned int theSeverity,
884 const char* theMessage,
885 const void* theUserParam)
887 OpenGl_Context* aCtx = (OpenGl_Context* )theUserParam;
888 aCtx->PushMessage (theSource, theType, theId, theSeverity, theMessage);
892 // =======================================================================
893 // function : PushMessage
895 // =======================================================================
896 void OpenGl_Context::PushMessage (const unsigned int theSource,
897 const unsigned int theType,
898 const unsigned int theId,
899 const unsigned int theSeverity,
900 const TCollection_ExtendedString& theMessage)
902 //OpenGl_Context* aCtx = (OpenGl_Context* )theUserParam;
903 Standard_CString& aSrc = (theSource >= GL_DEBUG_SOURCE_API_ARB
904 && theSource <= GL_DEBUG_SOURCE_OTHER_ARB)
905 ? THE_DBGMSG_SOURCES[theSource - GL_DEBUG_SOURCE_API_ARB]
906 : THE_DBGMSG_UNKNOWN;
907 Standard_CString& aType = (theType >= GL_DEBUG_TYPE_ERROR_ARB
908 && theType <= GL_DEBUG_TYPE_OTHER_ARB)
909 ? THE_DBGMSG_TYPES[theType - GL_DEBUG_TYPE_ERROR_ARB]
910 : THE_DBGMSG_UNKNOWN;
911 Standard_CString& aSev = theSeverity == GL_DEBUG_SEVERITY_HIGH_ARB
912 ? THE_DBGMSG_SEV_HIGH
913 : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM_ARB
914 ? THE_DBGMSG_SEV_MEDIUM
915 : THE_DBGMSG_SEV_LOW);
916 Message_Gravity aGrav = theSeverity == GL_DEBUG_SEVERITY_HIGH_ARB
918 : (theSeverity == GL_DEBUG_SEVERITY_MEDIUM_ARB
922 TCollection_ExtendedString aMsg;
923 aMsg += "TKOpenGl"; aMsg += aSrc;
924 aMsg += " | Type: "; aMsg += aType;
925 aMsg += " | ID: "; aMsg += (Standard_Integer )theId;
926 aMsg += " | Severity: "; aMsg += aSev;
927 aMsg += " | Message:\n ";
929 Messenger()->Send (aMsg, aGrav);
932 // =======================================================================
933 // function : checkWrongVersion
935 // ======================================================================
936 void OpenGl_Context::checkWrongVersion (const Standard_Integer theGlVerMajor,
937 const Standard_Integer theGlVerMinor)
939 if (!IsGlGreaterEqual (theGlVerMajor, theGlVerMinor))
944 TCollection_ExtendedString aMsg = TCollection_ExtendedString()
945 + "Error! OpenGL context reports version "
946 + myGlVerMajor + "." + myGlVerMinor
947 + " but does not export required functions for "
948 + theGlVerMajor + "." + theGlVerMinor;
949 PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
950 GL_DEBUG_TYPE_ERROR_ARB,
952 GL_DEBUG_SEVERITY_HIGH_ARB,
956 // =======================================================================
959 // =======================================================================
960 void OpenGl_Context::init (const Standard_Boolean theIsCoreProfile)
965 ReadGlVersion (myGlVerMajor, myGlVerMinor);
967 #if defined(GL_ES_VERSION_2_0)
968 (void )theIsCoreProfile;
969 const bool isCoreProfile = false;
971 if (IsGlGreaterEqual (3, 0))
973 // retrieve auxiliary function in advance
974 FindProc ("glGetStringi", myFuncs->glGetStringi);
977 bool isCoreProfile = false;
978 if (IsGlGreaterEqual (3, 2))
980 isCoreProfile = (theIsCoreProfile == Standard_True);
982 // detect Core profile
986 ::glGetIntegerv (GL_CONTEXT_PROFILE_MASK, &aProfile);
987 isCoreProfile = (aProfile & GL_CONTEXT_CORE_PROFILE_BIT) != 0;
995 core11 = (OpenGl_GlCore11* )(&(*myFuncs));
997 core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
1015 arbTboRGB32 = Standard_False;
1023 #if defined(GL_ES_VERSION_2_0)
1025 hasTexRGBA8 = IsGlGreaterEqual (3, 0)
1026 || CheckExtension ("GL_OES_rgb8_rgba8");
1027 // NPOT textures has limited support within OpenGL ES 2.0
1028 // which are relaxed by OpenGL ES 3.0 or some extensions
1029 //arbNPTW = IsGlGreaterEqual (3, 0)
1030 // || CheckExtension ("GL_OES_texture_npot")
1031 // || CheckExtension ("GL_NV_texture_npot_2D_mipmap");
1032 arbNPTW = Standard_True;
1033 arbTexRG = IsGlGreaterEqual (3, 0)
1034 || CheckExtension ("GL_EXT_texture_rg");
1035 extBgra = CheckExtension ("GL_EXT_texture_format_BGRA8888");
1036 extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
1037 extPDS = CheckExtension ("GL_OES_packed_depth_stencil");
1039 core11fwd = (OpenGl_GlCore11Fwd* )(&(*myFuncs));
1040 if (IsGlGreaterEqual (2, 0))
1042 // enable compatible functions
1043 core20 = (OpenGl_GlCore20* )(&(*myFuncs));
1044 core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
1045 core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
1046 arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
1048 if (IsGlGreaterEqual (3, 0)
1049 && FindProc ("glBlitFramebuffer", myFuncs->glBlitFramebuffer))
1051 arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
1054 hasHighp = CheckExtension ("OES_fragment_precision_high");
1055 GLint aRange[2] = {0, 0};
1056 GLint aPrec [2] = {0, 0};
1057 ::glGetShaderPrecisionFormat (GL_FRAGMENT_SHADER, GL_HIGH_FLOAT, aRange, aPrec);
1060 hasHighp = Standard_True;
1064 myTexClamp = IsGlGreaterEqual (1, 2) ? GL_CLAMP_TO_EDGE : GL_CLAMP;
1066 hasTexRGBA8 = Standard_True;
1067 arbNPTW = CheckExtension ("GL_ARB_texture_non_power_of_two");
1068 extBgra = CheckExtension ("GL_EXT_bgra");
1069 extAnis = CheckExtension ("GL_EXT_texture_filter_anisotropic");
1070 extPDS = CheckExtension ("GL_EXT_packed_depth_stencil");
1071 atiMem = CheckExtension ("GL_ATI_meminfo");
1072 nvxMem = CheckExtension ("GL_NVX_gpu_memory_info");
1074 GLint aStereo = GL_FALSE;
1075 glGetIntegerv (GL_STEREO, &aStereo);
1076 myIsStereoBuffers = aStereo == 1;
1078 // get number of maximum clipping planes
1079 glGetIntegerv (GL_MAX_CLIP_PLANES, &myMaxClipPlanes);
1082 glGetIntegerv (GL_MAX_TEXTURE_SIZE, &myMaxTexDim);
1086 glGetIntegerv (GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &myAnisoMax);
1089 myClippingState.Init (myMaxClipPlanes);
1091 #if !defined(GL_ES_VERSION_2_0)
1109 //! Make record shorter to retrieve function pointer using variable with same name
1110 #define FindProcShort(theFunc) FindProc(#theFunc, myFuncs->theFunc)
1112 // retrieve platform-dependent extensions
1113 #if defined(_WIN32) && !defined(HAVE_EGL)
1114 if (FindProcShort (wglGetExtensionsStringARB))
1116 const char* aWglExts = myFuncs->wglGetExtensionsStringARB (wglGetCurrentDC());
1117 if (CheckExtension (aWglExts, "WGL_EXT_swap_control"))
1119 FindProcShort (wglSwapIntervalEXT);
1121 if (CheckExtension (aWglExts, "WGL_ARB_pixel_format"))
1123 FindProcShort (wglChoosePixelFormatARB);
1125 if (CheckExtension (aWglExts, "WGL_ARB_create_context_profile"))
1127 FindProcShort (wglCreateContextAttribsARB);
1129 if (CheckExtension (aWglExts, "WGL_NV_DX_interop"))
1131 FindProcShort (wglDXSetResourceShareHandleNV);
1132 FindProcShort (wglDXOpenDeviceNV);
1133 FindProcShort (wglDXCloseDeviceNV);
1134 FindProcShort (wglDXRegisterObjectNV);
1135 FindProcShort (wglDXUnregisterObjectNV);
1136 FindProcShort (wglDXObjectAccessNV);
1137 FindProcShort (wglDXLockObjectsNV);
1138 FindProcShort (wglDXUnlockObjectsNV);
1143 // initialize debug context extension
1144 if (CheckExtension ("GL_ARB_debug_output"))
1147 if (FindProcShort (glDebugMessageControlARB)
1148 && FindProcShort (glDebugMessageInsertARB)
1149 && FindProcShort (glDebugMessageCallbackARB)
1150 && FindProcShort (glGetDebugMessageLogARB))
1152 arbDbg = (OpenGl_ArbDbg* )(&(*myFuncs));
1155 && caps->contextDebug)
1157 // setup default callback
1158 myIsGlDebugCtx = Standard_True;
1159 arbDbg->glDebugMessageCallbackARB (debugCallbackWrap, this);
1161 glEnable (GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
1166 // load OpenGL 1.2 new functions
1167 has12 = IsGlGreaterEqual (1, 2)
1168 && FindProcShort (glBlendColor)
1169 && FindProcShort (glBlendEquation)
1170 && FindProcShort (glDrawRangeElements)
1171 && FindProcShort (glTexImage3D)
1172 && FindProcShort (glTexSubImage3D)
1173 && FindProcShort (glCopyTexSubImage3D);
1175 // load OpenGL 1.3 new functions
1176 has13 = IsGlGreaterEqual (1, 3)
1177 && FindProcShort (glActiveTexture)
1178 && FindProcShort (glSampleCoverage)
1179 && FindProcShort (glCompressedTexImage3D)
1180 && FindProcShort (glCompressedTexImage2D)
1181 && FindProcShort (glCompressedTexImage1D)
1182 && FindProcShort (glCompressedTexSubImage3D)
1183 && FindProcShort (glCompressedTexSubImage2D)
1184 && FindProcShort (glCompressedTexSubImage1D)
1185 && FindProcShort (glGetCompressedTexImage);
1190 && FindProcShort (glClientActiveTexture)
1191 && FindProcShort (glMultiTexCoord1d)
1192 && FindProcShort (glMultiTexCoord1dv)
1193 && FindProcShort (glMultiTexCoord1f)
1194 && FindProcShort (glMultiTexCoord1fv)
1195 && FindProcShort (glMultiTexCoord1i)
1196 && FindProcShort (glMultiTexCoord1iv)
1197 && FindProcShort (glMultiTexCoord1s)
1198 && FindProcShort (glMultiTexCoord1sv)
1199 && FindProcShort (glMultiTexCoord2d)
1200 && FindProcShort (glMultiTexCoord2dv)
1201 && FindProcShort (glMultiTexCoord2f)
1202 && FindProcShort (glMultiTexCoord2fv)
1203 && FindProcShort (glMultiTexCoord2i)
1204 && FindProcShort (glMultiTexCoord2iv)
1205 && FindProcShort (glMultiTexCoord2s)
1206 && FindProcShort (glMultiTexCoord2sv)
1207 && FindProcShort (glMultiTexCoord3d)
1208 && FindProcShort (glMultiTexCoord3dv)
1209 && FindProcShort (glMultiTexCoord3f)
1210 && FindProcShort (glMultiTexCoord3fv)
1211 && FindProcShort (glMultiTexCoord3i)
1212 && FindProcShort (glMultiTexCoord3iv)
1213 && FindProcShort (glMultiTexCoord3s)
1214 && FindProcShort (glMultiTexCoord3sv)
1215 && FindProcShort (glMultiTexCoord4d)
1216 && FindProcShort (glMultiTexCoord4dv)
1217 && FindProcShort (glMultiTexCoord4f)
1218 && FindProcShort (glMultiTexCoord4fv)
1219 && FindProcShort (glMultiTexCoord4i)
1220 && FindProcShort (glMultiTexCoord4iv)
1221 && FindProcShort (glMultiTexCoord4s)
1222 && FindProcShort (glMultiTexCoord4sv)
1223 && FindProcShort (glLoadTransposeMatrixf)
1224 && FindProcShort (glLoadTransposeMatrixd)
1225 && FindProcShort (glMultTransposeMatrixf)
1226 && FindProcShort (glMultTransposeMatrixd);
1229 // load OpenGL 1.4 new functions
1230 has14 = IsGlGreaterEqual (1, 4)
1231 && FindProcShort (glBlendFuncSeparate)
1232 && FindProcShort (glMultiDrawArrays)
1233 && FindProcShort (glMultiDrawElements)
1234 && FindProcShort (glPointParameterf)
1235 && FindProcShort (glPointParameterfv)
1236 && FindProcShort (glPointParameteri)
1237 && FindProcShort (glPointParameteriv);
1239 // load OpenGL 1.5 new functions
1240 has15 = IsGlGreaterEqual (1, 5)
1241 && FindProcShort (glGenQueries)
1242 && FindProcShort (glDeleteQueries)
1243 && FindProcShort (glIsQuery)
1244 && FindProcShort (glBeginQuery)
1245 && FindProcShort (glEndQuery)
1246 && FindProcShort (glGetQueryiv)
1247 && FindProcShort (glGetQueryObjectiv)
1248 && FindProcShort (glGetQueryObjectuiv)
1249 && FindProcShort (glBindBuffer)
1250 && FindProcShort (glDeleteBuffers)
1251 && FindProcShort (glGenBuffers)
1252 && FindProcShort (glIsBuffer)
1253 && FindProcShort (glBufferData)
1254 && FindProcShort (glBufferSubData)
1255 && FindProcShort (glGetBufferSubData)
1256 && FindProcShort (glMapBuffer)
1257 && FindProcShort (glUnmapBuffer)
1258 && FindProcShort (glGetBufferParameteriv)
1259 && FindProcShort (glGetBufferPointerv);
1261 // load OpenGL 2.0 new functions
1262 has20 = IsGlGreaterEqual (2, 0)
1263 && FindProcShort (glBlendEquationSeparate)
1264 && FindProcShort (glDrawBuffers)
1265 && FindProcShort (glStencilOpSeparate)
1266 && FindProcShort (glStencilFuncSeparate)
1267 && FindProcShort (glStencilMaskSeparate)
1268 && FindProcShort (glAttachShader)
1269 && FindProcShort (glBindAttribLocation)
1270 && FindProcShort (glCompileShader)
1271 && FindProcShort (glCreateProgram)
1272 && FindProcShort (glCreateShader)
1273 && FindProcShort (glDeleteProgram)
1274 && FindProcShort (glDeleteShader)
1275 && FindProcShort (glDetachShader)
1276 && FindProcShort (glDisableVertexAttribArray)
1277 && FindProcShort (glEnableVertexAttribArray)
1278 && FindProcShort (glGetActiveAttrib)
1279 && FindProcShort (glGetActiveUniform)
1280 && FindProcShort (glGetAttachedShaders)
1281 && FindProcShort (glGetAttribLocation)
1282 && FindProcShort (glGetProgramiv)
1283 && FindProcShort (glGetProgramInfoLog)
1284 && FindProcShort (glGetShaderiv)
1285 && FindProcShort (glGetShaderInfoLog)
1286 && FindProcShort (glGetShaderSource)
1287 && FindProcShort (glGetUniformLocation)
1288 && FindProcShort (glGetUniformfv)
1289 && FindProcShort (glGetUniformiv)
1290 && FindProcShort (glGetVertexAttribdv)
1291 && FindProcShort (glGetVertexAttribfv)
1292 && FindProcShort (glGetVertexAttribiv)
1293 && FindProcShort (glGetVertexAttribPointerv)
1294 && FindProcShort (glIsProgram)
1295 && FindProcShort (glIsShader)
1296 && FindProcShort (glLinkProgram)
1297 && FindProcShort (glShaderSource)
1298 && FindProcShort (glUseProgram)
1299 && FindProcShort (glUniform1f)
1300 && FindProcShort (glUniform2f)
1301 && FindProcShort (glUniform3f)
1302 && FindProcShort (glUniform4f)
1303 && FindProcShort (glUniform1i)
1304 && FindProcShort (glUniform2i)
1305 && FindProcShort (glUniform3i)
1306 && FindProcShort (glUniform4i)
1307 && FindProcShort (glUniform1fv)
1308 && FindProcShort (glUniform2fv)
1309 && FindProcShort (glUniform3fv)
1310 && FindProcShort (glUniform4fv)
1311 && FindProcShort (glUniform1iv)
1312 && FindProcShort (glUniform2iv)
1313 && FindProcShort (glUniform3iv)
1314 && FindProcShort (glUniform4iv)
1315 && FindProcShort (glUniformMatrix2fv)
1316 && FindProcShort (glUniformMatrix3fv)
1317 && FindProcShort (glUniformMatrix4fv)
1318 && FindProcShort (glValidateProgram)
1319 && FindProcShort (glVertexAttrib1d)
1320 && FindProcShort (glVertexAttrib1dv)
1321 && FindProcShort (glVertexAttrib1f)
1322 && FindProcShort (glVertexAttrib1fv)
1323 && FindProcShort (glVertexAttrib1s)
1324 && FindProcShort (glVertexAttrib1sv)
1325 && FindProcShort (glVertexAttrib2d)
1326 && FindProcShort (glVertexAttrib2dv)
1327 && FindProcShort (glVertexAttrib2f)
1328 && FindProcShort (glVertexAttrib2fv)
1329 && FindProcShort (glVertexAttrib2s)
1330 && FindProcShort (glVertexAttrib2sv)
1331 && FindProcShort (glVertexAttrib3d)
1332 && FindProcShort (glVertexAttrib3dv)
1333 && FindProcShort (glVertexAttrib3f)
1334 && FindProcShort (glVertexAttrib3fv)
1335 && FindProcShort (glVertexAttrib3s)
1336 && FindProcShort (glVertexAttrib3sv)
1337 && FindProcShort (glVertexAttrib4Nbv)
1338 && FindProcShort (glVertexAttrib4Niv)
1339 && FindProcShort (glVertexAttrib4Nsv)
1340 && FindProcShort (glVertexAttrib4Nub)
1341 && FindProcShort (glVertexAttrib4Nubv)
1342 && FindProcShort (glVertexAttrib4Nuiv)
1343 && FindProcShort (glVertexAttrib4Nusv)
1344 && FindProcShort (glVertexAttrib4bv)
1345 && FindProcShort (glVertexAttrib4d)
1346 && FindProcShort (glVertexAttrib4dv)
1347 && FindProcShort (glVertexAttrib4f)
1348 && FindProcShort (glVertexAttrib4fv)
1349 && FindProcShort (glVertexAttrib4iv)
1350 && FindProcShort (glVertexAttrib4s)
1351 && FindProcShort (glVertexAttrib4sv)
1352 && FindProcShort (glVertexAttrib4ubv)
1353 && FindProcShort (glVertexAttrib4uiv)
1354 && FindProcShort (glVertexAttrib4usv)
1355 && FindProcShort (glVertexAttribPointer);
1357 // load OpenGL 2.1 new functions
1358 has21 = IsGlGreaterEqual (2, 1)
1359 && FindProcShort (glUniformMatrix2x3fv)
1360 && FindProcShort (glUniformMatrix3x2fv)
1361 && FindProcShort (glUniformMatrix2x4fv)
1362 && FindProcShort (glUniformMatrix4x2fv)
1363 && FindProcShort (glUniformMatrix3x4fv)
1364 && FindProcShort (glUniformMatrix4x3fv);
1366 // load GL_ARB_framebuffer_object (added to OpenGL 3.0 core)
1367 const bool hasFBO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_framebuffer_object"))
1368 && FindProcShort (glIsRenderbuffer)
1369 && FindProcShort (glBindRenderbuffer)
1370 && FindProcShort (glDeleteRenderbuffers)
1371 && FindProcShort (glGenRenderbuffers)
1372 && FindProcShort (glRenderbufferStorage)
1373 && FindProcShort (glGetRenderbufferParameteriv)
1374 && FindProcShort (glIsFramebuffer)
1375 && FindProcShort (glBindFramebuffer)
1376 && FindProcShort (glDeleteFramebuffers)
1377 && FindProcShort (glGenFramebuffers)
1378 && FindProcShort (glCheckFramebufferStatus)
1379 && FindProcShort (glFramebufferTexture1D)
1380 && FindProcShort (glFramebufferTexture2D)
1381 && FindProcShort (glFramebufferTexture3D)
1382 && FindProcShort (glFramebufferRenderbuffer)
1383 && FindProcShort (glGetFramebufferAttachmentParameteriv)
1384 && FindProcShort (glGenerateMipmap)
1385 && FindProcShort (glBlitFramebuffer)
1386 && FindProcShort (glRenderbufferStorageMultisample)
1387 && FindProcShort (glFramebufferTextureLayer);
1389 // load GL_ARB_vertex_array_object (added to OpenGL 3.0 core)
1390 const bool hasVAO = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_vertex_array_object"))
1391 && FindProcShort (glBindVertexArray)
1392 && FindProcShort (glDeleteVertexArrays)
1393 && FindProcShort (glGenVertexArrays)
1394 && FindProcShort (glIsVertexArray);
1396 // load GL_ARB_map_buffer_range (added to OpenGL 3.0 core)
1397 const bool hasMapBufferRange = (IsGlGreaterEqual (3, 0) || CheckExtension ("GL_ARB_map_buffer_range"))
1398 && FindProcShort (glMapBufferRange)
1399 && FindProcShort (glFlushMappedBufferRange);
1401 // load OpenGL 3.0 new functions
1402 has30 = IsGlGreaterEqual (3, 0)
1405 && hasMapBufferRange
1406 && FindProcShort (glColorMaski)
1407 && FindProcShort (glGetBooleani_v)
1408 && FindProcShort (glGetIntegeri_v)
1409 && FindProcShort (glEnablei)
1410 && FindProcShort (glDisablei)
1411 && FindProcShort (glIsEnabledi)
1412 && FindProcShort (glBeginTransformFeedback)
1413 && FindProcShort (glEndTransformFeedback)
1414 && FindProcShort (glBindBufferRange)
1415 && FindProcShort (glBindBufferBase)
1416 && FindProcShort (glTransformFeedbackVaryings)
1417 && FindProcShort (glGetTransformFeedbackVarying)
1418 && FindProcShort (glClampColor)
1419 && FindProcShort (glBeginConditionalRender)
1420 && FindProcShort (glEndConditionalRender)
1421 && FindProcShort (glVertexAttribIPointer)
1422 && FindProcShort (glGetVertexAttribIiv)
1423 && FindProcShort (glGetVertexAttribIuiv)
1424 && FindProcShort (glVertexAttribI1i)
1425 && FindProcShort (glVertexAttribI2i)
1426 && FindProcShort (glVertexAttribI3i)
1427 && FindProcShort (glVertexAttribI4i)
1428 && FindProcShort (glVertexAttribI1ui)
1429 && FindProcShort (glVertexAttribI2ui)
1430 && FindProcShort (glVertexAttribI3ui)
1431 && FindProcShort (glVertexAttribI4ui)
1432 && FindProcShort (glVertexAttribI1iv)
1433 && FindProcShort (glVertexAttribI2iv)
1434 && FindProcShort (glVertexAttribI3iv)
1435 && FindProcShort (glVertexAttribI4iv)
1436 && FindProcShort (glVertexAttribI1uiv)
1437 && FindProcShort (glVertexAttribI2uiv)
1438 && FindProcShort (glVertexAttribI3uiv)
1439 && FindProcShort (glVertexAttribI4uiv)
1440 && FindProcShort (glVertexAttribI4bv)
1441 && FindProcShort (glVertexAttribI4sv)
1442 && FindProcShort (glVertexAttribI4ubv)
1443 && FindProcShort (glVertexAttribI4usv)
1444 && FindProcShort (glGetUniformuiv)
1445 && FindProcShort (glBindFragDataLocation)
1446 && FindProcShort (glGetFragDataLocation)
1447 && FindProcShort (glUniform1ui)
1448 && FindProcShort (glUniform2ui)
1449 && FindProcShort (glUniform3ui)
1450 && FindProcShort (glUniform4ui)
1451 && FindProcShort (glUniform1uiv)
1452 && FindProcShort (glUniform2uiv)
1453 && FindProcShort (glUniform3uiv)
1454 && FindProcShort (glUniform4uiv)
1455 && FindProcShort (glTexParameterIiv)
1456 && FindProcShort (glTexParameterIuiv)
1457 && FindProcShort (glGetTexParameterIiv)
1458 && FindProcShort (glGetTexParameterIuiv)
1459 && FindProcShort (glClearBufferiv)
1460 && FindProcShort (glClearBufferuiv)
1461 && FindProcShort (glClearBufferfv)
1462 && FindProcShort (glClearBufferfi)
1463 && FindProcShort (glGetStringi);
1465 // load GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core)
1466 const bool hasUBO = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_uniform_buffer_object"))
1467 && FindProcShort (glGetUniformIndices)
1468 && FindProcShort (glGetActiveUniformsiv)
1469 && FindProcShort (glGetActiveUniformName)
1470 && FindProcShort (glGetUniformBlockIndex)
1471 && FindProcShort (glGetActiveUniformBlockiv)
1472 && FindProcShort (glGetActiveUniformBlockName)
1473 && FindProcShort (glUniformBlockBinding);
1475 // load GL_ARB_copy_buffer (added to OpenGL 3.1 core)
1476 const bool hasCopyBufSubData = (IsGlGreaterEqual (3, 1) || CheckExtension ("GL_ARB_copy_buffer"))
1477 && FindProcShort (glCopyBufferSubData);
1481 // NPOT textures are required by OpenGL 2.0 specifications
1482 // but doesn't hardware accelerated by some ancient OpenGL 2.1 hardware (GeForce FX, RadeOn 9700 etc.)
1483 arbNPTW = Standard_True;
1484 arbTexRG = Standard_True;
1487 // load OpenGL 3.1 new functions
1488 has31 = IsGlGreaterEqual (3, 1)
1490 && hasCopyBufSubData
1491 && FindProcShort (glDrawArraysInstanced)
1492 && FindProcShort (glDrawElementsInstanced)
1493 && FindProcShort (glTexBuffer)
1494 && FindProcShort (glPrimitiveRestartIndex);
1496 // load GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core)
1497 const bool hasDrawElemsBaseVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_draw_elements_base_vertex"))
1498 && FindProcShort (glDrawElementsBaseVertex)
1499 && FindProcShort (glDrawRangeElementsBaseVertex)
1500 && FindProcShort (glDrawElementsInstancedBaseVertex)
1501 && FindProcShort (glMultiDrawElementsBaseVertex);
1503 // load GL_ARB_provoking_vertex (added to OpenGL 3.2 core)
1504 const bool hasProvokingVert = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_provoking_vertex"))
1505 && FindProcShort (glProvokingVertex);
1507 // load GL_ARB_sync (added to OpenGL 3.2 core)
1508 const bool hasSync = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_sync"))
1509 && FindProcShort (glFenceSync)
1510 && FindProcShort (glIsSync)
1511 && FindProcShort (glDeleteSync)
1512 && FindProcShort (glClientWaitSync)
1513 && FindProcShort (glWaitSync)
1514 && FindProcShort (glGetInteger64v)
1515 && FindProcShort (glGetSynciv);
1517 // load GL_ARB_texture_multisample (added to OpenGL 3.2 core)
1518 const bool hasTextureMultisample = (IsGlGreaterEqual (3, 2) || CheckExtension ("GL_ARB_texture_multisample"))
1519 && FindProcShort (glTexImage2DMultisample)
1520 && FindProcShort (glTexImage3DMultisample)
1521 && FindProcShort (glGetMultisamplefv)
1522 && FindProcShort (glSampleMaski);
1524 // load OpenGL 3.2 new functions
1525 has32 = IsGlGreaterEqual (3, 2)
1526 && hasDrawElemsBaseVert
1529 && hasTextureMultisample
1530 && FindProcShort (glGetInteger64i_v)
1531 && FindProcShort (glGetBufferParameteri64v)
1532 && FindProcShort (glFramebufferTexture);
1534 // load GL_ARB_blend_func_extended (added to OpenGL 3.3 core)
1535 const bool hasBlendFuncExtended = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_blend_func_extended"))
1536 && FindProcShort (glBindFragDataLocationIndexed)
1537 && FindProcShort (glGetFragDataIndex);
1539 // load GL_ARB_sampler_objects (added to OpenGL 3.3 core)
1540 const bool hasSamplerObjects = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_sampler_objects"))
1541 && FindProcShort (glGenSamplers)
1542 && FindProcShort (glDeleteSamplers)
1543 && FindProcShort (glIsSampler)
1544 && FindProcShort (glBindSampler)
1545 && FindProcShort (glSamplerParameteri)
1546 && FindProcShort (glSamplerParameteriv)
1547 && FindProcShort (glSamplerParameterf)
1548 && FindProcShort (glSamplerParameterfv)
1549 && FindProcShort (glSamplerParameterIiv)
1550 && FindProcShort (glSamplerParameterIuiv)
1551 && FindProcShort (glGetSamplerParameteriv)
1552 && FindProcShort (glGetSamplerParameterIiv)
1553 && FindProcShort (glGetSamplerParameterfv)
1554 && FindProcShort (glGetSamplerParameterIuiv);
1556 // load GL_ARB_timer_query (added to OpenGL 3.3 core)
1557 const bool hasTimerQuery = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_timer_query"))
1558 && FindProcShort (glQueryCounter)
1559 && FindProcShort (glGetQueryObjecti64v)
1560 && FindProcShort (glGetQueryObjectui64v);
1562 // load GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core)
1563 const bool hasVertType21010101rev = (IsGlGreaterEqual (3, 3) || CheckExtension ("GL_ARB_vertex_type_2_10_10_10_rev"))
1564 && FindProcShort (glVertexP2ui)
1565 && FindProcShort (glVertexP2uiv)
1566 && FindProcShort (glVertexP3ui)
1567 && FindProcShort (glVertexP3uiv)
1568 && FindProcShort (glVertexP4ui)
1569 && FindProcShort (glVertexP4uiv)
1570 && FindProcShort (glTexCoordP1ui)
1571 && FindProcShort (glTexCoordP1uiv)
1572 && FindProcShort (glTexCoordP2ui)
1573 && FindProcShort (glTexCoordP2uiv)
1574 && FindProcShort (glTexCoordP3ui)
1575 && FindProcShort (glTexCoordP3uiv)
1576 && FindProcShort (glTexCoordP4ui)
1577 && FindProcShort (glTexCoordP4uiv)
1578 && FindProcShort (glMultiTexCoordP1ui)
1579 && FindProcShort (glMultiTexCoordP1uiv)
1580 && FindProcShort (glMultiTexCoordP2ui)
1581 && FindProcShort (glMultiTexCoordP2uiv)
1582 && FindProcShort (glMultiTexCoordP3ui)
1583 && FindProcShort (glMultiTexCoordP3uiv)
1584 && FindProcShort (glMultiTexCoordP4ui)
1585 && FindProcShort (glMultiTexCoordP4uiv)
1586 && FindProcShort (glNormalP3ui)
1587 && FindProcShort (glNormalP3uiv)
1588 && FindProcShort (glColorP3ui)
1589 && FindProcShort (glColorP3uiv)
1590 && FindProcShort (glColorP4ui)
1591 && FindProcShort (glColorP4uiv)
1592 && FindProcShort (glSecondaryColorP3ui)
1593 && FindProcShort (glSecondaryColorP3uiv)
1594 && FindProcShort (glVertexAttribP1ui)
1595 && FindProcShort (glVertexAttribP1uiv)
1596 && FindProcShort (glVertexAttribP2ui)
1597 && FindProcShort (glVertexAttribP2uiv)
1598 && FindProcShort (glVertexAttribP3ui)
1599 && FindProcShort (glVertexAttribP3uiv)
1600 && FindProcShort (glVertexAttribP4ui)
1601 && FindProcShort (glVertexAttribP4uiv);
1603 // load OpenGL 3.3 extra functions
1604 has33 = IsGlGreaterEqual (3, 3)
1605 && hasBlendFuncExtended
1606 && hasSamplerObjects
1608 && hasVertType21010101rev
1609 && FindProcShort (glVertexAttribDivisor);
1611 // load GL_ARB_draw_indirect (added to OpenGL 4.0 core)
1612 const bool hasDrawIndirect = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_draw_indirect"))
1613 && FindProcShort (glDrawArraysIndirect)
1614 && FindProcShort (glDrawElementsIndirect);
1616 // load GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core)
1617 const bool hasShaderFP64 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_gpu_shader_fp64"))
1618 && FindProcShort (glUniform1d)
1619 && FindProcShort (glUniform2d)
1620 && FindProcShort (glUniform3d)
1621 && FindProcShort (glUniform4d)
1622 && FindProcShort (glUniform1dv)
1623 && FindProcShort (glUniform2dv)
1624 && FindProcShort (glUniform3dv)
1625 && FindProcShort (glUniform4dv)
1626 && FindProcShort (glUniformMatrix2dv)
1627 && FindProcShort (glUniformMatrix3dv)
1628 && FindProcShort (glUniformMatrix4dv)
1629 && FindProcShort (glUniformMatrix2x3dv)
1630 && FindProcShort (glUniformMatrix2x4dv)
1631 && FindProcShort (glUniformMatrix3x2dv)
1632 && FindProcShort (glUniformMatrix3x4dv)
1633 && FindProcShort (glUniformMatrix4x2dv)
1634 && FindProcShort (glUniformMatrix4x3dv)
1635 && FindProcShort (glGetUniformdv);
1637 // load GL_ARB_shader_subroutine (added to OpenGL 4.0 core)
1638 const bool hasShaderSubroutine = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_shader_subroutine"))
1639 && FindProcShort (glGetSubroutineUniformLocation)
1640 && FindProcShort (glGetSubroutineIndex)
1641 && FindProcShort (glGetActiveSubroutineUniformiv)
1642 && FindProcShort (glGetActiveSubroutineUniformName)
1643 && FindProcShort (glGetActiveSubroutineName)
1644 && FindProcShort (glUniformSubroutinesuiv)
1645 && FindProcShort (glGetUniformSubroutineuiv)
1646 && FindProcShort (glGetProgramStageiv);
1648 // load GL_ARB_tessellation_shader (added to OpenGL 4.0 core)
1649 const bool hasTessellationShader = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_tessellation_shader"))
1650 && FindProcShort (glPatchParameteri)
1651 && FindProcShort (glPatchParameterfv);
1653 // load GL_ARB_transform_feedback2 (added to OpenGL 4.0 core)
1654 const bool hasTrsfFeedback2 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback2"))
1655 && FindProcShort (glBindTransformFeedback)
1656 && FindProcShort (glDeleteTransformFeedbacks)
1657 && FindProcShort (glGenTransformFeedbacks)
1658 && FindProcShort (glIsTransformFeedback)
1659 && FindProcShort (glPauseTransformFeedback)
1660 && FindProcShort (glResumeTransformFeedback)
1661 && FindProcShort (glDrawTransformFeedback);
1663 // load GL_ARB_transform_feedback3 (added to OpenGL 4.0 core)
1664 const bool hasTrsfFeedback3 = (IsGlGreaterEqual (4, 0) || CheckExtension ("GL_ARB_transform_feedback3"))
1665 && FindProcShort (glDrawTransformFeedbackStream)
1666 && FindProcShort (glBeginQueryIndexed)
1667 && FindProcShort (glEndQueryIndexed)
1668 && FindProcShort (glGetQueryIndexediv);
1670 // load OpenGL 4.0 new functions
1671 has40 = IsGlGreaterEqual (4, 0)
1674 && hasShaderSubroutine
1675 && hasTessellationShader
1678 && FindProcShort (glMinSampleShading)
1679 && FindProcShort (glBlendEquationi)
1680 && FindProcShort (glBlendEquationSeparatei)
1681 && FindProcShort (glBlendFunci)
1682 && FindProcShort (glBlendFuncSeparatei);
1684 // load GL_ARB_ES2_compatibility (added to OpenGL 4.1 core)
1685 const bool hasES2Compatibility = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_ES2_compatibility"))
1686 && FindProcShort (glReleaseShaderCompiler)
1687 && FindProcShort (glShaderBinary)
1688 && FindProcShort (glGetShaderPrecisionFormat)
1689 && FindProcShort (glDepthRangef)
1690 && FindProcShort (glClearDepthf);
1692 // load GL_ARB_get_program_binary (added to OpenGL 4.1 core)
1693 const bool hasGetProgramBinary = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_get_program_binary"))
1694 && FindProcShort (glGetProgramBinary)
1695 && FindProcShort (glProgramBinary)
1696 && FindProcShort (glProgramParameteri);
1699 // load GL_ARB_separate_shader_objects (added to OpenGL 4.1 core)
1700 const bool hasSeparateShaderObjects = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_separate_shader_objects"))
1701 && FindProcShort (glUseProgramStages)
1702 && FindProcShort (glActiveShaderProgram)
1703 && FindProcShort (glCreateShaderProgramv)
1704 && FindProcShort (glBindProgramPipeline)
1705 && FindProcShort (glDeleteProgramPipelines)
1706 && FindProcShort (glGenProgramPipelines)
1707 && FindProcShort (glIsProgramPipeline)
1708 && FindProcShort (glGetProgramPipelineiv)
1709 && FindProcShort (glProgramUniform1i)
1710 && FindProcShort (glProgramUniform1iv)
1711 && FindProcShort (glProgramUniform1f)
1712 && FindProcShort (glProgramUniform1fv)
1713 && FindProcShort (glProgramUniform1d)
1714 && FindProcShort (glProgramUniform1dv)
1715 && FindProcShort (glProgramUniform1ui)
1716 && FindProcShort (glProgramUniform1uiv)
1717 && FindProcShort (glProgramUniform2i)
1718 && FindProcShort (glProgramUniform2iv)
1719 && FindProcShort (glProgramUniform2f)
1720 && FindProcShort (glProgramUniform2fv)
1721 && FindProcShort (glProgramUniform2d)
1722 && FindProcShort (glProgramUniform2dv)
1723 && FindProcShort (glProgramUniform2ui)
1724 && FindProcShort (glProgramUniform2uiv)
1725 && FindProcShort (glProgramUniform3i)
1726 && FindProcShort (glProgramUniform3iv)
1727 && FindProcShort (glProgramUniform3f)
1728 && FindProcShort (glProgramUniform3fv)
1729 && FindProcShort (glProgramUniform3d)
1730 && FindProcShort (glProgramUniform3dv)
1731 && FindProcShort (glProgramUniform3ui)
1732 && FindProcShort (glProgramUniform3uiv)
1733 && FindProcShort (glProgramUniform4i)
1734 && FindProcShort (glProgramUniform4iv)
1735 && FindProcShort (glProgramUniform4f)
1736 && FindProcShort (glProgramUniform4fv)
1737 && FindProcShort (glProgramUniform4d)
1738 && FindProcShort (glProgramUniform4dv)
1739 && FindProcShort (glProgramUniform4ui)
1740 && FindProcShort (glProgramUniform4uiv)
1741 && FindProcShort (glProgramUniformMatrix2fv)
1742 && FindProcShort (glProgramUniformMatrix3fv)
1743 && FindProcShort (glProgramUniformMatrix4fv)
1744 && FindProcShort (glProgramUniformMatrix2dv)
1745 && FindProcShort (glProgramUniformMatrix3dv)
1746 && FindProcShort (glProgramUniformMatrix4dv)
1747 && FindProcShort (glProgramUniformMatrix2x3fv)
1748 && FindProcShort (glProgramUniformMatrix3x2fv)
1749 && FindProcShort (glProgramUniformMatrix2x4fv)
1750 && FindProcShort (glProgramUniformMatrix4x2fv)
1751 && FindProcShort (glProgramUniformMatrix3x4fv)
1752 && FindProcShort (glProgramUniformMatrix4x3fv)
1753 && FindProcShort (glProgramUniformMatrix2x3dv)
1754 && FindProcShort (glProgramUniformMatrix3x2dv)
1755 && FindProcShort (glProgramUniformMatrix2x4dv)
1756 && FindProcShort (glProgramUniformMatrix4x2dv)
1757 && FindProcShort (glProgramUniformMatrix3x4dv)
1758 && FindProcShort (glProgramUniformMatrix4x3dv)
1759 && FindProcShort (glValidateProgramPipeline)
1760 && FindProcShort (glGetProgramPipelineInfoLog);
1762 // load GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core)
1763 const bool hasVertAttrib64bit = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_vertex_attrib_64bit"))
1764 && FindProcShort (glVertexAttribL1d)
1765 && FindProcShort (glVertexAttribL2d)
1766 && FindProcShort (glVertexAttribL3d)
1767 && FindProcShort (glVertexAttribL4d)
1768 && FindProcShort (glVertexAttribL1dv)
1769 && FindProcShort (glVertexAttribL2dv)
1770 && FindProcShort (glVertexAttribL3dv)
1771 && FindProcShort (glVertexAttribL4dv)
1772 && FindProcShort (glVertexAttribLPointer)
1773 && FindProcShort (glGetVertexAttribLdv);
1775 // load GL_ARB_viewport_array (added to OpenGL 4.1 core)
1776 const bool hasViewportArray = (IsGlGreaterEqual (4, 1) || CheckExtension ("GL_ARB_viewport_array"))
1777 && FindProcShort (glViewportArrayv)
1778 && FindProcShort (glViewportIndexedf)
1779 && FindProcShort (glViewportIndexedfv)
1780 && FindProcShort (glScissorArrayv)
1781 && FindProcShort (glScissorIndexed)
1782 && FindProcShort (glScissorIndexedv)
1783 && FindProcShort (glDepthRangeArrayv)
1784 && FindProcShort (glDepthRangeIndexed)
1785 && FindProcShort (glGetFloati_v)
1786 && FindProcShort (glGetDoublei_v);
1788 has41 = IsGlGreaterEqual (4, 1)
1789 && hasES2Compatibility
1790 && hasGetProgramBinary
1791 && hasSeparateShaderObjects
1792 && hasVertAttrib64bit
1793 && hasViewportArray;
1795 // load GL_ARB_base_instance (added to OpenGL 4.2 core)
1796 const bool hasBaseInstance = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_base_instance"))
1797 && FindProcShort (glDrawArraysInstancedBaseInstance)
1798 && FindProcShort (glDrawElementsInstancedBaseInstance)
1799 && FindProcShort (glDrawElementsInstancedBaseVertexBaseInstance);
1801 // load GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core)
1802 const bool hasTrsfFeedbackInstanced = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_transform_feedback_instanced"))
1803 && FindProcShort (glDrawTransformFeedbackInstanced)
1804 && FindProcShort (glDrawTransformFeedbackStreamInstanced);
1806 // load GL_ARB_internalformat_query (added to OpenGL 4.2 core)
1807 const bool hasInternalFormatQuery = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_internalformat_query"))
1808 && FindProcShort (glGetInternalformativ);
1810 // load GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core)
1811 const bool hasShaderAtomicCounters = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_atomic_counters"))
1812 && FindProcShort (glGetActiveAtomicCounterBufferiv);
1814 // load GL_ARB_shader_image_load_store (added to OpenGL 4.2 core)
1815 const bool hasShaderImgLoadStore = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_shader_image_load_store"))
1816 && FindProcShort (glBindImageTexture)
1817 && FindProcShort (glMemoryBarrier);
1819 // load GL_ARB_texture_storage (added to OpenGL 4.2 core)
1820 const bool hasTextureStorage = (IsGlGreaterEqual (4, 2) || CheckExtension ("GL_ARB_texture_storage"))
1821 && FindProcShort (glTexStorage1D)
1822 && FindProcShort (glTexStorage2D)
1823 && FindProcShort (glTexStorage3D)
1824 && FindProcShort (glTextureStorage1DEXT)
1825 && FindProcShort (glTextureStorage2DEXT)
1826 && FindProcShort (glTextureStorage3DEXT);
1828 has42 = IsGlGreaterEqual (4, 2)
1830 && hasTrsfFeedbackInstanced
1831 && hasInternalFormatQuery
1832 && hasShaderAtomicCounters
1833 && hasShaderImgLoadStore
1834 && hasTextureStorage;
1836 has43 = IsGlGreaterEqual (4, 3)
1837 && FindProcShort (glClearBufferData)
1838 && FindProcShort (glClearBufferSubData)
1839 && FindProcShort (glDispatchCompute)
1840 && FindProcShort (glDispatchComputeIndirect)
1841 && FindProcShort (glCopyImageSubData)
1842 && FindProcShort (glFramebufferParameteri)
1843 && FindProcShort (glGetFramebufferParameteriv)
1844 && FindProcShort (glGetInternalformati64v)
1845 && FindProcShort (glInvalidateTexSubImage)
1846 && FindProcShort (glInvalidateTexImage)
1847 && FindProcShort (glInvalidateBufferSubData)
1848 && FindProcShort (glInvalidateBufferData)
1849 && FindProcShort (glInvalidateFramebuffer)
1850 && FindProcShort (glInvalidateSubFramebuffer)
1851 && FindProcShort (glMultiDrawArraysIndirect)
1852 && FindProcShort (glMultiDrawElementsIndirect)
1853 && FindProcShort (glGetProgramInterfaceiv)
1854 && FindProcShort (glGetProgramResourceIndex)
1855 && FindProcShort (glGetProgramResourceName)
1856 && FindProcShort (glGetProgramResourceiv)
1857 && FindProcShort (glGetProgramResourceLocation)
1858 && FindProcShort (glGetProgramResourceLocationIndex)
1859 && FindProcShort (glShaderStorageBlockBinding)
1860 && FindProcShort (glTexBufferRange)
1861 && FindProcShort (glTexStorage2DMultisample)
1862 && FindProcShort (glTexStorage3DMultisample)
1863 && FindProcShort (glTextureView)
1864 && FindProcShort (glBindVertexBuffer)
1865 && FindProcShort (glVertexAttribFormat)
1866 && FindProcShort (glVertexAttribIFormat)
1867 && FindProcShort (glVertexAttribLFormat)
1868 && FindProcShort (glVertexAttribBinding)
1869 && FindProcShort (glVertexBindingDivisor)
1870 && FindProcShort (glDebugMessageControl)
1871 && FindProcShort (glDebugMessageInsert)
1872 && FindProcShort (glDebugMessageCallback)
1873 && FindProcShort (glGetDebugMessageLog)
1874 && FindProcShort (glPushDebugGroup)
1875 && FindProcShort (glPopDebugGroup)
1876 && FindProcShort (glObjectLabel)
1877 && FindProcShort (glGetObjectLabel)
1878 && FindProcShort (glObjectPtrLabel)
1879 && FindProcShort (glGetObjectPtrLabel);
1881 // load GL_ARB_clear_texture (added to OpenGL 4.4 core)
1882 bool arbTexClear = (IsGlGreaterEqual (4, 4) || CheckExtension ("GL_ARB_clear_texture"))
1883 && FindProcShort (glClearTexImage)
1884 && FindProcShort (glClearTexSubImage);
1886 has44 = IsGlGreaterEqual (4, 4)
1888 && FindProcShort (glBufferStorage)
1889 && FindProcShort (glBindBuffersBase)
1890 && FindProcShort (glBindBuffersRange)
1891 && FindProcShort (glBindTextures)
1892 && FindProcShort (glBindSamplers)
1893 && FindProcShort (glBindImageTextures)
1894 && FindProcShort (glBindVertexBuffers);
1896 // initialize TBO extension (ARB)
1898 && CheckExtension ("GL_ARB_texture_buffer_object")
1899 && FindProc ("glTexBufferARB", myFuncs->glTexBuffer))
1901 arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
1903 arbTboRGB32 = CheckExtension ("GL_ARB_texture_buffer_object_rgb32");
1905 // initialize hardware instancing extension (ARB)
1907 && CheckExtension ("GL_ARB_draw_instanced")
1908 && FindProc ("glDrawArraysInstancedARB", myFuncs->glDrawArraysInstanced)
1909 && FindProc ("glDrawElementsInstancedARB", myFuncs->glDrawElementsInstanced))
1911 arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
1914 // initialize FBO extension (ARB)
1917 arbFBO = (OpenGl_ArbFBO* )(&(*myFuncs));
1918 arbFBOBlit = (OpenGl_ArbFBOBlit* )(&(*myFuncs));
1919 extPDS = Standard_True; // extension for EXT, but part of ARB
1922 // initialize GS extension (EXT)
1923 if (CheckExtension ("GL_EXT_geometry_shader4")
1924 && FindProcShort (glProgramParameteriEXT))
1926 extGS = (OpenGl_ExtGS* )(&(*myFuncs));
1929 // initialize bindless texture extension (ARB)
1930 if (CheckExtension ("GL_ARB_bindless_texture")
1931 && FindProcShort (glGetTextureHandleARB)
1932 && FindProcShort (glGetTextureSamplerHandleARB)
1933 && FindProcShort (glMakeTextureHandleResidentARB)
1934 && FindProcShort (glMakeTextureHandleNonResidentARB)
1935 && FindProcShort (glGetImageHandleARB)
1936 && FindProcShort (glMakeImageHandleResidentARB)
1937 && FindProcShort (glMakeImageHandleNonResidentARB)
1938 && FindProcShort (glUniformHandleui64ARB)
1939 && FindProcShort (glUniformHandleui64vARB)
1940 && FindProcShort (glProgramUniformHandleui64ARB)
1941 && FindProcShort (glProgramUniformHandleui64vARB)
1942 && FindProcShort (glIsTextureHandleResidentARB)
1943 && FindProcShort (glIsImageHandleResidentARB)
1944 && FindProcShort (glVertexAttribL1ui64ARB)
1945 && FindProcShort (glVertexAttribL1ui64vARB)
1946 && FindProcShort (glGetVertexAttribLui64vARB))
1948 arbTexBindless = (OpenGl_ArbTexBindless* )(&(*myFuncs));
1953 checkWrongVersion (1, 2);
1960 checkWrongVersion (1, 3);
1967 checkWrongVersion (1, 4);
1974 checkWrongVersion (1, 5);
1981 core15 = (OpenGl_GlCore15* )(&(*myFuncs));
1983 core15fwd = (OpenGl_GlCore15Fwd* )(&(*myFuncs));
1987 checkWrongVersion (2, 0);
1993 const char* aGlslVer = (const char* )::glGetString (GL_SHADING_LANGUAGE_VERSION);
1994 if (aGlslVer == NULL
1995 || *aGlslVer == '\0')
1997 // broken context has been detected
1998 TCollection_ExtendedString aMsg = TCollection_ExtendedString()
1999 + "Error! OpenGL context reports version "
2000 + myGlVerMajor + "." + myGlVerMinor
2001 + " but reports wrong GLSL version";
2002 PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB,
2003 GL_DEBUG_TYPE_ERROR_ARB,
2005 GL_DEBUG_SEVERITY_HIGH_ARB,
2014 core20 = (OpenGl_GlCore20* )(&(*myFuncs));
2016 core20fwd = (OpenGl_GlCore20Fwd* )(&(*myFuncs));
2020 checkWrongVersion (2, 1);
2028 checkWrongVersion (3, 0);
2036 checkWrongVersion (3, 1);
2041 arbTBO = (OpenGl_ArbTBO* )(&(*myFuncs));
2042 arbIns = (OpenGl_ArbIns* )(&(*myFuncs));
2046 checkWrongVersion (3, 2);
2051 core32 = (OpenGl_GlCore32* )(&(*myFuncs));
2054 core32->glGenVertexArrays (1, &myDefaultVao);
2058 core32back = (OpenGl_GlCore32Back* )(&(*myFuncs));
2063 checkWrongVersion (3, 3);
2068 core33 = (OpenGl_GlCore33* )(&(*myFuncs));
2071 core33back = (OpenGl_GlCore33Back* )(&(*myFuncs));
2074 // initialize sampler object
2075 myTexSampler = new OpenGl_Sampler();
2076 myTexSampler->Init (*this);
2080 checkWrongVersion (4, 0);
2085 arbTboRGB32 = Standard_True; // in core since OpenGL 4.0
2089 checkWrongVersion (4, 1);
2094 core41 = (OpenGl_GlCore41* )(&(*myFuncs));
2097 core41back = (OpenGl_GlCore41Back* )(&(*myFuncs));
2102 checkWrongVersion (4, 2);
2107 core42 = (OpenGl_GlCore42* )(&(*myFuncs));
2110 core42back = (OpenGl_GlCore42Back* )(&(*myFuncs));
2115 checkWrongVersion (4, 3);
2120 core43 = (OpenGl_GlCore43* )(&(*myFuncs));
2123 core43back = (OpenGl_GlCore43Back* )(&(*myFuncs));
2128 checkWrongVersion (4, 4);
2133 core44 = (OpenGl_GlCore44* )(&(*myFuncs));
2136 core44back = (OpenGl_GlCore44Back* )(&(*myFuncs));
2141 // =======================================================================
2142 // function : MemoryInfo
2144 // =======================================================================
2145 Standard_Size OpenGl_Context::AvailableMemory() const
2147 #if !defined(GL_ES_VERSION_2_0)
2150 // this is actually information for VBO pool
2151 // however because pools are mostly shared
2152 // it can be used for total GPU memory estimations
2155 glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aMemInfo);
2156 // returned value is in KiB, however this maybe changed in future
2157 return Standard_Size(aMemInfo[0]) * 1024;
2161 // current available dedicated video memory (in KiB), currently unused GPU memory
2163 glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aMemInfo);
2164 return Standard_Size(aMemInfo) * 1024;
2170 // =======================================================================
2171 // function : MemoryInfo
2173 // =======================================================================
2174 TCollection_AsciiString OpenGl_Context::MemoryInfo() const
2176 TCollection_AsciiString anInfo;
2177 #if !defined(GL_ES_VERSION_2_0)
2181 memset (aValues, 0, sizeof(aValues));
2182 glGetIntegerv (GL_VBO_FREE_MEMORY_ATI, aValues);
2184 // total memory free in the pool
2185 anInfo += TCollection_AsciiString (" GPU free memory: ") + (aValues[0] / 1024) + " MiB\n";
2187 // largest available free block in the pool
2188 anInfo += TCollection_AsciiString (" Largest free block: ") + (aValues[1] / 1024) + " MiB\n";
2189 if (aValues[2] != aValues[0])
2191 // total auxiliary memory free
2192 anInfo += TCollection_AsciiString (" Free memory: ") + (aValues[2] / 1024) + " MiB\n";
2197 //current available dedicated video memory (in KiB), currently unused GPU memory
2199 glGetIntegerv (GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &aValue);
2200 anInfo += TCollection_AsciiString (" GPU free memory: ") + (aValue / 1024) + " MiB\n";
2202 // dedicated video memory, total size (in KiB) of the GPU memory
2203 GLint aDedicated = 0;
2204 glGetIntegerv (GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &aDedicated);
2205 anInfo += TCollection_AsciiString (" GPU memory: ") + (aDedicated / 1024) + " MiB\n";
2207 // total available memory, total size (in KiB) of the memory available for allocations
2208 glGetIntegerv (GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &aValue);
2209 if (aValue != aDedicated)
2211 // different only for special configurations
2212 anInfo += TCollection_AsciiString (" Total memory: ") + (aValue / 1024) + " MiB\n";
2220 // =======================================================================
2221 // function : GetResource
2223 // =======================================================================
2224 const Handle(OpenGl_Resource)& OpenGl_Context::GetResource (const TCollection_AsciiString& theKey) const
2226 return mySharedResources->IsBound (theKey) ? mySharedResources->Find (theKey) : NULL_GL_RESOURCE;
2229 // =======================================================================
2230 // function : ShareResource
2232 // =======================================================================
2233 Standard_Boolean OpenGl_Context::ShareResource (const TCollection_AsciiString& theKey,
2234 const Handle(OpenGl_Resource)& theResource)
2236 if (theKey.IsEmpty() || theResource.IsNull())
2238 return Standard_False;
2240 return mySharedResources->Bind (theKey, theResource);
2243 // =======================================================================
2244 // function : ReleaseResource
2246 // =======================================================================
2247 void OpenGl_Context::ReleaseResource (const TCollection_AsciiString& theKey,
2248 const Standard_Boolean theToDelay)
2250 if (!mySharedResources->IsBound (theKey))
2254 const Handle(OpenGl_Resource)& aRes = mySharedResources->Find (theKey);
2255 if (aRes->GetRefCount() > 1)
2262 myDelayed->Bind (theKey, 1);
2266 aRes->Release (this);
2267 mySharedResources->UnBind (theKey);
2271 // =======================================================================
2272 // function : DelayedRelease
2274 // =======================================================================
2275 void OpenGl_Context::DelayedRelease (Handle(OpenGl_Resource)& theResource)
2277 myUnusedResources->Prepend (theResource);
2278 theResource.Nullify();
2281 // =======================================================================
2282 // function : ReleaseDelayed
2284 // =======================================================================
2285 void OpenGl_Context::ReleaseDelayed()
2287 // release queued elements
2288 while (!myUnusedResources->IsEmpty())
2290 myUnusedResources->First()->Release (this);
2291 myUnusedResources->RemoveFirst();
2294 // release delayed shared resources
2295 NCollection_Vector<TCollection_AsciiString> aDeadList;
2296 for (NCollection_DataMap<TCollection_AsciiString, Standard_Integer>::Iterator anIter (*myDelayed);
2297 anIter.More(); anIter.Next())
2299 if (++anIter.ChangeValue() <= 2)
2301 continue; // postpone release one more frame to ensure noone use it periodically
2304 const TCollection_AsciiString& aKey = anIter.Key();
2305 if (!mySharedResources->IsBound (aKey))
2307 // mixed unshared strategy delayed/undelayed was used!
2308 aDeadList.Append (aKey);
2312 Handle(OpenGl_Resource)& aRes = mySharedResources->ChangeFind (aKey);
2313 if (aRes->GetRefCount() > 1)
2315 // should be only 1 instance in mySharedResources
2316 // if not - resource was reused again
2317 aDeadList.Append (aKey);
2321 // release resource if no one requiested it more than 2 redraw calls
2322 aRes->Release (this);
2323 mySharedResources->UnBind (aKey);
2324 aDeadList.Append (aKey);
2327 for (Standard_Integer anIter = 0; anIter < aDeadList.Length(); ++anIter)
2329 myDelayed->UnBind (aDeadList.Value (anIter));
2333 // =======================================================================
2334 // function : BindProgram
2336 // =======================================================================
2337 Standard_Boolean OpenGl_Context::BindProgram (const Handle(OpenGl_ShaderProgram)& theProgram)
2339 if (core20fwd == NULL)
2341 return Standard_False;
2344 if (theProgram.IsNull()
2345 || !theProgram->IsValid())
2347 if (!myActiveProgram.IsNull())
2349 core20fwd->glUseProgram (OpenGl_ShaderProgram::NO_PROGRAM);
2350 myActiveProgram.Nullify();
2352 return Standard_False;
2355 myActiveProgram = theProgram;
2356 core20fwd->glUseProgram (theProgram->ProgramId());
2357 return Standard_True;
2360 // =======================================================================
2361 // function : BindDefaultVao
2363 // =======================================================================
2364 void OpenGl_Context::BindDefaultVao()
2366 #if !defined(GL_ES_VERSION_2_0)
2367 if (myDefaultVao == 0
2373 core32->glBindVertexArray (myDefaultVao);
2377 // =======================================================================
2378 // function : SetDefaultFrameBuffer
2380 // =======================================================================
2381 Handle(OpenGl_FrameBuffer) OpenGl_Context::SetDefaultFrameBuffer (const Handle(OpenGl_FrameBuffer)& theFbo)
2383 Handle(OpenGl_FrameBuffer) aFbo = myDefaultFbo;
2384 myDefaultFbo = theFbo;
2388 // =======================================================================
2389 // function : SetColor4fv
2391 // =======================================================================
2392 void OpenGl_Context::SetColor4fv (const OpenGl_Vec4& theColor)
2394 if (!myActiveProgram.IsNull())
2396 myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_COLOR), theColor);
2398 #if !defined(GL_ES_VERSION_2_0)
2399 else if (core11 != NULL)
2401 core11->glColor4fv (theColor.GetData());
2406 // =======================================================================
2407 // function : SetPointSize
2409 // =======================================================================
2410 void OpenGl_Context::SetPointSize (const Standard_ShortReal theSize)
2412 if (!myActiveProgram.IsNull())
2414 myActiveProgram->SetUniform (this, myActiveProgram->GetStateLocation (OpenGl_OCCT_POINT_SIZE), theSize);
2415 #if !defined(GL_ES_VERSION_2_0)
2416 //myContext->core11fwd->glEnable (GL_VERTEX_PROGRAM_POINT_SIZE);
2419 #if !defined(GL_ES_VERSION_2_0)
2422 core11fwd->glPointSize (theSize);
2423 if (core20fwd != NULL)
2425 //myContext->core11fwd->glDisable (GL_VERTEX_PROGRAM_POINT_SIZE);
2431 // =======================================================================
2432 // function : SetGlNormalizeEnabled
2434 // =======================================================================
2435 Standard_Boolean OpenGl_Context::SetGlNormalizeEnabled (Standard_Boolean isEnabled)
2437 if (isEnabled == myIsGlNormalizeEnabled)
2439 return myIsGlNormalizeEnabled;
2442 Standard_Boolean anOldGlNormalize = myIsGlNormalizeEnabled;
2444 myIsGlNormalizeEnabled = isEnabled;
2446 #if !defined(GL_ES_VERSION_2_0)
2449 glEnable (GL_NORMALIZE);
2453 glDisable (GL_NORMALIZE);
2457 return anOldGlNormalize;
2460 // =======================================================================
2461 // function : ApplyModelWorldMatrix
2463 // =======================================================================
2464 void OpenGl_Context::ApplyModelWorldMatrix()
2466 #if !defined(GL_ES_VERSION_2_0)
2469 core11->glMatrixMode (GL_MODELVIEW);
2470 core11->glLoadMatrixf (ModelWorldState.Current());
2474 if (!myShaderManager->IsEmpty())
2476 myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
2480 // =======================================================================
2481 // function : ApplyWorldViewMatrix
2483 // =======================================================================
2484 void OpenGl_Context::ApplyWorldViewMatrix()
2486 #if !defined(GL_ES_VERSION_2_0)
2489 core11->glMatrixMode (GL_MODELVIEW);
2490 core11->glLoadMatrixf (WorldViewState.Current());
2494 if (!myShaderManager->IsEmpty())
2496 myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
2500 // =======================================================================
2501 // function : ApplyModelViewMatrix
2503 // =======================================================================
2504 void OpenGl_Context::ApplyModelViewMatrix()
2506 #if !defined(GL_ES_VERSION_2_0)
2509 OpenGl_Mat4 aModelView = WorldViewState.Current() * ModelWorldState.Current();
2510 core11->glMatrixMode (GL_MODELVIEW);
2511 core11->glLoadMatrixf (aModelView.GetData());
2515 if (!myShaderManager->IsEmpty())
2517 myShaderManager->UpdateModelWorldStateTo (ModelWorldState.Current());
2518 myShaderManager->UpdateWorldViewStateTo (WorldViewState.Current());
2522 // =======================================================================
2523 // function : ApplyProjectionMatrix
2525 // =======================================================================
2526 void OpenGl_Context::ApplyProjectionMatrix()
2528 #if !defined(GL_ES_VERSION_2_0)
2531 core11->glMatrixMode (GL_PROJECTION);
2532 core11->glLoadMatrixf (ProjectionState.Current().GetData());
2536 if (!myShaderManager->IsEmpty())
2538 myShaderManager->UpdateProjectionStateTo (ProjectionState.Current());