1 // Created on: 2011-07-13
2 // Created by: Sergey ZERCHANINOV
3 // Copyright (c) 2011-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _OpenGl_AspectFace_Header
17 #define _OpenGl_AspectFace_Header
19 #include <InterfaceGraphic_telem.hxx>
20 #include <Aspect_InteriorStyle.hxx>
21 #include <Aspect_PolygonOffsetMode.hxx>
22 #include <TCollection_AsciiString.hxx>
24 #include <OpenGl_AspectLine.hxx>
25 #include <OpenGl_Element.hxx>
27 #include <Graphic3d_AspectFillArea3d.hxx>
28 #include <Graphic3d_CAspectFillArea.hxx>
29 #include <Graphic3d_ShaderProgram.hxx>
30 #include <Graphic3d_TextureMap.hxx>
31 #include <Graphic3d_BSDF.hxx>
35 #define OPENGL_AMBIENT_MASK (1<<0)
36 #define OPENGL_DIFFUSE_MASK (1<<1)
37 #define OPENGL_SPECULAR_MASK (1<<2)
38 #define OPENGL_EMISSIVE_MASK (1<<3)
40 static const TEL_POFFSET_PARAM THE_DEFAULT_POFFSET = { Aspect_POM_Fill, 1.0F, 0.0F };
42 struct OPENGL_SURF_PROP
44 Standard_ShortReal amb;
45 Standard_ShortReal diff;
46 Standard_ShortReal spec;
47 Standard_ShortReal emsv;
49 Standard_ShortReal trans;
50 Standard_ShortReal shine;
51 Standard_ShortReal index;
53 Standard_ShortReal env_reflexion;
54 Standard_Integer isphysic;
56 unsigned int color_mask;
69 class OpenGl_AspectFace : public OpenGl_Element
74 Standard_EXPORT OpenGl_AspectFace();
77 Standard_EXPORT void SetAspect (const CALL_DEF_CONTEXTFILLAREA& theAspect);
78 Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectFillArea3d)& theAspect);
81 void SetAspectEdge (const OpenGl_AspectLine* theAspectEdge)
83 myAspectEdge = *theAspectEdge;
86 //! @return edge aspect.
87 const OpenGl_AspectLine* AspectEdge() const
92 //! @return interior style
93 Aspect_InteriorStyle InteriorStyle() const
95 return myInteriorStyle;
98 Aspect_InteriorStyle& ChangeInteriorStyle()
100 return myInteriorStyle;
103 //! @return edge on flag.
109 //! @return edge on flag.
115 //! @return hatch type.
121 //! @return hatch type variable.
127 //! @return distinguishing mode.
128 int DistinguishingMode() const
130 return myDistinguishingMode;
133 //! @return distinguishing mode.
134 int& ChangeDistinguishingMode()
136 return myDistinguishingMode;
139 //! @return culling mode.
140 int CullingMode() const
142 return myCullingMode;
145 //! @return culling mode.
146 int& ChangeCullingMode()
148 return myCullingMode;
151 //! @return front material properties.
152 const OPENGL_SURF_PROP& IntFront() const
157 //! @return front material properties.
158 OPENGL_SURF_PROP& ChangeIntFront()
163 //! @return back material properties.
164 const OPENGL_SURF_PROP& IntBack() const
169 //! @return back material properties.
170 OPENGL_SURF_PROP& ChangeIntBack()
175 //! @return polygon offset parameters.
176 const TEL_POFFSET_PARAM& PolygonOffset() const
178 return myPolygonOffset;
181 //! @return polygon offset parameters.
182 TEL_POFFSET_PARAM& ChangePolygonOffset()
184 return myPolygonOffset;
187 //! @return texture mapping flag.
188 bool DoTextureMap() const
190 return myDoTextureMap;
193 //! @return texture mapping flag.
194 bool& ChangeDoTextureMap()
196 return myDoTextureMap;
199 //! @return texture mapping parameters.
200 const Handle(Graphic3d_TextureParams)& TextureParams() const
202 return myTexture->GetParams();
205 //! @return texture map.
206 const Handle(OpenGl_Texture)& TextureRes (const Handle(OpenGl_Context)& theCtx) const
208 if (!myResources.IsTextureReady())
210 myResources.BuildTexture (theCtx, myTexture);
211 myResources.SetTextureReady();
214 return myResources.Texture;
217 //! Init and return OpenGl shader program resource.
218 //! @return shader program resource.
219 const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
221 if (!myResources.IsShaderReady())
223 myResources.BuildShader (theCtx, myShaderProgram);
224 myResources.SetShaderReady();
227 return myResources.ShaderProgram;
230 Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
231 Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
235 Standard_EXPORT void convertMaterial (const CALL_DEF_MATERIAL& theMat,
236 OPENGL_SURF_PROP& theSurf);
238 protected: //! @name ordinary aspect properties
240 Aspect_InteriorStyle myInteriorStyle;
243 int myDistinguishingMode;
245 OPENGL_SURF_PROP myIntFront;
246 OPENGL_SURF_PROP myIntBack;
247 TEL_POFFSET_PARAM myPolygonOffset;
249 Handle(Graphic3d_TextureMap) myTexture;
250 Handle(Graphic3d_ShaderProgram) myShaderProgram;
255 mutable struct Resources
259 : myIsTextureReady (Standard_False),
260 myIsShaderReady (Standard_False) {}
262 Standard_Boolean IsTextureReady() const { return myIsTextureReady; }
263 Standard_Boolean IsShaderReady () const { return myIsShaderReady; }
264 void SetTextureReady() { myIsTextureReady = Standard_True; }
265 void SetShaderReady () { myIsShaderReady = Standard_True; }
266 void ResetTextureReadiness() { myIsTextureReady = Standard_False; }
267 void ResetShaderReadiness () { myIsShaderReady = Standard_False; }
269 Standard_EXPORT void BuildTexture (const Handle(OpenGl_Context)& theCtx,
270 const Handle(Graphic3d_TextureMap)& theTexture);
271 Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
272 const Handle(Graphic3d_ShaderProgram)& theShader);
274 Handle(OpenGl_Texture) Texture;
275 TCollection_AsciiString TextureId;
276 Handle(OpenGl_ShaderProgram) ShaderProgram;
277 TCollection_AsciiString ShaderProgramId;
281 Standard_Boolean myIsTextureReady;
282 Standard_Boolean myIsShaderReady;
288 OpenGl_AspectLine myAspectEdge;
292 DEFINE_STANDARD_ALLOC
296 #endif //_OpenGl_AspectFace_Header