1 // Created on: 2003-10-10
2 // Created by: Alexander SOLOVYOV
3 // Copyright (c) 2003-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _MeshVS_Mesh_HeaderFile
17 #define _MeshVS_Mesh_HeaderFile
19 #include <Standard.hxx>
20 #include <Standard_Type.hxx>
22 #include <MeshVS_SequenceOfPrsBuilder.hxx>
23 #include <MeshVS_DataMapOfIntegerOwner.hxx>
24 #include <MeshVS_MeshSelectionMethod.hxx>
25 #include <AIS_InteractiveObject.hxx>
26 #include <Standard_Boolean.hxx>
27 #include <PrsMgr_PresentationManager3d.hxx>
28 #include <Standard_Integer.hxx>
29 #include <SelectMgr_Selection.hxx>
30 #include <SelectMgr_SequenceOfOwner.hxx>
31 #include <Quantity_NameOfColor.hxx>
32 #include <Standard_CString.hxx>
33 class MeshVS_PrsBuilder;
34 class TColStd_HPackedMapOfInteger;
35 class MeshVS_DataSource;
37 class SelectMgr_EntityOwner;
38 class Prs3d_Presentation;
42 DEFINE_STANDARD_HANDLE(MeshVS_Mesh, AIS_InteractiveObject)
44 //! the main class provides interface to create mesh presentation as a whole
45 class MeshVS_Mesh : public AIS_InteractiveObject
51 //! theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams
52 //! Its value is stored in drawer
53 Standard_EXPORT MeshVS_Mesh(const Standard_Boolean theIsAllowOverlapped = Standard_False);
55 //! Returns true for supported display modes basing on a list of defined builders.
56 Standard_EXPORT virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const Standard_OVERRIDE;
58 //! Computes presentation using builders added to sequence. Each builder computes
59 //! own part of mesh presentation according to its type.
60 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& PM, const Handle(Prs3d_Presentation)& Prs, const Standard_Integer DisplayMode) Standard_OVERRIDE;
62 //! Computes selection according to SelectMode
63 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& Sel, const Standard_Integer SelectMode) Standard_OVERRIDE;
65 //! Draw selected owners presentation
66 Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& PM, const SelectMgr_SequenceOfOwner& Owners) Standard_OVERRIDE;
68 //! Draw hilighted owner presentation
69 Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
70 const Handle(Prs3d_Drawer)& theColor,
71 const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
73 //! Clears internal selection presentation
74 Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE;
76 //! How many builders there are in sequence
77 Standard_EXPORT Standard_Integer GetBuildersCount() const;
79 //! Returns builder by its index in sequence
80 Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilder (const Standard_Integer Index) const;
82 //! Returns builder by its ID
83 Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilderById (const Standard_Integer Id) const;
85 //! Returns the smallest positive ID, not occupied by any builder.
86 //! This method using when builder is created with ID = -1
87 Standard_EXPORT Standard_Integer GetFreeId() const;
89 //! Adds builder to tale of sequence.
90 //! PrsBuilder is builder to be added
91 //! If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create
92 //! presentation of hilighted and selected owners.
93 //! Only one builder can be hilighter, so that if you call this method with
94 //! TreatAsHilighter = Standard_True some times, only last builder will be hilighter
95 //! WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed
96 Standard_EXPORT void AddBuilder (const Handle(MeshVS_PrsBuilder)& Builder, const Standard_Boolean TreatAsHilighter = Standard_False);
98 //! Changes hilighter ( see above )
99 Standard_EXPORT void SetHilighter (const Handle(MeshVS_PrsBuilder)& Builder);
101 //! Sets builder with sequence index "Index" as hilighter
102 Standard_EXPORT Standard_Boolean SetHilighter (const Standard_Integer Index);
104 //! Sets builder with identificator "Id" as hilighter
105 Standard_EXPORT Standard_Boolean SetHilighterById (const Standard_Integer Id);
107 //! Returns hilighter
108 Standard_EXPORT Handle(MeshVS_PrsBuilder) GetHilighter() const;
110 //! Removes builder from sequence. If it is hilighter, hilighter will be NULL
111 //! ( Don't remember to set it to other after!!! )
112 Standard_EXPORT void RemoveBuilder (const Standard_Integer Index);
114 //! Removes builder with identificator Id
115 Standard_EXPORT void RemoveBuilderById (const Standard_Integer Id);
117 //! Finds builder by its type the string represents
118 Standard_EXPORT Handle(MeshVS_PrsBuilder) FindBuilder (const Standard_CString TypeString) const;
120 //! Returns map of owners.
121 Standard_EXPORT const MeshVS_DataMapOfIntegerOwner& GetOwnerMaps (const Standard_Boolean IsElement);
123 //! Returns default builders' data source
124 Standard_EXPORT Handle(MeshVS_DataSource) GetDataSource() const;
126 //! Sets default builders' data source
127 Standard_EXPORT void SetDataSource (const Handle(MeshVS_DataSource)& aDataSource);
129 //! Returns default builders' drawer
130 Standard_EXPORT Handle(MeshVS_Drawer) GetDrawer() const;
132 //! Sets default builders' drawer
133 Standard_EXPORT void SetDrawer (const Handle(MeshVS_Drawer)& aDrawer);
135 //! Returns True if specified element is hidden
136 //! By default no elements are hidden
137 Standard_EXPORT Standard_Boolean IsHiddenElem (const Standard_Integer ID) const;
139 //! Returns True if specified node is hidden.
140 //! By default all nodes are hidden
141 Standard_EXPORT Standard_Boolean IsHiddenNode (const Standard_Integer ID) const;
143 //! Returns True if specified element is not hidden
144 Standard_EXPORT Standard_Boolean IsSelectableElem (const Standard_Integer ID) const;
146 //! Returns True if specified node is specified as selectable.
147 Standard_EXPORT Standard_Boolean IsSelectableNode (const Standard_Integer ID) const;
149 //! Returns map of hidden nodes (may be null handle)
150 Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenNodes() const;
152 //! Sets map of hidden nodes, which shall not be displayed individually.
153 //! If nodes shared by some elements shall not be drawn,
154 //! they should be included into that map
155 Standard_EXPORT void SetHiddenNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids);
157 //! Returns map of hidden elements (may be null handle)
158 Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenElems() const;
160 //! Sets map of hidden elements
161 Standard_EXPORT void SetHiddenElems (const Handle(TColStd_HPackedMapOfInteger)& Ids);
163 //! Returns map of selectable elements (may be null handle)
164 Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetSelectableNodes() const;
166 //! Sets map of selectable nodes.
167 Standard_EXPORT void SetSelectableNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids);
169 //! Automatically computes selectable nodes; the node is considered
170 //! as being selectable if it is either not hidden, or is hidden
171 //! but referred by at least one non-hidden element.
172 //! Thus all nodes that are visible (either individually, or as ends or
173 //! corners of elements) are selectable by default.
174 Standard_EXPORT void UpdateSelectableNodes();
176 //! Returns set mesh selection method (see MeshVS.cdl)
177 Standard_EXPORT MeshVS_MeshSelectionMethod GetMeshSelMethod() const;
179 //! Sets mesh selection method (see MeshVS.cdl)
180 Standard_EXPORT void SetMeshSelMethod (const MeshVS_MeshSelectionMethod M);
182 //! Returns True if the given owner represents a whole mesh.
183 Standard_EXPORT virtual Standard_Boolean IsWholeMeshOwner (const Handle(SelectMgr_EntityOwner)& theOwner) const;
185 friend class MeshVS_PrsBuilder;
188 DEFINE_STANDARD_RTTIEXT(MeshVS_Mesh,AIS_InteractiveObject)
192 //! Stores all vertices that belong to one of the faces to the given map
193 //! @param theAllElements [in] the map of all mesh elements
194 //! @param theNbMaxFaceNodes [in] the maximum amount of nodes per face, retrieved from drawer
195 //! @param theSharedNodes [out] the result map of all vertices that belong to one face at least
196 Standard_EXPORT void scanFacesForSharedNodes (const TColStd_PackedMapOfInteger& theAllElements,
197 const Standard_Integer theNbMaxFaceNodes,
198 TColStd_PackedMapOfInteger& theSharedNodes) const;
203 MeshVS_DataMapOfIntegerOwner myNodeOwners;
204 MeshVS_DataMapOfIntegerOwner myElementOwners;
205 MeshVS_DataMapOfIntegerOwner my0DOwners;
206 MeshVS_DataMapOfIntegerOwner myLinkOwners;
207 MeshVS_DataMapOfIntegerOwner myFaceOwners;
208 MeshVS_DataMapOfIntegerOwner myVolumeOwners;
209 MeshVS_DataMapOfIntegerOwner myGroupOwners;
210 MeshVS_DataMapOfIntegerOwner myMeshOwners;
211 Handle(MeshVS_Drawer) myCurrentDrawer;
212 Handle(MeshVS_Drawer) mySelectionDrawer;
213 Handle(MeshVS_Drawer) myHilightDrawer;
214 Handle(SelectMgr_EntityOwner) myWholeMeshOwner;
220 MeshVS_SequenceOfPrsBuilder myBuilders;
221 Handle(MeshVS_PrsBuilder) myHilighter;
222 Handle(TColStd_HPackedMapOfInteger) myHiddenElements;
223 Handle(TColStd_HPackedMapOfInteger) myHiddenNodes;
224 Handle(TColStd_HPackedMapOfInteger) mySelectableNodes;
225 Handle(MeshVS_DataSource) myDataSource;
226 MeshVS_MeshSelectionMethod mySelectionMethod;
237 #endif // _MeshVS_Mesh_HeaderFile