1 // Created on: 2003-10-10
2 // Created by: Alexander SOLOVYOV
3 // Copyright (c) 2003-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _MeshVS_Mesh_HeaderFile
17 #define _MeshVS_Mesh_HeaderFile
19 #include <Standard.hxx>
20 #include <Standard_Type.hxx>
22 #include <MeshVS_SequenceOfPrsBuilder.hxx>
23 #include <MeshVS_DataMapOfIntegerOwner.hxx>
24 #include <MeshVS_MeshSelectionMethod.hxx>
25 #include <AIS_InteractiveObject.hxx>
26 #include <Standard_Boolean.hxx>
27 #include <PrsMgr_PresentationManager3d.hxx>
28 #include <Standard_Integer.hxx>
29 #include <SelectMgr_Selection.hxx>
30 #include <SelectMgr_SequenceOfOwner.hxx>
31 #include <Quantity_NameOfColor.hxx>
32 #include <Standard_CString.hxx>
33 class MeshVS_PrsBuilder;
34 class TColStd_HPackedMapOfInteger;
35 class MeshVS_DataSource;
37 class SelectMgr_EntityOwner;
38 class Prs3d_Presentation;
42 DEFINE_STANDARD_HANDLE(MeshVS_Mesh, AIS_InteractiveObject)
44 //! the main class provides interface to create mesh presentation as a whole
45 class MeshVS_Mesh : public AIS_InteractiveObject
52 //! theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams
53 //! Its value is stored in drawer
54 Standard_EXPORT MeshVS_Mesh(const Standard_Boolean theIsAllowOverlapped = Standard_False);
56 //! Computes presentation using builders added to sequence. Each builder computes
57 //! own part of mesh presentation according to its type.
58 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& PM, const Handle(Prs3d_Presentation)& Prs, const Standard_Integer DisplayMode) Standard_OVERRIDE;
60 //! Computes selection according to SelectMode
61 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& Sel, const Standard_Integer SelectMode) Standard_OVERRIDE;
63 //! Draw selected owners presentation
64 Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& PM, const SelectMgr_SequenceOfOwner& Owners) Standard_OVERRIDE;
66 //! Draw hilighted owner presentation
67 Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& thePM,
68 const Handle(Prs3d_Drawer)& theColor,
69 const Handle(SelectMgr_EntityOwner)& theOwner) Standard_OVERRIDE;
71 //! Clears internal selection presentation
72 Standard_EXPORT virtual void ClearSelected() Standard_OVERRIDE;
74 //! How many builders there are in sequence
75 Standard_EXPORT Standard_Integer GetBuildersCount() const;
77 //! Returns builder by its index in sequence
78 Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilder (const Standard_Integer Index) const;
80 //! Returns builder by its ID
81 Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilderById (const Standard_Integer Id) const;
83 //! Returns the smallest positive ID, not occupied by any builder.
84 //! This method using when builder is created with ID = -1
85 Standard_EXPORT Standard_Integer GetFreeId() const;
87 //! Adds builder to tale of sequence.
88 //! PrsBuilder is builder to be added
89 //! If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create
90 //! presentation of hilighted and selected owners.
91 //! Only one builder can be hilighter, so that if you call this method with
92 //! TreatAsHilighter = Standard_True some times, only last builder will be hilighter
93 //! WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed
94 Standard_EXPORT void AddBuilder (const Handle(MeshVS_PrsBuilder)& Builder, const Standard_Boolean TreatAsHilighter = Standard_False);
96 //! Changes hilighter ( see above )
97 Standard_EXPORT void SetHilighter (const Handle(MeshVS_PrsBuilder)& Builder);
99 //! Sets builder with sequence index "Index" as hilighter
100 Standard_EXPORT Standard_Boolean SetHilighter (const Standard_Integer Index);
102 //! Sets builder with identificator "Id" as hilighter
103 Standard_EXPORT Standard_Boolean SetHilighterById (const Standard_Integer Id);
105 //! Returns hilighter
106 Standard_EXPORT Handle(MeshVS_PrsBuilder) GetHilighter() const;
108 //! Removes builder from sequence. If it is hilighter, hilighter will be NULL
109 //! ( Don't remember to set it to other after!!! )
110 Standard_EXPORT void RemoveBuilder (const Standard_Integer Index);
112 //! Removes builder with identificator Id
113 Standard_EXPORT void RemoveBuilderById (const Standard_Integer Id);
115 //! Finds builder by its type the string represents
116 Standard_EXPORT Handle(MeshVS_PrsBuilder) FindBuilder (const Standard_CString TypeString) const;
118 //! Returns map of owners.
119 Standard_EXPORT const MeshVS_DataMapOfIntegerOwner& GetOwnerMaps (const Standard_Boolean IsElement);
121 //! Returns default builders' data source
122 Standard_EXPORT Handle(MeshVS_DataSource) GetDataSource() const;
124 //! Sets default builders' data source
125 Standard_EXPORT void SetDataSource (const Handle(MeshVS_DataSource)& aDataSource);
127 //! Returns default builders' drawer
128 Standard_EXPORT Handle(MeshVS_Drawer) GetDrawer() const;
130 //! Sets default builders' drawer
131 Standard_EXPORT void SetDrawer (const Handle(MeshVS_Drawer)& aDrawer);
133 //! Returns True if specified element is hidden
134 //! By default no elements are hidden
135 Standard_EXPORT Standard_Boolean IsHiddenElem (const Standard_Integer ID) const;
137 //! Returns True if specified node is hidden.
138 //! By default all nodes are hidden
139 Standard_EXPORT Standard_Boolean IsHiddenNode (const Standard_Integer ID) const;
141 //! Returns True if specified element is not hidden
142 Standard_EXPORT Standard_Boolean IsSelectableElem (const Standard_Integer ID) const;
144 //! Returns True if specified node is specified as selectable.
145 Standard_EXPORT Standard_Boolean IsSelectableNode (const Standard_Integer ID) const;
147 //! Returns map of hidden nodes (may be null handle)
148 Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenNodes() const;
150 //! Sets map of hidden nodes, which shall not be displayed individually.
151 //! If nodes shared by some elements shall not be drawn,
152 //! they should be included into that map
153 Standard_EXPORT void SetHiddenNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids);
155 //! Returns map of hidden elements (may be null handle)
156 Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenElems() const;
158 //! Sets map of hidden elements
159 Standard_EXPORT void SetHiddenElems (const Handle(TColStd_HPackedMapOfInteger)& Ids);
161 //! Returns map of selectable elements (may be null handle)
162 Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetSelectableNodes() const;
164 //! Sets map of selectable nodes.
165 Standard_EXPORT void SetSelectableNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids);
167 //! Automatically computes selectable nodes; the node is considered
168 //! as being selectable if it is either not hidden, or is hidden
169 //! but referred by at least one non-hidden element.
170 //! Thus all nodes that are visible (either individually, or as ends or
171 //! corners of elements) are selectable by default.
172 Standard_EXPORT void UpdateSelectableNodes();
174 //! Returns set mesh selection method (see MeshVS.cdl)
175 Standard_EXPORT MeshVS_MeshSelectionMethod GetMeshSelMethod() const;
177 //! Sets mesh selection method (see MeshVS.cdl)
178 Standard_EXPORT void SetMeshSelMethod (const MeshVS_MeshSelectionMethod M);
180 //! Returns True if the given owner represents a whole mesh.
181 Standard_EXPORT virtual Standard_Boolean IsWholeMeshOwner (const Handle(SelectMgr_EntityOwner)& theOwner) const;
183 friend class MeshVS_PrsBuilder;
186 DEFINE_STANDARD_RTTIEXT(MeshVS_Mesh,AIS_InteractiveObject)
190 //! Stores all vertices that belong to one of the faces to the given map
191 //! @param theAllElements [in] the map of all mesh elements
192 //! @param theNbMaxFaceNodes [in] the maximum amount of nodes per face, retrieved from drawer
193 //! @param theSharedNodes [out] the result map of all vertices that belong to one face at least
194 Standard_EXPORT void scanFacesForSharedNodes (const TColStd_PackedMapOfInteger& theAllElements,
195 const Standard_Integer theNbMaxFaceNodes,
196 TColStd_PackedMapOfInteger& theSharedNodes) const;
201 MeshVS_DataMapOfIntegerOwner myNodeOwners;
202 MeshVS_DataMapOfIntegerOwner myElementOwners;
203 MeshVS_DataMapOfIntegerOwner my0DOwners;
204 MeshVS_DataMapOfIntegerOwner myLinkOwners;
205 MeshVS_DataMapOfIntegerOwner myFaceOwners;
206 MeshVS_DataMapOfIntegerOwner myVolumeOwners;
207 MeshVS_DataMapOfIntegerOwner myGroupOwners;
208 MeshVS_DataMapOfIntegerOwner myMeshOwners;
209 Handle(MeshVS_Drawer) myCurrentDrawer;
210 Handle(MeshVS_Drawer) mySelectionDrawer;
211 Handle(MeshVS_Drawer) myHilightDrawer;
212 Handle(SelectMgr_EntityOwner) myWholeMeshOwner;
218 MeshVS_SequenceOfPrsBuilder myBuilders;
219 Handle(MeshVS_PrsBuilder) myHilighter;
220 Handle(TColStd_HPackedMapOfInteger) myHiddenElements;
221 Handle(TColStd_HPackedMapOfInteger) myHiddenNodes;
222 Handle(TColStd_HPackedMapOfInteger) mySelectableNodes;
223 Handle(MeshVS_DataSource) myDataSource;
224 MeshVS_MeshSelectionMethod mySelectionMethod;
235 #endif // _MeshVS_Mesh_HeaderFile