1 // Created on: 2001-09-12
2 // Created by: Alexander GRIGORIEV
3 // Copyright (c) 2001-2012 OPEN CASCADE SAS
5 // The content of this file is subject to the Open CASCADE Technology Public
6 // License Version 6.5 (the "License"). You may not use the content of this file
7 // except in compliance with the License. Please obtain a copy of the License
8 // at http://www.opencascade.org and read it completely before using this file.
10 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13 // The Original Code and all software distributed under the License is
14 // distributed on an "AS IS" basis, without warranty of any kind, and the
15 // Initial Developer hereby disclaims all such warranties, including without
16 // limitation, any warranties of merchantability, fitness for a particular
17 // purpose or non-infringement. Please see the License for the specific terms
18 // and conditions governing the rights and limitations under the License.
21 #include <LDOM_CharacterData.hxx>
22 #include <LDOM_BasicText.hxx>
23 #include <Standard_ProgramError.hxx>
25 //=======================================================================
26 //function : LDOM_CharacterData
28 //=======================================================================
30 LDOM_CharacterData::LDOM_CharacterData (const LDOM_BasicText& aText,
31 const Handle(LDOM_MemManager)& aDoc)
32 : LDOM_Node (aText, aDoc), myLength (-1) {}
34 //=======================================================================
35 //function : operator =
37 //=======================================================================
39 LDOM_CharacterData& LDOM_CharacterData::operator = (const LDOM_NullPtr* theNull)
41 LDOM_Node::operator = (theNull);
46 //=======================================================================
47 //function : operator =
48 //purpose : Assignment
49 //=======================================================================
51 LDOM_CharacterData& LDOM_CharacterData::operator =
52 (const LDOM_CharacterData& theOther)
54 LDOM_Node::operator = (theOther);
55 myLength = theOther.myLength;
59 //=======================================================================
61 //purpose : replace the data
62 //=======================================================================
64 void LDOM_CharacterData::setData (const LDOMString& theValue)
66 LDOM_BasicText& aText = (LDOM_BasicText&) Origin ();
68 Standard_ProgramError::Raise("LDOM_CharacterData::setData: called on void");
69 aText.SetData (theValue, myDocument);
73 //=======================================================================
74 //function : getLength
75 //purpose : query the data length
76 //=======================================================================
78 Standard_Integer LDOM_CharacterData::getLength () const
81 (Standard_Integer&)myLength = (Standard_Integer)strlen (getNodeValue().GetString());