1 // Copyright (c) 1999-2012 OPEN CASCADE SAS
3 // The content of this file is subject to the Open CASCADE Technology Public
4 // License Version 6.5 (the "License"). You may not use the content of this file
5 // except in compliance with the License. Please obtain a copy of the License
6 // at http://www.opencascade.org and read it completely before using this file.
8 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
9 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
11 // The Original Code and all software distributed under the License is
12 // distributed on an "AS IS" basis, without warranty of any kind, and the
13 // Initial Developer hereby disclaims all such warranties, including without
14 // limitation, any warranties of merchantability, fitness for a particular
15 // purpose or non-infringement. Please see the License for the specific terms
16 // and conditions governing the rights and limitations under the License.
18 #include <IFSelect_SignType.ixx>
19 #include <Standard_Type.hxx>
20 #include <Interface_Macros.hxx>
22 static Standard_CString nulsign = "";
25 IFSelect_SignType::IFSelect_SignType (const Standard_Boolean nopk)
26 : IFSelect_Signature ((Standard_CString ) (nopk ? "Class Type" : "Dynamic Type") ) ,
30 Standard_CString IFSelect_SignType::Value
31 (const Handle(Standard_Transient)& ent,
32 const Handle(Interface_InterfaceModel)& model) const
34 if (ent.IsNull()) return nulsign;
35 DeclareAndCast(Standard_Type,atype,ent);
36 if (atype.IsNull()) atype = ent->DynamicType();
37 Standard_CString tn = atype->Name();
38 if (!thenopk) return tn;
39 for (int i = 0; tn[i] != '\0'; i ++) {
40 if (tn[i] == '_') return &tn[i+1];