1 // Created on: 1997-07-28
2 // Created by: Pierre CHALAMET
3 // Copyright (c) 1997-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 #ifndef _Graphic3d_Texture2Dmanual_HeaderFile
18 #define _Graphic3d_Texture2Dmanual_HeaderFile
20 #include <Graphic3d_Texture2D.hxx>
21 #include <Graphic3d_NameOfTexture2D.hxx>
23 //! This class defined a manual texture 2D
24 //! facets MUST define texture coordinate
25 //! if you want to see somethings on.
26 class Graphic3d_Texture2Dmanual : public Graphic3d_Texture2D
28 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2Dmanual,Graphic3d_Texture2D)
31 //! Creates a texture from a file.
32 //! MipMaps levels will be automatically generated if needed.
33 Standard_EXPORT Graphic3d_Texture2Dmanual(const TCollection_AsciiString& theFileName);
35 //! Creates a texture from a predefined texture name set.
36 //! MipMaps levels will be automatically generated if needed.
37 Standard_EXPORT Graphic3d_Texture2Dmanual(const Graphic3d_NameOfTexture2D theNOT);
39 //! Creates a texture from the pixmap.
40 //! MipMaps levels will be automatically generated if needed.
41 Standard_EXPORT Graphic3d_Texture2Dmanual(const Handle(Image_PixMap)& thePixMap);
45 DEFINE_STANDARD_HANDLE(Graphic3d_Texture2Dmanual, Graphic3d_Texture2D)
47 #endif // _Graphic3d_Texture2Dmanual_HeaderFile