1 // Created on: 1997-07-28
2 // Created by: Pierre CHALAMET
3 // Copyright (c) 1997-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 #ifndef _Graphic3d_Texture2D_HeaderFile
18 #define _Graphic3d_Texture2D_HeaderFile
20 #include <Graphic3d_NameOfTexture2D.hxx>
21 #include <Graphic3d_TextureMap.hxx>
23 //! This abstract class for managing 2D textures
24 class Graphic3d_Texture2D : public Graphic3d_TextureMap
26 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture2D, Graphic3d_TextureMap)
29 //! Returns the number of predefined textures.
30 Standard_EXPORT static Standard_Integer NumberOfTextures();
32 //! Returns the name of the predefined texture of rank <aRank>
33 Standard_EXPORT static TCollection_AsciiString TextureName (const Standard_Integer theRank);
37 //! Returns the name of the predefined textures or NOT_2D_UNKNOWN
38 //! when the name is given as a filename.
39 Standard_EXPORT Graphic3d_NameOfTexture2D Name() const;
41 //! Assign new image to the texture.
42 //! Note that this method does not invalidate already uploaded resources - consider calling ::UpdateRevision() if needed.
43 Standard_EXPORT void SetImage (const Handle(Image_PixMap)& thePixMap);
45 //! Return true if mip-maps should be used.
46 Standard_Boolean HasMipMaps() const { return myType == Graphic3d_TOT_2D_MIPMAP; }
48 //! Set if mip-maps should be used (generated if needed).
49 //! Note that this method should be called before loading / using the texture.
50 void SetMipMaps (const Standard_Boolean theToUse) { myType = theToUse ? Graphic3d_TOT_2D_MIPMAP : Graphic3d_TOT_2D; }
54 Standard_EXPORT Graphic3d_Texture2D(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
56 Standard_EXPORT Graphic3d_Texture2D(const Graphic3d_NameOfTexture2D theName, const Graphic3d_TypeOfTexture theType);
58 Standard_EXPORT Graphic3d_Texture2D(const Handle(Image_PixMap)& thePixMap, const Graphic3d_TypeOfTexture theType);
62 Graphic3d_NameOfTexture2D myName;
66 DEFINE_STANDARD_HANDLE(Graphic3d_Texture2D, Graphic3d_TextureMap)
68 #endif // _Graphic3d_Texture2D_HeaderFile