1 // Created on: 1997-07-28
2 // Created by: Pierre CHALAMET
3 // Copyright (c) 1997-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 #ifndef _Graphic3d_Texture1D_HeaderFile
18 #define _Graphic3d_Texture1D_HeaderFile
20 #include <Standard.hxx>
21 #include <Standard_Type.hxx>
23 #include <Graphic3d_NameOfTexture1D.hxx>
24 #include <Graphic3d_TextureMap.hxx>
25 #include <Graphic3d_TypeOfTexture.hxx>
26 #include <Image_PixMap_Handle.hxx>
27 #include <Standard_Integer.hxx>
28 class Standard_OutOfRange;
29 class TCollection_AsciiString;
32 class Graphic3d_Texture1D;
33 DEFINE_STANDARD_HANDLE(Graphic3d_Texture1D, Graphic3d_TextureMap)
35 //! This is an abstract class for managing 1D textures.
36 class Graphic3d_Texture1D : public Graphic3d_TextureMap
43 //! Returns the name of the predefined textures or NOT_1D_UNKNOWN
44 //! when the name is given as a filename.
45 Standard_EXPORT Graphic3d_NameOfTexture1D Name() const;
48 //! Returns the number of predefined textures.
49 Standard_EXPORT static Standard_Integer NumberOfTextures();
52 //! Returns the name of the predefined texture of rank <aRank>
53 Standard_EXPORT static TCollection_AsciiString TextureName (const Standard_Integer aRank);
58 DEFINE_STANDARD_RTTIEXT(Graphic3d_Texture1D,Graphic3d_TextureMap)
63 Standard_EXPORT Graphic3d_Texture1D(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
65 Standard_EXPORT Graphic3d_Texture1D(const Graphic3d_NameOfTexture1D theName, const Graphic3d_TypeOfTexture theType);
67 Standard_EXPORT Graphic3d_Texture1D(const Image_PixMap_Handle& thePixMap, const Graphic3d_TypeOfTexture theType);
74 Graphic3d_NameOfTexture1D myName;
85 #endif // _Graphic3d_Texture1D_HeaderFile