1 // Created on: 2014-05-14
2 // Created by: Denis BOGOLEPOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _Graphic3d_RenderingParams_HeaderFile
17 #define _Graphic3d_RenderingParams_HeaderFile
19 #include <Graphic3d_RenderingMode.hxx>
20 #include <Graphic3d_StereoMode.hxx>
21 #include <Graphic3d_Mat4.hxx>
22 #include <Graphic3d_Vec4.hxx>
24 //! Helper class to store rendering parameters.
25 class Graphic3d_RenderingParams
29 //! Default number of samples per pixel.
30 static const Standard_Integer THE_DEFAULT_SPP = 1;
32 //! Default ray-tracing depth.
33 static const Standard_Integer THE_DEFAULT_DEPTH = 3;
35 //! Anaglyph filter presets.
38 Anaglyph_RedCyan_Simple, //!< simple filter for Red-Cyan glasses (R+GB)
39 Anaglyph_RedCyan_Optimized, //!< optimized filter for Red-Cyan glasses (R+GB)
40 Anaglyph_YellowBlue_Simple, //!< simple filter for Yellow-Blue glasses (RG+B)
41 Anaglyph_YellowBlue_Optimized, //!< optimized filter for Yellow-Blue glasses (RG+B)
42 Anaglyph_GreenMagenta_Simple, //!< simple filter for Green-Magenta glasses (G+RB)
43 Anaglyph_UserDefined //!< use externally specified matrices
48 //! Creates default rendering parameters.
49 Graphic3d_RenderingParams()
50 : Method (Graphic3d_RM_RASTERIZATION),
51 IsGlobalIlluminationEnabled (Standard_False),
52 SamplesPerPixel (THE_DEFAULT_SPP),
53 RaytracingDepth (THE_DEFAULT_DEPTH),
54 IsShadowEnabled (Standard_True),
55 IsReflectionEnabled (Standard_False),
56 IsAntialiasingEnabled (Standard_False),
57 IsTransparentShadowEnabled (Standard_False),
58 UseEnvironmentMapBackground (Standard_False),
59 CoherentPathTracingMode (Standard_False),
61 StereoMode (Graphic3d_StereoMode_QuadBuffer),
62 AnaglyphFilter (Anaglyph_RedCyan_Optimized),
63 ToReverseStereo (Standard_False)
65 const Graphic3d_Vec4 aZero (0.0f, 0.0f, 0.0f, 0.0f);
66 AnaglyphLeft .SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
67 AnaglyphLeft .SetRow (1, aZero);
68 AnaglyphLeft .SetRow (2, aZero);
69 AnaglyphLeft .SetRow (3, aZero);
70 AnaglyphRight.SetRow (0, aZero);
71 AnaglyphRight.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
72 AnaglyphRight.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
73 AnaglyphRight.SetRow (3, aZero);
78 Graphic3d_RenderingMode Method; //!< specifies rendering mode, Graphic3d_RM_RASTERIZATION by default
80 Standard_Boolean IsGlobalIlluminationEnabled; //!< enables/disables global illumination effects (path tracing)
81 Standard_Integer SamplesPerPixel; //!< number of samples per pixel (SPP)
82 Standard_Integer RaytracingDepth; //!< maximum ray-tracing depth, 3 by default
83 Standard_Boolean IsShadowEnabled; //!< enables/disables shadows rendering, True by default
84 Standard_Boolean IsReflectionEnabled; //!< enables/disables specular reflections, False by default
85 Standard_Boolean IsAntialiasingEnabled; //!< enables/disables adaptive anti-aliasing, False by default
86 Standard_Boolean IsTransparentShadowEnabled; //!< enables/disables light propagation through transparent media, False by default
87 Standard_Boolean UseEnvironmentMapBackground; //!< enables/disables environment map background
88 Standard_Boolean CoherentPathTracingMode; //!< enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)
90 Graphic3d_StereoMode StereoMode; //!< stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
91 Anaglyph AnaglyphFilter; //!< filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
92 Graphic3d_Mat4 AnaglyphLeft; //!< left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
93 Graphic3d_Mat4 AnaglyphRight; //!< right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
94 Standard_Boolean ToReverseStereo; //!< flag to reverse stereo pair, FALSE by default
98 #endif // _Graphic3d_RenderingParams_HeaderFile