1 // Created on: 2014-05-14
2 // Created by: Denis BOGOLEPOV
3 // Copyright (c) 2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _Graphic3d_RenderingParams_HeaderFile
17 #define _Graphic3d_RenderingParams_HeaderFile
19 #include <Graphic3d_AspectText3d.hxx>
20 #include <Graphic3d_TransformPers.hxx>
21 #include <Graphic3d_RenderTransparentMethod.hxx>
22 #include <Graphic3d_RenderingMode.hxx>
23 #include <Graphic3d_StereoMode.hxx>
24 #include <Graphic3d_ToneMappingMethod.hxx>
25 #include <Graphic3d_Vec4.hxx>
27 //! Helper class to store rendering parameters.
28 class Graphic3d_RenderingParams
31 //! Default pixels density.
32 static const unsigned int THE_DEFAULT_RESOLUTION = 72u;
34 //! Default ray-tracing depth.
35 static const Standard_Integer THE_DEFAULT_DEPTH = 3;
37 //! Anaglyph filter presets.
40 Anaglyph_RedCyan_Simple, //!< simple filter for Red-Cyan glasses (R+GB)
41 Anaglyph_RedCyan_Optimized, //!< optimized filter for Red-Cyan glasses (R+GB)
42 Anaglyph_YellowBlue_Simple, //!< simple filter for Yellow-Blue glasses (RG+B)
43 Anaglyph_YellowBlue_Optimized, //!< optimized filter for Yellow-Blue glasses (RG+B)
44 Anaglyph_GreenMagenta_Simple, //!< simple filter for Green-Magenta glasses (G+RB)
45 Anaglyph_UserDefined //!< use externally specified matrices
48 //! Statistics display flags.
49 //! If not specified otherwise, the counter value is computed for a single rendered frame.
52 PerfCounters_NONE = 0x000, //!< no stats
53 PerfCounters_FrameRate = 0x001, //!< Frame Rate, frames per second (number of frames within elapsed time)
54 PerfCounters_CPU = 0x002, //!< CPU utilization as frames per second (number of frames within CPU utilization time (rendering thread))
55 PerfCounters_Layers = 0x004, //!< count layers (groups of structures)
56 PerfCounters_Structures = 0x008, //!< count low-level Structures (normal unhighlighted Presentable Object is usually represented by 1 Structure)
58 PerfCounters_Groups = 0x010, //!< count primitive Groups (1 Structure holds 1 or more primitive Group)
59 PerfCounters_GroupArrays = 0x020, //!< count Arrays within Primitive Groups (optimal primitive Group holds 1 Array)
61 PerfCounters_Triangles = 0x040, //!< count Triangles
62 PerfCounters_Points = 0x080, //!< count Points
63 PerfCounters_Lines = 0x100, //!< count Line segments
65 PerfCounters_EstimMem = 0x200, //!< estimated GPU memory usage
67 PerfCounters_FrameTime = 0x400, //!< frame CPU utilization time (rendering thread); @sa Graphic3d_FrameStatsTimer
68 PerfCounters_FrameTimeMax= 0x800, //!< maximum frame times
70 PerfCounters_SkipImmediate = 0x1000, //!< do not include immediate viewer updates (e.g. lazy updates without redrawing entire view content)
71 //! show basic statistics
72 PerfCounters_Basic = PerfCounters_FrameRate | PerfCounters_CPU | PerfCounters_Layers | PerfCounters_Structures,
73 //! extended (verbose) statistics
74 PerfCounters_Extended = PerfCounters_Basic
75 | PerfCounters_Groups | PerfCounters_GroupArrays
76 | PerfCounters_Triangles | PerfCounters_Points | PerfCounters_Lines
77 | PerfCounters_EstimMem,
79 PerfCounters_All = PerfCounters_Extended
80 | PerfCounters_FrameTime
81 | PerfCounters_FrameTimeMax,
84 //! State of frustum culling optimization.
87 FrustumCulling_Off, //!< culling is disabled
88 FrustumCulling_On, //!< culling is active, and the list of culled entities is automatically updated before redraw
89 FrustumCulling_NoUpdate //!< culling is active, but the list of culled entities is not updated
94 //! Creates default rendering parameters.
95 Graphic3d_RenderingParams()
96 : Method (Graphic3d_RM_RASTERIZATION),
97 TransparencyMethod (Graphic3d_RTM_BLEND_UNORDERED),
101 PbrEnvSpecMapNbLevels (6),
102 PbrEnvBakingDiffNbSamples (1024),
103 PbrEnvBakingSpecNbSamples (256),
104 PbrEnvBakingProbability (0.99f),
106 OitDepthFactor (0.0f),
108 RenderResolutionScale (1.0f),
109 ToEnableDepthPrepass (Standard_False),
110 ToEnableAlphaToCoverage (Standard_True),
111 // ray tracing parameters
112 IsGlobalIlluminationEnabled (Standard_False),
113 RaytracingDepth (THE_DEFAULT_DEPTH),
114 IsShadowEnabled (Standard_True),
115 IsReflectionEnabled (Standard_False),
116 IsAntialiasingEnabled (Standard_False),
117 IsTransparentShadowEnabled (Standard_False),
118 UseEnvironmentMapBackground (Standard_False),
119 ToIgnoreNormalMapInRayTracing (Standard_False),
120 CoherentPathTracingMode (Standard_False),
121 AdaptiveScreenSampling (Standard_False),
122 AdaptiveScreenSamplingAtomic(Standard_False),
123 ShowSamplingTiles (Standard_False),
124 TwoSidedBsdfModels (Standard_False),
125 RadianceClampingValue (30.0),
126 RebuildRayTracingShaders (Standard_False),
127 RayTracingTileSize (32),
128 NbRayTracingTiles (16 * 16),
129 CameraApertureRadius (0.0f),
130 CameraFocalPlaneDist (1.0f),
131 FrustumCullingState (FrustumCulling_On),
132 ToneMappingMethod (Graphic3d_ToneMappingMethod_Disabled),
135 // stereoscopic parameters
136 StereoMode (Graphic3d_StereoMode_QuadBuffer),
137 AnaglyphFilter (Anaglyph_RedCyan_Optimized),
138 ToReverseStereo (Standard_False),
140 StatsPosition (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_LEFT_UPPER, Graphic3d_Vec2i (20, 20))),
141 ChartPosition (new Graphic3d_TransformPers (Graphic3d_TMF_2d, Aspect_TOTP_RIGHT_UPPER, Graphic3d_Vec2i (20, 20))),
143 StatsTextAspect (new Graphic3d_AspectText3d()),
144 StatsUpdateInterval (1.0),
145 StatsTextHeight (16),
147 StatsMaxChartTime (0.1f),
148 CollectedStats (PerfCounters_Basic),
149 ToShowStats (Standard_False),
151 Resolution (THE_DEFAULT_RESOLUTION)
153 const Graphic3d_Vec4 aZero (0.0f, 0.0f, 0.0f, 0.0f);
154 AnaglyphLeft .SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
155 AnaglyphLeft .SetRow (1, aZero);
156 AnaglyphLeft .SetRow (2, aZero);
157 AnaglyphLeft .SetRow (3, aZero);
158 AnaglyphRight.SetRow (0, aZero);
159 AnaglyphRight.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
160 AnaglyphRight.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
161 AnaglyphRight.SetRow (3, aZero);
163 StatsTextAspect->SetColor (Quantity_NOC_WHITE);
164 StatsTextAspect->SetColorSubTitle (Quantity_NOC_BLACK);
165 StatsTextAspect->SetFont (Font_NOF_ASCII_MONO);
166 StatsTextAspect->SetDisplayType (Aspect_TODT_SHADOW);
167 StatsTextAspect->SetTextZoomable (Standard_False);
168 StatsTextAspect->SetTextFontAspect (Font_FA_Regular);
171 //! Returns resolution ratio.
172 Standard_ShortReal ResolutionRatio() const
174 return Resolution / static_cast<Standard_ShortReal> (THE_DEFAULT_RESOLUTION);
179 Graphic3d_RenderingMode Method; //!< specifies rendering mode, Graphic3d_RM_RASTERIZATION by default
180 Graphic3d_RenderTransparentMethod TransparencyMethod; //!< specifies rendering method for transparent graphics
181 Standard_ShortReal LineFeather; //!< line feater width in pixels (> 0.0), 1.0 by default;
182 //! high values produce blurred results, small values produce sharp (aliased) edges
184 Standard_Integer PbrEnvPow2Size; //!< size of IBL maps side can be calculated as 2^PbrEnvPow2Size (> 0), 9 by default
185 Standard_Integer PbrEnvSpecMapNbLevels; //!< number of levels used in specular IBL map (> 1), 6 by default
186 Standard_Integer PbrEnvBakingDiffNbSamples; //!< number of samples used in Monte-Carlo integration during diffuse IBL map's
187 //! spherical harmonics coefficients generation (> 0), 1024 by default
188 Standard_Integer PbrEnvBakingSpecNbSamples; //!< number of samples used in Monte-Carlo integration during specular IBL map's generation (> 0), 256 by default
189 Standard_ShortReal PbrEnvBakingProbability; //!< controls strength of samples reducing strategy during specular IBL map's generation
190 //! (see 'SpecIBLMapSamplesFactor' function for detail explanation) [0.0, 1.0], 0.99 by default
192 Standard_ShortReal OitDepthFactor; //!< scalar factor [0-1] controlling influence of depth of a fragment to its final coverage
193 Standard_Integer NbMsaaSamples; //!< number of MSAA samples (should be within 0..GL_MAX_SAMPLES, power-of-two number), 0 by default
194 Standard_ShortReal RenderResolutionScale; //!< rendering resolution scale factor, 1 by default;
195 //! incompatible with MSAA (e.g. NbMsaaSamples should be set to 0)
196 Standard_Boolean ToEnableDepthPrepass; //!< enables/disables depth pre-pass, False by default
197 Standard_Boolean ToEnableAlphaToCoverage; //!< enables/disables alpha to coverage, True by default
199 Standard_Boolean IsGlobalIlluminationEnabled; //!< enables/disables global illumination effects (path tracing)
200 Standard_Integer SamplesPerPixel; //!< number of samples per pixel (SPP)
201 Standard_Integer RaytracingDepth; //!< maximum ray-tracing depth, 3 by default
202 Standard_Boolean IsShadowEnabled; //!< enables/disables shadows rendering, True by default
203 Standard_Boolean IsReflectionEnabled; //!< enables/disables specular reflections, False by default
204 Standard_Boolean IsAntialiasingEnabled; //!< enables/disables adaptive anti-aliasing, False by default
205 Standard_Boolean IsTransparentShadowEnabled; //!< enables/disables light propagation through transparent media, False by default
206 Standard_Boolean UseEnvironmentMapBackground; //!< enables/disables environment map background
207 Standard_Boolean ToIgnoreNormalMapInRayTracing; //!< enables/disables normal map ignoring during path tracing; FALSE by default
208 Standard_Boolean CoherentPathTracingMode; //!< enables/disables 'coherent' tracing mode (single RNG seed within 16x16 image blocks)
209 Standard_Boolean AdaptiveScreenSampling; //!< enables/disables adaptive screen sampling mode for path tracing, FALSE by default
210 Standard_Boolean AdaptiveScreenSamplingAtomic;//!< enables/disables usage of atomic float operations within adaptive screen sampling, FALSE by default
211 Standard_Boolean ShowSamplingTiles; //!< enables/disables debug mode for adaptive screen sampling, FALSE by default
212 Standard_Boolean TwoSidedBsdfModels; //!< forces path tracing to use two-sided versions of original one-sided scattering models
213 Standard_ShortReal RadianceClampingValue; //!< maximum radiance value used for clamping radiance estimation.
214 Standard_Boolean RebuildRayTracingShaders; //!< forces rebuilding ray tracing shaders at the next frame
215 Standard_Integer RayTracingTileSize; //!< screen tile size, 32 by default (adaptive sampling mode of path tracing);
216 Standard_Integer NbRayTracingTiles; //!< maximum number of screen tiles per frame, 256 by default (adaptive sampling mode of path tracing);
217 //! this parameter limits the number of tiles to be rendered per redraw, increasing Viewer interactivity,
218 //! but also increasing the time for achieving a good quality; -1 means no limit
219 Standard_ShortReal CameraApertureRadius; //!< aperture radius of perspective camera used for depth-of-field, 0.0 by default (no DOF) (path tracing only)
220 Standard_ShortReal CameraFocalPlaneDist; //!< focal distance of perspective camera used for depth-of field, 1.0 by default (path tracing only)
221 FrustumCulling FrustumCullingState; //!< state of frustum culling optimization; FrustumCulling_On by default
223 Graphic3d_ToneMappingMethod ToneMappingMethod; //!< specifies tone mapping method for path tracing, Graphic3d_ToneMappingMethod_Disabled by default
224 Standard_ShortReal Exposure; //!< exposure value used for tone mapping (path tracing), 0.0 by default
225 Standard_ShortReal WhitePoint; //!< white point value used in filmic tone mapping (path tracing), 1.0 by default
227 Graphic3d_StereoMode StereoMode; //!< stereoscopic output mode, Graphic3d_StereoMode_QuadBuffer by default
228 Anaglyph AnaglyphFilter; //!< filter for anaglyph output, Anaglyph_RedCyan_Optimized by default
229 Graphic3d_Mat4 AnaglyphLeft; //!< left anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
230 Graphic3d_Mat4 AnaglyphRight; //!< right anaglyph filter (in normalized colorspace), Color = AnaglyphRight * theColorRight + AnaglyphLeft * theColorLeft;
231 Standard_Boolean ToReverseStereo; //!< flag to reverse stereo pair, FALSE by default
233 Handle(Graphic3d_TransformPers) StatsPosition; //!< location of stats, upper-left position by default
234 Handle(Graphic3d_TransformPers) ChartPosition; //!< location of stats chart, upper-right position by default
235 Graphic3d_Vec2i ChartSize; //!< chart size in pixels, (-1, -1) by default which means that chart will occupy a portion of viewport
236 Handle(Graphic3d_AspectText3d) StatsTextAspect; //!< stats text aspect
237 Standard_ShortReal StatsUpdateInterval; //!< time interval between stats updates in seconds, 1.0 second by default;
238 //! too often updates might impact performance and will smear text within widgets
239 //! (especially framerate, which is better averaging);
240 //! 0.0 interval will force updating on each frame
241 Standard_Integer StatsTextHeight; //!< stats text size; 16 by default
242 Standard_Integer StatsNbFrames; //!< number of data frames to collect history; 1 by default
243 Standard_ShortReal StatsMaxChartTime; //!< upper time limit within frame chart in seconds; 0.1 seconds by default (100 ms or 10 FPS)
244 PerfCounters CollectedStats; //!< performance counters to collect, PerfCounters_Basic by default;
245 //! too verbose options might impact rendering performance,
246 //! because some counters might lack caching optimization (and will require expensive iteration through all data structures)
247 Standard_Boolean ToShowStats; //!< display performance statistics, FALSE by default;
248 //! note that counters specified within CollectedStats will be updated nevertheless
249 //! of visibility of widget managed by ToShowStats flag (e.g. stats can be retrieved by application for displaying using other methods)
251 unsigned int Resolution; //!< Pixels density (PPI), defines scaling factor for parameters like text size
252 //! (when defined in screen-space units rather than in 3D) to be properly displayed
253 //! on device (screen / printer). 72 is default value.
254 //! Note that using difference resolution in different Views in same Viewer
255 //! will lead to performance regression (for example, text will be recreated every time).
258 #endif // _Graphic3d_RenderingParams_HeaderFile