1 // Copyright (c) 1991-1999 Matra Datavision
2 // Copyright (c) 1999-2014 OPEN CASCADE SAS
4 // This file is part of Open CASCADE Technology software library.
6 // This library is free software; you can redistribute it and/or modify it under
7 // the terms of the GNU Lesser General Public License version 2.1 as published
8 // by the Free Software Foundation, with special exception defined in the file
9 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10 // distribution for complete text of the license and disclaimer of any warranty.
12 // Alternatively, this file may be used under the terms of Open CASCADE
13 // commercial license or contractual agreement.
15 #include <Graphic3d_MaterialAspect.hxx>
17 #include <Graphic3d_MaterialDefinitionError.hxx>
18 #include <Standard_Assert.hxx>
19 #include <Standard_OutOfRange.hxx>
23 //! Raw material for defining list of standard materials
26 const char* StringName;
28 Graphic3d_PBRMaterial PBRMaterial;
29 Quantity_Color Colors[Graphic3d_TypeOfReflection_NB];
30 Standard_ShortReal TransparencyCoef;
31 Standard_ShortReal RefractionIndex;
32 Standard_ShortReal Shininess;
33 Standard_ShortReal AmbientCoef; //!< coefficient for Graphic3d_MaterialAspect::SetColor()
34 Standard_ShortReal DiffuseCoef; //!< coefficient for Graphic3d_MaterialAspect::SetColor()
35 Graphic3d_TypeOfMaterial MaterialType;
36 Graphic3d_NameOfMaterial MaterialName;
38 RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStringName);
42 //! Name list of standard materials (defined within enumeration).
43 static const RawMaterial THE_MATERIALS[] =
45 RawMaterial (Graphic3d_NOM_BRASS, "Brass"),
46 RawMaterial (Graphic3d_NOM_BRONZE, "Bronze"),
47 RawMaterial (Graphic3d_NOM_COPPER, "Copper"),
48 RawMaterial (Graphic3d_NOM_GOLD, "Gold"),
49 RawMaterial (Graphic3d_NOM_PEWTER, "Pewter"),
50 RawMaterial (Graphic3d_NOM_PLASTER, "Plastered"),
51 RawMaterial (Graphic3d_NOM_PLASTIC, "Plastified"),
52 RawMaterial (Graphic3d_NOM_SILVER, "Silver"),
53 RawMaterial (Graphic3d_NOM_STEEL, "Steel"),
54 RawMaterial (Graphic3d_NOM_STONE, "Stone"),
55 RawMaterial (Graphic3d_NOM_SHINY_PLASTIC, "Shiny_plastified"),
56 RawMaterial (Graphic3d_NOM_SATIN, "Satined"),
57 RawMaterial (Graphic3d_NOM_METALIZED, "Metalized"),
58 RawMaterial (Graphic3d_NOM_NEON_GNC, "Ionized"),
59 RawMaterial (Graphic3d_NOM_CHROME, "Chrome"),
60 RawMaterial (Graphic3d_NOM_ALUMINIUM, "Aluminium"),
61 RawMaterial (Graphic3d_NOM_OBSIDIAN, "Obsidian"),
62 RawMaterial (Graphic3d_NOM_NEON_PHC, "Neon"),
63 RawMaterial (Graphic3d_NOM_JADE, "Jade"),
64 RawMaterial (Graphic3d_NOM_CHARCOAL, "Charcoal"),
65 RawMaterial (Graphic3d_NOM_WATER, "Water"),
66 RawMaterial (Graphic3d_NOM_GLASS, "Glass"),
67 RawMaterial (Graphic3d_NOM_DIAMOND, "Diamond"),
68 RawMaterial (Graphic3d_NOM_TRANSPARENT, "Transparent"),
69 RawMaterial (Graphic3d_NOM_DEFAULT, "Default"),
70 RawMaterial (Graphic3d_NOM_UserDefined, "UserDefined")
74 // =======================================================================
75 // function : RawMaterial
77 // =======================================================================
78 RawMaterial::RawMaterial (Graphic3d_NameOfMaterial theName, const char* theStringName)
79 : StringName (theStringName),
80 BSDF (Graphic3d_BSDF::CreateDiffuse (Graphic3d_Vec3 (0.0f))),
81 TransparencyCoef(0.0f),
82 RefractionIndex (1.0f),
86 MaterialType (Graphic3d_MATERIAL_ASPECT),
87 MaterialName (theName)
91 case Graphic3d_NOM_PLASTIC:
92 MaterialType = Graphic3d_MATERIAL_ASPECT;
94 Shininess = 0.0078125f;
95 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.25f));
96 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.24f));
97 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.004896f));
98 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
100 BSDF.Kd = Graphic3d_Vec3 (0.2f);
101 BSDF.Ks = Graphic3d_Vec4 (0.00784314f, 0.00784314f, 0.00784314f, 0.25f);
105 case Graphic3d_NOM_SHINY_PLASTIC:
106 MaterialType = Graphic3d_MATERIAL_ASPECT;
109 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.22f));
110 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.50f));
111 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.0f));
112 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
114 BSDF.Kd = Graphic3d_Vec3 (0.2f);
115 BSDF.Ks = Graphic3d_Vec4 (0.145f, 0.145f, 0.145f, 0.17f);
118 case Graphic3d_NOM_SATIN:
119 MaterialType = Graphic3d_MATERIAL_ASPECT;
121 Shininess = 0.09375f;
122 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.165f));
123 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.40f));
124 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.162647f));
125 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
127 BSDF.Kd = Graphic3d_Vec3 (0.2f);
128 BSDF.Ks = Graphic3d_Vec4 (0.6f);
131 case Graphic3d_NOM_NEON_GNC:
132 MaterialType = Graphic3d_MATERIAL_ASPECT;
135 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
136 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (1.0f));
137 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.342392f));
138 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (1.0f));
140 BSDF.Kd = Graphic3d_Vec3 (0.0f);
141 BSDF.Ks = Graphic3d_Vec4 (0.5f, 0.5f, 0.5f, 0.f);
142 BSDF.Le = static_cast<Graphic3d_Vec3> (Colors[Graphic3d_TOR_DIFFUSE]);
143 BSDF.FresnelBase = Graphic3d_Fresnel::CreateDielectric (1.5f);
145 case Graphic3d_NOM_METALIZED:
146 MaterialType = Graphic3d_MATERIAL_ASPECT;
149 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
150 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.47f));
151 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.170645f));
152 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
154 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
155 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.2f)), 0.045f);
157 case Graphic3d_NOM_BRASS:
158 MaterialType = Graphic3d_MATERIAL_PHYSIC;
160 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
161 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.58f, 0.42f, 0.20f)), 0.045f);
164 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.088428f, 0.041081f, 0.002090f));
165 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.570482f, 0.283555f, 0.012335f));
166 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.992f, 0.941f, 0.808f));
167 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
169 case Graphic3d_NOM_BRONZE:
170 MaterialType = Graphic3d_MATERIAL_PHYSIC;
172 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
173 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.65f, 0.35f, 0.15f)), 0.045f);
176 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.037301f, 0.014931f, 0.004305f));
177 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.468185f, 0.153344f, 0.027491f));
178 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.590f, 0.408f, 0.250f));
179 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
181 case Graphic3d_NOM_COPPER:
182 MaterialType = Graphic3d_MATERIAL_PHYSIC;
184 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
185 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.955008f, 0.637427f, 0.538163f)), 0.045f);
188 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.030370f, 0.006451f, 0.001780f));
189 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.323236f, 0.059254f, 0.007584f));
190 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.950f, 0.640f, 0.540f));
191 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
193 case Graphic3d_NOM_GOLD:
194 MaterialType = Graphic3d_MATERIAL_PHYSIC;
196 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
197 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (1.000000f, 0.765557f, 0.336057f)), 0.045f);
200 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.073239f, 0.043234f, 0.009264f));
201 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.525643f, 0.295700f, 0.010023f));
202 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (1.000f, 0.710f, 0.290f));
203 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
205 case Graphic3d_NOM_PEWTER:
206 MaterialType = Graphic3d_MATERIAL_PHYSIC;
208 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
209 Graphic3d_Fresnel::CreateConductor (1.8800f, 3.4900f), 0.045f);
212 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.010979f, 0.004795f, 0.012335f));
213 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.152583f, 0.188174f, 0.253972f));
214 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.333f, 0.333f, 0.522f));
215 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
217 case Graphic3d_NOM_PLASTER:
218 MaterialType = Graphic3d_MATERIAL_ASPECT;
221 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.13f));
222 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.75f));
223 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.003936f));
224 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
226 BSDF.Kd = Graphic3d_Vec3 (0.482353f, 0.482353f, 0.482353f);
229 case Graphic3d_NOM_SILVER:
230 MaterialType = Graphic3d_MATERIAL_PHYSIC;
232 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
233 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.971519f, 0.959915f, 0.915324f)), 0.045f);
236 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.061465f, 0.061465f, 0.050876f));
237 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.354692f, 0.354692f, 0.354692f));
238 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.950f, 0.930f, 0.880f));
239 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
241 case Graphic3d_NOM_STEEL:
242 MaterialType = Graphic3d_MATERIAL_PHYSIC;
244 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
245 Graphic3d_Fresnel::CreateConductor (Graphic3d_Vec3 (2.90f, 2.80f, 2.53f), Graphic3d_Vec3 (3.08f, 2.90f, 2.74f)), 0.045f);
248 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.019607f, 0.019607f, 0.027212f));
249 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.214041f, 0.223414f, 0.233022f));
250 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.560f, 0.570f, 0.580f));
251 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
253 case Graphic3d_NOM_STONE:
254 MaterialType = Graphic3d_MATERIAL_PHYSIC;
256 // special case for SetColor()
257 AmbientCoef = 0.19f * 0.25f;
261 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.030074f, 0.020069f, 0.013011f));
262 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.522522f, 0.318547f, 0.183064f));
263 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.98f, 1.0f, 0.60f) * 0.08f);
264 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
266 BSDF.Kd = Graphic3d_Vec3 (0.243137f, 0.243137f, 0.243137f);
267 BSDF.Ks = Graphic3d_Vec4 (0.00392157f, 0.00392157f, 0.00392157f, 0.5f);
270 case Graphic3d_NOM_CHROME:
271 MaterialType = Graphic3d_MATERIAL_PHYSIC;
273 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
274 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.549585f, 0.556114f, 0.554256f)), 0.045f);
277 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.033105f, 0.033105f, 0.041436f));
278 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.263273f, 0.263273f, 0.263273f));
279 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.975f, 0.975f, 0.975f));
280 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
282 case Graphic3d_NOM_ALUMINIUM:
283 MaterialType = Graphic3d_MATERIAL_PHYSIC;
285 BSDF = Graphic3d_BSDF::CreateMetallic (Graphic3d_Vec3 (0.985f, 0.985f, 0.985f),
286 Graphic3d_Fresnel::CreateSchlick (Graphic3d_Vec3 (0.913183f, 0.921494f, 0.924524f)), 0.045f);
289 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.073239f, 0.073239f, 0.073239f));
290 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.318547f, 0.318547f, 0.318547f));
291 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.910f, 0.920f, 0.920f));
292 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
294 case Graphic3d_NOM_NEON_PHC:
295 MaterialType = Graphic3d_MATERIAL_PHYSIC;
298 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.0f));
299 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.0f));
300 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.62f));
301 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f, 0.787412f, 0.142892f));
303 BSDF.Kd = Graphic3d_Vec3 (0.0f);
304 BSDF.Ks = Graphic3d_Vec4 (0.5f, 0.5f, 0.5f, 0.f);
305 BSDF.Le = Graphic3d_Vec3 (0.0f, 1.0f, 0.46f);
306 BSDF.FresnelBase = Graphic3d_Fresnel::CreateDielectric (1.5f);
308 case Graphic3d_NOM_OBSIDIAN:
309 MaterialType = Graphic3d_MATERIAL_PHYSIC;
312 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.004305f, 0.003936f, 0.005532f));
313 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.028053f, 0.024515f, 0.041436f));
314 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.333f, 0.329f, 0.346f));
315 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
317 BSDF.Kd = Graphic3d_Vec3 (0.023f, 0.f, 0.023f);
318 BSDF.Ks = Graphic3d_Vec4 (0.0156863f, 0.0156863f, 0.0156863f, 0.1f);
320 case Graphic3d_NOM_JADE:
321 MaterialType = Graphic3d_MATERIAL_PHYSIC;
324 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.016338f, 0.040729f, 0.021493f));
325 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.252950f, 0.767769f, 0.354692f));
326 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.316f, 0.316f, 0.316f));
327 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
329 BSDF.FresnelBase = Graphic3d_Fresnel::CreateDielectric (1.5f);
330 BSDF.Kd = Graphic3d_Vec3 (0.208658f, 0.415686f, 0.218401f);
331 BSDF.Ks = Graphic3d_Vec4 (0.611765f, 0.611765f, 0.611765f, 0.06f);
333 case Graphic3d_NOM_CHARCOAL:
334 MaterialType = Graphic3d_MATERIAL_PHYSIC;
337 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.003936f));
338 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.019607f));
339 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.0f));
340 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
342 BSDF.Kd = Graphic3d_Vec3 (0.02f, 0.02f, 0.02f);
343 BSDF.Ks = Graphic3d_Vec4 (0.1f, 0.1f, 0.1f, 0.3f);
345 case Graphic3d_NOM_WATER:
346 MaterialType = Graphic3d_MATERIAL_PHYSIC;
348 RefractionIndex = 1.33f;
349 BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
350 Graphic3d_Vec3 (0.7f, 0.75f, 0.85f),
353 TransparencyCoef = 0.80f;
356 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.170645f, 0.170645f, 0.191627f));
357 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.003936f, 0.003936f, 0.006571f));
358 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.380f, 0.380f, 0.380f));
359 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
361 case Graphic3d_NOM_GLASS:
362 MaterialType = Graphic3d_MATERIAL_PHYSIC;
364 RefractionIndex = 1.62f;
365 BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
366 Graphic3d_Vec3 (0.75f, 0.95f, 0.9f),
369 TransparencyCoef = 0.80f;
372 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.263273f, 0.290143f, 0.290143f));
373 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.003936f, 0.006571f, 0.006571f));
374 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.920f, 0.920f, 0.920f));
375 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
377 case Graphic3d_NOM_DIAMOND:
378 MaterialType = Graphic3d_MATERIAL_PHYSIC;
380 RefractionIndex = 2.42f;
381 BSDF = Graphic3d_BSDF::CreateGlass (Graphic3d_Vec3 (1.f),
382 Graphic3d_Vec3 (0.95f, 0.95f, 0.95f),
385 TransparencyCoef = 0.80f;
388 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.263273f));
389 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.010023f));
390 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f));
391 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
394 case Graphic3d_NOM_TRANSPARENT:
395 MaterialType = Graphic3d_MATERIAL_PHYSIC;
397 RefractionIndex = 1.0f;
399 BSDF.Kd = Graphic3d_Vec3 (0.1f);
400 BSDF.Kt = Graphic3d_Vec3 (0.9f);
401 BSDF.FresnelBase = Graphic3d_Fresnel::CreateConstant (0.0f);
402 TransparencyCoef = 0.80f;
405 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.263273f));
406 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.010023f));
407 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.970f));
408 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
410 case Graphic3d_NOM_UserDefined:
411 MaterialType = Graphic3d_MATERIAL_PHYSIC;
412 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.1f));
413 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.6f));
414 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.2f));
415 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
417 case Graphic3d_NOM_DEFAULT:
418 MaterialType = Graphic3d_MATERIAL_ASPECT;
420 Colors[Graphic3d_TOR_AMBIENT] = Quantity_Color (Graphic3d_Vec3 (0.15f));
421 Colors[Graphic3d_TOR_DIFFUSE] = Quantity_Color (Graphic3d_Vec3 (0.65f));
422 Colors[Graphic3d_TOR_SPECULAR] = Quantity_Color (Graphic3d_Vec3 (0.0f));
423 Colors[Graphic3d_TOR_EMISSION] = Quantity_Color (Graphic3d_Vec3 (0.0f));
426 PBRMaterial.SetBSDF (BSDF);
429 // =======================================================================
430 // function : Graphic3d_MaterialAspect
432 // =======================================================================
433 Graphic3d_MaterialAspect::Graphic3d_MaterialAspect()
434 : myRequestedMaterialName (Graphic3d_NOM_DEFAULT)
436 init (Graphic3d_NOM_DEFAULT);
439 // =======================================================================
440 // function : Graphic3d_MaterialAspect
442 // =======================================================================
443 Graphic3d_MaterialAspect::Graphic3d_MaterialAspect (const Graphic3d_NameOfMaterial theName)
444 : myRequestedMaterialName (theName)
449 // =======================================================================
452 // =======================================================================
453 void Graphic3d_MaterialAspect::init (const Graphic3d_NameOfMaterial theName)
455 const RawMaterial& aMat = THE_MATERIALS[theName];
457 myPBRMaterial = aMat.PBRMaterial;
458 myStringName = aMat.StringName;
459 myColors[Graphic3d_TOR_AMBIENT] = aMat.Colors[Graphic3d_TOR_AMBIENT];
460 myColors[Graphic3d_TOR_DIFFUSE] = aMat.Colors[Graphic3d_TOR_DIFFUSE];
461 myColors[Graphic3d_TOR_SPECULAR] = aMat.Colors[Graphic3d_TOR_SPECULAR];
462 myColors[Graphic3d_TOR_EMISSION] = aMat.Colors[Graphic3d_TOR_EMISSION];
463 myTransparencyCoef = aMat.TransparencyCoef;
464 myRefractionIndex = aMat.RefractionIndex;
465 myShininess = aMat.Shininess;
466 myMaterialType = aMat.MaterialType;
467 myMaterialName = theName;
468 myRequestedMaterialName = theName;
471 // =======================================================================
472 // function : IncreaseShine
474 // =======================================================================
475 void Graphic3d_MaterialAspect::IncreaseShine (const Standard_ShortReal theDelta)
477 const Standard_ShortReal anOldShine = myShininess;
478 myShininess = myShininess + myShininess * theDelta / 100.0f;
479 if (myShininess > 1.0f || myShininess < 0.0f)
481 myShininess = anOldShine;
485 // =======================================================================
486 // function : SetMaterialType
488 // =======================================================================
489 void Graphic3d_MaterialAspect::SetMaterialType (const Graphic3d_TypeOfMaterial theType)
491 myMaterialType = theType;
492 if (theType != myMaterialType)
498 // =======================================================================
499 // function : SetColor
501 // =======================================================================
502 void Graphic3d_MaterialAspect::SetColor (const Quantity_Color& theColor)
504 if (myMaterialType == Graphic3d_MATERIAL_ASPECT)
509 myPBRMaterial.SetColor (theColor);
511 const RawMaterial& aSrcMat = THE_MATERIALS[myRequestedMaterialName];
512 const Quantity_Color anAmbient((Graphic3d_Vec3 )theColor * aSrcMat.AmbientCoef);
513 const Quantity_Color aDiffuse ((Graphic3d_Vec3 )theColor * aSrcMat.DiffuseCoef);
514 if (myMaterialName != Graphic3d_NOM_UserDefined
515 && (!myColors[Graphic3d_TOR_AMBIENT].IsEqual (anAmbient)
516 || !myColors[Graphic3d_TOR_DIFFUSE].IsEqual (aDiffuse)))
520 myColors[Graphic3d_TOR_AMBIENT] = anAmbient;
521 myColors[Graphic3d_TOR_DIFFUSE] = aDiffuse;
524 // =======================================================================
525 // function : SetAmbientColor
527 // =======================================================================
528 void Graphic3d_MaterialAspect::SetAmbientColor (const Quantity_Color& theColor)
530 if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
531 && myMaterialName != Graphic3d_NOM_UserDefined
532 && !myColors[Graphic3d_TOR_AMBIENT].IsEqual (theColor))
536 myColors[Graphic3d_TOR_AMBIENT] = theColor;
539 // =======================================================================
540 // function : SetDiffuseColor
542 // =======================================================================
543 void Graphic3d_MaterialAspect::SetDiffuseColor (const Quantity_Color& theColor)
545 if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
546 && myMaterialName != Graphic3d_NOM_UserDefined
547 && !myColors[Graphic3d_TOR_DIFFUSE].IsEqual (theColor))
551 myColors[Graphic3d_TOR_DIFFUSE] = theColor;
554 // =======================================================================
555 // function : SetSpecularColor
557 // =======================================================================
558 void Graphic3d_MaterialAspect::SetSpecularColor (const Quantity_Color& theColor)
560 if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
561 && myMaterialName != Graphic3d_NOM_UserDefined
562 && !myColors[Graphic3d_TOR_SPECULAR].IsEqual (theColor))
566 myColors[Graphic3d_TOR_SPECULAR] = theColor;
569 // =======================================================================
570 // function : SetEmissiveColor
572 // =======================================================================
573 void Graphic3d_MaterialAspect::SetEmissiveColor (const Quantity_Color& theColor)
575 if (myMaterialType == Graphic3d_MATERIAL_PHYSIC
576 && myMaterialName != Graphic3d_NOM_UserDefined
577 && !myColors[Graphic3d_TOR_EMISSION].IsEqual (theColor))
581 myColors[Graphic3d_TOR_EMISSION] = theColor;
584 // =======================================================================
585 // function : SetTransparency
587 // =======================================================================
588 void Graphic3d_MaterialAspect::SetTransparency (const Standard_ShortReal theValue)
593 throw Graphic3d_MaterialDefinitionError("Bad value for SetTransparency < 0. or > 1.0");
596 myTransparencyCoef = theValue;
597 myPBRMaterial.SetAlpha (1.0f - theValue);
600 // =======================================================================
601 // function : SetRefractionIndex
603 // =======================================================================
604 void Graphic3d_MaterialAspect::SetRefractionIndex (const Standard_ShortReal theValue)
608 throw Graphic3d_MaterialDefinitionError("Bad value for refraction index < 1.0");
611 myRefractionIndex = theValue;
614 // =======================================================================
615 // function : SetShininess
617 // =======================================================================
618 void Graphic3d_MaterialAspect::SetShininess (const Standard_ShortReal theValue)
623 throw Graphic3d_MaterialDefinitionError("Bad value for Shininess < 0. or > 1.0");
626 if (myShininess != theValue)
628 myShininess = theValue;
633 // =======================================================================
634 // function : MaterialName
636 // =======================================================================
637 Standard_CString Graphic3d_MaterialAspect::MaterialName (const Standard_Integer theRank)
639 if (theRank < 1 || theRank > NumberOfMaterials())
641 throw Standard_OutOfRange("BAD index of material");
643 const RawMaterial& aMat = THE_MATERIALS[theRank - 1];
644 return aMat.StringName;
647 // =======================================================================
648 // function : MaterialFromName
650 // =======================================================================
651 Standard_Boolean Graphic3d_MaterialAspect::MaterialFromName (const Standard_CString theName,
652 Graphic3d_NameOfMaterial& theMat)
654 TCollection_AsciiString aName (theName);
657 const Standard_Integer aNbMaterials = Graphic3d_MaterialAspect::NumberOfMaterials();
658 for (Standard_Integer aMatIter = 0; aMatIter <= aNbMaterials; ++aMatIter)
660 const RawMaterial& aMat = THE_MATERIALS[aMatIter];
661 if (aName == aMat.StringName)
663 theMat = Graphic3d_NameOfMaterial(aMatIter);
664 return Standard_True;
669 if (aName == "Plastic") // Plastified
671 theMat = Graphic3d_NOM_PLASTIC;
672 return Standard_True;
674 else if (aName == "Shiny_plastic") // Shiny_plastified
676 theMat = Graphic3d_NOM_SHINY_PLASTIC;
677 return Standard_True;
679 else if (aName == "Plaster") // Plastered
681 theMat = Graphic3d_NOM_PLASTER;
682 return Standard_True;
684 else if (aName == "Satin") // Satined
686 theMat = Graphic3d_NOM_SATIN;
687 return Standard_True;
689 else if (aName == "Neon_gnc") // Ionized
691 theMat = Graphic3d_NOM_NEON_GNC;
692 return Standard_True;
694 else if (aName == "Neon_phc") // Neon
696 theMat = Graphic3d_NOM_NEON_PHC;
697 return Standard_True;
699 return Standard_False;
702 // =======================================================================
703 // function : MaterialType
705 // =======================================================================
706 Graphic3d_TypeOfMaterial Graphic3d_MaterialAspect::MaterialType (const Standard_Integer theRank)
708 if (theRank < 1 || theRank > NumberOfMaterials())
710 throw Standard_OutOfRange("BAD index of material");
712 const RawMaterial& aMat = THE_MATERIALS[theRank - 1];
713 return aMat.MaterialType;
716 //=======================================================================
717 //function : DumpJson
719 //=======================================================================
720 void Graphic3d_MaterialAspect::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
722 OCCT_DUMP_CLASS_BEGIN (theOStream, Graphic3d_MaterialAspect)
724 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myBSDF)
725 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myPBRMaterial)
726 OCCT_DUMP_FIELD_VALUE_STRING (theOStream, myStringName)
728 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myColors[Graphic3d_TOR_AMBIENT])
729 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myColors[Graphic3d_TOR_DIFFUSE])
730 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myColors[Graphic3d_TOR_SPECULAR])
731 OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myColors[Graphic3d_TOR_EMISSION])
733 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myTransparencyCoef)
734 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRefractionIndex)
735 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myShininess)
737 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaterialType)
738 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myMaterialName)
739 OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myRequestedMaterialName)