1 // Copyright (c) 2014 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
14 #ifndef _Graphic3d_IndexBuffer_HeaderFile
15 #define _Graphic3d_IndexBuffer_HeaderFile
17 #include <Graphic3d_Buffer.hxx>
20 class Graphic3d_IndexBuffer : public Graphic3d_Buffer
22 DEFINE_STANDARD_RTTIEXT(Graphic3d_IndexBuffer, Graphic3d_Buffer)
25 //! Empty constructor.
26 Graphic3d_IndexBuffer (const Handle(NCollection_BaseAllocator)& theAlloc)
27 : Graphic3d_Buffer (theAlloc) {}
29 //! Allocates new empty index array
30 template<typename IndexType_t>
31 bool Init (const Standard_Integer theNbElems)
34 Stride = sizeof(IndexType_t);
35 if (Stride != sizeof(unsigned short)
36 && Stride != sizeof(unsigned int))
41 NbElements = theNbElems;
44 && !Allocate (size_t(Stride) * size_t(NbElements)))
52 //! Allocates new empty index array
53 bool InitInt32 (const Standard_Integer theNbElems)
55 return Init<int> (theNbElems);
58 //! Access index at specified position
59 Standard_Integer Index (const Standard_Integer theIndex) const
61 return Stride == sizeof(unsigned short)
62 ? Standard_Integer(Value<unsigned short> (theIndex))
63 : Standard_Integer(Value<unsigned int> (theIndex));
66 //! Change index at specified position
67 void SetIndex (const Standard_Integer theIndex,
68 const Standard_Integer theValue)
70 if (Stride == sizeof(unsigned short))
72 ChangeValue<unsigned short> (theIndex) = (unsigned short )theValue;
76 ChangeValue<unsigned int> (theIndex) = (unsigned int )theValue;
83 DEFINE_STANDARD_HANDLE(Graphic3d_IndexBuffer, Graphic3d_Buffer)
85 #endif // _Graphic3d_IndexBuffer_HeaderFile