1 // Copyright (c) 1999-2012 OPEN CASCADE SAS
3 // The content of this file is subject to the Open CASCADE Technology Public
4 // License Version 6.5 (the "License"). You may not use the content of this file
5 // except in compliance with the License. Please obtain a copy of the License
6 // at http://www.opencascade.org and read it completely before using this file.
8 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
9 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
11 // The Original Code and all software distributed under the License is
12 // distributed on an "AS IS" basis, without warranty of any kind, and the
13 // Initial Developer hereby disclaims all such warranties, including without
14 // limitation, any warranties of merchantability, fitness for a particular
15 // purpose or non-infringement. Please see the License for the specific terms
16 // and conditions governing the rights and limitations under the License.
18 #ifndef _Graphic3d_CView_HeaderFile
19 #define _Graphic3d_CView_HeaderFile
21 #include <InterfaceGraphic_Graphic3d.hxx>
22 #include <InterfaceGraphic_Visual3d.hxx>
23 #include <Handle_Graphic3d_TextureEnv.hxx>
24 #include <Graphic3d_CLight.hxx>
25 #include <Graphic3d_SequenceOfHClipPlane.hxx>
27 class CALL_DEF_VIEWCONTEXT
32 CALL_DEF_VIEWCONTEXT()
37 ZClipFrontPlane (0.0f),
38 ZClipBackPlane (0.0f),
39 DepthFrontPlane (0.0f),
40 DepthBackPlane (0.0f),
61 float ZClipFrontPlane;
64 float DepthFrontPlane;
72 Graphic3d_CLight* ActiveLight;
74 Handle(Graphic3d_TextureEnv) TextureEnv;
77 Graphic3d_SequenceOfHClipPlane ClipPlanes;
101 IsShadowsEnabled (1),
102 IsReflectionsEnabled (1),
103 IsAntialiasingEnabled (0)
105 memset(&Orientation,0,sizeof(Orientation));
106 memset(&Mapping,0,sizeof(Mapping));
107 memset(&OrientationReset,0,sizeof(OrientationReset));
108 memset(&MappingReset,0,sizeof(MappingReset));
109 memset(&DefWindow,0,sizeof(DefWindow));
123 CALL_DEF_VIEWORIENTATION Orientation;
124 CALL_DEF_VIEWMAPPING Mapping;
126 CALL_DEF_VIEWORIENTATION OrientationReset;
127 CALL_DEF_VIEWMAPPING MappingReset;
129 CALL_DEF_VIEWCONTEXT Context;
131 CALL_DEF_WINDOW DefWindow;
138 Aspect_RenderingContext GContext;
139 Aspect_GraphicCallbackProc GDisplayCB;
144 //! Was the window redrawn by standard OpenGL?
145 mutable int WasRedrawnGL;
147 //! Enables/disables OpenCL-based ray-tracing.
150 //! Enables/disables ray-traced sharp shadows.
151 int IsShadowsEnabled;
153 //! Enables/disables ray-traced reflections.
154 int IsReflectionsEnabled;
156 //! Enables/disables ray-traced adaptive anti-aliasing.
157 int IsAntialiasingEnabled;
161 const Handle(Standard_Type)& TYPE(Graphic3d_CView);
163 #endif // Graphic3d_CView_HeaderFile