1 // Copyright (c) 1999-2012 OPEN CASCADE SAS
3 // The content of this file is subject to the Open CASCADE Technology Public
4 // License Version 6.5 (the "License"). You may not use the content of this file
5 // except in compliance with the License. Please obtain a copy of the License
6 // at http://www.opencascade.org and read it completely before using this file.
8 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
9 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
11 // The Original Code and all software distributed under the License is
12 // distributed on an "AS IS" basis, without warranty of any kind, and the
13 // Initial Developer hereby disclaims all such warranties, including without
14 // limitation, any warranties of merchantability, fitness for a particular
15 // purpose or non-infringement. Please see the License for the specific terms
16 // and conditions governing the rights and limitations under the License.
18 #ifndef _Graphic3d_CView_HeaderFile
19 #define _Graphic3d_CView_HeaderFile
21 #include <InterfaceGraphic_Graphic3d.hxx>
22 #include <InterfaceGraphic_Visual3d.hxx>
23 #include <Handle_Graphic3d_TextureEnv.hxx>
24 #include <Standard_Type.hxx>
25 #include <Graphic3d_SetOfHClipPlane.hxx>
27 class CALL_DEF_VIEWCONTEXT
32 CALL_DEF_VIEWCONTEXT()
37 ZClipFrontPlane (0.0f),
38 ZClipBackPlane (0.0f),
39 DepthFrontPlane (0.0f),
40 DepthBackPlane (0.0f),
61 float ZClipFrontPlane;
64 float DepthFrontPlane;
72 CALL_DEF_LIGHT* ActiveLight;
74 Handle(Graphic3d_TextureEnv) TextureEnv;
77 Graphic3d_SetOfHClipPlane ClipPlanes;
100 IsShadowsEnabled (1),
101 IsReflectionsEnabled (1),
102 IsAntialiasingEnabled (0)
118 CALL_DEF_VIEWORIENTATION Orientation;
119 CALL_DEF_VIEWMAPPING Mapping;
121 CALL_DEF_VIEWORIENTATION OrientationReset;
122 CALL_DEF_VIEWMAPPING MappingReset;
124 CALL_DEF_VIEWCONTEXT Context;
126 CALL_DEF_WINDOW DefWindow;
133 Aspect_RenderingContext GContext;
134 Aspect_GraphicCallbackProc GDisplayCB;
139 //! Was the window redrawn by standard OpenGL?
140 mutable int WasRedrawnGL;
142 //! Enables/disables OpenCL-based ray-tracing.
145 //! Enables/disables ray-traced sharp shadows.
146 int IsShadowsEnabled;
148 //! Enables/disables ray-traced reflections.
149 int IsReflectionsEnabled;
151 //! Enables/disables ray-traced adaptive anti-aliasing.
152 int IsAntialiasingEnabled;
156 const Handle(Standard_Type)& TYPE(Graphic3d_CView);
158 #endif // Graphic3d_CView_HeaderFile