1 // Copyright (c) 1999-2012 OPEN CASCADE SAS
3 // The content of this file is subject to the Open CASCADE Technology Public
4 // License Version 6.5 (the "License"). You may not use the content of this file
5 // except in compliance with the License. Please obtain a copy of the License
6 // at http://www.opencascade.org and read it completely before using this file.
8 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
9 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
11 // The Original Code and all software distributed under the License is
12 // distributed on an "AS IS" basis, without warranty of any kind, and the
13 // Initial Developer hereby disclaims all such warranties, including without
14 // limitation, any warranties of merchantability, fitness for a particular
15 // purpose or non-infringement. Please see the License for the specific terms
16 // and conditions governing the rights and limitations under the License.
18 /*============================================================================*/
19 /*==== Titre: Graphic3d_CTexture.hxx */
20 /*==== Role : The header file of primitive type "CTexture" from Graphic3d */
22 /*==== Implementation: This is a primitive type implemented with typedef */
23 /*==== created: 1/07/97 ; PCT : texture mapping */
24 /*============================================================================*/
26 #ifndef _Graphic3d_CTexture_HeaderFile
27 #define _Graphic3d_CTexture_HeaderFile
29 #include <InterfaceGraphic_Graphic3d.hxx>
30 #include <InterfaceGraphic_Visual3d.hxx>
31 typedef CALL_DEF_TEXTURE Graphic3d_CTexture;
33 #if defined(__cplusplus) || defined(c_plusplus)
34 /*==== Definition de Type ====================================================*/
35 #include <Standard_Type.hxx>
36 const Handle(Standard_Type)& TYPE(Graphic3d_CTexture);
37 /*============================================================================*/
40 #endif /*Graphic3d_CTexture_HeaderFile*/