1 // Created by: NW,JPB,CAL
2 // Copyright (c) 1991-1999 Matra Datavision
3 // Copyright (c) 1999-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #include <Graphic3d_AspectText3d.hxx>
18 IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_AspectText3d, Graphic3d_Aspects)
20 // =======================================================================
21 // function : Graphic3d_AspectText3d
23 // =======================================================================
24 Graphic3d_AspectText3d::Graphic3d_AspectText3d()
26 // actually this should be a special state Graphic3d_AlphaMode_MaskBlend
27 // since text is drawn in usual order with normal opaque objects (thanks to alpha test),
28 // but blending is also enabled to smoothen boundaries
29 SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f);
30 myShadingModel = Graphic3d_TOSM_UNLIT;
31 myInteriorColor.SetRGB (Quantity_NOC_YELLOW);
32 myEdgeColor.SetRGB (Quantity_NOC_WHITE);
35 // =======================================================================
36 // function : Graphic3d_AspectText3d
38 // =======================================================================
39 Graphic3d_AspectText3d::Graphic3d_AspectText3d (const Quantity_Color& theColor,
40 Standard_CString theFont,
43 Aspect_TypeOfStyleText theStyle,
44 Aspect_TypeOfDisplayText theDisplayType)
46 SetAlphaMode (Graphic3d_AlphaMode_Mask, 0.285f);
47 myShadingModel = Graphic3d_TOSM_UNLIT;
48 myTextStyle = theStyle;
49 myTextDisplayType = theDisplayType;
50 myInteriorColor.SetRGB (theColor);
51 myEdgeColor.SetRGB (Quantity_NOC_WHITE);
55 myTextFont = new TCollection_HAsciiString (theFont);