1 // Created on: 2001-01-04
2 // Copyright (c) 2001-2012 OPEN CASCADE SAS
4 // The content of this file is subject to the Open CASCADE Technology Public
5 // License Version 6.5 (the "License"). You may not use the content of this file
6 // except in compliance with the License. Please obtain a copy of the License
7 // at http://www.opencascade.org and read it completely before using this file.
9 // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
10 // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12 // The Original Code and all software distributed under the License is
13 // distributed on an "AS IS" basis, without warranty of any kind, and the
14 // Initial Developer hereby disclaims all such warranties, including without
15 // limitation, any warranties of merchantability, fitness for a particular
16 // purpose or non-infringement. Please see the License for the specific terms
17 // and conditions governing the rights and limitations under the License.
20 #include <Graphic3d_ArrayOfTriangles.ixx>
22 Graphic3d_ArrayOfTriangles :: Graphic3d_ArrayOfTriangles (
23 const Standard_Integer maxVertexs,
24 const Standard_Integer maxEdges,
25 const Standard_Boolean hasVNormals,
26 const Standard_Boolean hasVColors,
27 const Standard_Boolean hasVTexels,
28 const Standard_Boolean hasEdgeInfos)
29 : Graphic3d_ArrayOfPrimitives(Graphic3d_TOPA_TRIANGLES,maxVertexs,0,maxEdges,hasVNormals,hasVColors,Standard_False,hasVTexels,hasEdgeInfos) {}