1 // Created on: 2001-01-04
2 // Copyright (c) 2001-2014 OPEN CASCADE SAS
4 // This file is part of Open CASCADE Technology software library.
6 // This library is free software; you can redistribute it and/or modify it under
7 // the terms of the GNU Lesser General Public License version 2.1 as published
8 // by the Free Software Foundation, with special exception defined in the file
9 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10 // distribution for complete text of the license and disclaimer of any warranty.
12 // Alternatively, this file may be used under the terms of Open CASCADE
13 // commercial license or contractual agreement.
15 #ifndef _Graphic3d_ArrayOfSegments_HeaderFile
16 #define _Graphic3d_ArrayOfSegments_HeaderFile
18 #include <Graphic3d_ArrayOfPrimitives.hxx>
20 //! Contains segments array definition.
21 class Graphic3d_ArrayOfSegments : public Graphic3d_ArrayOfPrimitives
23 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
26 //! Creates an array of segments (Graphic3d_TOPA_SEGMENTS), a segment can be filled as:
27 //! 1) Creating a set of segments defined with his vertexes, i.e:
29 //! myArray = Graphic3d_ArrayOfSegments (4);
30 //! myArray->AddVertex (x1, y1, z1);
32 //! myArray->AddVertex (x4, y4, z4);
34 //! 2) Creating a set of indexed segments defined with his vertex and edges, i.e:
36 //! myArray = Graphic3d_ArrayOfSegments (4, 8);
37 //! myArray->AddVertex (x1, y1, z1);
39 //! myArray->AddVertex (x4, y4, z4);
40 //! myArray->AddEdges (1, 2);
41 //! myArray->AddEdges (3, 4);
42 //! myArray->AddEdges (2, 4);
43 //! myArray->AddEdges (1, 3);
45 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
46 //! @param theMaxEdges defines the maximum allowed edge number in the array
47 //! @param theArrayFlags array flags
48 Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
49 Standard_Integer theMaxEdges,
50 Graphic3d_ArrayFlags theArrayFlags)
51 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {}
53 //! Creates an array of segments (Graphic3d_TOPA_SEGMENTS).
54 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
55 //! @param theMaxEdges defines the maximum allowed edge number in the array
56 //! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color
57 Graphic3d_ArrayOfSegments (Standard_Integer theMaxVertexs,
58 Standard_Integer theMaxEdges = 0,
59 Standard_Boolean theHasVColors = Standard_False)
60 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_SEGMENTS, theMaxVertexs, 0, theMaxEdges, theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) {}
65 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfSegments, Graphic3d_ArrayOfPrimitives)
67 #endif // _Graphic3d_ArrayOfSegments_HeaderFile