1 -- Created on: 2001-01-04
2 -- Copyright (c) 2001-2012 OPEN CASCADE SAS
4 -- The content of this file is subject to the Open CASCADE Technology Public
5 -- License Version 6.5 (the "License"). You may not use the content of this file
6 -- except in compliance with the License. Please obtain a copy of the License
7 -- at http://www.opencascade.org and read it completely before using this file.
9 -- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
10 -- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12 -- The Original Code and all software distributed under the License is
13 -- distributed on an "AS IS" basis, without warranty of any kind, and the
14 -- Initial Developer hereby disclaims all such warranties, including without
15 -- limitation, any warranties of merchantability, fitness for a particular
16 -- purpose or non-infringement. Please see the License for the specific terms
17 -- and conditions governing the rights and limitations under the License.
20 class ArrayOfSegments from Graphic3d inherits ArrayOfPrimitives from Graphic3d
26 maxVertexs: Integer from Standard;
27 maxEdges: Integer from Standard = 0;
28 hasVColors: Boolean from Standard = Standard_False)
29 returns mutable ArrayOfSegments from Graphic3d;
30 ---Purpose: Creates an array of segments,
31 -- a segment can be filled as:
32 -- 1) creating a set of segments defined with his vertexs.
34 -- myArray = Graphic3d_ArrayOfSegments(4)
35 -- myArray->AddVertex(x1,y1,z1)
37 -- myArray->AddVertex(x4,y4,z4)
38 -- 2) creating a set of indexed segments defined with his vertex
41 -- myArray = Graphic3d_ArrayOfSegments(4,0,8)
42 -- myArray->AddVertex(x1,y1,z1)
44 -- myArray->AddVertex(x4,y4,z4)
45 -- myArray->AddEdge(1)
46 -- myArray->AddEdge(2)
47 -- myArray->AddEdge(3)
48 -- myArray->AddEdge(4)
49 -- myArray->AddEdge(2)
50 -- myArray->AddEdge(4)
51 -- myArray->AddEdge(1)
52 -- myArray->AddEdge(3)
54 -- <maxVertexs> defined the maximun allowed vertex number in the array.
55 -- <maxEdges> defined the maximun allowed edge number in the array.
57 -- When <hasVColors> is TRUE , you must use only
58 -- AddVertex(Point,Color) method