1 // Created on: 2001-01-04
2 // Copyright (c) 2001-2014 OPEN CASCADE SAS
4 // This file is part of Open CASCADE Technology software library.
6 // This library is free software; you can redistribute it and/or modify it under
7 // the terms of the GNU Lesser General Public License version 2.1 as published
8 // by the Free Software Foundation, with special exception defined in the file
9 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10 // distribution for complete text of the license and disclaimer of any warranty.
12 // Alternatively, this file may be used under the terms of Open CASCADE
13 // commercial license or contractual agreement.
15 #ifndef _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
16 #define _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
18 #include <Graphic3d_ArrayOfPrimitives.hxx>
20 //! Contains quadrangles strip array definition.
21 //! WARNING! Quadrangle primitives might be unsupported by graphics library.
22 //! Triangulation should be used instead of quads for better compatibility.
23 class Graphic3d_ArrayOfQuadrangleStrips : public Graphic3d_ArrayOfPrimitives
25 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives)
28 //! Creates an array of quadrangle strips, a polygon can be filled as:
29 //! 1) Creating a single strip defined with his vertexes, i.e:
31 //! myArray = Graphic3d_ArrayOfQuadrangleStrips (7);
32 //! myArray->AddVertex (x1, y1, z1);
34 //! myArray->AddVertex (x7, y7, z7);
36 //! 2) Creating separate strips defined with a predefined number of strips and the number of vertex per strip, i.e:
38 //! myArray = Graphic3d_ArrayOfQuadrangleStrips (8, 2);
39 //! myArray->AddBound (4);
40 //! myArray->AddVertex (x1, y1, z1);
42 //! myArray->AddVertex (x4, y4, z4);
43 //! myArray->AddBound (4);
44 //! myArray->AddVertex (x5, y5, z5);
46 //! myArray->AddVertex (x8, y8, z8);
48 //! @param theMaxVertexs defines the maximum allowed vertex number in the array
49 //! @param theMaxStrips defines the maximum allowed strip number in the array
50 //! The number of quadrangle really drawn is: VertexNumber()/2 - Min(1, BoundNumber()).
51 Graphic3d_ArrayOfQuadrangleStrips (const Standard_Integer theMaxVertexs,
52 const Standard_Integer theMaxStrips = 0,
53 const Standard_Boolean theHasVNormals = Standard_False,
54 const Standard_Boolean theHasVColors = Standard_False,
55 const Standard_Boolean theHasSColors = Standard_False,
56 const Standard_Boolean theHasVTexels = Standard_False)
57 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLESTRIPS, theMaxVertexs, theMaxStrips, 0, theHasVNormals, theHasVColors, theHasSColors, theHasVTexels) {}
61 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangleStrips, Graphic3d_ArrayOfPrimitives)
63 #endif // _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile