1 // Created on: 2001-01-04
2 // Copyright (c) 2001-2014 OPEN CASCADE SAS
4 // This file is part of Open CASCADE Technology software library.
6 // This library is free software; you can redistribute it and/or modify it under
7 // the terms of the GNU Lesser General Public License version 2.1 as published
8 // by the Free Software Foundation, with special exception defined in the file
9 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10 // distribution for complete text of the license and disclaimer of any warranty.
12 // Alternatively, this file may be used under the terms of Open CASCADE
13 // commercial license or contractual agreement.
15 #ifndef _Graphic3d_ArrayOfPoints_HeaderFile
16 #define _Graphic3d_ArrayOfPoints_HeaderFile
18 #include <Graphic3d_ArrayOfPrimitives.hxx>
20 //! Contains points array definition.
21 class Graphic3d_ArrayOfPoints : public Graphic3d_ArrayOfPrimitives
23 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives)
26 //! Creates an array of points (Graphic3d_TOPA_POINTS).
27 //! The array must be filled using the AddVertex(Point) method.
28 //! @param theMaxVertexs maximum number of points
29 //! @param theArrayFlags array flags
30 Graphic3d_ArrayOfPoints (Standard_Integer theMaxVertexs,
31 Graphic3d_ArrayFlags theArrayFlags)
32 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0, theArrayFlags) {}
34 //! Creates an array of points (Graphic3d_TOPA_POINTS).
35 //! The array must be filled using the AddVertex(Point) method.
36 //! @param theMaxVertexs maximum number of points
37 //! @param theHasVColors when TRUE, AddVertex(Point,Color) should be used for specifying vertex color
38 //! @param theHasVNormals when TRUE, AddVertex(Point,Normal) should be used for specifying vertex normal
39 Graphic3d_ArrayOfPoints (Standard_Integer theMaxVertexs,
40 Standard_Boolean theHasVColors = Standard_False,
41 Standard_Boolean theHasVNormals = Standard_False)
42 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_POINTS, theMaxVertexs, 0, 0,
43 (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None)
44 | (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)) {}
48 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfPoints, Graphic3d_ArrayOfPrimitives)
50 #endif // _Graphic3d_ArrayOfPoints_HeaderFile