1 // Copyright (c) 2018 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
14 #ifndef _Graphic3d_ArrayFlags_HeaderFile
15 #define _Graphic3d_ArrayFlags_HeaderFile
17 //! Bitmask for primitive array creation.
18 typedef Standard_Integer Graphic3d_ArrayFlags;
20 //! Graphic3d_ArrayFlags bitmask values.
23 Graphic3d_ArrayFlags_None = 0x00, //!< no flags
24 Graphic3d_ArrayFlags_VertexNormal = 0x01, //!< per-vertex normal attribute
25 Graphic3d_ArrayFlags_VertexColor = 0x02, //!< per-vertex color attribute
26 Graphic3d_ArrayFlags_VertexTexel = 0x04, //!< per-vertex texel coordinates (UV) attribute
27 Graphic3d_ArrayFlags_BoundColor = 0x10,
29 Graphic3d_ArrayFlags_AttribsMutable = 0x20, //!< mutable array, which can be invalidated during lifetime without re-creation
30 Graphic3d_ArrayFlags_AttribsDeinterleaved = 0x40, //!< non-interleaved vertex attributes packed into single array
31 Graphic3d_ArrayFlags_IndexesMutable = 0x80, //!< mutable index array, which can be invalidated during lifetime without re-creation
34 #endif // _Graphic3d_ArrayFlags_HeaderFile