1 // Created on: 2015-06-10
2 // Created by: Kirill Gavrilov
3 // Copyright (c) 2015 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _D3DHost_FrameBuffer_HeaderFile
17 #define _D3DHost_FrameBuffer_HeaderFile
19 #include <OpenGl_FrameBuffer.hxx>
21 struct IDirect3DDevice9;
22 struct IDirect3DSurface9;
24 //! Implements bridge FBO for direct rendering to Direct3D surfaces.
25 class D3DHost_FrameBuffer : public OpenGl_FrameBuffer
29 //! Empty constructor.
30 Standard_EXPORT D3DHost_FrameBuffer();
32 //! Destructor, should be called after Release().
33 Standard_EXPORT ~D3DHost_FrameBuffer();
35 //! Releases D3D and OpenGL resources.
36 Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE;
38 //! Initializes OpenGL FBO for Direct3D interoperability or in fallback mode.
39 //! Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA; depth-stencil pixel format is GL_DEPTH24_STENCIL8.
40 //! @param theGlCtx currently bound OpenGL context
41 //! @param theD3DDevice d3d9 device
42 //! @param theIsD3dEx d3d9 extended flag (for creating shared texture resource)
43 //! @param theSizeX texture width
44 //! @param theSizeY texture height
45 //! @return true on success
46 Standard_EXPORT Standard_Boolean Init (const Handle(OpenGl_Context)& theCtx,
47 IDirect3DDevice9* theD3DDevice,
48 const Standard_Boolean theIsD3dEx,
49 const Standard_Integer theSizeX,
50 const Standard_Integer theSizeY);
52 //! Initializes OpenGL FBO for Direct3D interoperability.
53 //! Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.
54 //! @param theGlCtx currently bound OpenGL context
55 //! @param theD3DDevice d3d9 device
56 //! @param theIsD3dEx d3d9 extended flag (for creating shared texture resource)
57 //! @param theSizeX texture width
58 //! @param theSizeY texture height
59 //! @param theDepthFormat depth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
60 //! @return true on success
61 Standard_EXPORT Standard_Boolean InitD3dInterop (const Handle(OpenGl_Context)& theCtx,
62 IDirect3DDevice9* theD3DDevice,
63 const Standard_Boolean theIsD3dEx,
64 const Standard_Integer theSizeX,
65 const Standard_Integer theSizeY,
66 const GLint theDepthFormat);
68 //! Initializes OpenGL FBO + Direct3D surface for copying memory using fallback.
69 //! Color pixel format is always GL_RGBA8/D3DFMT_X8R8G8B8, no MSAA.
70 //! @param theGlCtx currently bound OpenGL context
71 //! @param theD3DDevice d3d9 device
72 //! @param theIsD3dEx d3d9 extended flag (for creating shared texture resource)
73 //! @param theSizeX texture width
74 //! @param theSizeY texture height
75 //! @param theDepthFormat depth-stencil texture sized format (0 means no depth attachment), e.g. GL_DEPTH24_STENCIL8
76 //! @return true on success
77 Standard_EXPORT Standard_Boolean InitD3dFallback (const Handle(OpenGl_Context)& theCtx,
78 IDirect3DDevice9* theD3DDevice,
79 const Standard_Boolean theIsD3dEx,
80 const Standard_Integer theSizeX,
81 const Standard_Integer theSizeY,
82 const GLint theDepthFormat);
84 //! Binds Direct3D color buffer to OpenGL texture.
85 Standard_EXPORT Standard_Boolean registerD3dBuffer (const Handle(OpenGl_Context)& theCtx);
87 //! Binds Direct3D objects for OpenGL drawing.
88 //! Should be called before LockSurface() and followed by UnlockSurface();
89 Standard_EXPORT virtual void BindBuffer (const Handle(OpenGl_Context)& theCtx) Standard_OVERRIDE;
91 //! Acquires D3D resource for OpenGL usage.
92 Standard_EXPORT virtual void LockSurface (const Handle(OpenGl_Context)& theCtx);
94 //! Releases D3D resource.
95 Standard_EXPORT virtual void UnlockSurface (const Handle(OpenGl_Context)& theCtx);
97 //! Returns D3D surface used as color buffer.
98 IDirect3DSurface9* D3dColorSurface() { return myD3dSurf; }
100 //! Returns WDDM handle for D3D color surface.
101 void* D3dColorSurfaceShare() { return myD3dSurfShare; }
103 //! Returns TRUE if FBO has been initialized without WGL/D3D interop.
104 Standard_Boolean D3dFallback() const { return myD3dFallback; }
106 //! Returns TRUE if color buffer is sRGB ready; FALSE by default.
107 //! Requires D3DSAMP_SRGBTEXTURE sampler parameter being set on D3D level for rendering D3D surface.
108 Standard_Boolean IsSRGBReady() const { return myIsSRGBReady; }
110 //! Set if color buffer is sRGB ready.
111 void SetSRGBReady (Standard_Boolean theIsReady) { myIsSRGBReady = theIsReady; }
115 using OpenGl_FrameBuffer::Init;
119 IDirect3DSurface9* myD3dSurf; //!< D3D surface
120 void* myD3dSurfShare; //!< D3D surface share handle in WDDM
121 void* myGlD3dDevice; //!< WGL/D3D device handle
122 void* myGlD3dSurf; //!< WGL/D3D surface handle
123 Standard_Integer myLockCount; //!< locking counter
124 Standard_Boolean myD3dFallback; //!< indicates that FBO has been initialized without WGL/D3D interop
125 Standard_Boolean myIsSRGBReady; //!< indicates that color buffer is sRGB ready
129 DEFINE_STANDARD_RTTIEXT(D3DHost_FrameBuffer,OpenGl_FrameBuffer)
133 DEFINE_STANDARD_HANDLE(D3DHost_FrameBuffer, OpenGl_FrameBuffer)
135 #endif // _D3DHost_FrameBuffer_HeaderFile