1 // Created on: 2013-12-20
2 // Created by: Denis BOGOLEPOV
3 // Copyright (c) 2013-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 // =======================================================================
17 // function : BVH_Object
19 // =======================================================================
20 template<class T, int N>
21 BVH_Object<T, N>::BVH_Object()
22 : myIsDirty (Standard_False)
27 // =======================================================================
28 // function : ~BVH_Object
30 // =======================================================================
31 template<class T, int N>
32 BVH_Object<T, N>::~BVH_Object()
37 // =======================================================================
38 // function : Properties
40 // =======================================================================
41 template<class T, int N>
42 const NCollection_Handle<BVH_Properties>& BVH_Object<T, N>::Properties() const
47 // =======================================================================
48 // function : SetProperties
50 // =======================================================================
51 template<class T, int N>
52 void BVH_Object<T, N>::SetProperties (const NCollection_Handle<BVH_Properties>& theProperties)
54 myProperties = theProperties;
57 // =======================================================================
58 // function : MarkDirty
60 // =======================================================================
61 template<class T, int N>
62 void BVH_Object<T, N>::MarkDirty()
64 myIsDirty = Standard_True;