1 // Copyright (c) 1999-2017 OPEN CASCADE SAS
3 // This file is part of Open CASCADE Technology software library.
5 // This library is free software; you can redistribute it and/or modify it under
6 // the terms of the GNU Lesser General Public License version 2.1 as published
7 // by the Free Software Foundation, with special exception defined in the file
8 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9 // distribution for complete text of the license and disclaimer of any warranty.
11 // Alternatively, this file may be used under the terms of Open CASCADE
12 // commercial license or contractual agreement.
14 #include <Adaptor3d_HCurve.hxx>
15 #include <Adaptor3d_HSurface.hxx>
16 #include <GeomAdaptor_HCurve.hxx>
17 #include <BRepBndLib.hxx>
18 #include <GProp_GProps.hxx>
19 #include <TopoDS_Shape.hxx>
20 #include <BRep_Tool.hxx>
22 #include <Bnd_OBB.hxx>
23 #include <BRepGProp.hxx>
24 #include <TopExp_Explorer.hxx>
25 #include <GProp_PrincipalProps.hxx>
27 #include <BRepBuilderAPI_Transform.hxx>
28 #include <Bnd_Box.hxx>
29 #include <NCollection_List.hxx>
30 #include <TColgp_Array1OfPnt.hxx>
31 #include <TColStd_Array1OfReal.hxx>
32 #include <Geom_Plane.hxx>
33 #include <Geom_Line.hxx>
34 #include <TColStd_Array1OfInteger.hxx>
35 #include <BRepAdaptor_Curve.hxx>
36 #include <BRepAdaptor_HSurface.hxx>
38 #include <Geom_OffsetCurve.hxx>
39 #include <Geom_BSplineCurve.hxx>
40 #include <Geom_BezierCurve.hxx>
41 #include <Geom_BSplineSurface.hxx>
42 #include <Geom_BezierSurface.hxx>
44 //=======================================================================
45 // Function : IsLinear
46 // purpose : Returns TRUE if theC is line-like.
47 //=======================================================================
48 static Standard_Boolean IsLinear(const Adaptor3d_Curve& theC)
50 const GeomAbs_CurveType aCT = theC.GetType();
51 if(aCT == GeomAbs_OffsetCurve)
53 return IsLinear(GeomAdaptor_Curve(theC.OffsetCurve()->BasisCurve()));
56 if((aCT == GeomAbs_BSplineCurve) || (aCT == GeomAbs_BezierCurve))
58 // Indeed, curves with C0-continuity and degree==1, may be
59 // represented with set of points. It will be possible made
62 return ((theC.Degree() == 1) &&
63 (theC.Continuity() != GeomAbs_C0));
66 if(aCT == GeomAbs_Line)
71 return Standard_False;
74 //=======================================================================
75 // Function : IsPlanar
76 // purpose : Returns TRUE if theS is plane-like.
77 //=======================================================================
78 static Standard_Boolean IsPlanar(const Adaptor3d_Surface& theS)
80 const GeomAbs_SurfaceType aST = theS.GetType();
81 if(aST == GeomAbs_OffsetSurface)
83 return IsPlanar(theS.BasisSurface()->Surface());
86 if(aST == GeomAbs_SurfaceOfExtrusion)
88 return IsLinear(theS.BasisCurve()->Curve());
91 if((aST == GeomAbs_BSplineSurface) || (aST == GeomAbs_BezierSurface))
93 if((theS.UDegree() != 1) || (theS.VDegree() != 1))
94 return Standard_False;
96 // Indeed, surfaces with C0-continuity and degree==1, may be
97 // represented with set of points. It will be possible made
100 return ((theS.UContinuity() != GeomAbs_C0) && (theS.VContinuity() != GeomAbs_C0));
103 if(aST == GeomAbs_Plane)
105 return Standard_True;
108 return Standard_False;
111 //=======================================================================
112 // Function : PointsForOBB
113 // purpose : Returns number of points for array.
116 // 1. Start index for thePts must be 0 strictly.
117 // 2. Currently, infinite edges/faces (e.g. half-space) are not
118 // processed correctly because computation of UV-bounds is a costly operation.
119 //=======================================================================
120 static Standard_Integer PointsForOBB(const TopoDS_Shape& theS,
121 const Standard_Boolean theIsTriangulationUsed,
122 TColgp_Array1OfPnt* thePts = 0,
123 TColStd_Array1OfReal* theArrOfToler = 0)
125 Standard_Integer aRetVal = 0;
126 TopExp_Explorer anExpF, anExpE;
128 // get all vertices from the shape
129 for(anExpF.Init(theS, TopAbs_VERTEX); anExpF.More(); anExpF.Next())
131 const TopoDS_Vertex &aVert = TopoDS::Vertex(anExpF.Current());
134 const gp_Pnt aP = BRep_Tool::Pnt(aVert);
135 (*thePts)(aRetVal) = aP;
140 (*theArrOfToler) (aRetVal) = BRep_Tool::Tolerance(aVert);
149 // analyze the faces of the shape on planarity and existence of triangulation
150 TopLoc_Location aLoc;
151 for(anExpF.Init(theS, TopAbs_FACE); anExpF.More(); anExpF.Next())
153 const TopoDS_Face &aF = TopoDS::Face(anExpF.Current());
154 const BRepAdaptor_Surface anAS(aF, Standard_False);
156 if (!IsPlanar(anAS.Surface()))
158 if (!theIsTriangulationUsed)
159 // not planar and triangulation usage disabled
165 for(anExpE.Init(aF, TopAbs_EDGE); anExpE.More(); anExpE.Next())
167 const TopoDS_Edge &anE = TopoDS::Edge(anExpE.Current());
168 const BRepAdaptor_Curve anAC(anE);
171 if (!theIsTriangulationUsed)
172 // not linear and triangulation usage disabled
180 // skip planar face with linear edges as its vertices have already been added
184 // Use triangulation of the face
185 const Handle(Poly_Triangulation) &aTrng = BRep_Tool::Triangulation(aF, aLoc);
187 // no triangulation on the face
190 const Standard_Integer aCNode = aTrng->NbNodes();
191 const TColgp_Array1OfPnt& aNodesArr = aTrng->Nodes();
192 for (Standard_Integer i = 1; i <= aCNode; i++)
196 const gp_Pnt aP = aLoc.IsIdentity() ? aNodesArr(i) :
197 aNodesArr(i).Transformed(aLoc);
198 (*thePts)(aRetVal) = aP;
203 (*theArrOfToler) (aRetVal) = aTrng->Deflection();
210 // Consider edges without faces
212 for(anExpE.Init(theS, TopAbs_EDGE, TopAbs_FACE); anExpE.More(); anExpE.Next())
214 const TopoDS_Edge &anE = TopoDS::Edge(anExpE.Current());
215 const BRepAdaptor_Curve anAC(anE);
218 // skip linear edge as its vertices have already been added
221 if (!theIsTriangulationUsed)
222 // not linear and triangulation usage disabled
225 const Handle(Poly_Polygon3D) &aPolygon = BRep_Tool::Polygon3D(anE, aLoc);
226 if (aPolygon.IsNull())
229 const Standard_Integer aCNode = aPolygon->NbNodes();
230 const TColgp_Array1OfPnt& aNodesArr = aPolygon->Nodes();
231 for (Standard_Integer i = 1; i <= aCNode; i++)
235 const gp_Pnt aP = aLoc.IsIdentity() ? aNodesArr(i) :
236 aNodesArr(i).Transformed(aLoc);
237 (*thePts)(aRetVal) = aP;
242 (*theArrOfToler) (aRetVal) = aPolygon->Deflection();
252 //=======================================================================
254 // purpose : Returns 0 if the theDir does not match any axis of WCS.
255 // Otherwise, returns the index of correspond axis.
256 //=======================================================================
257 static Standard_Integer IsWCS(const gp_Dir& theDir)
259 const Standard_Real aToler = Precision::Angular()*Precision::Angular();
261 const Standard_Real aX = theDir.X(),
265 const Standard_Real aVx = aY*aY + aZ*aZ,
281 //=======================================================================
282 // Function : CheckPoints
283 // purpose : Collects points for DiTO algorithm for OBB construction on
284 // linear/planar shapes and shapes having triangulation
285 // (http://www.idt.mdh.se/~tla/publ/FastOBBs.pdf).
286 //=======================================================================
287 static Standard_Boolean CheckPoints(const TopoDS_Shape& theS,
288 const Standard_Boolean theIsTriangulationUsed,
289 const Standard_Boolean theIsShapeToleranceUsed,
292 const Standard_Integer aNbPnts = PointsForOBB(theS, theIsTriangulationUsed);
295 return Standard_False;
297 TColgp_Array1OfPnt anArrPnts(0, theOBB.IsVoid() ? aNbPnts - 1 : aNbPnts + 7);
298 TColStd_Array1OfReal anArrOfTolerances;
299 if(theIsShapeToleranceUsed)
301 anArrOfTolerances.Resize(anArrPnts.Lower(), anArrPnts.Upper(), Standard_False);
302 anArrOfTolerances.Init(0.0);
305 TColStd_Array1OfReal *aPtrArrTol = theIsShapeToleranceUsed ? &anArrOfTolerances : 0;
307 PointsForOBB(theS, theIsTriangulationUsed, &anArrPnts, aPtrArrTol);
311 // All points of old OBB have zero-tolerance
312 theOBB.GetVertex(&anArrPnts(aNbPnts));
316 for(Standard_Integer i = anArrPnts.Lower(); i <= anArrPnts.Upper(); i++)
318 const gp_Pnt &aP = anArrPnts(i);
319 std::cout << "point p" << i << " " << aP.X() << ", " <<
321 aP.Z() << ", "<< std::endl;
325 theOBB.ReBuild(anArrPnts, aPtrArrTol);
327 return (!theOBB.IsVoid());
330 //=======================================================================
331 // Function : ComputeProperties
332 // purpose : Computes properties of theS.
333 //=======================================================================
334 static void ComputeProperties(const TopoDS_Shape& theS,
335 GProp_GProps& theGCommon)
337 TopExp_Explorer anExp;
338 for(anExp.Init(theS, TopAbs_SOLID); anExp.More(); anExp.Next())
341 BRepGProp::VolumeProperties(anExp.Current(), aG, Standard_True);
345 for(anExp.Init(theS, TopAbs_FACE, TopAbs_SOLID); anExp.More(); anExp.Next())
348 BRepGProp::SurfaceProperties(anExp.Current(), aG, Standard_True);
352 for(anExp.Init(theS, TopAbs_EDGE, TopAbs_FACE); anExp.More(); anExp.Next())
355 BRepGProp::LinearProperties(anExp.Current(), aG, Standard_True);
359 for(anExp.Init(theS, TopAbs_VERTEX, TopAbs_EDGE); anExp.More(); anExp.Next())
361 GProp_GProps aG(BRep_Tool::Pnt(TopoDS::Vertex(anExp.Current())));
366 //=======================================================================
367 // Function : ComputePCA
368 // purpose : Creates OBB with axes of inertia.
369 //=======================================================================
370 static void ComputePCA(const TopoDS_Shape& theS,
372 const Standard_Boolean theIsTriangulationUsed,
373 const Standard_Boolean theIsOptimal,
374 const Standard_Boolean theIsShapeToleranceUsed)
376 // Compute the transformation matrix to obtain more tight bounding box
377 GProp_GProps aGCommon;
378 ComputeProperties(theS, aGCommon);
380 // Transform the shape to the local coordinate system
383 const Standard_Integer anIdx1 =
384 IsWCS(aGCommon.PrincipalProperties().FirstAxisOfInertia());
385 const Standard_Integer anIdx2 =
386 IsWCS(aGCommon.PrincipalProperties().SecondAxisOfInertia());
388 if((anIdx1 == 0) || (anIdx2 == 0))
390 // Coordinate system in which the shape will have the optimal bounding box
391 gp_Ax3 aLocCoordSys(aGCommon.CentreOfMass(),
392 aGCommon.PrincipalProperties().ThirdAxisOfInertia(),
393 aGCommon.PrincipalProperties().FirstAxisOfInertia());
394 aTrsf.SetTransformation(aLocCoordSys);
397 const TopoDS_Shape aST = (aTrsf.Form() == gp_Identity) ? theS :
398 theS.Moved(TopLoc_Location(aTrsf));
400 // Initial axis-aligned BndBox
404 BRepBndLib::AddOptimal(aST, aShapeBox, theIsTriangulationUsed, theIsShapeToleranceUsed);
408 BRepBndLib::Add(aST, aShapeBox);
411 gp_Pnt aPMin = aShapeBox.CornerMin();
412 gp_Pnt aPMax = aShapeBox.CornerMax();
414 gp_XYZ aXDir(1, 0, 0);
415 gp_XYZ aYDir(0, 1, 0);
416 gp_XYZ aZDir(0, 0, 1);
418 // Compute the center of the box
419 gp_XYZ aCenter = (aPMin.XYZ() + aPMax.XYZ()) / 2.;
421 // Compute the half diagonal size of the box.
422 // It takes into account the gap.
423 gp_XYZ anOBBHSize = (aPMax.XYZ() - aPMin.XYZ()) / 2.;
425 // Apply transformation if necessary
426 if(aTrsf.Form() != gp_Identity)
429 aTrsf.Transforms(aCenter);
431 // Make transformation
432 const Standard_Real * aMat = &aTrsf.HVectorialPart().Value(1, 1);
433 // Compute axes directions of the box
434 aXDir = gp_XYZ(aMat[0], aMat[3], aMat[6]);
435 aYDir = gp_XYZ(aMat[1], aMat[4], aMat[7]);
436 aZDir = gp_XYZ(aMat[2], aMat[5], aMat[8]);
441 // Create the OBB box
443 // Set parameters to the OBB
444 theOBB.SetCenter(aCenter);
446 theOBB.SetXComponent(aXDir, anOBBHSize.X());
447 theOBB.SetYComponent(aYDir, anOBBHSize.Y());
448 theOBB.SetZComponent(aZDir, anOBBHSize.Z());
449 theOBB.SetAABox(aTrsf.Form() == gp_Identity);
453 // Recreate the OBB box
455 TColgp_Array1OfPnt aListOfPnts(0, 15);
456 theOBB.GetVertex(&aListOfPnts(0));
458 const Standard_Real aX = anOBBHSize.X();
459 const Standard_Real aY = anOBBHSize.Y();
460 const Standard_Real aZ = anOBBHSize.Z();
462 const gp_XYZ aXext = aX*aXDir,
466 Standard_Integer aPntIdx = 8;
467 aListOfPnts(aPntIdx++) = aCenter - aXext - aYext - aZext;
468 aListOfPnts(aPntIdx++) = aCenter + aXext - aYext - aZext;
469 aListOfPnts(aPntIdx++) = aCenter - aXext + aYext - aZext;
470 aListOfPnts(aPntIdx++) = aCenter + aXext + aYext - aZext;
471 aListOfPnts(aPntIdx++) = aCenter - aXext - aYext + aZext;
472 aListOfPnts(aPntIdx++) = aCenter + aXext - aYext + aZext;
473 aListOfPnts(aPntIdx++) = aCenter - aXext + aYext + aZext;
474 aListOfPnts(aPntIdx++) = aCenter + aXext + aYext + aZext;
476 theOBB.ReBuild(aListOfPnts);
480 //=======================================================================
483 //=======================================================================
484 void BRepBndLib::AddOBB(const TopoDS_Shape& theS,
486 const Standard_Boolean theIsTriangulationUsed,
487 const Standard_Boolean theIsOptimal,
488 const Standard_Boolean theIsShapeToleranceUsed)
490 if(CheckPoints(theS, theIsTriangulationUsed, theIsShapeToleranceUsed, theOBB))
493 ComputePCA(theS, theOBB, theIsTriangulationUsed, theIsOptimal, theIsShapeToleranceUsed);