1 // Created by: Peter KURNEV
2 // Copyright (c) 2010-2014 OPEN CASCADE SAS
3 // Copyright (c) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
4 // Copyright (c) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT,
5 // EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
7 // This file is part of Open CASCADE Technology software library.
9 // This library is free software; you can redistribute it and/or modify it under
10 // the terms of the GNU Lesser General Public License version 2.1 as published
11 // by the Free Software Foundation, with special exception defined in the file
12 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
13 // distribution for complete text of the license and disclaimer of any warranty.
15 // Alternatively, this file may be used under the terms of Open CASCADE
16 // commercial license or contractual agreement.
18 #include <BOPCol_BoxBndTree.hxx>
20 //=======================================================================
23 //=======================================================================
24 BOPCol_BoxBndTreeSelector::BOPCol_BoxBndTreeSelector()
27 //=======================================================================
30 //=======================================================================
31 BOPCol_BoxBndTreeSelector::~BOPCol_BoxBndTreeSelector()
34 //=======================================================================
37 //=======================================================================
38 Standard_Boolean BOPCol_BoxBndTreeSelector::Reject (const Bnd_Box& aBox) const
40 return myBox.IsOut(aBox);
42 //=======================================================================
45 //=======================================================================
46 Standard_Boolean BOPCol_BoxBndTreeSelector::Accept (const Standard_Integer& aIndex)
48 Standard_Boolean bRet=Standard_False;
50 myIndices.Append(aIndex);
54 //=======================================================================
57 //=======================================================================
58 void BOPCol_BoxBndTreeSelector::SetBox(const Bnd_Box& aBox)
62 //=======================================================================
65 //=======================================================================
66 void BOPCol_BoxBndTreeSelector::Clear()
70 //=======================================================================
73 //=======================================================================
74 const BOPCol_ListOfInteger& BOPCol_BoxBndTreeSelector::Indices() const