1 // Created on: 2009-12-10
2 // Created by: Paul SUPRYATKIN
3 // Copyright (c) 2009-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _AIS_Triangulation_HeaderFile
17 #define _AIS_Triangulation_HeaderFile
19 #include <TColStd_HArray1OfInteger.hxx>
20 #include <AIS_InteractiveObject.hxx>
22 class Poly_Triangulation;
24 DEFINE_STANDARD_HANDLE(AIS_Triangulation, AIS_InteractiveObject)
26 //! Interactive object that draws data from Poly_Triangulation, optionally with colors associated
27 //! with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers
28 //! instead of classic Quantity_Color values.
29 //! Interactive selection of triangles and vertices is not yet implemented.
30 class AIS_Triangulation : public AIS_InteractiveObject
32 DEFINE_STANDARD_RTTIEXT(AIS_Triangulation, AIS_InteractiveObject)
35 //! Constructs the Triangulation display object
36 Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation);
39 //! Set the color for each node.
40 //! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
41 //! Order of color components is essential for further usage by OpenGL
42 Standard_EXPORT void SetColors (const Handle(TColStd_HArray1OfInteger)& aColor);
45 //! Get the color for each node.
46 //! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
47 Standard_EXPORT Handle(TColStd_HArray1OfInteger) GetColors() const;
49 //! Returns true if triangulation has vertex colors.
50 Standard_Boolean HasVertexColors() const
52 return (myFlagColor == 1);
55 Standard_EXPORT void SetTriangulation (const Handle(Poly_Triangulation)& aTriangulation);
57 //! Returns Poly_Triangulation .
58 Standard_EXPORT Handle(Poly_Triangulation) GetTriangulation() const;
60 //! Sets the value aValue for transparency in the reconstructed compound shape.
61 Standard_EXPORT virtual void SetTransparency (const Standard_Real aValue = 0.6) Standard_OVERRIDE;
63 //! Removes the setting for transparency in the reconstructed compound shape.
64 Standard_EXPORT virtual void UnsetTransparency() Standard_OVERRIDE;
68 Standard_EXPORT void updatePresentation();
75 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) Standard_OVERRIDE;
77 Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) Standard_OVERRIDE;
79 //! Attenuates 32-bit color by a given attenuation factor (0...1):
80 //! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
81 //! All color components are multiplied by aComponent, the result is then packed again as 32-bit integer.
82 //! Color attenuation is applied to the vertex colors in order to have correct visual result
83 //! after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat.
84 Standard_EXPORT Graphic3d_Vec4ub attenuateColor (const Standard_Integer theColor, const Standard_Real theComponent);
86 Handle(Poly_Triangulation) myTriangulation;
87 Handle(TColStd_HArray1OfInteger) myColor;
88 Standard_Integer myFlagColor;
89 Standard_Integer myNbNodes;
90 Standard_Integer myNbTriangles;
94 #endif // _AIS_Triangulation_HeaderFile