1 // Created on: 2001-07-02
2 // Created by: Mathias BOSSHARD
3 // Copyright (c) 2001-2014 OPEN CASCADE SAS
5 // This file is part of Open CASCADE Technology software library.
7 // This library is free software; you can redistribute it and/or modify it under
8 // the terms of the GNU Lesser General Public License version 2.1 as published
9 // by the Free Software Foundation, with special exception defined in the file
10 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11 // distribution for complete text of the license and disclaimer of any warranty.
13 // Alternatively, this file may be used under the terms of Open CASCADE
14 // commercial license or contractual agreement.
16 #ifndef _AIS_TexturedShape_HeaderFile
17 #define _AIS_TexturedShape_HeaderFile
19 #include <AIS_Shape.hxx>
20 #include <gp_Pnt2d.hxx>
21 #include <Graphic3d_NameOfTexture2D.hxx>
22 #include <Image_PixMap.hxx>
23 #include <Standard_Type.hxx>
24 #include <TCollection_AsciiString.hxx>
25 #include <Graphic3d_AspectFillArea3d.hxx>
26 #include <Graphic3d_Texture2Dmanual.hxx>
27 #include <Prs3d_Presentation.hxx>
28 #include <PrsMgr_PresentationManager3d.hxx>
30 class Graphic3d_AspectFillArea3d;
31 class Graphic3d_Texture2Dmanual;
33 //! This class allows to map textures on shapes.
34 //! Presentations modes AIS_WireFrame (0) and AIS_Shaded (1) behave in the same manner as in AIS_Shape,
35 //! whilst new modes 2 (bounding box) and 3 (texture mapping) extends it functionality.
37 //! The texture itself is parametrized in (0,1)x(0,1).
38 //! Each face of a shape located in UV space is provided with these parameters:
39 //! - Umin - starting position in U
40 //! - Umax - ending position in U
41 //! - Vmin - starting position in V
42 //! - Vmax - ending position in V
43 //! Each face is triangulated and a texel is assigned to each node.
44 //! Facets are then filled using a linear interpolation of texture between each 'three texels'.
46 //! - the number of occurrences of the texture on the face
47 //! - the position of the origin of the texture
48 //! - the scale factor of the texture
49 class AIS_TexturedShape : public AIS_Shape
52 public: //! @name main methods
54 //! Initializes the textured shape.
55 Standard_EXPORT AIS_TexturedShape (const TopoDS_Shape& theShape);
57 //! Sets the texture source. <theTextureFileName> can specify path to texture image or one of the standard predefined textures.
58 //! The accepted file types are those used in Image_AlienPixMap with extensions such as rgb, png, jpg and more.
59 //! To specify the standard predefined texture, the <theTextureFileName> should contain integer - the Graphic3d_NameOfTexture2D enumeration index.
60 //! Setting texture source using this method resets the source pixmap (if was set previously).
61 Standard_EXPORT virtual void SetTextureFileName (const TCollection_AsciiString& theTextureFileName);
63 //! Sets the texture source. <theTexturePixMap> specifies image data.
64 //! Please note that the data should be in Bottom-Up order, the flag of Image_PixMap::IsTopDown() will be ignored by graphic driver.
65 //! Setting texture source using this method resets the source by filename (if was set previously).
66 Standard_EXPORT virtual void SetTexturePixMap (const Handle(Image_PixMap)& theTexturePixMap);
68 //! @return flag to control texture mapping (for presentation mode 3)
69 Standard_Boolean TextureMapState() const { return myToMapTexture; }
71 //! Enables texture mapping
72 Standard_EXPORT void SetTextureMapOn();
74 //! Disables texture mapping
75 Standard_EXPORT void SetTextureMapOff();
77 //! @return path to the texture file
78 Standard_CString TextureFile() const { return myTextureFile.ToCString(); }
80 //! @return the source pixmap for texture map
81 const Handle(Image_PixMap)& TexturePixMap() const { return myTexturePixMap; }
83 public: //! @name methods to alter texture mapping properties
85 //! Use this method to display the textured shape without recomputing the whole presentation.
86 //! Use this method when ONLY the texture content has been changed.
87 //! If other parameters (ie: scale factors, texture origin, texture repeat...) have changed, the whole presentation has to be recomputed:
89 //! if (myShape->DisplayMode() == 3)
91 //! myAISContext->RecomputePrsOnly (myShape);
95 //! myAISContext->SetDisplayMode (myShape, 3, Standard_False);
96 //! myAISContext->Display (myShape, Standard_True);
99 Standard_EXPORT void UpdateAttributes();
102 Standard_EXPORT virtual void SetColor (const Quantity_Color& theColor) Standard_OVERRIDE;
104 //! Removes settings for the color.
105 Standard_EXPORT virtual void UnsetColor() Standard_OVERRIDE;
107 //! Sets the material aspect.
108 Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& theAspect) Standard_OVERRIDE;
110 //! Removes settings for material aspect.
111 Standard_EXPORT virtual void UnsetMaterial() Standard_OVERRIDE;
113 //! Enables texture modulation
114 Standard_EXPORT void EnableTextureModulate();
116 //! Disables texture modulation
117 Standard_EXPORT void DisableTextureModulate();
119 //! @return texture repeat flag
120 Standard_Boolean TextureRepeat() const { return myToRepeat; }
122 //! @return texture repeat U value
123 Standard_Real URepeat() const { return myUVRepeat.X(); }
125 //! @return texture repeat V value
126 Standard_Real VRepeat() const { return myUVRepeat.Y(); }
128 //! Sets the number of occurrences of the texture on each face. The texture itself is parameterized in (0,1) by (0,1).
129 //! Each face of the shape to be textured is parameterized in UV space (Umin,Umax) by (Vmin,Vmax).
130 //! If RepeatYN is set to false, texture coordinates are clamped in the range (0,1)x(0,1) of the face.
131 Standard_EXPORT void SetTextureRepeat (const Standard_Boolean theToRepeat,
132 const Standard_Real theURepeat = 1.0,
133 const Standard_Real theVRepeat = 1.0);
135 //! @return true if texture UV origin has been modified
136 Standard_Boolean TextureOrigin() const { return myIsCustomOrigin; }
138 //! @return texture origin U position (0.0 by default)
139 Standard_Real TextureUOrigin() const { return myUVOrigin.X(); }
141 //! @return texture origin V position (0.0 by default)
142 Standard_Real TextureVOrigin() const { return myUVOrigin.Y(); }
144 //! Use this method to change the origin of the texture. The texel (0,0) will be mapped to the surface (UOrigin,VOrigin)
145 Standard_EXPORT void SetTextureOrigin (const Standard_Boolean theToSetTextureOrigin,
146 const Standard_Real theUOrigin = 0.0,
147 const Standard_Real theVOrigin = 0.0);
149 //! @return true if scale factor should be applied to texture mapping
150 Standard_Boolean TextureScale() const { return myToScale; }
152 //! @return scale factor for U coordinate (1.0 by default)
153 Standard_Real TextureScaleU() const { return myUVScale.X(); }
155 //! @return scale factor for V coordinate (1.0 by default)
156 Standard_Real TextureScaleV() const { return myUVScale.Y(); }
158 //! Use this method to scale the texture (percent of the face).
159 //! You can specify a scale factor for both U and V.
160 //! Example: if you set ScaleU and ScaleV to 0.5 and you enable texture repeat,
161 //! the texture will appear twice on the face in each direction.
162 Standard_EXPORT void SetTextureScale (const Standard_Boolean theToSetTextureScale,
163 const Standard_Real theScaleU = 1.0,
164 const Standard_Real theScaleV = 1.0);
166 //! @return true if displaying of triangles is requested
167 Standard_Boolean ShowTriangles() const { return myToShowTriangles; }
169 //! Use this method to show the triangulation of the shape (for debugging etc.).
170 Standard_EXPORT void ShowTriangles (const Standard_Boolean theToShowTriangles);
172 //! @return true if texture color modulation is turned on
173 Standard_Boolean TextureModulate() const { return myModulate; }
175 protected: //! @name overridden methods
177 //! Compute presentation with texture mapping support.
178 Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr,
179 const Handle(Prs3d_Presentation)& thePrs,
180 const Standard_Integer theMode) Standard_OVERRIDE;
182 Standard_EXPORT void updateAttributes (const Handle(Prs3d_Presentation)& thePrs);
184 protected: //! @name presentation fields
186 Handle(Graphic3d_Texture2Dmanual) myTexture;
187 Handle(Graphic3d_AspectFillArea3d) myAspect;
189 protected: //! @name texture source fields
191 Handle(Image_PixMap) myTexturePixMap;
192 TCollection_AsciiString myTextureFile;
193 Graphic3d_NameOfTexture2D myPredefTexture;
195 protected: //! @name texture mapping properties
197 Standard_Boolean myToMapTexture;
198 Standard_Boolean myModulate;
200 Standard_Boolean myIsCustomOrigin;
202 Standard_Boolean myToRepeat;
204 Standard_Boolean myToScale;
205 Standard_Boolean myToShowTriangles;
209 DEFINE_STANDARD_RTTIEXT(AIS_TexturedShape,AIS_Shape)
213 DEFINE_STANDARD_HANDLE (AIS_TexturedShape, AIS_Shape)
215 #endif // _AIS_TexturedShape_HeaderFile