1 // Created on: 1997-01-17
2 // Created by: Robert COUBLANC
3 // Copyright (c) 1997-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 //Modified by ROB : Traque des UpdateConversion intempestifs.
19 #define BUC60688 //GG 25/05/00 Add SetSensitivity() methods.
21 #define BUC60722 //GG_040900 Disable detection on an unviewable object
23 #define IMP160701 //SZV Add InitDetected(),MoreDetected(),NextDetected(),
24 // DetectedCurrentShape(),DetectedCurrentObject()
27 #define ALE70590 //GG Avoid raise especially under W2000-SP2
28 // when opening many local context due to a
29 // system error in the selection name computation routine.
30 // Many thanks to Philippe CARRET for the helpfull he has
31 // give to accelerate the resolution of this problem.
33 #include <AIS_LocalContext.ixx>
34 #include <SelectMgr_OrFilter.hxx>
35 #include <SelectMgr_CompositionFilter.hxx>
36 #include <AIS_LocalStatus.hxx>
37 #include <AIS_Shape.hxx>
38 #include <TColStd_ListIteratorOfListOfInteger.hxx>
39 #include <AIS_ListIteratorOfListOfInteractive.hxx>
40 #include <AIS_ListOfInteractive.hxx>
41 #include <AIS_DataMapIteratorOfDataMapOfSelStat.hxx>
42 #include <TopAbs_ShapeEnum.hxx>
43 #include <Graphic3d_Structure.hxx>
44 #include <Prs3d_LineAspect.hxx>
45 #include <Prs3d_PlaneAspect.hxx>
46 #include <Prs3d_PointAspect.hxx>
47 #include <Prs3d_Presentation.hxx>
48 #include <Aspect_TypeOfMarker.hxx>
49 #include <StdSelect_ShapeTypeFilter.hxx>
50 #include <AIS_Selection.hxx>
51 #include <V3d_Viewer.hxx>
52 #include <V3d_View.hxx>
53 #include <Visual3d_View.hxx>
58 #include <Standard_SStream.hxx>
61 static TCollection_AsciiString AIS_Local_SelName(const Standard_Address address,
62 const Standard_Integer anIndex)
64 // TCollection_AsciiString SelName;
67 sprintf(string,"%p_%d", address, anIndex); // works under any system
68 TCollection_AsciiString SelName(string);
70 Standard_SStream stream;
71 stream<<address; // something is wrong here using the SStream because
72 // the following access to rdbuf crash for an unknown reason
73 // especially under W2000 with SP2 and sometime under WNT and W98.
74 // NOTE that stream is not ended by a NULL char and it's probably
75 // one of the reasons why this crash.
76 // In any case the resulting ascii string give a wrong and random
77 // name under WINDOWS !
78 TCollection_AsciiString SelName(stream.rdbuf()->str());
79 // SelName = TCollection_AsciiString("AIS_Local_");
80 TCollection_AsciiString theind(anIndex);
88 //=======================================================================
89 //function : AIS_LocalContext
91 //=======================================================================
94 AIS_LocalContext::AIS_LocalContext(){}
96 AIS_LocalContext::AIS_LocalContext(const Handle(AIS_InteractiveContext)& aCtx,
97 const Standard_Integer Index,
98 const Standard_Boolean LoadDisplayed,
99 const Standard_Boolean AcceptStandardModes,
100 const Standard_Boolean AcceptEraseOfTemp,
101 const Standard_Boolean /*BothViewers*/):
103 myLoadDisplayed(LoadDisplayed),
104 myAcceptStdMode(AcceptStandardModes),
105 myAcceptErase(AcceptEraseOfTemp),
106 mySM(aCtx->SelectionManager()),
107 myMainVS(new StdSelect_ViewerSelector3d(aCtx->MainSelector()->Projector())),
108 myFilters(new SelectMgr_OrFilter()),
109 myAutoHilight(Standard_True),
117 // bind self to AIS_InteractiveContext::myLocalContexts. Further, the
118 // constructor executes logic that implies that the context is already
119 // created and mapped.
120 aCtx->myLocalContexts.Bind (Index, this);
122 myMainPM = aCtx->MainPrsMgr();
123 mySelName = AIS_Local_SelName(this, Index);
124 AIS_Selection::CreateSelection(mySelName.ToCString());
127 if(myLoadDisplayed) LoadContextObjects();
128 Process(Standard_False);
133 //=======================================================================
134 //function : SetContext
136 //=======================================================================
138 void AIS_LocalContext::SetContext(const Handle(AIS_InteractiveContext)& aCtx)
141 //=======================================================================
144 //=======================================================================
146 Standard_Boolean AIS_LocalContext::Display(const Handle(AIS_InteractiveObject)& anInteractive,
147 const Standard_Integer WhichMode,
148 const Standard_Boolean AllowShapeDecomposition,
149 const Standard_Integer ActivationMode)
151 if(myActiveObjects.IsBound(anInteractive)){
152 const Handle(AIS_LocalStatus)& STAT = myActiveObjects(anInteractive);
154 if(STAT->DisplayMode() == -1){
155 if(!myMainPM->IsDisplayed(anInteractive,WhichMode))
156 myMainPM->Display(anInteractive,WhichMode);
157 if(STAT->IsTemporary())
158 STAT->SetDisplayMode(WhichMode);
160 else if(STAT->DisplayMode()!=WhichMode && STAT->IsTemporary()){
161 myMainPM->Erase(anInteractive,STAT->DisplayMode());
162 STAT->SetDisplayMode(WhichMode);
163 if(!myMainPM->IsDisplayed(anInteractive,WhichMode))
164 myMainPM->Display(anInteractive,WhichMode);
167 if(ActivationMode!=-1){
168 if(!STAT->IsActivated(ActivationMode)){
169 STAT->ClearSelectionModes();
170 mySM->Load(anInteractive,myMainVS);
171 STAT->AddSelectionMode(ActivationMode);
172 mySM->Activate(anInteractive,ActivationMode,myMainVS);
177 Handle(AIS_LocalStatus) Att = new AIS_LocalStatus();
179 if(anInteractive->AcceptShapeDecomposition() && AllowShapeDecomposition)
180 Att->SetDecomposition(Standard_True);
182 Att->SetDecomposition(Standard_False);
183 // status temporary or not
184 if(myCTX->DisplayStatus(anInteractive) == AIS_DS_None ||
185 myCTX->DisplayStatus(anInteractive) == AIS_DS_Temporary)
186 Att->SetTemporary(Standard_True);
188 Att->SetTemporary(Standard_False);
192 if(!myCTX->IsDisplayed(anInteractive,WhichMode)){
194 //storing information....
195 Att->SetDisplayMode(WhichMode);
196 if (ActivationMode!=-1)
197 Att->AddSelectionMode(ActivationMode);
198 Standard_Integer HiMod = anInteractive->HasHilightMode()? anInteractive->HilightMode(): WhichMode;
199 Att->SetHilightMode(HiMod);
201 if(!myMainPM->IsDisplayed(anInteractive,WhichMode))
202 myMainPM->Display(anInteractive,WhichMode);
204 if(ActivationMode!=-1){
205 mySM->Load(anInteractive,myMainVS);
206 mySM->Activate(anInteractive,ActivationMode,myMainVS);
210 Standard_Integer HiMod = anInteractive->HasHilightMode()? anInteractive->HilightMode(): WhichMode;
211 Att->SetHilightMode(HiMod);
213 myActiveObjects.Bind(anInteractive,Att);
215 Process(anInteractive);
220 return Standard_True;
223 //=======================================================================
226 //=======================================================================
228 Standard_Boolean AIS_LocalContext::
229 Load(const Handle(AIS_InteractiveObject)& anInteractive,
230 const Standard_Boolean AllowShapeDecomposition,
231 const Standard_Integer ActivationMode)
233 if(myActiveObjects.IsBound(anInteractive)) return Standard_False;
234 Handle(AIS_LocalStatus) Att = new AIS_LocalStatus();
236 if(anInteractive->AcceptShapeDecomposition() && AllowShapeDecomposition)
237 Att->SetDecomposition(Standard_True);
239 Att->SetDecomposition(Standard_False);
241 if(!myCTX->IsDisplayed(anInteractive))
242 Att->SetTemporary(Standard_True);
244 Att->SetTemporary(Standard_False);
245 Att->SetDisplayMode(-1);
247 //storing information....
248 if(ActivationMode!=-1)
249 Att->AddSelectionMode(ActivationMode);
250 Standard_Integer HiMod = anInteractive->HasHilightMode()? anInteractive->HilightMode():0;
251 Att->SetHilightMode(HiMod);
254 mySM->Load(anInteractive,myMainVS);
255 if(ActivationMode != -1){
256 mySM->Activate(anInteractive,ActivationMode,myMainVS);
258 myActiveObjects.Bind(anInteractive,Att);
259 Process(anInteractive);
260 return Standard_True;
263 //=======================================================================
264 //function : ClearPrs
266 //=======================================================================
268 Standard_Boolean AIS_LocalContext::
269 ClearPrs(const Handle(AIS_InteractiveObject)& anInteractive,
270 const Standard_Integer aMode)
272 if(!myActiveObjects.IsBound(anInteractive))
273 return Standard_False;
275 Standard_Boolean jobdone(Standard_False);
276 const Handle(AIS_LocalStatus)& STAT = myActiveObjects(anInteractive);
279 if(STAT->IsSubIntensityOn()) {
280 STAT->SubIntensityOff();
281 if(STAT->HilightMode()==aMode)
282 myMainPM->Unhighlight(anInteractive,STAT->HilightMode());
284 myMainPM->Clear(anInteractive,aMode); // correction connexions 23/09/97
285 jobdone = Standard_True;
286 if(STAT->DisplayMode()==aMode)
287 STAT->SetDisplayMode(-1);
290 //=======================================================================
293 //=======================================================================
295 Standard_Boolean AIS_LocalContext::
296 Erase(const Handle(AIS_InteractiveObject)& anInteractive)
298 if(!myActiveObjects.IsBound(anInteractive))
299 return Standard_False;
300 const Handle(AIS_LocalStatus)& STAT = myActiveObjects(anInteractive);
303 if(STAT->IsSubIntensityOn()) {
304 STAT->SubIntensityOff();
305 myMainPM->Unhighlight(anInteractive,STAT->HilightMode());
308 Standard_Boolean status(Standard_False);
310 if(STAT->DisplayMode()!=-1) {
311 if(IsSelected(anInteractive))
312 AddOrRemoveSelected(anInteractive);
313 if(myMainPM->IsHighlighted(anInteractive,STAT->HilightMode()))
314 myMainPM->Unhighlight(anInteractive,STAT->HilightMode());
315 myMainPM->SetVisibility (anInteractive, STAT->DisplayMode(), Standard_False);
316 STAT->SetDisplayMode(-1);
317 status = Standard_True;
319 if(STAT->IsTemporary()){
320 if(myMainPM->IsDisplayed(anInteractive,STAT->HilightMode()))
321 myMainPM->SetVisibility (anInteractive, STAT->HilightMode(), Standard_False);
325 TColStd_ListIteratorOfListOfInteger It(STAT->SelectionModes());
326 for(;It.More();It.Next())
327 mySM->Deactivate(anInteractive,It.Value(),myMainVS);
328 // STAT->ClearSelectionModes();
333 //=======================================================================
334 //function : SetShapeDecomposition
336 //=======================================================================
338 void AIS_LocalContext::SetShapeDecomposition(const Handle(AIS_InteractiveObject)& aStoredObject,
339 const Standard_Boolean aStatus)
341 if(!myActiveObjects.IsBound(aStoredObject)) return;
343 if(aStatus == myActiveObjects(aStoredObject)->Decomposed())
346 myActiveObjects(aStoredObject)->SetDecomposition(aStatus);
348 Process(aStoredObject);
351 //=======================================================================
354 //=======================================================================
356 void AIS_LocalContext::Clear(const AIS_ClearMode aType)
363 while(!myListOfStandardMode.IsEmpty())
364 DeactivateStandardMode(AIS_Shape::SelectionType(myListOfStandardMode.Last()));
367 case AIS_CM_Interactive:
373 case AIS_CM_StandardModes:
375 while(!myListOfStandardMode.IsEmpty())
376 DeactivateStandardMode(AIS_Shape::SelectionType(myListOfStandardMode.Last()));
379 case AIS_CM_TemporaryShapePrs:
384 //=======================================================================
385 //function : ActivateMode
387 //=======================================================================
389 void AIS_LocalContext::ActivateMode(const Handle(AIS_InteractiveObject)& aSelectable,
390 const Standard_Integer aMode)
392 if(!myActiveObjects.IsBound(aSelectable)) return;
393 // if(myActiveObjects(aSelectable)->SelectionMode()!=aMode)
394 // mySM->Deactivate(aSelectable,aMode,myMainVS);
396 myActiveObjects(aSelectable)->AddSelectionMode(aMode);
397 mySM->Activate(aSelectable,aMode,myMainVS);
401 //=======================================================================
402 //function : ActivateMode
404 //=======================================================================
406 void AIS_LocalContext::DeactivateMode(const Handle(AIS_InteractiveObject)& aSelectable,
407 const Standard_Integer aMode)
409 if(!myActiveObjects.IsBound(aSelectable)) return;
411 if(aMode==-1) return;
413 myActiveObjects(aSelectable)->RemoveSelectionMode(aMode);
414 mySM->Deactivate(aSelectable,aMode,myMainVS);
418 //=======================================================================
419 //function : ActivateMode
421 //=======================================================================
423 void AIS_LocalContext::Deactivate(const Handle(AIS_InteractiveObject)& aSelectable)
425 if(!myActiveObjects.IsBound(aSelectable)) return;
427 mySM->Deactivate(aSelectable,myMainVS);
428 myActiveObjects(aSelectable)->ClearSelectionModes();
432 //=======================================================================
435 //=======================================================================
437 Standard_Boolean AIS_LocalContext::Remove(const Handle(AIS_InteractiveObject)& aSelectable)
439 if(!myActiveObjects.IsBound(aSelectable)) return Standard_False;
441 if(IsSelected(aSelectable))
442 AddOrRemoveSelected(aSelectable,Standard_False);
444 const Handle(AIS_LocalStatus)& Att = myActiveObjects(aSelectable);
446 TColStd_ListIteratorOfListOfInteger It;
447 // it is checked which were the temporary attributes
448 // and they are set to 0
450 // desactivate standard modes
451 if(Att->Decomposed()){
452 for(It.Initialize(myListOfStandardMode);It.More();It.Next()){
453 mySM->Deactivate(aSelectable,It.Value(),myMainVS);
457 // if object or temporary presentations...
458 if(Att->IsTemporary())
460 if(Att->IsSubIntensityOn())
461 myMainPM->Unhighlight(aSelectable,Att->HilightMode());
463 // remove if bug on clear correct...
464 myMainPM->Erase(aSelectable,Att->DisplayMode());
465 myMainPM->Clear(aSelectable,Att->DisplayMode());
466 if(myMainPM->IsDisplayed(aSelectable,Att->HilightMode()))
467 myMainPM->Erase(aSelectable,Att->HilightMode());
468 // myMainPM->Clear(aSelectable,Att->HilightMode());
470 // if below intensity
473 if(Att->IsSubIntensityOn())
474 myCTX->SubIntensityOff(aSelectable);
476 // desactivate stored proper modes
477 for(It.Initialize(Att->SelectionModes());It.More();It.Next()){
478 mySM->Deactivate(aSelectable,It.Value(),myMainVS);
480 // pop : si je laisses cela plantes dans les elements de construction
481 // alors a toi de jouer ROB
482 // RemoveSelected(aSelectable);
484 if(IsSelected(aSelectable))
485 AddOrRemoveSelected(aSelectable);
486 myActiveObjects.UnBind(aSelectable);
488 //Last detected object keeps for lastindex initialization.
489 Handle(SelectMgr_EntityOwner) aLastPicked = myMainVS->OnePicked();
493 //Object removes from SelectMgr
494 if( mySM->Contains(aSelectable) )
495 mySM->Remove(aSelectable);
497 //Object removes from Detected sequence
498 AIS_SequenceOfInteractive detectAIS;
500 Standard_Integer i = 1;
501 for(i = 1 ; i < myAISDetectedSeq.Length(); i++)
503 Handle(AIS_InteractiveObject) anObj = DetectedCurrentObject();
504 if( !anObj.IsNull() && anObj != aSelectable )
505 myAISDetectedSeq.Remove( i );
508 Standard_Integer aHM = aSelectable->HasHilightMode() ? aSelectable->HilightMode() : 0;
510 //EntityOwners remove from AIS_Selection
511 Handle(AIS_Selection) aSel = AIS_Selection::Selection(mySelName.ToCString());
512 AIS_NListTransient::Iterator anIter(aSel->Objects());
513 AIS_NListTransient removeEntites;
514 for(; anIter.More(); anIter.Next()){
515 const Handle(Standard_Transient)& Tr = anIter.Value();
517 const Handle(SelectMgr_EntityOwner)& anOwnr = *((const Handle(SelectMgr_EntityOwner)*) &Tr);
518 if(anOwnr->Selectable() == aSelectable){
519 removeEntites.Append(Tr);
520 if(IsSelected(anOwnr))
521 anOwnr->Unhilight(myMainPM, aHM);//Unhilight selected
525 AIS_NListTransient::Iterator anIterRemove(removeEntites);
526 for(; anIterRemove.More(); anIterRemove.Next())
527 aSel->Select(anIterRemove.Value());//EntityOwner removes from the selection data
529 //EntityOwners remove from myMapOfOwner
530 SelectMgr_IndexedMapOfOwner ownersToKeep;
531 const Handle(V3d_Viewer)& aViewer = myCTX->CurrentViewer();
532 for(i = 1; i <= myMapOfOwner.Extent(); i++){
533 const Handle(SelectMgr_EntityOwner)& anOwner = myMapOfOwner(i) ;
534 if(!anOwner.IsNull()) {
535 if(anOwner->Selectable() != aSelectable)
536 ownersToKeep.Add(anOwner);
539 if(anOwner->IsHilighted(myMainPM, aHM))
541 for(aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews())
542 Unhilight(anOwner, aViewer->ActiveView());
547 myMapOfOwner.Clear();
548 myMapOfOwner.Assign(ownersToKeep);
549 mylastindex = myMapOfOwner.FindIndex(aLastPicked);
551 return Standard_True;
554 //=======================================================================
555 //function : ActivateStandardMode
557 //=======================================================================
559 void AIS_LocalContext::ActivateStandardMode(const TopAbs_ShapeEnum aType)
562 //check if it is not in the list
563 TColStd_ListIteratorOfListOfInteger It(myListOfStandardMode);
564 for(;It.More();It.Next())
565 if(It.Value()==aType) return;
566 Standard_Integer IMode = AIS_Shape::SelectionMode(aType);
569 // create a hidden filter answering ok to the type except for :
570 // if the type is shape...
571 // if the filters already impact at the type <aType>
572 if(aType != TopAbs_SHAPE){
573 if(myStdFilters[IMode].IsNull())
574 myStdFilters[IMode] = new StdSelect_ShapeTypeFilter(aType);
575 if(!HasFilters(aType))
576 myFilters->Add(myStdFilters[IMode]);
579 // the mode is activated for all objects of type Shape
580 // accepting the decomposition in standard mode.
581 myListOfStandardMode.Append(IMode);
583 AIS_DataMapIteratorOfDataMapOfSelStat ItM(myActiveObjects);
585 for(;ItM.More();ItM.Next()){
586 if(ItM.Value()->Decomposed())
587 myCTX->SelectionManager()->Activate(ItM.Key(),
594 //=======================================================================
595 //function : DeActivateStandardMode
597 //=======================================================================
599 void AIS_LocalContext::DeactivateStandardMode(const TopAbs_ShapeEnum aType)
601 TColStd_ListIteratorOfListOfInteger It(myListOfStandardMode);
602 Standard_Integer IMode = AIS_Shape::SelectionMode(aType);
603 for(;It.More();It.Next())
604 if(It.Value()==IMode) {
605 AIS_DataMapIteratorOfDataMapOfSelStat ItM(myActiveObjects);
607 for(;ItM.More();ItM.Next()){
608 if(ItM.Value()->Decomposed()){
609 myCTX->SelectionManager()->Deactivate(ItM.Key(),
612 ItM.Value()->RemoveSelectionMode(IMode);
615 myListOfStandardMode.Remove(It);
616 if(myFilters->IsIn(myStdFilters[IMode]))
617 myFilters->Remove(myStdFilters[IMode]);
624 //=======================================================================
625 //function : AddFilter
627 //=======================================================================
629 void AIS_LocalContext::AddFilter(const Handle(SelectMgr_Filter)& aFilter)
631 // it is checked if the filter impacts at the type of active sub-shape
632 // for which a filter of type has been already implemented...
634 TColStd_ListIteratorOfListOfInteger It(myListOfStandardMode);
636 for(;It.More();It.Next()){
637 if(aFilter->ActsOn(AIS_Shape::SelectionType(It.Value())))
638 if(myFilters->IsIn(myStdFilters[It.Value()]))
639 myFilters->Remove(myStdFilters[It.Value()]);
641 myFilters->Add(aFilter);
644 //=======================================================================
645 //function : RemoveFilter
647 //=======================================================================
649 void AIS_LocalContext::RemoveFilter(const Handle(SelectMgr_Filter)& aFilter)
651 if(myFilters->IsIn(aFilter)) myFilters->Remove(aFilter);
653 // it is checked if the filter for type standard is active.
654 // if yes, it is checked there are still similarities among the
655 // remaining filters...
656 // otherwise, the standard filter is restored to
657 // continu selecting active modes...
658 TColStd_ListIteratorOfListOfInteger It(myListOfStandardMode);
660 for(;It.More();It.Next()){
661 SE = AIS_Shape::SelectionType(It.Value());
662 if(aFilter->ActsOn(SE))
664 myFilters->Add(myStdFilters[It.Value()]);
670 Standard_Boolean AIS_LocalContext::HasSameProjector(const Handle(Select3D_Projector)& thePrj) const
672 const Handle(Select3D_Projector)& aCurPrj = myMainVS->Projector();
673 if (aCurPrj->Perspective() != thePrj->Perspective())
674 return Standard_False;
675 if (aCurPrj->Perspective() && aCurPrj->Focus() != thePrj->Focus())
676 return Standard_False;
677 const gp_GTrsf& aCurTrsf = aCurPrj->Transformation();
678 const gp_GTrsf& aPrjTrsf = thePrj->Transformation();
680 for (Standard_Integer i = 1; i <= 3; ++i)
682 for (Standard_Integer j = 1; j <= 3 ; ++j)
684 if (aCurTrsf.Value (i, j) != aPrjTrsf.Value (i, j))
685 return Standard_False;
689 return Standard_True;
693 //=======================================================================
694 //function : Terminate
696 //=======================================================================
698 void AIS_LocalContext::Terminate (const Standard_Boolean theToUpdate)
702 myMapOfOwner.Clear();
705 // clear the selector...
707 myCTX->SelectionManager()->Remove(myMainVS);
710 AIS_Selection::SetCurrentSelection(mySelName.ToCString());
711 Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
712 Handle(Standard_Transient) Tr;
713 for(S->Init();S->More();S->Next()){
715 (*((Handle(SelectMgr_EntityOwner)*)&Tr))->SetSelected (Standard_False);
719 AIS_Selection::Select();
720 AIS_Selection::Remove(mySelName.ToCString());
722 Handle(V3d_Viewer) aViewer = myCTX->CurrentViewer();
723 for (aViewer->InitActiveViews(); aViewer->MoreActiveViews(); aViewer->NextActiveViews())
725 Handle(V3d_View) aView = aViewer->ActiveView();
726 aView->View()->ClearImmediate();
729 Handle(V3d_View) aDummyView;
730 myMainVS->ClearAreas (aDummyView);
731 myMainVS->ClearSensitive (aDummyView);
735 myCTX->UpdateCurrentViewer();
740 //=======================================================================
741 //function : SubIntensity
743 //=======================================================================
745 void AIS_LocalContext::SubIntensityOn(const Handle(AIS_InteractiveObject)& anObject)
747 if(!myActiveObjects.IsBound(anObject)) return;
749 const Handle(AIS_LocalStatus)& Att = myActiveObjects(anObject);
751 if(Att->IsTemporary())
752 myMainPM->Color(anObject,myCTX->SubIntensityColor(),Att->DisplayMode());
754 Att->SubIntensityOn();
756 //=======================================================================
757 //function : SubIntensity
759 //=======================================================================
761 void AIS_LocalContext::SubIntensityOff(const Handle(AIS_InteractiveObject)& anObject)
763 if(!myActiveObjects.IsBound(anObject)) return;
765 const Handle(AIS_LocalStatus)& Att = myActiveObjects(anObject);
767 if(Att->IsTemporary())
768 myMainPM->Unhighlight(anObject);
769 Att->SubIntensityOff();
773 //=======================================================================
776 //=======================================================================
778 void AIS_LocalContext::Hilight(const Handle(AIS_InteractiveObject)& anObject)
780 if(!myActiveObjects.IsBound(anObject)){
781 Standard_Integer HiMod = anObject->HasHilightMode()? anObject->HilightMode() : 0;
782 Handle(AIS_LocalStatus) Att = new AIS_LocalStatus(Standard_True,
785 myActiveObjects.Bind(anObject,Att);
788 const Handle(AIS_LocalStatus)& Att = myActiveObjects(anObject);
789 myMainPM->Color(anObject,myCTX->HilightColor(),Att->HilightMode());
790 Att->SubIntensityOn();
792 //=======================================================================
795 //=======================================================================
797 void AIS_LocalContext::Hilight(const Handle(AIS_InteractiveObject)& anObject,
798 const Quantity_NameOfColor Col)
800 if(!myActiveObjects.IsBound(anObject)){
801 Standard_Integer HiMod = anObject->HasHilightMode()? anObject->HilightMode() : 0;
802 Handle(AIS_LocalStatus) Att = new AIS_LocalStatus(Standard_True,
805 myActiveObjects.Bind(anObject,Att);
808 const Handle(AIS_LocalStatus)& Att = myActiveObjects(anObject);
809 myMainPM->Color(anObject,Col,Att->HilightMode());
810 Att->SubIntensityOn();
811 Att->SetHilightColor(Col);
814 //=======================================================================
815 //function : Unhilight
817 //=======================================================================
819 void AIS_LocalContext::Unhilight(const Handle(AIS_InteractiveObject)& anObject)
821 if(!myActiveObjects.IsBound(anObject)) return;
823 // chieck if by hazard the object is somewhere else...
824 Standard_Integer Indx;
825 Standard_Boolean IsSomeWhereElse =
826 myCTX->IsInLocal(anObject,Indx) && Indx != myCTX->IndexOfCurrentLocal();
828 const Handle(AIS_LocalStatus)& Att = myActiveObjects(anObject);
829 myMainPM->Unhighlight(anObject,Att->HilightMode());
830 if(Att->IsTemporary() && Att->DisplayMode()==-1)
832 myMainPM->SetVisibility (anObject, Att->HilightMode(), Standard_False);
834 Att->SubIntensityOff();
835 Att->SetHilightColor(Quantity_NOC_WHITE);
839 //=======================================================================
842 //=======================================================================
844 Standard_Boolean AIS_LocalContext::
845 IsIn(const Handle(AIS_InteractiveObject)& anObject) const
847 return myActiveObjects.IsBound(anObject);
850 //=======================================================================
851 //function : IsHilighted
853 //=======================================================================
855 Standard_Boolean AIS_LocalContext::IsHilighted(const Handle(AIS_InteractiveObject)& anObject) const
857 if(!myActiveObjects.IsBound(anObject)) return Standard_False;
858 return myActiveObjects(anObject)->IsSubIntensityOn();
861 Standard_Boolean AIS_LocalContext::IsHilighted(const Handle(AIS_InteractiveObject)& anObject,
862 Standard_Boolean& WithColor,
863 Quantity_NameOfColor& HiCol) const
865 if(!myActiveObjects.IsBound(anObject)) return Standard_False;
866 if( myActiveObjects(anObject)->IsSubIntensityOn()){
867 HiCol = myActiveObjects(anObject)->HilightColor();
868 if(HiCol==Quantity_NOC_WHITE)
869 WithColor = Standard_True;
871 WithColor = Standard_False;
872 return Standard_True;
874 return Standard_False;
878 void AIS_LocalContext::SetDisplayPriority(const Handle(AIS_InteractiveObject)& anObject,
879 const Standard_Integer Prior)
881 if(!myActiveObjects.IsBound(anObject)) return;
882 const Handle(AIS_LocalStatus)& STAT = myActiveObjects(anObject);
883 if(STAT->DisplayMode()==-1) return;
884 myMainPM->SetDisplayPriority(anObject,STAT->DisplayMode(),Prior);
885 if(STAT->IsSubIntensityOn())
886 myMainPM->SetDisplayPriority(anObject,STAT->HilightMode(),Prior);
891 //=======================================================================
892 //function : DisplayedObjects
894 //=======================================================================
895 Standard_Integer AIS_LocalContext::DisplayedObjects(TColStd_MapOfTransient& theMap) const
897 Standard_Integer NbDisp(0);
898 for(AIS_DataMapIteratorOfDataMapOfSelStat it(myActiveObjects);it.More();it.Next()){
899 const Handle(SelectMgr_SelectableObject)& SO = it.Key();
900 if(!theMap.Contains(SO))
901 if(it.Value()->DisplayMode()!=-1){
910 //=======================================================================
911 //function : IsDisplayed
913 //=======================================================================
915 Standard_Boolean AIS_LocalContext::IsDisplayed(const Handle(AIS_InteractiveObject)& anObject) const
917 if(!myActiveObjects.IsBound(anObject)) return Standard_False;
918 return (myActiveObjects(anObject)->DisplayMode()!=-1);
921 //=======================================================================
922 //function : IsDisplayed
924 //=======================================================================
926 Standard_Boolean AIS_LocalContext::IsDisplayed(const Handle(AIS_InteractiveObject)& anObject,
927 const Standard_Integer aMode) const
929 if(!myActiveObjects.IsBound(anObject)) return Standard_False;
930 return (myActiveObjects(anObject)->DisplayMode()==aMode);
933 //=======================================================================
934 //function : SelectionModes
936 //=======================================================================
938 const TColStd_ListOfInteger& AIS_LocalContext::
939 SelectionModes(const Handle(AIS_InteractiveObject)& anObject) const
941 return myActiveObjects(anObject)->SelectionModes();
944 //=======================================================================
947 //=======================================================================
949 TCollection_AsciiString AIS_LocalContext::Status() const
951 TCollection_AsciiString t;
955 const Handle(AIS_LocalStatus)& AIS_LocalContext::Status(const Handle(AIS_InteractiveObject)& anObject) const
957 return myActiveObjects(anObject);
960 //=======================================================================
961 //function : LoadContextObjects
963 //=======================================================================
965 void AIS_LocalContext::LoadContextObjects()
967 AIS_ListIteratorOfListOfInteractive It;
968 if(myLoadDisplayed) {
969 AIS_ListOfInteractive LL;
970 myCTX->DisplayedObjects(LL,Standard_True);
971 Handle(AIS_LocalStatus) Att;
972 for (It.Initialize(LL);It.More();It.Next()){
973 Att= new AIS_LocalStatus();
974 Att->SetDecomposition((It.Value()->AcceptShapeDecomposition() && myAcceptStdMode));
975 Att->SetTemporary(Standard_False);
976 Att->SetHilightMode(It.Value()->HasHilightMode()? It.Value()->HilightMode(): 0);
978 myActiveObjects.Bind(It.Value(),Att);
983 void AIS_LocalContext::UnloadContextObjects()
985 AIS_ListIteratorOfListOfInteractive It;
988 AIS_ListOfInteractive LL;
989 myCTX->DisplayedObjects(LL,Standard_True);
991 for (It.Initialize(LL);It.More();It.Next())
993 myActiveObjects.UnBind(It.Value());
997 //=======================================================================
1000 //=======================================================================
1002 void AIS_LocalContext::Process(const Handle(SelectMgr_SelectableObject)& anObject,
1003 const Standard_Boolean WithProj)
1005 if(!myActiveObjects.IsBound(anObject)) return;
1006 if(myActiveObjects(anObject)->Decomposed())
1007 ActivateStandardModes(anObject,WithProj);
1010 TColStd_ListIteratorOfListOfInteger It(myActiveObjects(anObject)->SelectionModes());
1011 for(;It.More();It.Next())
1012 myCTX->SelectionManager()->Activate(anObject,It.Value(),myMainVS,WithProj);
1016 //=======================================================================
1017 //function : Process
1019 //=======================================================================
1021 void AIS_LocalContext::Process(const Standard_Boolean WithProj)
1026 AIS_DataMapIteratorOfDataMapOfSelStat It(myActiveObjects);
1028 for(;It.More();It.Next()){
1029 myCTX->SelectionManager()->Load(It.Key(),myMainVS);
1030 if(It.Value()->Decomposed())
1031 ActivateStandardModes(It.Key(),WithProj);
1032 else if( myCTX->GetAutoActivateSelection() )
1034 It.Value()->AddSelectionMode(0);
1035 myCTX->SelectionManager()->Activate(It.Key(),0,myMainVS,WithProj);
1041 //=======================================================================
1042 //function : ActivateModes
1044 //=======================================================================
1046 void AIS_LocalContext::ActivateStandardModes(const Handle(SelectMgr_SelectableObject)& anObject,
1047 const Standard_Boolean WithProj)
1049 if(!myActiveObjects.IsBound(anObject)) return;
1051 TColStd_ListIteratorOfListOfInteger itl (myListOfStandardMode);
1053 const Handle(AIS_LocalStatus)& LS = myActiveObjects(anObject);
1054 if(LS->Decomposed()){
1055 for(;itl.More();itl.Next()){
1056 myCTX->SelectionManager()->Activate(anObject,itl.Value(),myMainVS,WithProj);
1057 LS->AddSelectionMode(itl.Value());
1063 //=======================================================================
1064 //function : ClearObjects
1066 //=======================================================================
1068 void AIS_LocalContext::ClearObjects()
1070 AIS_DataMapIteratorOfDataMapOfSelStat It(myActiveObjects);
1071 for(;It.More();It.Next())
1073 Handle(AIS_InteractiveObject) SO =
1074 Handle(AIS_InteractiveObject)::DownCast(It.Key());
1076 const Handle(AIS_LocalStatus)& CurAtt = It.Value();
1077 //TColStd_ListIteratorOfListOfInteger ItL;
1078 // if object is temporary the presentations managed by myMainPM are removed
1079 AIS_DisplayStatus TheDS = myCTX->DisplayStatus(SO);
1081 if(TheDS != AIS_DS_Displayed){
1082 if(myMainPM->IsDisplayed(SO,CurAtt->DisplayMode())){
1083 if(CurAtt->IsSubIntensityOn()&&
1084 myMainPM->IsHighlighted(SO,CurAtt->HilightMode()))
1085 myMainPM->Unhighlight(SO,CurAtt->HilightMode());
1086 myMainPM->Erase(SO,CurAtt->DisplayMode());
1089 if(CurAtt->IsTemporary()){
1090 myMainPM->Erase(SO,CurAtt->DisplayMode());}
1091 // myMainPM->Clear(SO,CurAtt->DisplayMode());}
1094 if (CurAtt->IsSubIntensityOn()){
1095 myCTX->SubIntensityOff(Handle(AIS_InteractiveObject)::DownCast(SO));}
1096 Standard_Integer DiMo = SO->HasDisplayMode()?
1097 SO->DisplayMode():myCTX->DisplayMode();
1098 if(CurAtt->DisplayMode()!=-1 &&
1099 CurAtt->DisplayMode()!= DiMo)
1100 myMainPM->Erase(SO,CurAtt->DisplayMode());
1103 TColStd_ListIteratorOfListOfInteger ITL(CurAtt->SelectionModes());
1104 for(;ITL.More();ITL.Next())
1105 mySM->Deactivate(SO,ITL.Value(),myMainVS);
1107 if(CurAtt->IsTemporary())
1108 mySM->Remove(SO,myMainVS);
1111 ClearSelected( Standard_False );
1112 myActiveObjects.Clear();
1113 // myMainVS->ClearAreas();myMainVS->ClearSensitive();
1117 Standard_Boolean AIS_LocalContext::IsDecompositionOn() const
1118 {return !myListOfStandardMode.IsEmpty();}
1123 //=======================================================================
1124 //function : HasAlreadyFilters
1126 //=======================================================================
1128 Standard_Boolean AIS_LocalContext::
1129 HasFilters(const TopAbs_ShapeEnum aType) const
1131 return myFilters->ActsOn(aType);
1134 void AIS_LocalContext::ClearDetected()
1136 for(Standard_Integer I=1;I<=myMapOfOwner.Extent();I++)
1138 if(!myMapOfOwner(I).IsNull())
1140 if(myMapOfOwner(I)->IsHilighted(myMainPM))
1141 myMapOfOwner(I)->Unhilight(myMainPM);
1144 const Handle(SelectMgr_SelectableObject)& SO =
1145 myMapOfOwner.FindKey(I)->Selectable();
1146 if(myActiveObjects.IsBound(SO))
1148 const Handle(AIS_LocalStatus)& Att = myActiveObjects(SO);
1150 if(Att->IsTemporary() &&
1151 Att->DisplayMode()==-1 &&
1152 Att->SelectionModes().IsEmpty())
1154 myMapOfOwner(I)->Clear(myMainPM);
1162 void AIS_LocalContext::UpdateConversion()
1164 myMainVS->UpdateConversion();
1167 void AIS_LocalContext::UpdateSort()
1169 myMainVS->UpdateSort();
1172 //=======================================================================
1173 //function : BeginImmediateDraw
1175 //=======================================================================
1176 Standard_Boolean AIS_LocalContext::BeginImmediateDraw()
1178 if (myMainPM->IsImmediateModeOn())
1180 myMainPM->BeginImmediateDraw();
1181 return Standard_True;
1183 return Standard_False;
1186 //=======================================================================
1187 //function : ImmediateAdd
1189 //=======================================================================
1190 Standard_Boolean AIS_LocalContext::ImmediateAdd (const Handle(AIS_InteractiveObject)& theObj,
1191 const Standard_Integer theMode)
1193 if (!myMainPM->IsImmediateModeOn())
1195 return Standard_False;
1198 myMainPM->AddToImmediateList (myMainPM->Presentation (theObj, theMode)->Presentation());
1199 return Standard_True;
1202 //=======================================================================
1203 //function : EndImmediateDraw
1205 //=======================================================================
1206 Standard_Boolean AIS_LocalContext::EndImmediateDraw (const Handle(V3d_View)& theView)
1208 if (!myMainPM->IsImmediateModeOn())
1210 return Standard_False;
1213 myMainPM->EndImmediateDraw (theView);
1214 return Standard_True;
1217 // =======================================================================
1218 // function : ClearImmediateDraw
1220 // =======================================================================
1221 void AIS_LocalContext::ClearImmediateDraw()
1223 myMainPM->ClearImmediateDraw();
1226 //=======================================================================
1227 //function : IsImmediateModeOn
1229 //=======================================================================
1230 Standard_Boolean AIS_LocalContext::IsImmediateModeOn() const
1232 return myMainPM->IsImmediateModeOn();
1235 void AIS_LocalContext::SetSensitivityMode(const StdSelect_SensitivityMode aMode) {
1237 myMainVS->SetSensitivityMode(aMode);
1240 StdSelect_SensitivityMode AIS_LocalContext::SensitivityMode() const {
1242 return myMainVS->SensitivityMode();
1245 void AIS_LocalContext::SetSensitivity(const Standard_Real aPrecision) {
1247 myMainVS->SetSensitivity(aPrecision);
1250 Standard_Real AIS_LocalContext::Sensitivity() const {
1252 return myMainVS->Sensitivity();
1255 void AIS_LocalContext::SetPixelTolerance(const Standard_Integer aPrecision) {
1257 myMainVS->SetPixelTolerance(aPrecision);
1260 Standard_Integer AIS_LocalContext::PixelTolerance() const {
1262 return myMainVS->PixelTolerance();
1265 //=======================================================================
1266 //function : SetZLayer
1268 //=======================================================================
1270 void AIS_LocalContext::SetZLayer (const Handle(AIS_InteractiveObject)& theIObj,
1271 const Standard_Integer theLayerId)
1273 if (!myActiveObjects.IsBound (theIObj))
1276 const Handle(AIS_LocalStatus)& aStatus = myActiveObjects (theIObj);
1277 if (aStatus->DisplayMode () == -1)
1280 theIObj->SetZLayer (myMainPM, theLayerId);
1283 //=======================================================================
1284 //function : GetZLayer
1286 //=======================================================================
1288 Standard_Integer AIS_LocalContext::GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const
1290 if (!myActiveObjects.IsBound (theIObj))
1293 return theIObj->GetZLayer (myMainPM);