1 // Created on: 1996-12-18
2 // Created by: Robert COUBLANC
3 // Copyright (c) 1996-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 // Modified : 22/03/04 ; SAN : OCC4895 High-level interface for controlling polygon offsets
19 #include <AIS_GraphicTool.hxx>
20 #include <AIS_InteractiveContext.hxx>
21 #include <AIS_InteractiveObject.hxx>
22 #include <Aspect_PolygonOffsetMode.hxx>
23 #include <Bnd_Box.hxx>
24 #include <Graphic3d_AspectFillArea3d.hxx>
25 #include <Graphic3d_AspectLine3d.hxx>
26 #include <Graphic3d_AspectMarker3d.hxx>
27 #include <Graphic3d_AspectText3d.hxx>
28 #include <Graphic3d_BndBox4f.hxx>
29 #include <Graphic3d_CStructure.hxx>
30 #include <Graphic3d_Group.hxx>
31 #include <Graphic3d_MaterialAspect.hxx>
32 #include <Graphic3d_Structure.hxx>
33 #include <Prs3d_BasicAspect.hxx>
34 #include <Prs3d_LineAspect.hxx>
35 #include <Prs3d_PointAspect.hxx>
36 #include <Prs3d_Presentation.hxx>
37 #include <Prs3d_Root.hxx>
38 #include <Prs3d_ShadingAspect.hxx>
39 #include <Prs3d_TextAspect.hxx>
40 #include <PrsMgr_ModedPresentation.hxx>
41 #include <PrsMgr_PresentationManager3d.hxx>
42 #include <Quantity_Color.hxx>
43 #include <Standard_Transient.hxx>
44 #include <Standard_Type.hxx>
45 #include <TColStd_ListIteratorOfListOfInteger.hxx>
47 IMPLEMENT_STANDARD_RTTIEXT(AIS_InteractiveObject,SelectMgr_SelectableObject)
49 //=======================================================================
50 //function : AIS_InteractiveObject
52 //=======================================================================
53 AIS_InteractiveObject::
54 AIS_InteractiveObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d):
55 SelectMgr_SelectableObject(aTypeOfPresentation3d),
57 myOwnColor(Quantity_NOC_WHITE),
58 myOwnMaterial(Graphic3d_NOM_DEFAULT),
61 myInfiniteState(Standard_False),
62 hasOwnColor(Standard_False),
63 hasOwnMaterial(Standard_False),
64 myCurrentFacingModel(Aspect_TOFM_BOTH_SIDE),
65 myRecomputeEveryPrs(Standard_True),
71 Handle (AIS_InteractiveContext) Bid;
72 myCTXPtr = Bid.operator->();
73 SetCurrentFacingModel();
76 //=======================================================================
77 //function : Redisplay
79 //=======================================================================
80 void AIS_InteractiveObject::Redisplay (const Standard_Boolean AllModes)
85 myCTXPtr->Redisplay (this, Standard_False, AllModes);
88 //=======================================================================
91 //=======================================================================
93 AIS_KindOfInteractive AIS_InteractiveObject::Type() const
94 {return AIS_KOI_None;}
96 //=======================================================================
97 //function : Signature
99 //=======================================================================
101 Standard_Integer AIS_InteractiveObject::Signature() const
104 //=======================================================================
105 //function : RecomputeEveryPrs
107 //=======================================================================
109 Standard_Boolean AIS_InteractiveObject::RecomputeEveryPrs() const
110 {return myRecomputeEveryPrs;}
112 //=======================================================================
115 //=======================================================================
116 Standard_Boolean AIS_InteractiveObject::HasInteractiveContext() const
118 Handle (AIS_InteractiveContext) aNull;
119 return (myCTXPtr != aNull.operator->());
122 //=======================================================================
125 //=======================================================================
126 Handle(AIS_InteractiveContext) AIS_InteractiveObject::GetContext() const
131 //=======================================================================
134 //=======================================================================
135 void AIS_InteractiveObject::SetContext(const Handle(AIS_InteractiveContext)& aCtx)
137 myCTXPtr = aCtx.operator->();
140 myDrawer->Link(aCtx->DefaultDrawer());
143 //=======================================================================
146 //=======================================================================
147 Standard_Boolean AIS_InteractiveObject::HasOwner() const
149 return (!myOwner.IsNull());
154 //=======================================================================
157 //=======================================================================
158 void AIS_InteractiveObject::ClearOwner()
163 //=======================================================================
166 //=======================================================================
167 Standard_Boolean AIS_InteractiveObject::HasUsers() const
169 return (!myUsers.IsEmpty());
173 //=======================================================================
176 //=======================================================================
177 void AIS_InteractiveObject::AddUser(const Handle(Standard_Transient)& aUser)
179 myUsers.Append(aUser);
182 //=======================================================================
185 //=======================================================================
186 void AIS_InteractiveObject::ClearUsers()
192 //=======================================================================
195 //=======================================================================
196 void AIS_InteractiveObject::SetDisplayMode(const Standard_Integer aMode)
198 if( AcceptDisplayMode(aMode) )
199 myDisplayMode = aMode;
202 //=======================================================================
205 //=======================================================================
206 void AIS_InteractiveObject::SetCurrentFacingModel(const Aspect_TypeOfFacingModel aModel) {
207 myCurrentFacingModel = aModel;
210 //=======================================================================
211 //function : CurrentFacingModel
213 //=======================================================================
215 Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel() const {
216 return myCurrentFacingModel;
219 //=======================================================================
220 //function : SetColor
222 //=======================================================================
224 void AIS_InteractiveObject::SetColor(const Quantity_NameOfColor aColor)
226 SetColor(Quantity_Color(aColor));
229 //=======================================================================
230 //function : SetColor
232 //=======================================================================
234 void AIS_InteractiveObject::SetColor(const Quantity_Color &aColor)
237 hasOwnColor = Standard_True;
240 //=======================================================================
241 //function : UnsetColor
243 //=======================================================================
244 void AIS_InteractiveObject::UnsetColor()
246 hasOwnColor = Standard_False;
249 //=======================================================================
252 //=======================================================================
253 void AIS_InteractiveObject::SetWidth(const Standard_Real aValue)
258 //=======================================================================
261 //=======================================================================
262 void AIS_InteractiveObject::UnsetWidth()
268 //=======================================================================
271 //=======================================================================
272 void AIS_InteractiveObject::SetMaterial(const Graphic3d_NameOfMaterial aName)
274 if( HasColor() || IsTransparent() || HasMaterial() )
276 myDrawer->ShadingAspect()->SetMaterial(aName);
280 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
281 myDrawer->ShadingAspect()->SetMaterial(aName);
283 myOwnMaterial = aName;
284 hasOwnMaterial = Standard_True;
287 //=======================================================================
288 //function : SetMaterial
290 //=======================================================================
291 void AIS_InteractiveObject::SetMaterial (const Graphic3d_MaterialAspect& theMaterial)
293 if (!HasColor() && !IsTransparent() && !HasMaterial())
295 myDrawer->SetShadingAspect (new Prs3d_ShadingAspect);
298 myDrawer->ShadingAspect()->SetMaterial (theMaterial);
300 hasOwnMaterial = Standard_True;
303 //=======================================================================
304 //function : UnsetMaterial
306 //=======================================================================
307 void AIS_InteractiveObject::UnsetMaterial()
314 if (HasColor() || IsTransparent())
316 if(myDrawer->HasLink())
318 myDrawer->ShadingAspect()->SetMaterial (AIS_GraphicTool::GetMaterial (myDrawer->Link()));
323 SetColor (myOwnColor);
328 SetTransparency (myTransparency);
333 Handle(Prs3d_ShadingAspect) anAspect;
334 myDrawer->SetShadingAspect (anAspect);
337 hasOwnMaterial = Standard_False;
340 //=======================================================================
341 //function : SetTransparency
343 //=======================================================================
344 void AIS_InteractiveObject::SetTransparency(const Standard_Real aValue)
346 if(!HasColor() && !IsTransparent() && !HasMaterial())
348 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
349 if(myDrawer->HasLink())
350 myDrawer->ShadingAspect()->SetMaterial(AIS_GraphicTool::GetMaterial(myDrawer->Link()));
352 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
353 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
354 FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
355 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
356 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
357 myTransparency = aValue;
360 //=======================================================================
361 //function : UnsetTransparency
363 //=======================================================================
364 void AIS_InteractiveObject::UnsetTransparency()
366 if(HasColor() || HasMaterial() )
368 Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
369 Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
370 FMat.SetTransparency(0.); BMat.SetTransparency(0.);
371 myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
372 myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
375 Handle (Prs3d_ShadingAspect) SA;
376 myDrawer->SetShadingAspect(SA);
380 //=======================================================================
381 //function : Transparency
383 //=======================================================================
384 Standard_Real AIS_InteractiveObject::Transparency() const
386 return (myTransparency<=0.05 ? 0 : myTransparency);
387 // Graphic3d_MaterialAspect Mat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
388 // return Mat.Transparency();
391 //=======================================================================
392 //function : UnsetAttributes
394 //=======================================================================
395 void AIS_InteractiveObject::UnsetAttributes()
397 SelectMgr_SelectableObject::UnsetAttributes();
399 hasOwnColor = Standard_False;
400 hasOwnMaterial = Standard_False;
402 myTransparency = 0.0;
405 //=======================================================================
408 //=======================================================================
409 void AIS_InteractiveObject::MustRecomputePrs(const Standard_Integer ) const
412 //=======================================================================
415 //=======================================================================
416 const TColStd_ListOfInteger& AIS_InteractiveObject::ListOfRecomputeModes() const
417 {return myToRecomputeModes;}
419 //=======================================================================
422 //=======================================================================
423 void AIS_InteractiveObject::SetRecomputeOk()
424 {myToRecomputeModes.Clear();}
427 //=======================================================================
428 //function : AcceptDisplayMode
430 //=======================================================================
432 Standard_Boolean AIS_InteractiveObject::AcceptDisplayMode(const Standard_Integer ) const
433 {return Standard_True;}
435 //=======================================================================
436 //function : DefaultDisplayMode
438 //=======================================================================
440 Standard_Integer AIS_InteractiveObject::DefaultDisplayMode() const
444 //=======================================================================
445 //function : SetInfiniteState
447 //=======================================================================
448 void AIS_InteractiveObject::SetInfiniteState(const Standard_Boolean aFlag)
450 myInfiniteState = aFlag;
451 Handle(Prs3d_Presentation) P;
453 for(Standard_Integer i =1; i<=myPresentations.Length();i++)
455 P = myPresentations(i).Presentation()->Presentation();
457 P->SetInfiniteState(myInfiniteState);
461 //=======================================================================
462 //function : HasPresentation
464 //=======================================================================
465 Standard_Boolean AIS_InteractiveObject::HasPresentation() const
467 return !GetContext().IsNull()
468 && GetContext()->MainPrsMgr()->HasPresentation (this, myDisplayMode);
471 //=======================================================================
472 //function : Presentation
474 //=======================================================================
475 Handle(Prs3d_Presentation) AIS_InteractiveObject::Presentation() const
477 return HasPresentation()
478 ? GetContext()->MainPrsMgr()->Presentation (this, myDisplayMode)->Presentation()
479 : Handle(Prs3d_Presentation)();
482 //=======================================================================
483 //function : SetAspect
485 //=======================================================================
486 void AIS_InteractiveObject::SetAspect(const Handle(Prs3d_BasicAspect)& anAspect)
489 if( HasPresentation() ) {
490 Handle(Prs3d_Presentation) prs = Presentation();
491 { Handle(Prs3d_ShadingAspect) aspect =
492 Handle(Prs3d_ShadingAspect)::DownCast(anAspect);
493 if( !aspect.IsNull() ) {
494 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
498 { Handle(Prs3d_LineAspect) aspect =
499 Handle(Prs3d_LineAspect)::DownCast(anAspect);
500 if( !aspect.IsNull() ) {
501 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
505 { Handle(Prs3d_PointAspect) aspect =
506 Handle(Prs3d_PointAspect)::DownCast(anAspect);
507 if( !aspect.IsNull() ) {
508 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
512 { Handle(Prs3d_TextAspect) aspect =
513 Handle(Prs3d_TextAspect)::DownCast(anAspect);
514 if( !aspect.IsNull() ) {
515 Prs3d_Root::CurrentGroup(prs)->SetGroupPrimitivesAspect(aspect->Aspect());
522 //=======================================================================
523 //function : SetPolygonOffsets
525 //=======================================================================
526 void AIS_InteractiveObject::SetPolygonOffsets(const Standard_Integer aMode,
527 const Standard_ShortReal aFactor,
528 const Standard_ShortReal aUnits)
530 if ( !HasPolygonOffsets() )
531 myDrawer->SetShadingAspect(new Prs3d_ShadingAspect());
533 myDrawer->ShadingAspect()->Aspect()->SetPolygonOffsets( aMode, aFactor, aUnits );
535 // Modify existing presentations
536 for (Standard_Integer aPrsIter = 1, n = myPresentations.Length(); aPrsIter <= n; ++aPrsIter)
538 const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter).Presentation();
539 if ( !aPrs3d.IsNull() ) {
540 const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
541 if( !aStruct.IsNull() ) {
542 // Workaround for issue 23115: Need to update also groups, because their
543 // face aspect ALWAYS overrides the structure's.
544 const Graphic3d_SequenceOfGroup& aGroups = aStruct->Groups();
545 for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (aGroups); aGroupIter.More(); aGroupIter.Next())
547 Handle(Graphic3d_Group)& aGrp = aGroupIter.ChangeValue();
549 || !aGrp->IsGroupPrimitivesAspectSet (Graphic3d_ASPECT_FILL_AREA))
554 Handle(Graphic3d_AspectFillArea3d) aFaceAsp = new Graphic3d_AspectFillArea3d();
555 Handle(Graphic3d_AspectLine3d) aLineAsp = new Graphic3d_AspectLine3d();
556 Handle(Graphic3d_AspectMarker3d) aPntAsp = new Graphic3d_AspectMarker3d();
557 Handle(Graphic3d_AspectText3d) aTextAsp = new Graphic3d_AspectText3d();
558 // TODO: Add methods for retrieving individual aspects from Graphic3d_Group
559 aGrp->GroupPrimitivesAspect(aLineAsp, aTextAsp, aPntAsp, aFaceAsp);
560 aFaceAsp->SetPolygonOffsets(aMode, aFactor, aUnits);
561 aGrp->SetGroupPrimitivesAspect(aFaceAsp);
568 //=======================================================================
569 //function : HasPolygonOffsets
571 //=======================================================================
572 Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets() const
574 return !( myDrawer->ShadingAspect().IsNull() ||
575 ( myDrawer->HasLink() &&
576 myDrawer->ShadingAspect() == myDrawer->Link()->ShadingAspect() ) );
579 //=======================================================================
580 //function : PolygonOffsets
582 //=======================================================================
583 void AIS_InteractiveObject::PolygonOffsets(Standard_Integer& aMode,
584 Standard_ShortReal& aFactor,
585 Standard_ShortReal& aUnits) const
587 if( HasPolygonOffsets() )
588 myDrawer->ShadingAspect()->Aspect()->PolygonOffsets( aMode, aFactor, aUnits );
591 //=======================================================================
592 //function : BoundingBox
593 //purpose : Returns bounding box of object correspondingly to its
594 // current display mode
595 //=======================================================================
596 void AIS_InteractiveObject::BoundingBox (Bnd_Box& theBndBox)
598 if (myDisplayMode == -1)
600 if (!myPresentations.IsEmpty())
602 const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations.First().Presentation();
603 const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
604 const Graphic3d_BndBox4f& aBndBox = aStruct->CStructure()->BoundingBox();
606 if (!aBndBox.IsValid())
612 theBndBox.Update (static_cast<Standard_Real> (aBndBox.CornerMin().x()),
613 static_cast<Standard_Real> (aBndBox.CornerMin().y()),
614 static_cast<Standard_Real> (aBndBox.CornerMin().z()),
615 static_cast<Standard_Real> (aBndBox.CornerMax().x()),
616 static_cast<Standard_Real> (aBndBox.CornerMax().y()),
617 static_cast<Standard_Real> (aBndBox.CornerMax().z()));
622 for (PrsMgr_ListOfPresentableObjectsIter aPrsIter (Children()); aPrsIter.More(); aPrsIter.Next())
624 Handle(AIS_InteractiveObject) aChild (Handle(AIS_InteractiveObject)::DownCast (aPrsIter.Value()));
630 aChild->BoundingBox (aBox);
631 theBndBox.Add (aBox);
638 for (Standard_Integer aPrsIter = 1; aPrsIter <= myPresentations.Length(); ++aPrsIter)
640 if (myPresentations (aPrsIter).Mode() == myDisplayMode)
642 const Handle(PrsMgr_Presentation)& aPrs3d = myPresentations (aPrsIter).Presentation();
643 const Handle(Graphic3d_Structure)& aStruct = aPrs3d->Presentation();
644 const Graphic3d_BndBox4f& aBndBox = aStruct->CStructure()->BoundingBox();
646 if (!aBndBox.IsValid())
652 theBndBox.Update (static_cast<Standard_Real> (aBndBox.CornerMin().x()),
653 static_cast<Standard_Real> (aBndBox.CornerMin().y()),
654 static_cast<Standard_Real> (aBndBox.CornerMin().z()),
655 static_cast<Standard_Real> (aBndBox.CornerMax().x()),
656 static_cast<Standard_Real> (aBndBox.CornerMax().y()),
657 static_cast<Standard_Real> (aBndBox.CornerMax().z()));
664 //=======================================================================
665 //function : SetIsoOnTriangulation
666 //purpose : Enables or disables isoline on triangulation building
667 //=======================================================================
668 void AIS_InteractiveObject::SetIsoOnTriangulation (const Standard_Boolean theIsEnabled)
670 myDrawer->SetIsoOnTriangulation (theIsEnabled);