1 // Created on: 1996-12-18
2 // Created by: Robert COUBLANC
3 // Copyright (c) 1996-1999 Matra Datavision
4 // Copyright (c) 1999-2014 OPEN CASCADE SAS
6 // This file is part of Open CASCADE Technology software library.
8 // This library is free software; you can redistribute it and/or modify it under
9 // the terms of the GNU Lesser General Public License version 2.1 as published
10 // by the Free Software Foundation, with special exception defined in the file
11 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12 // distribution for complete text of the license and disclaimer of any warranty.
14 // Alternatively, this file may be used under the terms of Open CASCADE
15 // commercial license or contractual agreement.
17 #ifndef _AIS_InteractiveContext_HeaderFile
18 #define _AIS_InteractiveContext_HeaderFile
20 #include <Standard.hxx>
21 #include <Standard_Type.hxx>
23 #include <AIS_DataMapOfIOStatus.hxx>
24 #include <PrsMgr_PresentationManager3d.hxx>
25 #include <StdSelect_ViewerSelector3d.hxx>
26 #include <TCollection_AsciiString.hxx>
27 #include <Standard_Boolean.hxx>
28 #include <Prs3d_Drawer.hxx>
29 #include <Quantity_NameOfColor.hxx>
30 #include <Standard_Integer.hxx>
31 #include <AIS_DataMapOfILC.hxx>
32 #include <AIS_SequenceOfInteractive.hxx>
33 #include <AIS_DisplayStatus.hxx>
34 #include <AIS_KindOfInteractive.hxx>
35 #include <Standard_Real.hxx>
36 #include <Aspect_TypeOfFacingModel.hxx>
37 #include <Graphic3d_HighlightStyle.hxx>
38 #include <Graphic3d_NameOfMaterial.hxx>
39 #include <Standard_ShortReal.hxx>
40 #include <TColStd_ListOfInteger.hxx>
41 #include <AIS_DisplayMode.hxx>
42 #include <AIS_TypeOfIso.hxx>
43 #include <AIS_StatusOfDetection.hxx>
44 #include <AIS_StatusOfPick.hxx>
45 #include <TColgp_Array1OfPnt2d.hxx>
46 #include <SelectMgr_IndexedMapOfOwner.hxx>
47 #include <AIS_ClearMode.hxx>
48 #include <TopAbs_ShapeEnum.hxx>
49 #include <SelectMgr_ListOfFilter.hxx>
50 #include <AIS_ListOfInteractive.hxx>
51 #include <Standard_CString.hxx>
52 #include <AIS_Selection.hxx>
53 class SelectMgr_SelectionManager;
55 class AIS_InteractiveObject;
56 class SelectMgr_OrFilter;
58 class AIS_LocalContext;
59 class TopLoc_Location;
61 class TCollection_ExtendedString;
62 class Prs3d_LineAspect;
63 class Prs3d_BasicAspect;
64 class SelectMgr_EntityOwner;
65 class Standard_Transient;
66 class SelectMgr_Filter;
67 class TCollection_AsciiString;
69 //! The Interactive Context allows you to manage
70 //! graphic behavior and selection of Interactive Objects
71 //! in one or more viewers. Class methods make this
72 //! highly transparent.
73 //! It is essential to remember that an Interactive Object
74 //! which is already known by the Interactive Context
75 //! must be modified using Context methods. You can
76 //! only directly call the methods available for an
77 //! Interactive Object if it has not been loaded into an
78 //! Interactive Context.
79 //! You must distinguish two states in the Interactive Context:
80 //! - No Open Local Context, also known as the Neutral Point.
81 //! - One or several open local contexts, each
82 //! representing a temporary state of selection and presentation.
83 //! Some methods can only be used in open Local
84 //! Context; others in closed Local Context; others do
85 //! not have the same behavior in one state as in the other.
86 //! The possiblities of use for local contexts are
87 //! numerous depending on the type of operation that
88 //! you want to perform, for example:
89 //! - working on all visualized interactive objects,
90 //! - working on only a few objects,
91 //! - working on a single object.
92 //! 1. When you want ot work on one type of entity, you
93 //! may open a local context with the option
94 //! UseDisplayedObjects set to false. DisplayedObjects
95 //! allows you to recover the visualized Interactive
96 //! Objects which have a given Type and
97 //! Signature from Neutral Point.
98 //! 2. You must keep in mind the fact that when you open
99 //! a Local Context with default options:
100 //! - The Interactive Objects visualized at Neutral Point
101 //! are activated with their default selection mode. You
102 //! must deactivate those which you do not want ot use.
103 //! - The Shape type Interactive Objects are
104 //! automatically decomposed into sub-shapes when
105 //! standard activation modes are launched.
106 //! - The "temporary" Interactive Objects present in the
107 //! Local Contexts are not automatically taken into
108 //! account. You have to load them manually if you
109 //! want to use them.
110 //! - The stages could be the following:
111 //! - Open a Local Context with the right options;
112 //! - Load/Visualize the required complementary
113 //! objects with the desired activation modes.
114 //! - Activate Standard modes if necessary
115 //! - Create its filters and add them to the Local Context
116 //! - Detect/Select/recover the desired entities
117 //! - Close the Local Context with the adequate index.
118 //! - It is useful to create an interactive editor, to which
119 //! you pass the Interactive Context. This will take care
120 //! of setting up the different contexts of
121 //! selection/presentation according to the operation
122 //! which you want to perform.
124 //! Selection of parts of the objects can also be done without opening a local context.
125 //! Interactive context itself supports decomposed object selection with selection filters
126 //! support. Note that each selectable object must specify the selection mode that is
127 //! responsible for selection of object as a whole (global selection mode). By default, global
128 //! selection mode is equal to 0, but it might be redefined if needed. Sub-part selection
129 //! of the objects without using local context provides a possibility to activate part
130 //! selection modes along with global selection mode.
131 class AIS_InteractiveContext : public Standard_Transient
133 friend class AIS_LocalContext;
134 DEFINE_STANDARD_RTTIEXT(AIS_InteractiveContext, Standard_Transient)
137 //! Constructs the interactive context object defined by
138 //! the principal viewer MainViewer.
139 Standard_EXPORT AIS_InteractiveContext(const Handle(V3d_Viewer)& MainViewer);
142 Standard_EXPORT virtual ~AIS_InteractiveContext();
144 Standard_EXPORT void SetAutoActivateSelection (const Standard_Boolean Auto);
146 Standard_EXPORT Standard_Boolean GetAutoActivateSelection() const;
148 //! Controls the choice between the using the display
149 //! and selection modes of open local context which you
150 //! have defined and activating those available by default.
151 //! If a local context is open and if updateviewer equals
152 //! Standard_False, the Interactive Object anIobj is
153 //! displayed in the default active mode. This will be the
154 //! object's default display mode, if there is one.
155 //! Otherwise, it will be the context mode. The Interactive
156 //! Object's default selection mode is activated. In
157 //! general, this is 0.
158 //! This syntax has the same behavior as local context,
159 //! open or closed. If you want to view the object in open
160 //! local context without selection, use the syntax below,
161 //! setting aSelectionMode to -1.
162 Standard_EXPORT void Display (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Boolean updateviewer = Standard_True);
164 //! Controls the choice between the using the display
165 //! and selection modes of open local context which you
166 //! have defined and activating those available by default.
167 //! If no Local Context is opened. and the Interactive
168 //! Object theIObj has no display mode of its own, the
169 //! default display mode, 0, is used. Likewise, if theIObj
170 //! has no selection mode of its own, the default one, 0, is used.
171 //! If a local context is open and if theToUpdateViewer equals
172 //! Standard_False, the presentation of the Interactive
173 //! Object activates the selection mode; the object is
174 //! displayed but no viewer will be updated.
175 //! If theSelectionMode equals -1, theIObj will not be
176 //! activated: it will be displayed but will not be selectable.
177 //! Use this if you want to view the object in open local
178 //! context without selection. Note: This option is only
179 //! available in Local Context.
180 //! If theToAllowDecomposition equals true, theIObj can have
181 //! subshapes detected by selection mechanisms. theIObj
182 //! must be able to give a shape selection modes which
183 //! fit the AIS_Shape selection modes:
187 Standard_EXPORT void Display (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theDispMode, const Standard_Integer theSelectionMode, const Standard_Boolean theToUpdateViewer = Standard_True, const Standard_Boolean theToAllowDecomposition = Standard_True, const AIS_DisplayStatus theDispStatus = AIS_DS_None);
189 //! Allows you to load the Interactive Object aniobj
190 //! with a given selection mode SelectionMode, and/or
191 //! with the desired decomposition option, whether the
192 //! object is visualized or not. If AllowDecomp =
193 //! Standard_True and, if the interactive object is of
194 //! the "Shape" type, these "standard" selection
195 //! modes will be automatically activated as a function
196 //! of the modes present in the Local Context.
197 //! The loaded objects will be selectable but
198 //! displayable in highlighting only when detected by the Selector.
199 //! This method is available only when Local Contexts are open.
200 Standard_EXPORT void Load (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer SelectionMode = -1, const Standard_Boolean AllowDecomp = Standard_False);
202 //! Hides the object. The object's presentations are simply
203 //! flagged as invisible and therefore excluded from redrawing.
204 //! To show hidden objects, use Display().
205 Standard_EXPORT void Erase (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
207 //! Hides all objects. The object's presentations are simply
208 //! flagged as invisible and therefore excluded from redrawing.
209 //! To show all hidden objects, use DisplayAll().
210 Standard_EXPORT void EraseAll (const Standard_Boolean updateviewer = Standard_True);
212 //! Displays all hidden objects.
213 Standard_EXPORT void DisplayAll (const Standard_Boolean updateviewer = Standard_True);
216 //! Hides selected objects. The object's presentations are simply
217 //! flagged as invisible and therefore excluded from redrawing.
218 //! To show hidden objects, use Display().
219 Standard_EXPORT void EraseSelected (const Standard_Boolean updateviewer = Standard_True);
221 //! Displays selected objects if a local context is open.
222 //! Displays current objects if there is no active local context.
223 //! Objects selected when there is no open local context
224 //! are called current objects; those selected in open
225 //! local context, selected objects.
226 //! If a local context is open and if updateviewer equals
227 //! Standard_False, the presentation of the Interactive
228 //! Object activates the selection mode; the object is
229 //! displayed but no viewer will be updated.
230 Standard_EXPORT void DisplaySelected (const Standard_Boolean updateviewer = Standard_True);
232 //! Changes the status of a temporary object. It will be
233 //! kept at the neutral point, i.e. put in the list of
234 //! displayed objects along withwith its temporary
235 //! attributes. These include display mode and
236 //! selection mode, for example.
237 //! Returns true if done.
238 //! inWhichLocal gives the local context in which anIObj
239 //! is displayed. By default, the index -1 refers to the last
240 //! Local Context opened.
241 Standard_EXPORT Standard_Boolean KeepTemporary (const Handle(AIS_InteractiveObject)& anIObj, const Standard_Integer InWhichLocal = -1);
243 //! Empties the graphic presentation of the mode
244 //! indexed by aMode.
245 //! If a local context is open and if updateviewer equals
246 //! Standard_False, the presentation of the Interactive
247 //! Object activates the selection mode; the object is
248 //! displayed but no viewer will be updated.
250 //! Removes anIobj. anIobj is still active if it was
251 //! previously activated.
252 Standard_EXPORT void ClearPrs (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer aMode = 0, const Standard_Boolean updateviewer = Standard_True);
254 //! Removes aniobj from every viewer. aniobj is no
255 //! longer referenced in the Context.
256 //! If a local context is open and if updateviewer equals
257 //! Standard_False, the presentation of the Interactive
258 //! Object activates the selection mode; the object is
259 //! displayed but no viewer will be updated.
260 Standard_EXPORT void Remove (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
262 //! Removes all the objects from all opened Local Contexts
263 //! and from the Neutral Point
264 Standard_EXPORT void RemoveAll (const Standard_Boolean updateviewer = Standard_True);
267 //! Updates the display in the viewer to take dynamic
268 //! detection into account. On dynamic detection by the
269 //! mouse cursor, sensitive primitives are highlighted.
270 //! The highlight color of entities detected by mouse
271 //! movement is white by default.
272 //! If a local context is open and if updateviewer equals
273 //! Standard_False, the presentation of the Interactive
274 //! Object activates the selection mode; the object is
275 //! displayed but no viewer will be updated.
276 Standard_DEPRECATED("Deprecated method Hilight()")
277 void Hilight (const Handle(AIS_InteractiveObject)& theObj, const Standard_Boolean theIsToUpdateViewer = Standard_True)
279 return HilightWithColor (theObj, mySelStyle, theIsToUpdateViewer);
282 //! Changes the color of all the lines of the object in view,
283 //! aniobj. It paints these lines the color passed as the
285 //! If a local context is open and if updateviewer equals
286 //! Standard_False, the presentation of the Interactive
287 //! Object activates the selection mode; the object is
288 //! displayed but no viewer will be updated.
289 Standard_EXPORT void HilightWithColor (const Handle(AIS_InteractiveObject)& theObj,
290 const Handle(Graphic3d_HighlightStyle)& theStyle,
291 const Standard_Boolean theIsToUpdate = Standard_True);
294 //! Removes hilighting from the entity aniobj. Updates the viewer.
295 //! If a local context is open and if updateviewer equals
296 //! Standard_False, the presentation of the Interactive
297 //! Object activates the selection mode; the object is
298 //! displayed but no viewer will be updated.
299 Standard_EXPORT void Unhilight (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
301 //! Sets the display priority aPriority of the seen parts
302 //! presentation of the entity anIobj.
303 Standard_EXPORT void SetDisplayPriority (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aPriority);
305 //! Set Z layer id for interactive object.
306 //! The Z layers can be used to display temporarily presentations of some object in front of the other objects in the scene.
307 //! The ids for Z layers are generated by V3d_Viewer.
308 Standard_EXPORT void SetZLayer (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Integer theLayerId);
310 //! Get Z layer id set for displayed interactive object.
311 Standard_EXPORT Standard_Integer GetZLayer (const Handle(AIS_InteractiveObject)& theIObj) const;
313 //! Recomputes the seen parts presentation of the entity
314 //! aniobj. If allmodes equals true, all presentations are
315 //! present in the object even if unseen.
316 //! If a local context is open and if updateviewer equals
317 //! Standard_False, the presentation of the Interactive
318 //! Object activates the selection mode; the object is
319 //! displayed but no viewer will be updated.
320 Standard_EXPORT void Redisplay (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True, const Standard_Boolean allmodes = Standard_False);
322 //! Recomputes the Prs/Selection of displayed objects of
323 //! a given type and a given signature.
324 //! if signature = -1 doesnt take signature criterion.
325 Standard_EXPORT void Redisplay (const AIS_KindOfInteractive aTypeOfObject, const Standard_Integer Signature = -1, const Standard_Boolean updateviewer = Standard_True);
327 //! Recomputes the displayed presentations, flags the others
328 //! Doesn't update presentations
329 Standard_EXPORT void RecomputePrsOnly (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Boolean updateviewer = Standard_True, const Standard_Boolean allmodes = Standard_False);
331 //! Recomputes the active selections, flags the others
332 //! Doesn't update presentations
333 Standard_EXPORT void RecomputeSelectionOnly (const Handle(AIS_InteractiveObject)& anIObj);
335 //! Updates displayed interactive object by checking and
336 //! recomputing its flagged as "to be recomputed" presentation
337 //! and selection structures. This method does not force any
338 //! recomputation on its own. The method recomputes selections
339 //! even if they are loaded without activation in particular selector.
340 Standard_EXPORT void Update (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theUpdateViewer = Standard_True);
343 //! Sets the display mode of seen Interactive Objects.
344 //! aMode provides the display mode index of the entity aniobj.
345 //! If updateviewer equals Standard_True, the
346 //! predominant mode aMode will overule the context mode.
347 //! If a local context is open and if updateviewer equals
348 //! Standard_False, the presentation of the Interactive
349 //! Object returns to the default selection mode; the
350 //! object is displayed but no viewer will be updated.
351 //! Note that display mode 3 is only used if you have an
352 //! AIS_Textured Shape.
353 Standard_EXPORT void SetDisplayMode (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer aMode, const Standard_Boolean updateviewer = Standard_True);
356 //! Unsets the display mode of seen Interactive Objects.
357 //! aMode provides the display mode index of the entity aniobj.
358 //! If updateviewer equals Standard_True, the
359 //! predominant mode aMode will overule the context mode.
360 //! If a local context is open and if updateviewer equals
361 //! Standard_False, the presentation of the Interactive
362 //! Object returns to the default selection mode; the
363 //! object is displayed but no viewer will be updated.
364 Standard_EXPORT void UnsetDisplayMode (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
366 //! Disables the mechanism of adaptive tolerance calculation in SelectMgr_ViewerSelector and
367 //! sets the given tolerance for ALL sensitive entities activated. For more information, see
368 //! SelectMgr_ViewerSelector documentation
369 //! Warning: When a local context is open the sensitivity is apply on it
370 //! instead on the main context.
371 Standard_EXPORT void SetPixelTolerance (const Standard_Integer aPrecision = 2);
373 //! Returns the pixel tolerance.
374 Standard_EXPORT Standard_Integer PixelTolerance() const;
376 //! Allows to manage sensitivity of a particular selection of interactive object theObject
377 //! and changes previous sensitivity value of all sensitive entities in selection with theMode
378 //! to the given theNewSensitivity.
379 Standard_EXPORT void SetSelectionSensitivity (const Handle(AIS_InteractiveObject)& theObject,
380 const Standard_Integer theMode,
381 const Standard_Integer theNewSensitivity);
383 //! Puts the location aLocation on the initial graphic
384 //! representation and the selection for the entity aniobj.
385 //! In other words, aniobj is visible and selectable at a
386 //! position other than initial position.
387 //! Graphic and selection primitives are not recomputed.
388 //! To clean the view correctly, you must reset the previous location.
389 Standard_EXPORT void SetLocation (const Handle(AIS_InteractiveObject)& aniobj, const TopLoc_Location& aLocation);
391 //! Puts the entity aniobj back into its initial position.
392 Standard_EXPORT void ResetLocation (const Handle(AIS_InteractiveObject)& aniobj);
395 //! Returns true if the entity aniobj has a location.
396 Standard_EXPORT Standard_Boolean HasLocation (const Handle(AIS_InteractiveObject)& aniobj) const;
399 //! Returns the location of the entity aniobj.
400 Standard_EXPORT TopLoc_Location Location (const Handle(AIS_InteractiveObject)& aniobj) const;
402 //! change the current facing model apply on polygons for
403 //! SetColor(), SetTransparency(), SetMaterial() methods
404 //! default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is
405 //! applying both on the front and back face.
406 Standard_EXPORT void SetCurrentFacingModel (const Handle(AIS_InteractiveObject)& aniobj, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE);
408 Standard_EXPORT void SetColor (const Handle(AIS_InteractiveObject)& aniobj, const Quantity_NameOfColor aColor, const Standard_Boolean updateviewer = Standard_True);
411 //! Sets the color of the selected entity.
412 //! If a local context is open and if updateviewer equals
413 //! Standard_False, the presentation of the Interactive
414 //! Object activates the selection mode; the object is
415 //! displayed but no viewer will be updated.
416 Standard_EXPORT void SetColor (const Handle(AIS_InteractiveObject)& aniobj, const Quantity_Color& aColor, const Standard_Boolean updateviewer = Standard_True);
418 //! Removes the color selection for the selected entity.
419 //! If a local context is open and if updateviewer equals
420 //! Standard_False, the presentation of the Interactive
421 //! Object activates the selection mode; the object is
422 //! displayed but no viewer will be updated.
423 Standard_EXPORT void UnsetColor (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
426 //! Sets the width of the entity aniobj.
427 //! If a local context is open and if updateviewer equals
428 //! Standard_False, the presentation of the Interactive
429 //! Object activates the selection mode; the object is
430 //! displayed but no viewer will be updated.
431 Standard_EXPORT virtual void SetWidth (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real aValue, const Standard_Boolean updateviewer = Standard_True);
434 //! Removes the width setting of the entity aniobj.
435 //! If a local context is open and if updateviewer equals
436 //! Standard_False, the presentation of the Interactive
437 //! Object activates the selection mode; the object is
438 //! displayed but no viewer will be updated.
439 Standard_EXPORT virtual void UnsetWidth (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
442 //! Provides the type of material setting for the view of
443 //! the entity aniobj.
444 //! The range of settings includes: BRASS, BRONZE,
445 //! GOLD, PEWTER, SILVER, STONE.
446 //! If a local context is open and if updateviewer equals
447 //! Standard_False, the presentation of the Interactive
448 //! Object activates the selection mode; the object is
449 //! displayed but no viewer will be updated.
450 Standard_EXPORT void SetMaterial (const Handle(AIS_InteractiveObject)& aniobj, const Graphic3d_NameOfMaterial aName, const Standard_Boolean updateviewer = Standard_True);
453 //! Removes the type of material setting for viewing the
455 //! If a local context is open and if updateviewer equals
456 //! Standard_False, the presentation of the Interactive
457 //! Object activates the selection mode; the object is
458 //! displayed but no viewer will be updated.
459 Standard_EXPORT void UnsetMaterial (const Handle(AIS_InteractiveObject)& anObj, const Standard_Boolean updateviewer = Standard_True);
461 //! Provides the transparency settings for viewing the
462 //! entity aniobj. The transparency value aValue may be
463 //! between 0.0, opaque, and 1.0, fully transparent.
464 //! If a local context is open and if updateviewer equals
465 //! Standard_False, the presentation of the Interactive
466 //! Object activates the selection mode; the object is
467 //! displayed but no viewer will be updated.
468 Standard_EXPORT void SetTransparency (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real aValue = 0.6, const Standard_Boolean updateviewer = Standard_True);
471 //! Removes the transparency settings for viewing the
472 //! entity aniobj. The transparency value aValue may be
473 //! between 0.0, opaque, and 1.0, fully transparent.
474 //! If a local context is open and if updateviewer equals
475 //! Standard_False, the presentation of the Interactive
476 //! Object activates the selection mode; the object is
477 //! displayed but no viewer will be updated.
478 Standard_EXPORT void UnsetTransparency (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
481 //! Sets the attributes of the interactive object aniobj by
482 //! plugging the attribute manager aDrawer into the local
483 //! context. The graphic attributes of aDrawer such as
484 //! visualization mode, color, and material, are then used
485 //! to display aniobj.
486 //! If a local context is open and if updateviewer equals
487 //! Standard_False, the presentation of the Interactive
488 //! Object activates the selection mode; the object is
489 //! displayed but no viewer will be updated.
490 Standard_EXPORT void SetLocalAttributes (const Handle(AIS_InteractiveObject)& aniobj, const Handle(Prs3d_Drawer)& aDrawer, const Standard_Boolean updateviewer = Standard_True);
493 //! Removes the settings for local attributes of the entity
494 //! anObj and returns to the Neutral Point attributes or
495 //! those of the previous local context.
496 //! If a local context is open and if updateviewer equals
497 //! Standard_False, the presentation of the Interactive
498 //! Object activates the selection mode; the object is
499 //! displayed but no viewer will be updated.
500 Standard_EXPORT void UnsetLocalAttributes (const Handle(AIS_InteractiveObject)& anObj, const Standard_Boolean updateviewer = Standard_True);
502 //! Sets up polygon offsets for the given AIS_InteractiveObject.
503 //! It simply calls anObj->SetPolygonOffsets()
504 Standard_EXPORT void SetPolygonOffsets (const Handle(AIS_InteractiveObject)& anObj, const Standard_Integer aMode, const Standard_ShortReal aFactor = 1.0, const Standard_ShortReal aUnits = 0.0, const Standard_Boolean updateviewer = Standard_True);
506 //! simply calls anObj->HasPolygonOffsets()
507 Standard_EXPORT Standard_Boolean HasPolygonOffsets (const Handle(AIS_InteractiveObject)& anObj) const;
509 //! Retrieves current polygon offsets settings for <anObj>.
510 Standard_EXPORT void PolygonOffsets (const Handle(AIS_InteractiveObject)& anObj, Standard_Integer& aMode, Standard_ShortReal& aFactor, Standard_ShortReal& aUnits) const;
512 //! Sets the size aSize of the trihedron.
513 //! Is used to change the default value 100 mm for
514 //! display of trihedra.
515 //! Use of this function in one of your own interactive
516 //! objects requires a call to the Compute function of the
517 //! new class. This will recalculate the presentation for
518 //! every trihedron displayed.
519 //! If a local context is open and if updateviewer equals
520 //! Standard_False, the presentation of the Interactive
521 //! Object activates the selection mode; the object is
522 //! displayed but no viewer will be updated.
523 Standard_EXPORT void SetTrihedronSize (const Standard_Real aSize, const Standard_Boolean updateviewer = Standard_True);
525 //! returns the current value of trihedron size.
526 Standard_EXPORT Standard_Real TrihedronSize() const;
529 //! Sets the plane size defined by the length in the X
530 //! direction XSize and that in the Y direction YSize.
531 //! If a local context is open and if updateviewer equals
532 //! Standard_False, the presentation of the Interactive
533 //! Object activates the selection mode; the object is
534 //! displayed but no viewer will be updated.
535 Standard_EXPORT void SetPlaneSize (const Standard_Real aSizeX, const Standard_Real aSizeY, const Standard_Boolean updateviewer = Standard_True);
538 //! Sets the plane size aSize.
539 //! If a local context is open and if updateviewer equals
540 //! Standard_False, the presentation of the Interactive
541 //! Object activates the selection mode; the object is
542 //! displayed but no viewer will be updated.
543 //! May be used if PlaneSize returns true.
544 Standard_EXPORT void SetPlaneSize (const Standard_Real aSize, const Standard_Boolean updateviewer = Standard_True);
546 //! Returns true if the length in the X direction XSize is
547 //! the same as that in the Y direction YSize.
548 Standard_EXPORT Standard_Boolean PlaneSize (Standard_Real& XSize, Standard_Real& YSize) const;
550 //! Returns the display status of the entity anIobj.
551 //! This will be one of the following:
552 //! - DS_Displayed displayed in main viewer
553 //! - DS_Erased hidden in main viewer
554 //! - DS_Temporary temporarily displayed
555 //! - DS_None nowhere displayed.
556 Standard_EXPORT AIS_DisplayStatus DisplayStatus (const Handle(AIS_InteractiveObject)& anIobj) const;
559 //! Returns true if anIobj is displayed in the interactive context.
560 Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& anIobj) const;
562 Standard_EXPORT Standard_Boolean IsDisplayed (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Integer aMode) const;
564 //! Returns true if the object is marked as highlighted via its global
566 //! @param theObj [in] the object to check
567 Standard_EXPORT Standard_Boolean IsHilighted (const Handle(AIS_InteractiveObject)& theObj) const;
569 //! Returns true if the owner is marked as selected
570 //! @param theOwner [in] the owner to check
571 Standard_EXPORT Standard_Boolean IsHilighted (const Handle(SelectMgr_EntityOwner)& theOwner) const;
573 //! Returns highlight style of the object if it is marked as highlighted via global status
574 //! @param theObj [in] the object to check
575 Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(AIS_InteractiveObject)& theObj,
576 Handle(Graphic3d_HighlightStyle)& theStyle) const;
578 //! Returns highlight style of the owner if it is selected
579 //! @param theOwner [in] the owner to check
580 Standard_EXPORT Standard_Boolean HighlightStyle (const Handle(SelectMgr_EntityOwner)& theOwner,
581 Handle(Graphic3d_HighlightStyle)& theStyle) const;
583 //! Returns the display priority of the entity anIobj. This
584 //! will be display mode of anIobj if it is in the main
586 Standard_EXPORT Standard_Integer DisplayPriority (const Handle(AIS_InteractiveObject)& anIobj) const;
589 //! Returns true if a view of the Interactive Object aniobj has color.
590 Standard_EXPORT Standard_Boolean HasColor (const Handle(AIS_InteractiveObject)& aniobj) const;
592 Standard_EXPORT Quantity_NameOfColor Color (const Handle(AIS_InteractiveObject)& aniobj) const;
595 //! Returns the color Color of the entity aniobj in the interactive context.
596 Standard_EXPORT void Color (const Handle(AIS_InteractiveObject)& aniobj, Quantity_Color& acolor) const;
599 //! Returns the width of the Interactive Object aniobj in
600 //! the interactive context.
601 Standard_EXPORT virtual Standard_Real Width (const Handle(AIS_InteractiveObject)& aniobj) const;
604 //! Returns the status astatus of the Interactive Context
605 //! for the view of the Interactive Object anObj.
606 Standard_EXPORT void Status (const Handle(AIS_InteractiveObject)& anObj, TCollection_ExtendedString& astatus) const;
608 //! Sets transform persistence.
609 Standard_EXPORT void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObject,
610 const Handle(Graphic3d_TransformPers)& theTrsfPers);
612 Standard_DEPRECATED("This method is deprecated - SetTransformPersistence() taking Graphic3d_TransformPers should be called instead")
613 void SetTransformPersistence (const Handle(AIS_InteractiveObject)& theObj,
614 const Graphic3d_TransModeFlags& theFlag,
615 const gp_Pnt& thePoint = gp_Pnt (0.0, 0.0, 0.0))
617 SetTransformPersistence (theObj, Graphic3d_TransformPers::FromDeprecatedParams (theFlag, thePoint));
620 //! Updates the current viewer, the viewer in Neutral Point.
621 //! Objects selected when there is no open local context
622 //! are called current objects; those selected in open
623 //! local context, selected objects.
624 Standard_EXPORT void UpdateCurrentViewer();
626 //! Returns the display mode setting.
627 //! Note that mode 3 is only used.
628 Standard_Integer DisplayMode() const;
631 //! Returns current dynamic highlight style settings.
633 //! - the color of dynamic highlight is Quantity_NOC_CYAN1;
634 //! - the presentation for dynamic highlight is completely opaque;
635 //! - the type of highlight is Aspect_TOHM_COLOR.
636 const Handle(Graphic3d_HighlightStyle)& HighlightStyle() const
641 //! Allows to manage the style of dynamic highlighting.
643 //! - the color of dynamic highlight is Quantity_NOC_CYAN1;
644 //! - the presentation for dynamic highlight is completely opaque;
645 //! - the type of highlight is Aspect_TOHM_COLOR.
646 Handle(Graphic3d_HighlightStyle)& ChangeHighlightStyle()
651 //! Returns current selection style settings.
653 //! - the color of selection is Quantity_NOC_GRAY80;
654 //! - the presentation for selection is completely opaque;
655 //! - the type of highlight is Aspect_TOHM_COLOR.
656 const Handle(Graphic3d_HighlightStyle)& SelectionStyle() const
661 //! Allows to manage the style of selection highlighting.
663 //! - the color of selection is Quantity_NOC_GRAY80;
664 //! - the presentation for selection is completely opaque;
665 //! - the type of highlight is Aspect_TOHM_COLOR.
666 Handle(Graphic3d_HighlightStyle)& ChangeSelectionStyle()
671 //! Returns the name of the color used to show preselection.
672 //! By default, this is Quantity_NOC_GREEN.
673 Quantity_NameOfColor PreSelectionColor() const;
676 //! Returns the name of the color used by default.
677 //! By default, this is Quantity_NOC_GOLDENROD.
678 Quantity_NameOfColor DefaultColor() const;
681 //! Sub-intensity allows temporary highlighting of particular
682 //! objects with specified color in a manner of selection highlight,
683 //! but without actual selection (e.g., global status and owner's
684 //! selection state will not be updated).
685 //! The method returns the color of such highlighting.
686 //! By default, it is Quantity_NOC_GRAY40.
687 const Quantity_Color& SubIntensityColor() const
689 return mySubintStyle->Color();
692 //! Sub-intensity allows temporary highlighting of particular
693 //! objects with specified color in a manner of selection highlight,
694 //! but without actual selection (e.g., global status and owner's
695 //! selection state will not be updated).
696 //! The method sets up the color for such highlighting.
697 //! By default, this is Quantity_NOC_GRAY40.
698 void SetSubIntensityColor (const Quantity_Color& theColor)
700 mySubintStyle->SetColor (theColor);
703 //! Allows you to set the color used to show preselection.
704 //! By default, this is Quantity_NOC_GREEN.
705 //! A preselected entity is one which has been selected
706 //! as the domain of application of a function such as a fillet.
707 void SetPreselectionColor (const Quantity_NameOfColor aCol);
709 //! Sets the display mode of seen Interactive Objects.
710 //! aMode provides the display mode index of the entity aniobj.
711 //! If updateviewer equals Standard_True, the
712 //! predominant mode aMode will overule the context mode.
713 //! If a local context is open and if updateviewer equals
714 //! Standard_False, the presentation of the Interactive
715 //! Object returns to the default selection mode; the
716 //! object is displayed but no viewer will be updated.
717 //! Note that display mode 3 is only used if you have an
718 //! AIS_Textured Shape.
719 Standard_EXPORT void SetDisplayMode (const Standard_Integer AMode, const Standard_Boolean updateviewer = Standard_True);
722 //! Sets the deviation coefficient aCoefficient.
723 //! Drawings of curves or patches are made with respect
724 //! to a maximal chordal deviation. A Deviation coefficient
725 //! is used in the shading display mode. The shape is
726 //! seen decomposed into triangles. These are used to
727 //! calculate reflection of light from the surface of the
728 //! object. The triangles are formed from chords of the
729 //! curves in the shape. The deviation coefficient
730 //! aCoefficient gives the highest value of the angle with
731 //! which a chord can deviate from a tangent to a curve.
732 //! If this limit is reached, a new triangle is begun.
733 //! This deviation is absolute and is set through the
734 //! method: SetMaximalChordialDeviation. The default
736 //! In drawing shapes, however, you are allowed to ask
737 //! for a relative deviation. This deviation will be:
738 //! SizeOfObject * DeviationCoefficient.
740 Standard_EXPORT void SetDeviationCoefficient (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real aCoefficient, const Standard_Boolean updateviewer = Standard_True);
742 Standard_EXPORT void SetDeviationAngle (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real anAngle, const Standard_Boolean updateviewer = Standard_True);
744 //! Calls the AIS_Shape SetAngleAndDeviation to set
745 //! both Angle and Deviation coefficients
746 Standard_EXPORT void SetAngleAndDeviation (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real anAngle, const Standard_Boolean updateviewer = Standard_True);
749 //! Sets the deviation coefficient aCoefficient for
750 //! removal of hidden lines created by different
751 //! viewpoints in different presentations. The Default value is 0.02.
752 Standard_EXPORT void SetHLRDeviationCoefficient (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real aCoefficient, const Standard_Boolean updateviewer = Standard_True);
754 Standard_EXPORT void SetHLRDeviationAngle (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real anAngle, const Standard_Boolean updateviewer = Standard_True);
756 //! Computes a HLRAngle and a
757 //! HLRDeviationCoefficient by means of the angle
758 //! anAngle and sets the corresponding methods in the
759 //! default drawing tool with these values.
760 Standard_EXPORT void SetHLRAngleAndDeviation (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Real anAngle, const Standard_Boolean updateviewer = Standard_True);
762 //! Sets the deviation coefficient aCoefficient.
763 //! Drawings of curves or patches are made with respect
764 //! to a maximal chordal deviation. A Deviation coefficient
765 //! is used in the shading display mode. The shape is
766 //! seen decomposed into triangles. These are used to
767 //! calculate reflection of light from the surface of the
768 //! object. The triangles are formed from chords of the
769 //! curves in the shape. The deviation coefficient
770 //! aCoefficient gives the highest value of the angle with
771 //! which a chord can deviate from a tangent to a curve.
772 //! If this limit is reached, a new triangle is begun.
773 //! This deviation is absolute and is set through the
774 //! method: SetMaximalChordialDeviation. The default
776 //! In drawing shapes, however, you are allowed to ask
777 //! for a relative deviation. This deviation will be:
778 //! SizeOfObject * DeviationCoefficient.
780 Standard_EXPORT void SetDeviationCoefficient (const Standard_Real aCoefficient);
782 //! Returns the deviation coefficient.
783 //! Drawings of curves or patches are made with respect
784 //! to a maximal chordal deviation. A Deviation coefficient
785 //! is used in the shading display mode. The shape is
786 //! seen decomposed into triangles. These are used to
787 //! calculate reflection of light from the surface of the
788 //! object. The triangles are formed from chords of the
789 //! curves in the shape. The deviation coefficient gives
790 //! the highest value of the angle with which a chord can
791 //! deviate from a tangent to a curve. If this limit is
792 //! reached, a new triangle is begun.
793 //! This deviation is absolute and is set through
794 //! Prs3d_Drawer::SetMaximalChordialDeviation. The
795 //! default value is 0.001.
796 //! In drawing shapes, however, you are allowed to ask
797 //! for a relative deviation. This deviation will be:
798 //! SizeOfObject * DeviationCoefficient.
799 Standard_EXPORT Standard_Real DeviationCoefficient() const;
801 //! default 12 degrees
802 Standard_EXPORT void SetDeviationAngle (const Standard_Real anAngle);
804 Standard_EXPORT Standard_Real DeviationAngle() const;
806 //! Sets the deviation coefficient aCoefficient for
807 //! removal of hidden lines created by different
808 //! viewpoints in different presentations. The Default value is 0.02.
809 Standard_EXPORT void SetHLRDeviationCoefficient (const Standard_Real aCoefficient);
812 //! Returns the real number value of the hidden line
813 //! removal deviation coefficient.
814 //! A Deviation coefficient is used in the shading display
815 //! mode. The shape is seen decomposed into triangles.
816 //! These are used to calculate reflection of light from the
817 //! surface of the object.
818 //! The triangles are formed from chords of the curves in
819 //! the shape. The deviation coefficient give the highest
820 //! value of the angle with which a chord can deviate
821 //! from a tangent to a curve. If this limit is reached, a
822 //! new triangle is begun.
823 //! To find the hidden lines, hidden line display mode
824 //! entails recalculation of the view at each different
825 //! projector perspective.
826 //! Because hidden lines entail calculations of more than
827 //! usual complexity to decompose them into these
828 //! triangles, a deviation coefficient allowing greater
829 //! tolerance is used. This increases efficiency in calculation.
830 //! The Default value is 0.02.
831 Standard_EXPORT Standard_Real HLRDeviationCoefficient() const;
833 //! Sets the HLR angle anAngle.
834 Standard_EXPORT void SetHLRAngle (const Standard_Real anAngle);
837 //! Returns the real number value of the deviation angle
838 //! in hidden line removal views in this interactive context.
839 //! The default value is 20*PI/180.
840 Standard_EXPORT Standard_Real HLRAngle() const;
842 //! compute with anangle a HLRAngle and a HLRDeviationCoefficient
843 //! and set them in myHLRAngle and in myHLRDeviationCoefficient
844 //! of myDefaultDrawer ;
845 //! anAngle is in radian ; ( 1 deg < angle in deg < 20 deg)
846 Standard_EXPORT void SetHLRAngleAndDeviation (const Standard_Real anAngle);
848 //! Initializes hidden line aspect in the default drawing tool, or Drawer.
849 //! The default values are:
850 //! Color: Quantity_NOC_YELLOW
851 //! Type of line: Aspect_TOL_DASH
853 Standard_EXPORT Handle(Prs3d_LineAspect) HiddenLineAspect() const;
856 //! Sets the hidden line aspect anAspect.
857 //! anAspect defines display attributes for hidden lines in
859 Standard_EXPORT void SetHiddenLineAspect (const Handle(Prs3d_LineAspect)& anAspect) const;
861 //! returns Standard_True if the hidden lines are to be drawn.
862 //! By default the hidden lines are not drawn.
863 Standard_EXPORT Standard_Boolean DrawHiddenLine() const;
865 Standard_EXPORT void EnableDrawHiddenLine() const;
867 Standard_EXPORT void DisableDrawHiddenLine() const;
869 //! Sets the number of U and V isoparameters displayed.
870 Standard_EXPORT void SetIsoNumber (const Standard_Integer NbIsos, const AIS_TypeOfIso WhichIsos = AIS_TOI_Both);
872 //! Returns the number of U and V isoparameters displayed.
873 Standard_EXPORT Standard_Integer IsoNumber (const AIS_TypeOfIso WhichIsos = AIS_TOI_Both);
875 //! Returns True if drawing isoparameters on planes is enabled.
876 Standard_EXPORT void IsoOnPlane (const Standard_Boolean SwitchOn);
878 //! Returns True if drawing isoparameters on planes is enabled.
879 //! if <forUIsos> = False,
880 Standard_EXPORT Standard_Boolean IsoOnPlane() const;
882 //! Enables or disables on-triangulation build for isolines for a particular object.
883 //! In case if on-triangulation builder is disabled, default on-plane
884 //! builder will compute isolines for the object given.
885 Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theIsEnabled,
886 const Handle(AIS_InteractiveObject)& theObject);
888 //! Enables or disables on-triangulation build for isolines for default drawer.
889 //! In case if on-triangulation builder is disabled, default on-plane
890 //! builder will compute isolines for the object given.
891 Standard_EXPORT void IsoOnTriangulation (const Standard_Boolean theToSwitchOn);
893 //! Returns true if drawing isolines on triangulation algorithm is enabled.
894 Standard_EXPORT Standard_Boolean IsoOnTriangulation() const;
896 //! Sets the graphic basic aspect to the current presentation of
897 //! ALL selected objects.
898 //! Flag globalChange has no effect (left to simplify porting).
899 //! Updates the viewer when <updateViewer> is TRUE
900 Standard_EXPORT void SetSelectedAspect (const Handle(Prs3d_BasicAspect)& anAspect, const Standard_Boolean globalChange = Standard_True, const Standard_Boolean updateViewer = Standard_True);
902 //! Relays mouse position in pixels theXPix and theYPix to the interactive context selectors.
903 //! This is done by the view theView passing this position to the main viewer and updating it.
904 //! Functions in both Neutral Point and local contexts.
905 //! If theToRedrawOnUpdate is set to false, callee should call RedrawImmediate() to highlight detected object.
906 Standard_EXPORT AIS_StatusOfDetection MoveTo (const Standard_Integer theXPix, const Standard_Integer theYPix, const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawOnUpdate = Standard_True);
908 //! returns True if other entities were detected in the
909 //! last mouse detection
910 Standard_EXPORT Standard_Boolean HasNextDetected() const;
912 //! if more than 1 object is detected by the selector,
913 //! only the "best" owner is hilighted at the mouse position.
914 //! This Method allows the user to hilight one after another
915 //! the other detected entities.
916 //! if The method select is called, the selected entity
917 //! will be the hilighted one!
918 //! returns the Rank of hilighted entity
919 //! WARNING : Loop Method. When all the detected entities
920 //! have been hilighted , the next call will hilight
921 //! the first one again
922 Standard_EXPORT Standard_Integer HilightNextDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True);
924 //! Same as previous methods in reverse direction...
925 Standard_EXPORT Standard_Integer HilightPreviousDetected (const Handle(V3d_View)& theView, const Standard_Boolean theToRedrawImmediate = Standard_True);
927 //! Adds object in the selection.
928 Standard_EXPORT AIS_StatusOfPick AddSelect (const Handle(SelectMgr_EntityOwner)& theObject);
930 //! Adds object in the selection.
931 AIS_StatusOfPick AddSelect (const Handle(AIS_InteractiveObject)& theObject)
933 return AddSelect (theObject->GlobalSelOwner());
936 //! Selects everything found in the bounding rectangle
937 //! defined by the pixel minima and maxima, XPMin,
938 //! YPMin, XPMax, and YPMax in the view, aView
939 //! The objects detected are passed to the main viewer,
940 //! which is then updated.
941 Standard_EXPORT AIS_StatusOfPick Select (const Standard_Integer XPMin, const Standard_Integer YPMin, const Standard_Integer XPMax, const Standard_Integer YPMax, const Handle(V3d_View)& aView, const Standard_Boolean updateviewer = Standard_True);
943 //! polyline selection; clears the previous picked list
944 Standard_EXPORT AIS_StatusOfPick Select (const TColgp_Array1OfPnt2d& Polyline, const Handle(V3d_View)& aView, const Standard_Boolean updateviewer = Standard_True);
946 //! Stores and hilights the previous detected; Unhilights
947 //! the previous picked.
948 Standard_EXPORT AIS_StatusOfPick Select (const Standard_Boolean updateviewer = Standard_True);
950 //! adds the last detected to the list of previous picked.
951 //! if the last detected was already declared as picked,
952 //! removes it from the Picked List.
953 Standard_EXPORT AIS_StatusOfPick ShiftSelect (const Standard_Boolean updateviewer = Standard_True);
955 //! adds the last detected to the list of previous picked.
956 //! if the last detected was already declared as picked,
957 //! removes it from the Picked List.
958 Standard_EXPORT AIS_StatusOfPick ShiftSelect (const TColgp_Array1OfPnt2d& Polyline, const Handle(V3d_View)& aView, const Standard_Boolean updateviewer = Standard_True);
960 //! rectangle of selection ; adds new detected entities into the
961 //! picked list, removes the detected entities that were already stored...
962 Standard_EXPORT AIS_StatusOfPick ShiftSelect (const Standard_Integer XPMin, const Standard_Integer YPMin, const Standard_Integer XPMax, const Standard_Integer YPMax, const Handle(V3d_View)& aView, const Standard_Boolean updateviewer = Standard_True);
964 //! Specify whether selected object must be hilighted when mouse cursor
965 //! is moved above it (in MoveTo method). By default this value is false and
966 //! selected object is not hilighted in this case.
967 void SetToHilightSelected (const Standard_Boolean toHilight);
969 //! Return value specified whether selected object must be hilighted
970 //! when mouse cursor is moved above it
971 Standard_Boolean ToHilightSelected() const;
974 //! @name OBSOLETE METHODS THAT ARE VALID FOR LOCAL CONTEXT ONLY
976 //! Updates the view of the current object in open context.
977 //! Objects selected when there is no open local context
978 //! are called current objects; those selected in open
979 //! local context, selected objects.
980 //! If a local context is open and if updateviewer equals
981 //! Standard_False, the presentation of the Interactive
982 //! Object activates the selection mode; the object is
983 //! displayed but no viewer will be updated.
984 Standard_EXPORT void SetCurrentObject (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
987 //! Allows to add or remove the object given to the list of current and highlight/unhighlight it
988 //! correspondingly. Is valid for global context only; for local context use method AddOrRemoveSelected.
989 //! Since this method makes sence only for neutral point selection of a whole object, if 0 selection
990 //! of the object is empty this method simply does nothing.
991 Standard_EXPORT void AddOrRemoveCurrentObject (const Handle(AIS_InteractiveObject)& theObj,
992 const Standard_Boolean theIsToUpdateViewer = Standard_True);
994 //! Updates the list of current objects, i.e. hilights new
995 //! current objects, removes hilighting from former current objects.
996 //! Objects selected when there is no open local context
997 //! are called current objects; those selected in open
998 //! local context, selected objects.
999 Standard_EXPORT void UpdateCurrent();
1002 //! Returns the current selection touched by the cursor.
1003 //! Objects selected when there is no open local context
1004 //! are called current objects; those selected in open
1005 //! local context, selected objects.
1006 Standard_Boolean WasCurrentTouched() const;
1008 void SetOkCurrent();
1011 //! Returns true if there is a non-null interactive object in Neutral Point.
1012 //! Objects selected when there is no open local context are called current objects;
1013 //! those selected in open local context, selected objects.
1014 Standard_EXPORT Standard_Boolean IsCurrent (const Handle(AIS_InteractiveObject)& theObject) const;
1017 //! Initializes a scan of the current selected objects in
1019 //! Objects selected when there is no open local context
1020 //! are called current objects; those selected in open
1021 //! local context, selected objects.
1022 Standard_EXPORT void InitCurrent();
1025 //! Returns true if there is another object found by the
1026 //! scan of the list of current objects.
1027 //! Objects selected when there is no open local context
1028 //! are called current objects; those selected in open
1029 //! local context, selected objects.
1030 Standard_EXPORT Standard_Boolean MoreCurrent() const;
1033 //! Continues the scan to the next object in the list of
1034 //! current objects.
1035 //! Objects selected when there is no open local context
1036 //! are called current objects; those selected in open
1037 //! local context, selected objects.
1038 Standard_EXPORT void NextCurrent();
1041 //! Returns the current interactive object.
1042 //! Objects selected when there is no open local context
1043 //! are called current objects; those selected in open
1044 //! local context, selected objects.
1045 Standard_EXPORT Handle(AIS_InteractiveObject) Current() const;
1047 Standard_EXPORT Standard_Integer NbCurrents();
1049 //! Highlights current objects.
1050 //! Objects selected when there is no open local context
1051 //! are called current objects; those selected in open
1052 //! local context, selected objects.
1053 //! If a local context is open and if updateviewer equals
1054 //! Standard_False, the presentation of the Interactive
1055 //! Object activates the selection mode; the object is
1056 //! displayed but no viewer will be updated.
1057 Standard_EXPORT void HilightCurrents (const Standard_Boolean theToUpdateViewer = Standard_True);
1059 //! Removes highlighting from current objects.
1060 //! Objects selected when there is no open local context
1061 //! are called current objects; those selected in open
1062 //! local context, selected objects.
1063 //! If a local context is open and if updateviewer equals
1064 //! Standard_False, the presentation of the Interactive
1065 //! Object activates the selection mode; the object is
1066 //! displayed but no viewer will be updated.
1067 Standard_EXPORT void UnhilightCurrents (const Standard_Boolean updateviewer = Standard_True);
1069 //! Empties previous current objects in order to get the
1070 //! current objects detected by the selector using
1072 //! Objects selected when there is no open local context
1073 //! are called current objects; those selected in open
1074 //! local context, selected objects.
1075 //! If a local context is open and if updateviewer equals
1076 //! Standard_False, the presentation of the Interactive
1077 //! Object activates the selection mode; the object is
1078 //! displayed but no viewer will be updated.
1079 Standard_EXPORT void ClearCurrents (const Standard_Boolean theToUpdateViewer = Standard_True);
1081 //! @return current mouse-detected shape or empty (null) shape, if current interactive object
1082 //! is not a shape (AIS_Shape) or there is no current mouse-detected interactive object at all.
1083 Standard_EXPORT const TopoDS_Shape& DetectedCurrentShape() const;
1085 //! @return current mouse-detected interactive object or null object, if there is no
1086 //! currently detected interactives
1087 Standard_EXPORT Handle(AIS_InteractiveObject) DetectedCurrentObject() const;
1089 //! @name COMMON SELECTION METHODS VALID FOR BOTH GLOBAL AND LOCAL CONTEXT
1091 //! Unhighlights previously selected owners and marks them as not selected.
1092 //! Marks owner given as selected and highlights it.
1093 //! Performs selection filters check.
1094 Standard_EXPORT void SetSelected (const Handle(SelectMgr_EntityOwner)& theOwners,
1095 const Standard_Boolean theToUpdateViewer = Standard_True);
1097 //! Puts the interactive object aniObj in the list of
1098 //! selected objects.
1099 //! If a local context is open and if updateviewer equals
1100 //! Standard_False, the presentation of the Interactive
1101 //! Object activates the selection mode; the object is
1102 //! displayed but no viewer will be updated.
1103 //! Performs selection filters check.
1104 Standard_EXPORT void SetSelected (const Handle(AIS_InteractiveObject)& theObject,
1105 const Standard_Boolean theToUpdateViewer = Standard_True);
1107 //! Updates the list of selected objects:
1108 //! i.e. highlights the newely selected ones and unhighlights previously selected objects.
1109 Standard_EXPORT void UpdateSelected (const Standard_Boolean theToUpdateViewer = Standard_True);
1111 //! Allows to highlight or unhighlight the owner given depending on its selection status
1112 Standard_EXPORT void AddOrRemoveSelected (const Handle(AIS_InteractiveObject)& theObject,
1113 const Standard_Boolean theToUpdateViewer = Standard_True);
1115 //! Highlights selected objects.
1116 //! If a local context is open and if updateviewer equals
1117 //! Standard_False, the presentation of the Interactive
1118 //! Object activates the selection mode; the object is
1119 //! displayed but no viewer will be updated.
1120 Standard_EXPORT void HilightSelected (const Standard_Boolean theToUpdateViewer = Standard_True);
1122 //! Removes highlighting from selected objects.
1123 //! If a local context is open and if updateviewer equals
1124 //! Standard_False, the presentation of the Interactive
1125 //! Object activates the selection mode; the object is
1126 //! displayed but no viewer will be updated.
1127 Standard_EXPORT void UnhilightSelected (const Standard_Boolean theToUpdateViewer = Standard_True);
1129 //! Empties previous selected objects in order to get the
1130 //! selected objects detected by the selector using
1132 //! If a local context is open and if updateviewer equals
1133 //! Standard_False, the presentation of the Interactive
1134 //! Object activates the selection mode; the object is
1135 //! displayed but no viewer will be updated.
1136 Standard_EXPORT void ClearSelected (const Standard_Boolean theToUpdateViewer = Standard_True);
1138 //! No right to Add a selected Shape (Internal Management
1139 //! of shape Selection).
1140 //! A Previous selected shape may only be removed.
1141 Standard_EXPORT void AddOrRemoveSelected (const TopoDS_Shape& aShape, const Standard_Boolean updateviewer = Standard_True);
1143 //! Allows to highlight or unhighlight the owner given depending on its selection status
1144 Standard_EXPORT void AddOrRemoveSelected (const Handle(SelectMgr_EntityOwner)& theOwner,
1145 const Standard_Boolean theToUpdateViewer = Standard_True);
1147 //! Returns true is the owner given is selected
1148 Standard_EXPORT Standard_Boolean IsSelected (const Handle(SelectMgr_EntityOwner)& theOwner) const;
1150 //! Returns true is the object given is selected
1151 Standard_EXPORT Standard_Boolean IsSelected (const Handle(AIS_InteractiveObject)& theObj) const;
1153 //! Returns the first selected object in the list of current selected.
1154 Standard_EXPORT Handle(AIS_InteractiveObject) FirstSelectedObject();
1156 //! Initializes a scan of the selected objects.
1157 Standard_EXPORT void InitSelected();
1159 //! Returns true if there is another object found by the
1160 //! scan of the list of selected objects.
1161 Standard_EXPORT Standard_Boolean MoreSelected() const;
1163 //! Continues the scan to the next object in the list of
1164 //! selected objects.
1165 Standard_EXPORT void NextSelected();
1167 Standard_EXPORT Standard_Integer NbSelected();
1169 //! Returns true if the interactive context has a shape
1170 //! selected in it which results from the decomposition of
1172 //! If HasSelectedShape returns true, SelectedShape
1173 //! returns the shape which has been shown to be
1174 //! selected. Interactive returns the Interactive Object
1175 //! from which the shape has been selected.
1176 //! If HasSelectedShape returns false, Interactive
1177 //! returns the interactive entity selected by the click of the mouse.
1178 Standard_EXPORT Standard_Boolean HasSelectedShape() const;
1180 //! Returns the selected shape.
1181 Standard_EXPORT TopoDS_Shape SelectedShape() const;
1183 //! Returns the owner of the selected entity resulting
1184 //! from the decomposition of another entity.
1185 Standard_EXPORT Handle(SelectMgr_EntityOwner) SelectedOwner() const;
1187 //! Returns a collection containing all entity owners
1188 //! created for the interactive object <theIObj> in
1189 //! the selection mode theMode (in all active modes
1190 //! if the Mode == -1)
1191 Standard_EXPORT void EntityOwners (Handle(SelectMgr_IndexedMapOfOwner)& theOwners,
1192 const Handle(AIS_InteractiveObject)& theIObj,
1193 const Standard_Integer theMode = -1) const;
1195 Standard_EXPORT Handle(AIS_InteractiveObject) SelectedInteractive() const;
1197 //! Returns true if the applicative object has an owner
1198 //! from Interactive attributed to it.
1199 Standard_EXPORT Standard_Boolean HasApplicative() const;
1202 //! Returns the owner of the applicative entity detected
1203 //! in interactive context. The owner can be a shape for
1204 //! a set of sub-shapes or a sub-shape for sub-shapes
1205 //! which it is composed of.
1206 Standard_EXPORT Handle(Standard_Transient) Applicative() const;
1209 //! Returns true if there is a mouse-detected entity in local context.
1210 //! If there is no open local context, the objects selected
1211 //! are called current objects; selected objects if there is
1212 //! one. Iterators allow entities to be recovered in either
1213 //! case. This method is one of a set which allows you to
1214 //! manipulate the objects which have been placed in these two lists.
1215 Standard_EXPORT Standard_Boolean HasDetected() const;
1218 //! Returns true if there is a detected shape in local context.
1219 //! If there is no open local context, the objects selected
1220 //! are called current objects; selected objects if there is
1221 //! one. Iterators allow entities to be recovered in either
1222 //! case. This method is one of a set which allows you to
1223 //! manipulate the objects which have been placed in these two lists.
1224 Standard_EXPORT Standard_Boolean HasDetectedShape() const;
1227 //! Returns the shape detected in local context.
1228 //! If there is no open local context, the objects selected
1229 //! are called current objects; selected objects if there is
1230 //! one. Iterators allow entities to be recovered in either
1231 //! case. This method is one of a set which allows you to
1232 //! manipulate the objects which have been placed in these two lists.
1233 Standard_EXPORT const TopoDS_Shape& DetectedShape() const;
1236 //! Returns the interactive objects last detected in open context.
1237 //! If there is no open local context, the objects selected
1238 //! are called current objects; selected objects if there is
1239 //! one. Iterators allow entities to be recovered in either
1240 //! case. This method is one of a set which allows you to
1241 //! manipulate the objects which have been placed in these two lists.
1242 Standard_EXPORT Handle(AIS_InteractiveObject) DetectedInteractive() const;
1244 //! returns the owner of the detected sensitive primitive.
1245 Standard_EXPORT Handle(SelectMgr_EntityOwner) DetectedOwner() const;
1248 //! Initialization for iteration through mouse-detected objects in
1249 //! interactive context or in local context if it is opened.
1250 Standard_EXPORT void InitDetected();
1253 //! @return true if there is more mouse-detected objects after the current one
1254 //! during iteration through mouse-detected interactive objects.
1255 Standard_EXPORT Standard_Boolean MoreDetected() const;
1258 //! Gets next current object during iteration through mouse-detected
1259 //! interactive objects.
1260 Standard_EXPORT void NextDetected();
1262 //! Opens local contexts and specifies how this is to be
1263 //! done. The options listed above function in the following manner:
1264 //! - UseDisplayedObjects -allows you to load or not
1265 //! load the interactive objects visualized at Neutral
1266 //! Point in the local context which you open. If false,
1267 //! the local context is empty after being opened. If
1268 //! true, the objects at Neutral Point are loaded by their
1269 //! default selection mode.
1270 //! - AllowShapeDecomposition -AIS_Shape allows or
1271 //! prevents decomposition in standard shape location
1272 //! mode of objects at Neutral Point which are
1273 //! type-"privileged". This Flag is only taken into
1274 //! account when UseDisplayedObjects is true.
1275 //! - AcceptEraseOfObjects -authorises other local
1276 //! contexts to erase the interactive objects present in
1277 //! this context. This option is rarely used.
1278 //! - BothViewers - Has no use currently defined.
1279 //! This method returns the index of the created local
1280 //! context. It should be kept and used to close the context.
1281 //! Opening a local context allows you to prepare an
1282 //! environment for temporary presentations and
1283 //! selections which will disappear once the local context is closed.
1284 //! You can open several local contexts, but only the last
1285 //! one will be active.
1286 Standard_EXPORT Standard_Integer OpenLocalContext (const Standard_Boolean UseDisplayedObjects = Standard_True, const Standard_Boolean AllowShapeDecomposition = Standard_True, const Standard_Boolean AcceptEraseOfObjects = Standard_False, const Standard_Boolean BothViewers = Standard_False);
1288 //! Allows you to close local contexts. For greater
1289 //! security, you should close the context with the
1290 //! index Index given on opening.
1291 //! When you close a local context, the one before,
1292 //! which is still on the stack, reactivates. If none is
1293 //! left, you return to Neutral Point.
1294 //! If a local context is open and if updateviewer
1295 //! equals Standard_False, the presentation of the
1296 //! Interactive Object activates the selection mode; the
1297 //! object is displayed but no viewer will be updated.
1299 //! When the index isn't specified, the current context
1300 //! is closed. This option can be dangerous, as other
1301 //! Interactive Functions can open local contexts
1302 //! without necessarily warning the user.
1303 Standard_EXPORT void CloseLocalContext (const Standard_Integer Index = -1, const Standard_Boolean updateviewer = Standard_True);
1305 //! returns -1 if no opened local context.
1306 Standard_EXPORT Standard_Integer IndexOfCurrentLocal() const;
1309 //! Allows you to close all local contexts at one go and
1310 //! return to Neutral Point.
1311 //! If a local context is open and if updateviewer equals
1312 //! Standard_False, the presentation of the Interactive
1313 //! Object activates the selection mode; the object is
1314 //! displayed but no viewer will be updated.
1315 Standard_EXPORT void CloseAllContexts (const Standard_Boolean updateviewer = Standard_True);
1317 //! to be used only with no opened
1318 //! local context.. displays and activates objects in their
1319 //! original state before local contexts were opened...
1320 Standard_EXPORT void ResetOriginalState (const Standard_Boolean updateviewer = Standard_True);
1322 //! clears Objects/Filters/Activated Modes list in the current opened
1324 Standard_EXPORT void ClearLocalContext (const AIS_ClearMode TheMode = AIS_CM_All);
1326 Standard_EXPORT void UseDisplayedObjects();
1328 //! when a local Context is opened, one is able to
1329 //! use/not use the displayed objects at neutral point
1331 Standard_EXPORT void NotUseDisplayedObjects();
1333 //! initializes the list of presentations to be displayed
1334 //! returns False if no local context is opened.
1335 Standard_EXPORT Standard_Boolean BeginImmediateDraw();
1337 //! returns True if <anIObj> has been stored in the list.
1338 Standard_EXPORT Standard_Boolean ImmediateAdd (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode = 0);
1340 //! returns True if the immediate display has been done.
1341 Standard_EXPORT Standard_Boolean EndImmediateDraw (const Handle(V3d_View)& theView);
1343 //! Uses the First Active View of Main Viewer!
1344 //! returns True if the immediate display has been done.
1345 Standard_EXPORT Standard_Boolean EndImmediateDraw();
1347 Standard_EXPORT Standard_Boolean IsImmediateModeOn() const;
1350 //! Sets the highlighting status aStatus of detected and
1351 //! selected entities.
1352 //! Whether you are in Neutral Point or local context, this
1353 //! is automatically managed by the Interactive Context.
1354 //! This function allows you to disconnect the automatic mode.
1355 Standard_EXPORT void SetAutomaticHilight (const Standard_Boolean aStatus);
1358 //! Returns true if the automatic highlight mode is active
1359 //! in an open context.
1360 Standard_EXPORT Standard_Boolean AutomaticHilight() const;
1362 //! Enables/Disables the Z detection.
1363 //! If TRUE the detection echo can be partially hidden by the
1364 //! detected object.
1365 Standard_EXPORT void SetZDetection (const Standard_Boolean aStatus = Standard_False);
1367 //! Retrieves the Z detection state.
1368 Standard_EXPORT Standard_Boolean ZDetection() const;
1370 //! Activates the selection mode aMode whose index is
1371 //! given, for the given interactive entity anIobj.
1372 Standard_EXPORT void Activate (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aMode = 0, const Standard_Boolean theIsForce = Standard_False);
1374 //! Deactivates all the activated selection modes
1376 Standard_EXPORT void Deactivate (const Handle(AIS_InteractiveObject)& anIObj);
1379 //! Deactivates all the activated selection modes of the
1380 //! interactive object anIobj with a given selection mode aMode.
1381 Standard_EXPORT void Deactivate (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Integer aMode);
1384 //! Returns the list of activated selection modes in an open context.
1385 Standard_EXPORT void ActivatedModes (const Handle(AIS_InteractiveObject)& anIobj, TColStd_ListOfInteger& theList) const;
1387 //! to be Used only with opened local context and
1388 //! if <anIobj> is of type shape...
1389 //! if <aStatus> = True <anIobj> will be sensitive to
1390 //! shape selection modes activation.
1391 //! = False, <anIobj> will not be senstive
1393 Standard_EXPORT void SetShapeDecomposition (const Handle(AIS_InteractiveObject)& anIobj, const Standard_Boolean aStatus);
1396 //! Sets the temporary graphic attributes of the entity
1397 //! anObj. These are provided by the attribute manager
1398 //! aDrawer and are valid for a particular local context only.
1399 //! If a local context is open and if updateviewer equals
1400 //! Standard_False, the presentation of the Interactive
1401 //! Object activates the selection mode; the object is
1402 //! displayed but no viewer will be updated.
1403 Standard_EXPORT void SetTemporaryAttributes (const Handle(AIS_InteractiveObject)& anObj, const Handle(Prs3d_Drawer)& aDrawer, const Standard_Boolean updateviewer = Standard_True);
1406 //! Highlights, and removes highlights from, the displayed
1407 //! object aniobj which is displayed at Neutral Point with
1408 //! subintensity color; available only for active local
1409 //! context. There is no effect if there is no local context.
1410 //! If a local context is open and if updateviewer equals
1411 //! Standard_False, the presentation of the Interactive
1412 //! Object activates the selection mode; the object is
1413 //! displayed but no viewer will be updated.
1414 Standard_EXPORT void SubIntensityOn (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
1417 //! Removes the subintensity option for the entity aniobj.
1418 //! If a local context is open and if updateviewer equals
1419 //! Standard_False, the presentation of the Interactive
1420 //! Object activates the selection mode; the object is
1421 //! displayed but no viewer will be updated.
1422 Standard_EXPORT void SubIntensityOff (const Handle(AIS_InteractiveObject)& aniobj, const Standard_Boolean updateviewer = Standard_True);
1424 //! hilights/unhilights displayed objects which are displayed at
1425 //! neutral state with subintensity color;
1426 //! available only for active local context.
1427 //! No effect if no local context.
1428 Standard_EXPORT void SubIntensityOn (const Standard_Boolean updateviewer = Standard_True);
1430 //! removes subintensity option for all objects.
1431 Standard_EXPORT void SubIntensityOff (const Standard_Boolean updateviewer = Standard_True);
1433 //! Allows you to add the filter aFilter to Neutral Point or
1434 //! to a local context if one or more selection modes have been activated.
1435 //! Only type filters may be active in Neutral Point.
1436 Standard_EXPORT void AddFilter (const Handle(SelectMgr_Filter)& aFilter);
1439 //! Removes a filter from Neutral Point or a local context
1440 //! if one or more selection modes have been activated.
1441 //! Only type filters are activated in Neutral Point.
1442 Standard_EXPORT void RemoveFilter (const Handle(SelectMgr_Filter)& aFilter);
1444 //! Remove a filter to Neutral Point or a local context if
1445 //! one or more selection modes have been activated.
1446 //! Only type filters are active in Neutral Point.
1447 Standard_EXPORT void RemoveFilters();
1449 //! Provides an alternative to the Display methods when
1450 //! activating specific selection modes. This has the
1451 //! effect of activating the corresponding selection mode
1452 //! aStandardActivation for all objects in Local Context
1453 //! which accept decomposition into sub-shapes.
1454 //! Every new Object which has been loaded into the
1455 //! interactive context and which answers these
1456 //! decomposition criteria is automatically activated
1457 //! according to these modes.
1459 //! If you have opened a local context by loading an
1460 //! object with the default options
1461 //! (<AllowShapeDecomposition >= Standard_True), all
1462 //! objects of the "Shape" type are also activated with
1463 //! the same modes. You can act on the state of these
1464 //! "Standard" objects by using SetShapeDecomposition(Status).
1465 Standard_EXPORT void ActivateStandardMode (const TopAbs_ShapeEnum aStandardActivation);
1468 //! Provides an alternative to the Display methods when
1469 //! deactivating specific selection modes. This has the
1470 //! effect of deactivating the corresponding selection
1471 //! mode aStandardActivation for all objects in Local
1472 //! Context which accept decomposition into sub-shapes.
1473 Standard_EXPORT void DeactivateStandardMode (const TopAbs_ShapeEnum aStandardActivation);
1476 //! Returns the list of activated standard selection modes
1477 //! available in a local context.
1478 Standard_EXPORT const TColStd_ListOfInteger& ActivatedStandardModes() const;
1481 //! Returns the list of filters active in a local context.
1482 Standard_EXPORT const SelectMgr_ListOfFilter& Filters() const;
1485 //! Returns the default attribute manager.
1486 //! This contains all the color and line attributes which
1487 //! can be used by interactive objects which do not have
1488 //! their own attributes.
1489 const Handle(Prs3d_Drawer)& DefaultDrawer() const;
1491 //! Returns the current viewer.
1492 const Handle(V3d_Viewer)& CurrentViewer() const;
1494 //! Returns the list of displayed objects of a particular
1495 //! Type WhichKind and Signature WhichSignature. By
1496 //! Default, WhichSignature equals -1. This means that
1497 //! there is a check on type only.
1498 Standard_EXPORT void DisplayedObjects (AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const;
1500 //! gives the list of displayed objects of a particular
1501 //! Type and signature.
1502 //! by Default, <WhichSignature> = -1 means
1503 //! control only on <WhichKind>.
1504 Standard_EXPORT void DisplayedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& aListOfIO, const Standard_Boolean OnlyFromNeutral = Standard_False) const;
1507 //! Returns the list theListOfIO of erased objects (hidden objects)
1508 //! particular Type WhichKind and Signature WhichSignature.
1509 //! By Default, WhichSignature equals 1. This means
1510 //! that there is a check on type only.
1511 Standard_EXPORT void ErasedObjects (AIS_ListOfInteractive& theListOfIO) const;
1513 //! gives the list of erased objects (hidden objects)
1514 //! Type and signature
1515 //! by Default, <WhichSignature> = -1 means
1516 //! control only on <WhichKind>.
1517 Standard_EXPORT void ErasedObjects (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, AIS_ListOfInteractive& theListOfIO) const;
1520 //! Returns the list theListOfIO of objects with indicated display status
1521 //! particular Type WhichKind and Signature WhichSignature.
1522 //! By Default, WhichSignature equals 1. This means
1523 //! that there is a check on type only.
1524 Standard_EXPORT void ObjectsByDisplayStatus (const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const;
1526 //! gives the list of objects with indicated display status
1527 //! Type and signature
1528 //! by Default, <WhichSignature> = -1 means
1529 //! control only on <WhichKind>.
1530 Standard_EXPORT void ObjectsByDisplayStatus (const AIS_KindOfInteractive WhichKind, const Standard_Integer WhichSignature, const AIS_DisplayStatus theStatus, AIS_ListOfInteractive& theListOfIO) const;
1532 //! fills <aListOfIO> with objects of a particular
1533 //! Type and Signature with no consideration of display status.
1534 //! by Default, <WhichSignature> = -1 means
1535 //! control only on <WhichKind>.
1536 //! if <WhichKind> = AIS_KOI_None and <WhichSignature> = -1,
1537 //! all the objects are put into the list.
1538 Standard_EXPORT void ObjectsInside (AIS_ListOfInteractive& aListOfIO, const AIS_KindOfInteractive WhichKind = AIS_KOI_None, const Standard_Integer WhichSignature = -1) const;
1540 //! Returns true if there is an open context.
1541 Standard_Boolean HasOpenedContext() const;
1543 //! This method is only intended for advanced operation, particularly with
1544 //! the aim to improve performance when many objects have to be selected
1545 //! together. Otherwise, you should use other (non-internal) methods of
1546 //! class AIS_InteractiveContext without trying to obtain an instance of
1547 //! AIS_LocalContext.
1548 Handle(AIS_LocalContext) LocalContext() const;
1550 const Handle(SelectMgr_SelectionManager)& SelectionManager() const;
1552 const Handle(PrsMgr_PresentationManager3d)& MainPrsMgr() const;
1554 const Handle(StdSelect_ViewerSelector3d)& MainSelector() const;
1556 Standard_EXPORT Handle(StdSelect_ViewerSelector3d) LocalSelector() const;
1558 //! Clears all the structures which don't
1559 //! belong to objects displayed at neutral point
1560 //! only effective when no Local Context is opened...
1561 //! returns the number of removed structures from the viewers.
1562 Standard_EXPORT Standard_Integer PurgeDisplay();
1564 Standard_EXPORT Standard_Integer HighestIndex() const;
1566 Standard_EXPORT void DisplayActiveSensitive (const Handle(V3d_View)& aView);
1568 Standard_EXPORT void ClearActiveSensitive (const Handle(V3d_View)& aView);
1570 //! Fits the view correspondingly to the bounds of selected objects.
1571 //! Infinite objects are ignored if infinite state of AIS_InteractiveObject
1573 Standard_EXPORT void FitSelected (const Handle(V3d_View)& theView, const Standard_Real theMargin = 0.01, const Standard_Boolean theToUpdate = Standard_True);
1575 Standard_EXPORT void DisplayActiveSensitive (const Handle(AIS_InteractiveObject)& anObject, const Handle(V3d_View)& aView);
1577 //! returns if possible,
1578 //! the first local context where the object is seen
1579 Standard_EXPORT Standard_Boolean IsInLocal (const Handle(AIS_InteractiveObject)& anObject, Standard_Integer& TheIndex) const;
1581 //! Rebuilds 1st level of BVH selection forcibly
1582 Standard_EXPORT void RebuildSelectionStructs();
1584 //! setup object visibility in specified view,
1585 //! has no effect if object is not disaplyed in this context.
1586 Standard_EXPORT void SetViewAffinity (const Handle(AIS_InteractiveObject)& theIObj, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisible);
1588 //! Disconnects theObjToDisconnect from theAssembly and removes dependent selection structures
1589 Standard_EXPORT void Disconnect (const Handle(AIS_InteractiveObject)& theAssembly, const Handle(AIS_InteractiveObject)& theObjToDisconnect = NULL);
1591 //! Query objects visible or hidden in specified view due to affinity mask.
1592 Standard_EXPORT void ObjectsForView (AIS_ListOfInteractive& theListOfIO, const Handle(V3d_View)& theView, const Standard_Boolean theIsVisibleInView, const AIS_DisplayStatus theStatus = AIS_DS_None) const;
1594 //! Redraws immediate structures in all views of the viewer given taking into account its visibility.
1595 Standard_EXPORT void RedrawImmediate (const Handle(V3d_Viewer)& theViewer);
1599 Standard_EXPORT void GetDefModes (const Handle(AIS_InteractiveObject)& anIobj, Standard_Integer& Dmode, Standard_Integer& HiMod, Standard_Integer& SelMode) const;
1601 Standard_EXPORT void EraseGlobal (const Handle(AIS_InteractiveObject)& anObj, const Standard_Boolean updateviewer = Standard_True);
1603 Standard_EXPORT void ClearGlobal (const Handle(AIS_InteractiveObject)& anObj, const Standard_Boolean updateviewer = Standard_True);
1605 Standard_EXPORT void ClearGlobalPrs (const Handle(AIS_InteractiveObject)& anObj, const Standard_Integer aMode, const Standard_Boolean updateviewer = Standard_True);
1607 Standard_EXPORT void InitAttributes();
1609 Standard_EXPORT Standard_Integer PurgeViewer (const Handle(V3d_Viewer)& Vwr);
1612 Standard_EXPORT void redisplayPrsModes (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer = Standard_True);
1615 Standard_EXPORT void redisplayPrsRecModes (const Handle(AIS_InteractiveObject)& theIObj, const Standard_Boolean theToUpdateViewer = Standard_True);
1617 //! Helper function to unhighlight all entity owners currently highlighted with seleciton color.
1618 Standard_EXPORT void unhighlightOwners (const Handle(AIS_InteractiveObject)& theObject);
1620 //! Helper function that highlights the owner given with <theStyle> without
1621 //! performing AutoHighlight checks, e.g. is used for dynamic highlight.
1622 Standard_EXPORT void highlightWithColor (const Handle(SelectMgr_EntityOwner)& theOwner,
1623 const Handle(V3d_Viewer)& theViewer = NULL);
1625 //! Helper function that highlights the owner given with <theStyle> with check
1626 //! for AutoHighlight, e.g. is used for selection.
1627 Standard_EXPORT void highlightSelected (const Handle(SelectMgr_EntityOwner)& theOwner);
1629 //! Helper function that highlights global owner of the object given with <theStyle> with check
1630 //! for AutoHighlight, e.g. is used for selection.
1631 //! If global owner is null, it simply highlights the whole object
1632 Standard_EXPORT void highlightGlobal (const Handle(AIS_InteractiveObject)& theObj,
1633 const Handle(Graphic3d_HighlightStyle)& theStyle,
1634 const Standard_Integer theMode) const;
1636 //! Helper function that unhighlights all owners that are stored in current AIS_Selection.
1637 //! The function updates global status and selection state of owner and interactive object.
1638 //! If the parameter <theIsToHilightSubIntensity> is set to true, interactive objects with sub-intensity
1639 //! switched on in AIS_GlobalStatus will be highlighted with context's sub-intensity color.
1640 Standard_EXPORT void unhighlightSelected (const Standard_Boolean theIsToHilightSubIntensity = Standard_False);
1642 //! Helper function that unhighlights global selection owner of given interactive.
1643 //! The function does not perform any updates of global or owner status
1644 Standard_EXPORT void unhighlightGlobal (const Handle(AIS_InteractiveObject)& theObj, const Standard_Integer theMode) const;
1646 //! Helper function that turns on sub-intensity in global status and highlights
1647 //! given objects with sub-intensity color
1648 //! @param theObject [in] the object. If NULL is given, than sub-intensity will be turned on for
1649 //! all inveractive objects of the context
1650 //! @param theDispMode [in] display mode. If -1 is given, sub-intensity will be turned on for
1651 //! all display modes in global status's list of modes
1652 //! @param theIsDisplayedOnly [in] is true if sub-intensity should be applied only to objects with
1653 //! status AIS_DS_Displayed
1654 Standard_EXPORT void turnOnSubintensity (const Handle(AIS_InteractiveObject)& theObject = NULL,
1655 const Standard_Integer theDispMode = -1,
1656 const Standard_Boolean theIsDisplayedOnly = Standard_True) const;
1658 //! Helper function that highlights the object with sub-intensity color without any checks
1659 //! @param theObject [in] the object that will be highlighted
1660 //! @param theMode [in] display mode
1661 Standard_EXPORT void highlightWithSubintensity (const Handle(AIS_InteractiveObject)& theObject,
1662 const Standard_Integer theMode) const;
1664 //! Helper function that highlights the owner with sub-intensity color without any checks
1665 //! @param theOwner [in] the owner that will be highlighted
1666 //! @param theMode [in] display mode
1667 Standard_EXPORT void highlightWithSubintensity (const Handle(SelectMgr_EntityOwner)& theOwner,
1668 const Standard_Integer theMode) const;
1670 //! Helper function that returns correct dynamic highlight style for the object:
1671 //! if custom style is defined via object's highlight drawer, it will be used. Otherwise,
1672 //! dynamic highlight style of interactive context will be returned.
1673 //! @param theObj [in] the object to check
1674 const Handle(Graphic3d_HighlightStyle)& getHiStyle (const Handle(AIS_InteractiveObject)& theObj) const
1676 const Handle(Prs3d_Drawer)& aHiDrawer = theObj->HilightAttributes();
1677 return !aHiDrawer.IsNull() && aHiDrawer->HasOwnHighlightStyle()
1678 ? aHiDrawer->HighlightStyle() : myHiStyle;
1681 //! Helper function that returns correct selection style for the object:
1682 //! if custom style is defined via object's highlight drawer, it will be used. Otherwise,
1683 //! selection style of interactive context will be returned.
1684 //! @param theObj [in] the object to check
1685 const Handle(Graphic3d_HighlightStyle)& getSelStyle (const Handle(AIS_InteractiveObject)& theObj) const
1687 const Handle(Prs3d_Drawer)& aHiDrawer = theObj->HilightAttributes();
1688 return !aHiDrawer.IsNull() && aHiDrawer->HasOwnSelectionStyle()
1689 ? aHiDrawer->SelectionStyle() : mySelStyle;
1692 //! Assign the context to the object or throw exception if object was already assigned to another context.
1693 void setContextToObject (const Handle(AIS_InteractiveObject)& theObj)
1695 if (theObj->HasInteractiveContext())
1697 if (theObj->myCTXPtr != this)
1699 Standard_ProgramError::Raise ("AIS_InteractiveContext - object has been already displayed in another context!");
1704 theObj->SetContext (this);
1710 AIS_DataMapOfIOStatus myObjects;
1711 Handle(SelectMgr_SelectionManager) mgrSelector;
1712 Handle(PrsMgr_PresentationManager3d) myMainPM;
1713 Handle(V3d_Viewer) myMainVwr;
1714 Handle(StdSelect_ViewerSelector3d) myMainSel;
1715 Handle(SelectMgr_EntityOwner) myLastPicked;
1716 Handle(SelectMgr_EntityOwner) myLastinMain;
1717 Standard_Boolean myWasLastMain;
1718 Standard_Boolean myCurrentTouched;
1719 Standard_Boolean mySelectedTouched;
1720 Standard_Boolean myToHilightSelected;
1721 Handle(SelectMgr_OrFilter) myFilters;
1722 Handle(Prs3d_Drawer) myDefaultDrawer;
1723 Handle(AIS_Selection) mySelection;
1724 Quantity_NameOfColor myDefaultColor;
1725 Handle(Graphic3d_HighlightStyle) myHiStyle;
1726 Handle(Graphic3d_HighlightStyle) mySelStyle;
1727 Quantity_NameOfColor myPreselectionColor;
1728 Handle(Graphic3d_HighlightStyle) mySubintStyle;
1729 Standard_Integer myDisplayMode;
1730 AIS_DataMapOfILC myLocalContexts;
1731 Standard_Integer myCurLocalIndex;
1732 Handle(V3d_View) mylastmoveview;
1733 AIS_SequenceOfInteractive myAISDetectedSeq;
1734 Standard_Integer myAISCurDetected;
1735 Standard_Boolean myZDetectionFlag;
1736 Standard_Boolean myIsAutoActivateSelMode;
1740 DEFINE_STANDARD_HANDLE(AIS_InteractiveContext, Standard_Transient)
1742 #include <AIS_InteractiveContext.lxx>
1744 #endif // _AIS_InteractiveContext_HeaderFile