1 #ifndef _User_Cylinder_HeaderFile
2 #define _User_Cylinder_HeaderFile
3 #ifndef _Standard_Macro_HeaderFile
4 #include <Standard_Macro.hxx>
7 #include <AIS_InteractiveObject.hxx>
8 #include <Standard_DefineHandle.hxx>
9 #include <Standard_Macro.hxx>
10 #include <Graphic3d_AspectFillArea3d.hxx>
11 #include <Prs3d_Projector.hxx>
15 DEFINE_STANDARD_HANDLE(User_Cylinder,AIS_InteractiveObject)
17 class User_Cylinder: public AIS_InteractiveObject {
19 Standard_EXPORT User_Cylinder(const Standard_Real R, const Standard_Real H);
20 Standard_EXPORT User_Cylinder(const gp_Ax2 CylAx2, const Standard_Real R, const Standard_Real H);
24 Standard_Boolean AcceptShapeDecomposition() const;
25 void Standard_EXPORT SetCylindricalFaceColor(const Quantity_Color acolor);
26 void Standard_EXPORT SetPlanarFaceColor(const Quantity_Color);
27 Standard_Integer NbPossibleSelection() const;
28 void SetColor(const Quantity_Color &aColor);
31 void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
32 const Handle(Prs3d_Presentation)& aPresentation,
33 const Standard_Integer aMode = 0) ;
34 void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
35 const Standard_Integer aMode) ;
36 void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation);
37 Standard_Boolean TriangleIsValid(const gp_Pnt& P1,const gp_Pnt& P2,const gp_Pnt& P3) const;
38 Quantity_Color Color(gp_Pnt& thePoint,Standard_Real AltMin,Standard_Real AltMax, const Standard_Integer ColorizationMode) ;
40 // some methods like DynamicType() or IsKind()
42 DEFINE_STANDARD_RTTIEXT(User_Cylinder,AIS_InteractiveObject)
44 // Quantity_NameOfColor myCylindricalFaceColor;
45 // Quantity_NameOfColor myPlanarFaceColor;
46 Quantity_Color myCylindricalFaceColor;
47 Quantity_Color myPlanarFaceColor;
50 Handle(Graphic3d_AspectFillArea3d) myAspect;
51 Standard_Real myDeflection;
53 Standard_Boolean myX1OnOff;
54 Standard_Boolean myXBlueOnOff;
55 Standard_Boolean myXGreenOnOff;
56 Standard_Boolean myXRedOnOff;
57 Standard_Boolean myY1OnOff;
58 Standard_Boolean myYBlueOnOff;
59 Standard_Boolean myYGreenOnOff;
60 Standard_Boolean myYRedOnOff;
61 Standard_Boolean myZ1OnOff;
62 Standard_Boolean myZBlueOnOff;
63 Standard_Boolean myZGreenOnOff;
64 Standard_Boolean myZRedOnOff;
81 //Handle(Graphic3d_Texture2Dmanual) mytexture;