1 // ShadingModelDlg.h : header file
3 #if !defined(AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_)
4 #define AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_
8 #endif // _MSC_VER >= 1000
10 #include "..\res\resource.h"
12 /////////////////////////////////////////////////////////////////////////////
13 // CShadingModelDlg dialog
15 class CShadingModelDlg : public CDialog
19 CShadingModelDlg(Handle_V3d_View Current_V3d_View, CWnd* pParent = NULL); // standard constructor
22 //{{AFX_DATA(CShadingModelDlg)
23 enum { IDD = IDD_SHADINGMODEL };
24 // NOTE: the ClassWizard will add data members here
29 // ClassWizard generated virtual function overrides
30 //{{AFX_VIRTUAL(CShadingModelDlg)
32 virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
38 // Generated message map functions
39 //{{AFX_MSG(CShadingModelDlg)
40 afx_msg void OnShadingmodelColor();
41 afx_msg void OnShadingmodelFlat();
42 afx_msg void OnShadingmodelGouraud();
43 afx_msg void OnShadingmodelPhong();
47 Handle_V3d_View myCurrent_V3d_View;
50 //{{AFX_INSERT_LOCATION}}
51 // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
53 #endif // !defined(AFX_SHADINGMODELDLG_H__4DEFD9F9_61FC_11D3_8D0A_00AA00D10994__INCLUDED_)