0022627: Change OCCT memory management defaults
[occt.git] / src / VrmlAPI / VrmlAPI_Writer.cdl
... / ...
CommitLineData
1-- File: VrmlAPI_Writer.cdl
2-- Created: Tue Jun 20 18:00:44 2000
3-- Author: Sergey MOZOKHIN
4-- <smh@russox.nnov.matra-dtv.fr>
5---Copyright: Matra Datavision 2000
6
7
8class Writer from VrmlAPI
9
10 ---Purpose: Creates and writes VRML files from Open
11 -- CASCADE shapes. A VRML file can be written to
12 -- an existing VRML file or to a new one.
13
14uses
15 Shape from TopoDS,
16 Drawer from VrmlConverter,
17 Projector from VrmlConverter,
18 Material from Vrml,
19 Length from Quantity,
20 HArray1OfColor from Quantity,
21 RepresentationOfShape from VrmlAPI
22is
23 Create returns Writer from VrmlAPI;
24 ---Purpose: Creates a writer object with default parameters.
25 ResetToDefaults(me : in out);
26 ---Purpose: Resets all parameters (representation, deflection)
27 -- to their default values..
28
29 Drawer(me) returns Drawer from VrmlConverter;
30 ---Purpose: Returns drawer object
31
32 SetDeflection(me : in out; aDef : Real from Standard);
33 ---Purpose: Sets the deflection aDef of
34 -- the mesh algorithm which is used to compute the shaded
35 -- representation of the translated shape. The default
36 -- value is -1. When the deflection value is less than
37 -- 0, the deflection is calculated from the relative
38 -- size of the shaped.
39
40 SetRepresentation(me : in out; aRep : RepresentationOfShape from VrmlAPI);
41 ---Purpose: Sets the representation of the
42 -- shape aRep which is written to the VRML file. The three options are :
43 -- - shaded
44 -- - wireframe
45 -- - both shaded and wireframe (default)
46 -- defined through the VrmlAPI_RepresentationOfShape enumeration.
47
48 SetTransparencyToMaterial(me : in out; aMaterial : in out Material from Vrml;
49 aTransparency : Real from Standard);
50 ---Purpose: Set transparency to given material
51
52 SetShininessToMaterial(me : in out; aMaterial : in out Material from Vrml;
53 aShininess : Real from Standard);
54 SetAmbientColorToMaterial(me : in out ; aMaterial : in out Material from Vrml;
55 Color : HArray1OfColor from Quantity);
56 SetDiffuseColorToMaterial(me : in out ; aMaterial : in out Material from Vrml;
57 Color : HArray1OfColor from Quantity);
58 SetSpecularColorToMaterial(me : in out; aMaterial : in out Material from Vrml;
59 Color : HArray1OfColor from Quantity);
60 SetEmissiveColorToMaterial(me : in out ; aMaterial : in out Material from Vrml;
61 Color : HArray1OfColor from Quantity);
62 ----------------- Returns fields of class --------------------------------------
63 GetRepresentation(me) returns RepresentationOfShape from VrmlAPI;
64 ---Purpose: Returns the representation of the shape which is
65 -- written to the VRML file. Types of representation are set through the
66 -- VrmlAPI_RepresentationOfShape enumeration.
67 GetFrontMaterial(me) returns Material from Vrml;
68 GetPointsMaterial(me) returns Material from Vrml;
69 GetUisoMaterial(me) returns Material from Vrml;
70 GetVisoMaterial(me) returns Material from Vrml;
71 GetLineMaterial(me) returns Material from Vrml;
72 GetWireMaterial(me) returns Material from Vrml;
73 GetFreeBoundsMaterial(me) returns Material from Vrml;
74 GetUnfreeBoundsMaterial(me) returns Material from Vrml;
75
76 Write(me; aShape : Shape from TopoDS; aFile : CString from Standard);
77 ---Purpose: Converts the shape aShape to
78 -- VRML format and writes it to the file identified by aFile.
79
80fields
81 myRepresentation : RepresentationOfShape from VrmlAPI;
82 myDrawer : Drawer from VrmlConverter;
83 myDeflection : Real from Standard;
84 myPerespectiveCamera : Projector from VrmlConverter;
85 myOrthographicCamera : Projector from VrmlConverter;
86 myTransparency : Real;
87 myShininess : Real;
88 myFrontMaterial : Material from Vrml;
89 myPointsMaterial : Material from Vrml;
90 myUisoMaterial : Material from Vrml;
91 myVisoMaterial : Material from Vrml;
92 myLineMaterial : Material from Vrml;
93 myWireMaterial : Material from Vrml;
94 myFreeBoundsMaterial : Material from Vrml;
95 myUnfreeBoundsMaterial : Material from Vrml;
96 --Projection Vector
97 DX : Length from Quantity;
98 DY : Length from Quantity;
99 DZ : Length from Quantity;
100 --High Point Direction
101 XUp : Length from Quantity;
102 YUp : Length from Quantity;
103 ZUp : Length from Quantity;
104 --Focus
105 Focus : Length from Quantity;
106end Writer;