| 1 | // Copyright (c) 1995-1999 Matra Datavision |
| 2 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
| 3 | // |
| 4 | // This file is part of Open CASCADE Technology software library. |
| 5 | // |
| 6 | // This library is free software; you can redistribute it and/or modify it under |
| 7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 8 | // by the Free Software Foundation, with special exception defined in the file |
| 9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 10 | // distribution for complete text of the license and disclaimer of any warranty. |
| 11 | // |
| 12 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 13 | // commercial license or contractual agreement. |
| 14 | |
| 15 | #include <Prs3d_ShadingAspect.hxx> |
| 16 | |
| 17 | #include <Graphic3d_AspectFillArea3d.hxx> |
| 18 | #include <Graphic3d_MaterialAspect.hxx> |
| 19 | #include <Quantity_Color.hxx> |
| 20 | #include <Standard_Type.hxx> |
| 21 | #include <Standard_Dump.hxx> |
| 22 | |
| 23 | IMPLEMENT_STANDARD_RTTIEXT(Prs3d_ShadingAspect, Prs3d_BasicAspect) |
| 24 | |
| 25 | //======================================================================= |
| 26 | //function : Prs3d_ShadingAspect |
| 27 | //purpose : |
| 28 | //======================================================================= |
| 29 | Prs3d_ShadingAspect::Prs3d_ShadingAspect() |
| 30 | { |
| 31 | const Graphic3d_MaterialAspect aMat (Graphic3d_NOM_BRASS); |
| 32 | const Quantity_Color aColor = aMat.AmbientColor(); |
| 33 | myAspect = new Graphic3d_AspectFillArea3d (Aspect_IS_SOLID, |
| 34 | aColor, |
| 35 | aColor, |
| 36 | Aspect_TOL_SOLID, |
| 37 | 1.0, |
| 38 | aMat, |
| 39 | aMat); |
| 40 | } |
| 41 | |
| 42 | //======================================================================= |
| 43 | //function : SetColor |
| 44 | //purpose : |
| 45 | //======================================================================= |
| 46 | void Prs3d_ShadingAspect::SetColor (const Quantity_Color& theColor, |
| 47 | const Aspect_TypeOfFacingModel theModel) |
| 48 | { |
| 49 | if (theModel != Aspect_TOFM_BOTH_SIDE) |
| 50 | { |
| 51 | myAspect->SetDistinguishOn(); |
| 52 | } |
| 53 | |
| 54 | if (theModel == Aspect_TOFM_FRONT_SIDE |
| 55 | || theModel == Aspect_TOFM_BOTH_SIDE) |
| 56 | { |
| 57 | myAspect->ChangeFrontMaterial().SetColor (theColor); |
| 58 | myAspect->SetInteriorColor (theColor); |
| 59 | } |
| 60 | |
| 61 | if (theModel == Aspect_TOFM_BACK_SIDE |
| 62 | || theModel == Aspect_TOFM_BOTH_SIDE) |
| 63 | { |
| 64 | myAspect->ChangeBackMaterial().SetColor (theColor); |
| 65 | myAspect->SetBackInteriorColor (theColor); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | //======================================================================= |
| 70 | //function : Color |
| 71 | //purpose : |
| 72 | //======================================================================= |
| 73 | const Quantity_Color& Prs3d_ShadingAspect::Color (const Aspect_TypeOfFacingModel theModel) const |
| 74 | { |
| 75 | switch (theModel) |
| 76 | { |
| 77 | default: |
| 78 | case Aspect_TOFM_BOTH_SIDE: |
| 79 | case Aspect_TOFM_FRONT_SIDE: |
| 80 | return myAspect->FrontMaterial().MaterialType() == Graphic3d_MATERIAL_ASPECT |
| 81 | ? myAspect->InteriorColor() |
| 82 | : myAspect->FrontMaterial().Color(); |
| 83 | case Aspect_TOFM_BACK_SIDE: |
| 84 | return myAspect->BackMaterial().MaterialType() == Graphic3d_MATERIAL_ASPECT |
| 85 | ? myAspect->BackInteriorColor() |
| 86 | : myAspect->BackMaterial().Color(); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | //======================================================================= |
| 91 | //function : SetMaterial |
| 92 | //purpose : |
| 93 | //======================================================================= |
| 94 | void Prs3d_ShadingAspect::SetMaterial (const Graphic3d_MaterialAspect& theMaterial, |
| 95 | const Aspect_TypeOfFacingModel theModel) |
| 96 | { |
| 97 | if (theModel != Aspect_TOFM_BOTH_SIDE) |
| 98 | { |
| 99 | myAspect->SetDistinguishOn(); |
| 100 | } |
| 101 | if (theModel == Aspect_TOFM_FRONT_SIDE |
| 102 | || theModel == Aspect_TOFM_BOTH_SIDE) |
| 103 | { |
| 104 | myAspect->SetFrontMaterial(theMaterial); |
| 105 | } |
| 106 | |
| 107 | if (theModel == Aspect_TOFM_BACK_SIDE |
| 108 | || theModel == Aspect_TOFM_BOTH_SIDE) |
| 109 | { |
| 110 | myAspect->SetBackMaterial (theMaterial); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | //======================================================================= |
| 115 | //function : Material |
| 116 | //purpose : |
| 117 | //======================================================================= |
| 118 | const Graphic3d_MaterialAspect& Prs3d_ShadingAspect::Material (const Aspect_TypeOfFacingModel theModel) const |
| 119 | { |
| 120 | switch (theModel) |
| 121 | { |
| 122 | default: |
| 123 | case Aspect_TOFM_BOTH_SIDE: |
| 124 | case Aspect_TOFM_FRONT_SIDE: |
| 125 | return myAspect->FrontMaterial(); |
| 126 | case Aspect_TOFM_BACK_SIDE: |
| 127 | return myAspect->BackMaterial(); |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | //======================================================================= |
| 132 | //function : SetTransparency |
| 133 | //purpose : |
| 134 | //======================================================================= |
| 135 | void Prs3d_ShadingAspect::SetTransparency (const Standard_Real theValue, |
| 136 | const Aspect_TypeOfFacingModel theModel) |
| 137 | { |
| 138 | if (theModel != Aspect_TOFM_BOTH_SIDE) |
| 139 | { |
| 140 | myAspect->SetDistinguishOn(); |
| 141 | } |
| 142 | |
| 143 | if (theModel == Aspect_TOFM_FRONT_SIDE |
| 144 | || theModel == Aspect_TOFM_BOTH_SIDE) |
| 145 | { |
| 146 | myAspect->ChangeFrontMaterial().SetTransparency (Standard_ShortReal(theValue)); |
| 147 | } |
| 148 | |
| 149 | if (theModel == Aspect_TOFM_BACK_SIDE |
| 150 | || theModel == Aspect_TOFM_BOTH_SIDE) |
| 151 | { |
| 152 | myAspect->ChangeBackMaterial().SetTransparency (Standard_ShortReal(theValue)); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | //======================================================================= |
| 157 | //function : Transparency |
| 158 | //purpose : |
| 159 | //======================================================================= |
| 160 | Standard_Real Prs3d_ShadingAspect::Transparency (const Aspect_TypeOfFacingModel theModel) const |
| 161 | { |
| 162 | switch (theModel) |
| 163 | { |
| 164 | case Aspect_TOFM_BOTH_SIDE: |
| 165 | case Aspect_TOFM_FRONT_SIDE: |
| 166 | return myAspect->FrontMaterial().Transparency(); |
| 167 | case Aspect_TOFM_BACK_SIDE: |
| 168 | return myAspect->BackMaterial().Transparency(); |
| 169 | } |
| 170 | return 0.0; |
| 171 | } |
| 172 | |
| 173 | // ======================================================================= |
| 174 | // function : DumpJson |
| 175 | // purpose : |
| 176 | // ======================================================================= |
| 177 | void Prs3d_ShadingAspect::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const |
| 178 | { |
| 179 | OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream) |
| 180 | OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, myAspect.get()) |
| 181 | } |
| 182 | |