| 1 | // Created on: 2011-09-20 |
| 2 | // Created by: Sergey ZERCHANINOV |
| 3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
| 4 | // |
| 5 | // This file is part of Open CASCADE Technology software library. |
| 6 | // |
| 7 | // This library is free software; you can redistribute it and/or modify it under |
| 8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 9 | // by the Free Software Foundation, with special exception defined in the file |
| 10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 11 | // distribution for complete text of the license and disclaimer of any warranty. |
| 12 | // |
| 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 14 | // commercial license or contractual agreement. |
| 15 | |
| 16 | #include <stdio.h> |
| 17 | #include <stdlib.h> |
| 18 | |
| 19 | #include <OpenGl_GlCore11.hxx> |
| 20 | |
| 21 | #include <Graphic3d_GraphicDriver.hxx> |
| 22 | #include <Graphic3d_TextureParams.hxx> |
| 23 | #include <Graphic3d_Texture2Dmanual.hxx> |
| 24 | #include <Graphic3d_TransformUtils.hxx> |
| 25 | #include <Image_AlienPixMap.hxx> |
| 26 | |
| 27 | #include <NCollection_Mat4.hxx> |
| 28 | |
| 29 | #include <OpenGl_AspectLine.hxx> |
| 30 | #include <OpenGl_Context.hxx> |
| 31 | #include <OpenGl_Matrix.hxx> |
| 32 | #include <OpenGl_Workspace.hxx> |
| 33 | #include <OpenGl_View.hxx> |
| 34 | #include <OpenGl_GraduatedTrihedron.hxx> |
| 35 | #include <OpenGl_PrimitiveArray.hxx> |
| 36 | #include <OpenGl_ShaderManager.hxx> |
| 37 | #include <OpenGl_ShaderProgram.hxx> |
| 38 | #include <OpenGl_Structure.hxx> |
| 39 | #include <OpenGl_ArbFBO.hxx> |
| 40 | |
| 41 | //======================================================================= |
| 42 | //function : drawBackground |
| 43 | //purpose : |
| 44 | //======================================================================= |
| 45 | void OpenGl_View::drawBackground (const Handle(OpenGl_Workspace)& theWorkspace) |
| 46 | { |
| 47 | const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); |
| 48 | |
| 49 | if (!myBgTextureArray->IsDefined() // no texture |
| 50 | && !myBgGradientArray->IsDefined()) // no gradient |
| 51 | { |
| 52 | return; |
| 53 | } |
| 54 | |
| 55 | const Standard_Boolean wasUsedZBuffer = theWorkspace->SetUseZBuffer (Standard_False); |
| 56 | if (wasUsedZBuffer) |
| 57 | { |
| 58 | aCtx->core11fwd->glDisable (GL_DEPTH_TEST); |
| 59 | } |
| 60 | |
| 61 | // Drawing background gradient if: |
| 62 | // - gradient fill type is not Aspect_GFM_NONE and |
| 63 | // - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode |
| 64 | if (myBgGradientArray->IsDefined() |
| 65 | && (!myTextureParams->Aspect()->ToMapTexture() |
| 66 | || myBgTextureArray->TextureFillMethod() == Aspect_FM_CENTERED |
| 67 | || myBgTextureArray->TextureFillMethod() == Aspect_FM_NONE)) |
| 68 | { |
| 69 | #if !defined(GL_ES_VERSION_2_0) |
| 70 | GLint aShadingModelOld = GL_SMOOTH; |
| 71 | if (aCtx->core11 != NULL) |
| 72 | { |
| 73 | aCtx->core11fwd->glDisable (GL_LIGHTING); |
| 74 | aCtx->core11fwd->glGetIntegerv (GL_SHADE_MODEL, &aShadingModelOld); |
| 75 | aCtx->core11->glShadeModel (GL_SMOOTH); |
| 76 | } |
| 77 | #endif |
| 78 | |
| 79 | myBgGradientArray->Render (theWorkspace); |
| 80 | |
| 81 | #if !defined(GL_ES_VERSION_2_0) |
| 82 | if (aCtx->core11 != NULL) |
| 83 | { |
| 84 | aCtx->core11->glShadeModel (aShadingModelOld); |
| 85 | } |
| 86 | #endif |
| 87 | } |
| 88 | |
| 89 | // Drawing background image if it is defined |
| 90 | // (texture is defined and fill type is not Aspect_FM_NONE) |
| 91 | if (myBgTextureArray->IsDefined() |
| 92 | && myTextureParams->Aspect()->ToMapTexture()) |
| 93 | { |
| 94 | aCtx->core11fwd->glDisable (GL_BLEND); |
| 95 | |
| 96 | const OpenGl_AspectFace* anOldAspectFace = theWorkspace->SetAspectFace (myTextureParams); |
| 97 | myBgTextureArray->Render (theWorkspace); |
| 98 | theWorkspace->SetAspectFace (anOldAspectFace); |
| 99 | } |
| 100 | |
| 101 | if (wasUsedZBuffer) |
| 102 | { |
| 103 | theWorkspace->SetUseZBuffer (Standard_True); |
| 104 | aCtx->core11fwd->glEnable (GL_DEPTH_TEST); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | //======================================================================= |
| 109 | //function : Redraw |
| 110 | //purpose : |
| 111 | //======================================================================= |
| 112 | void OpenGl_View::Redraw() |
| 113 | { |
| 114 | const Standard_Boolean wasDisabledMSAA = myToDisableMSAA; |
| 115 | const Standard_Boolean hadFboBlit = myHasFboBlit; |
| 116 | if (myRenderParams.Method == Graphic3d_RM_RAYTRACING |
| 117 | && !myCaps->vboDisable |
| 118 | && !myCaps->keepArrayData) |
| 119 | { |
| 120 | if (myWasRedrawnGL) |
| 121 | { |
| 122 | myDeviceLostFlag = Standard_True; |
| 123 | } |
| 124 | |
| 125 | myCaps->keepArrayData = Standard_True; |
| 126 | } |
| 127 | |
| 128 | if (!myWorkspace->Activate()) |
| 129 | { |
| 130 | return; |
| 131 | } |
| 132 | |
| 133 | myWindow->SetSwapInterval(); |
| 134 | |
| 135 | ++myFrameCounter; |
| 136 | const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode; |
| 137 | Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType(); |
| 138 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
| 139 | |
| 140 | // release pending GL resources |
| 141 | aCtx->ReleaseDelayed(); |
| 142 | |
| 143 | // fetch OpenGl context state |
| 144 | aCtx->FetchState(); |
| 145 | |
| 146 | OpenGl_FrameBuffer* aFrameBuffer = myFBO.operator->(); |
| 147 | bool toSwap = aCtx->IsRender() |
| 148 | && !aCtx->caps->buffersNoSwap |
| 149 | && aFrameBuffer == NULL; |
| 150 | |
| 151 | Standard_Integer aSizeX = aFrameBuffer != NULL ? aFrameBuffer->GetVPSizeX() : myWindow->Width(); |
| 152 | Standard_Integer aSizeY = aFrameBuffer != NULL ? aFrameBuffer->GetVPSizeY() : myWindow->Height(); |
| 153 | Standard_Integer aRendSizeX = Standard_Integer(myRenderParams.RenderResolutionScale * aSizeX + 0.5f); |
| 154 | Standard_Integer aRendSizeY = Standard_Integer(myRenderParams.RenderResolutionScale * aSizeY + 0.5f); |
| 155 | |
| 156 | // determine multisampling parameters |
| 157 | Standard_Integer aNbSamples = !myToDisableMSAA && aSizeX == aRendSizeX |
| 158 | ? Max (Min (myRenderParams.NbMsaaSamples, aCtx->MaxMsaaSamples()), 0) |
| 159 | : 0; |
| 160 | if (aNbSamples != 0) |
| 161 | { |
| 162 | aNbSamples = OpenGl_Context::GetPowerOfTwo (aNbSamples, aCtx->MaxMsaaSamples()); |
| 163 | } |
| 164 | |
| 165 | bool toUseOit = myRenderParams.TransparencyMethod == Graphic3d_RTM_BLEND_OIT |
| 166 | && checkOitCompatibility (aCtx, aNbSamples > 0); |
| 167 | |
| 168 | const bool toInitImmediateFbo = myTransientDrawToFront |
| 169 | && (!aCtx->caps->useSystemBuffer || (toUseOit && HasImmediateStructures())); |
| 170 | |
| 171 | if ( aFrameBuffer == NULL |
| 172 | && !aCtx->DefaultFrameBuffer().IsNull() |
| 173 | && aCtx->DefaultFrameBuffer()->IsValid()) |
| 174 | { |
| 175 | aFrameBuffer = aCtx->DefaultFrameBuffer().operator->(); |
| 176 | } |
| 177 | |
| 178 | if (myHasFboBlit |
| 179 | && (myTransientDrawToFront |
| 180 | || aProjectType == Graphic3d_Camera::Projection_Stereo |
| 181 | || aNbSamples != 0 |
| 182 | || toUseOit |
| 183 | || aSizeX != aRendSizeX)) |
| 184 | { |
| 185 | if (myMainSceneFbos[0]->GetVPSizeX() != aRendSizeX |
| 186 | || myMainSceneFbos[0]->GetVPSizeY() != aRendSizeY |
| 187 | || myMainSceneFbos[0]->NbSamples() != aNbSamples) |
| 188 | { |
| 189 | if (!myTransientDrawToFront) |
| 190 | { |
| 191 | myImmediateSceneFbos[0]->Release (aCtx.operator->()); |
| 192 | myImmediateSceneFbos[1]->Release (aCtx.operator->()); |
| 193 | myImmediateSceneFbos[0]->ChangeViewport (0, 0); |
| 194 | myImmediateSceneFbos[1]->ChangeViewport (0, 0); |
| 195 | } |
| 196 | |
| 197 | // prepare FBOs containing main scene |
| 198 | // for further blitting and rendering immediate presentations on top |
| 199 | if (aCtx->core20fwd != NULL) |
| 200 | { |
| 201 | myMainSceneFbos[0]->Init (aCtx, aRendSizeX, aRendSizeY, myFboColorFormat, myFboDepthFormat, aNbSamples); |
| 202 | } |
| 203 | } |
| 204 | if (myMainSceneFbos[0]->IsValid() && (toInitImmediateFbo || myImmediateSceneFbos[0]->IsValid())) |
| 205 | { |
| 206 | myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0]); |
| 207 | } |
| 208 | } |
| 209 | else |
| 210 | { |
| 211 | myMainSceneFbos [0]->Release (aCtx.operator->()); |
| 212 | myMainSceneFbos [1]->Release (aCtx.operator->()); |
| 213 | myImmediateSceneFbos[0]->Release (aCtx.operator->()); |
| 214 | myImmediateSceneFbos[1]->Release (aCtx.operator->()); |
| 215 | myMainSceneFbos [0]->ChangeViewport (0, 0); |
| 216 | myMainSceneFbos [1]->ChangeViewport (0, 0); |
| 217 | myImmediateSceneFbos[0]->ChangeViewport (0, 0); |
| 218 | myImmediateSceneFbos[1]->ChangeViewport (0, 0); |
| 219 | } |
| 220 | |
| 221 | if (aProjectType == Graphic3d_Camera::Projection_Stereo |
| 222 | && myMainSceneFbos[0]->IsValid()) |
| 223 | { |
| 224 | myMainSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0]); |
| 225 | if (!myMainSceneFbos[1]->IsValid()) |
| 226 | { |
| 227 | // no enough memory? |
| 228 | aProjectType = Graphic3d_Camera::Projection_Perspective; |
| 229 | } |
| 230 | else if (!myTransientDrawToFront) |
| 231 | { |
| 232 | // |
| 233 | } |
| 234 | else if (!aCtx->HasStereoBuffers() || aStereoMode != Graphic3d_StereoMode_QuadBuffer) |
| 235 | { |
| 236 | myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0]); |
| 237 | myImmediateSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0]); |
| 238 | if (!myImmediateSceneFbos[0]->IsValid() |
| 239 | || !myImmediateSceneFbos[1]->IsValid()) |
| 240 | { |
| 241 | aProjectType = Graphic3d_Camera::Projection_Perspective; |
| 242 | } |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | // create color and coverage accumulation buffers required for OIT algorithm |
| 247 | if (toUseOit) |
| 248 | { |
| 249 | Standard_Integer anFboIt = 0; |
| 250 | for (; anFboIt < 2; ++anFboIt) |
| 251 | { |
| 252 | Handle(OpenGl_FrameBuffer)& aMainSceneFbo = myMainSceneFbos [anFboIt]; |
| 253 | Handle(OpenGl_FrameBuffer)& aMainSceneFboOit = myMainSceneFbosOit [anFboIt]; |
| 254 | Handle(OpenGl_FrameBuffer)& anImmediateSceneFbo = myImmediateSceneFbos [anFboIt]; |
| 255 | Handle(OpenGl_FrameBuffer)& anImmediateSceneFboOit = myImmediateSceneFbosOit[anFboIt]; |
| 256 | if (aMainSceneFbo->IsValid() |
| 257 | && (aMainSceneFboOit->GetVPSizeX() != aRendSizeX |
| 258 | || aMainSceneFboOit->GetVPSizeY() != aRendSizeY |
| 259 | || aMainSceneFboOit->NbSamples() != aNbSamples)) |
| 260 | { |
| 261 | Standard_Integer aColorConfig = 0; |
| 262 | for (;;) // seemly responding to driver limitation (GL_FRAMEBUFFER_UNSUPPORTED) |
| 263 | { |
| 264 | if (myFboOitColorConfig.IsEmpty()) |
| 265 | { |
| 266 | if (!chooseOitColorConfiguration (aCtx, aColorConfig++, myFboOitColorConfig)) |
| 267 | { |
| 268 | break; |
| 269 | } |
| 270 | } |
| 271 | if (aMainSceneFboOit->Init (aCtx, aRendSizeX, aRendSizeY, myFboOitColorConfig, aMainSceneFbo->DepthStencilTexture(), aNbSamples)) |
| 272 | { |
| 273 | break; |
| 274 | } |
| 275 | myFboOitColorConfig.Clear(); |
| 276 | } |
| 277 | if (!aMainSceneFboOit->IsValid()) |
| 278 | { |
| 279 | break; |
| 280 | } |
| 281 | } |
| 282 | else if (!aMainSceneFbo->IsValid()) |
| 283 | { |
| 284 | aMainSceneFboOit->Release (aCtx.operator->()); |
| 285 | aMainSceneFboOit->ChangeViewport (0, 0); |
| 286 | } |
| 287 | |
| 288 | if (anImmediateSceneFbo->IsValid() |
| 289 | && (anImmediateSceneFboOit->GetVPSizeX() != aRendSizeX |
| 290 | || anImmediateSceneFboOit->GetVPSizeY() != aRendSizeY |
| 291 | || anImmediateSceneFboOit->NbSamples() != aNbSamples)) |
| 292 | { |
| 293 | if (!anImmediateSceneFboOit->Init (aCtx, aRendSizeX, aRendSizeY, myFboOitColorConfig, |
| 294 | anImmediateSceneFbo->DepthStencilTexture(), aNbSamples)) |
| 295 | { |
| 296 | break; |
| 297 | } |
| 298 | } |
| 299 | else if (!anImmediateSceneFbo->IsValid()) |
| 300 | { |
| 301 | anImmediateSceneFboOit->Release (aCtx.operator->()); |
| 302 | anImmediateSceneFboOit->ChangeViewport (0, 0); |
| 303 | } |
| 304 | } |
| 305 | if (anFboIt == 0) // only the first OIT framebuffer is mandatory |
| 306 | { |
| 307 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, |
| 308 | "Initialization of float texture framebuffer for use with\n" |
| 309 | " blended order-independent transparency rendering algorithm has failed.\n" |
| 310 | " Blended order-independent transparency will not be available.\n"); |
| 311 | if (aNbSamples > 0) |
| 312 | { |
| 313 | myToDisableOITMSAA = Standard_True; |
| 314 | } |
| 315 | else |
| 316 | { |
| 317 | myToDisableOIT = Standard_True; |
| 318 | } |
| 319 | toUseOit = false; |
| 320 | } |
| 321 | } |
| 322 | if (!toUseOit && myMainSceneFbosOit[0]->IsValid()) |
| 323 | { |
| 324 | myMainSceneFbosOit [0]->Release (aCtx.operator->()); |
| 325 | myMainSceneFbosOit [1]->Release (aCtx.operator->()); |
| 326 | myImmediateSceneFbosOit[0]->Release (aCtx.operator->()); |
| 327 | myImmediateSceneFbosOit[1]->Release (aCtx.operator->()); |
| 328 | myMainSceneFbosOit [0]->ChangeViewport (0, 0); |
| 329 | myMainSceneFbosOit [1]->ChangeViewport (0, 0); |
| 330 | myImmediateSceneFbosOit[0]->ChangeViewport (0, 0); |
| 331 | myImmediateSceneFbosOit[1]->ChangeViewport (0, 0); |
| 332 | } |
| 333 | |
| 334 | if (aProjectType == Graphic3d_Camera::Projection_Stereo) |
| 335 | { |
| 336 | OpenGl_FrameBuffer* aMainFbos[2] = |
| 337 | { |
| 338 | myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL, |
| 339 | myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL |
| 340 | }; |
| 341 | OpenGl_FrameBuffer* aMainFbosOit[2] = |
| 342 | { |
| 343 | myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL, |
| 344 | myMainSceneFbosOit[1]->IsValid() ? myMainSceneFbosOit[1].operator->() : |
| 345 | myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL |
| 346 | }; |
| 347 | |
| 348 | OpenGl_FrameBuffer* anImmFbos[2] = |
| 349 | { |
| 350 | myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL, |
| 351 | myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL |
| 352 | }; |
| 353 | OpenGl_FrameBuffer* anImmFbosOit[2] = |
| 354 | { |
| 355 | myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL, |
| 356 | myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() : |
| 357 | myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL |
| 358 | }; |
| 359 | |
| 360 | if (!myTransientDrawToFront) |
| 361 | { |
| 362 | anImmFbos [0] = aMainFbos [0]; |
| 363 | anImmFbos [1] = aMainFbos [1]; |
| 364 | anImmFbosOit[0] = aMainFbosOit[0]; |
| 365 | anImmFbosOit[1] = aMainFbosOit[1]; |
| 366 | } |
| 367 | else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip |
| 368 | || aStereoMode == Graphic3d_StereoMode_QuadBuffer) |
| 369 | { |
| 370 | anImmFbos [0] = NULL; |
| 371 | anImmFbos [1] = NULL; |
| 372 | anImmFbosOit[0] = NULL; |
| 373 | anImmFbosOit[1] = NULL; |
| 374 | } |
| 375 | |
| 376 | #if !defined(GL_ES_VERSION_2_0) |
| 377 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK); |
| 378 | #endif |
| 379 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 380 | aMainFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f); |
| 381 | |
| 382 | redraw (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], aMainFbosOit[0]); |
| 383 | myBackBufferRestored = Standard_True; |
| 384 | myIsImmediateDrawn = Standard_False; |
| 385 | #if !defined(GL_ES_VERSION_2_0) |
| 386 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK); |
| 387 | #endif |
| 388 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 389 | anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f); |
| 390 | if (!redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], anImmFbos[0], anImmFbosOit[0])) |
| 391 | { |
| 392 | toSwap = false; |
| 393 | } |
| 394 | else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip && toSwap) |
| 395 | { |
| 396 | aCtx->SwapBuffers(); |
| 397 | } |
| 398 | |
| 399 | #if !defined(GL_ES_VERSION_2_0) |
| 400 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK); |
| 401 | #endif |
| 402 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 403 | aMainFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f); |
| 404 | |
| 405 | redraw (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], aMainFbosOit[1]); |
| 406 | myBackBufferRestored = Standard_True; |
| 407 | myIsImmediateDrawn = Standard_False; |
| 408 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 409 | anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f); |
| 410 | if (!redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], anImmFbos[1], anImmFbosOit[1])) |
| 411 | { |
| 412 | toSwap = false; |
| 413 | } |
| 414 | |
| 415 | if (anImmFbos[0] != NULL) |
| 416 | { |
| 417 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), 1.0f); |
| 418 | drawStereoPair (aFrameBuffer); |
| 419 | } |
| 420 | } |
| 421 | else |
| 422 | { |
| 423 | OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : aFrameBuffer; |
| 424 | OpenGl_FrameBuffer* aMainFboOit = myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL; |
| 425 | OpenGl_FrameBuffer* anImmFbo = aFrameBuffer; |
| 426 | OpenGl_FrameBuffer* anImmFboOit = NULL; |
| 427 | if (!myTransientDrawToFront) |
| 428 | { |
| 429 | anImmFbo = aMainFbo; |
| 430 | anImmFboOit = aMainFboOit; |
| 431 | } |
| 432 | else if (myImmediateSceneFbos[0]->IsValid()) |
| 433 | { |
| 434 | anImmFbo = myImmediateSceneFbos[0].operator->(); |
| 435 | anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL; |
| 436 | } |
| 437 | |
| 438 | #if !defined(GL_ES_VERSION_2_0) |
| 439 | if (aMainFbo == NULL) |
| 440 | { |
| 441 | aCtx->SetReadDrawBuffer (GL_BACK); |
| 442 | } |
| 443 | #endif |
| 444 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 445 | aMainFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f); |
| 446 | |
| 447 | redraw (aProjectType, aMainFbo, aMainFboOit); |
| 448 | myBackBufferRestored = Standard_True; |
| 449 | myIsImmediateDrawn = Standard_False; |
| 450 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 451 | anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f); |
| 452 | if (!redrawImmediate (aProjectType, aMainFbo, anImmFbo, anImmFboOit)) |
| 453 | { |
| 454 | toSwap = false; |
| 455 | } |
| 456 | |
| 457 | if (anImmFbo != NULL |
| 458 | && anImmFbo != aFrameBuffer) |
| 459 | { |
| 460 | blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput); |
| 461 | } |
| 462 | } |
| 463 | |
| 464 | if (myRenderParams.Method == Graphic3d_RM_RAYTRACING |
| 465 | && myRenderParams.IsGlobalIlluminationEnabled) |
| 466 | { |
| 467 | myAccumFrames++; |
| 468 | } |
| 469 | |
| 470 | // bind default FBO |
| 471 | bindDefaultFbo(); |
| 472 | |
| 473 | if (wasDisabledMSAA != myToDisableMSAA |
| 474 | || hadFboBlit != myHasFboBlit) |
| 475 | { |
| 476 | // retry on error |
| 477 | Redraw(); |
| 478 | } |
| 479 | |
| 480 | // reset state for safety |
| 481 | aCtx->BindProgram (Handle(OpenGl_ShaderProgram)()); |
| 482 | aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)()); |
| 483 | |
| 484 | // Swap the buffers |
| 485 | if (toSwap) |
| 486 | { |
| 487 | aCtx->SwapBuffers(); |
| 488 | if (!myMainSceneFbos[0]->IsValid()) |
| 489 | { |
| 490 | myBackBufferRestored = Standard_False; |
| 491 | } |
| 492 | } |
| 493 | else |
| 494 | { |
| 495 | aCtx->core11fwd->glFlush(); |
| 496 | } |
| 497 | |
| 498 | // reset render mode state |
| 499 | aCtx->FetchState(); |
| 500 | |
| 501 | myWasRedrawnGL = Standard_True; |
| 502 | } |
| 503 | |
| 504 | // ======================================================================= |
| 505 | // function : RedrawImmediate |
| 506 | // purpose : |
| 507 | // ======================================================================= |
| 508 | void OpenGl_View::RedrawImmediate() |
| 509 | { |
| 510 | if (!myWorkspace->Activate()) |
| 511 | return; |
| 512 | |
| 513 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
| 514 | if (!myTransientDrawToFront |
| 515 | || !myBackBufferRestored |
| 516 | || (aCtx->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid())) |
| 517 | { |
| 518 | Redraw(); |
| 519 | return; |
| 520 | } |
| 521 | |
| 522 | const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode; |
| 523 | Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType(); |
| 524 | OpenGl_FrameBuffer* aFrameBuffer = myFBO.operator->(); |
| 525 | |
| 526 | if ( aFrameBuffer == NULL |
| 527 | && !aCtx->DefaultFrameBuffer().IsNull() |
| 528 | && aCtx->DefaultFrameBuffer()->IsValid()) |
| 529 | { |
| 530 | aFrameBuffer = aCtx->DefaultFrameBuffer().operator->(); |
| 531 | } |
| 532 | |
| 533 | if (aProjectType == Graphic3d_Camera::Projection_Stereo) |
| 534 | { |
| 535 | if (myMainSceneFbos[0]->IsValid() |
| 536 | && !myMainSceneFbos[1]->IsValid()) |
| 537 | { |
| 538 | aProjectType = Graphic3d_Camera::Projection_Perspective; |
| 539 | } |
| 540 | } |
| 541 | |
| 542 | bool toSwap = false; |
| 543 | if (aProjectType == Graphic3d_Camera::Projection_Stereo) |
| 544 | { |
| 545 | OpenGl_FrameBuffer* aMainFbos[2] = |
| 546 | { |
| 547 | myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL, |
| 548 | myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL |
| 549 | }; |
| 550 | OpenGl_FrameBuffer* anImmFbos[2] = |
| 551 | { |
| 552 | myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL, |
| 553 | myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL |
| 554 | }; |
| 555 | OpenGl_FrameBuffer* anImmFbosOit[2] = |
| 556 | { |
| 557 | myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL, |
| 558 | myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() : |
| 559 | myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL |
| 560 | }; |
| 561 | if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip |
| 562 | || aStereoMode == Graphic3d_StereoMode_QuadBuffer) |
| 563 | { |
| 564 | anImmFbos[0] = NULL; |
| 565 | anImmFbos[1] = NULL; |
| 566 | anImmFbosOit[0] = NULL; |
| 567 | anImmFbosOit[1] = NULL; |
| 568 | } |
| 569 | |
| 570 | if (aCtx->arbFBO != NULL) |
| 571 | { |
| 572 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
| 573 | } |
| 574 | #if !defined(GL_ES_VERSION_2_0) |
| 575 | if (anImmFbos[0] == NULL) |
| 576 | { |
| 577 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK); |
| 578 | } |
| 579 | #endif |
| 580 | |
| 581 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 582 | anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f); |
| 583 | toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye, |
| 584 | aMainFbos[0], |
| 585 | anImmFbos[0], |
| 586 | anImmFbosOit[0], |
| 587 | Standard_True) || toSwap; |
| 588 | if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip |
| 589 | && toSwap |
| 590 | && !aCtx->caps->buffersNoSwap) |
| 591 | { |
| 592 | aCtx->SwapBuffers(); |
| 593 | } |
| 594 | |
| 595 | if (aCtx->arbFBO != NULL) |
| 596 | { |
| 597 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
| 598 | } |
| 599 | #if !defined(GL_ES_VERSION_2_0) |
| 600 | if (anImmFbos[1] == NULL) |
| 601 | { |
| 602 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK); |
| 603 | } |
| 604 | #endif |
| 605 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 606 | anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f); |
| 607 | toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye, |
| 608 | aMainFbos[1], |
| 609 | anImmFbos[1], |
| 610 | anImmFbosOit[1], |
| 611 | Standard_True) || toSwap; |
| 612 | if (anImmFbos[0] != NULL) |
| 613 | { |
| 614 | drawStereoPair (aFrameBuffer); |
| 615 | } |
| 616 | } |
| 617 | else |
| 618 | { |
| 619 | OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL; |
| 620 | OpenGl_FrameBuffer* anImmFbo = aFrameBuffer; |
| 621 | OpenGl_FrameBuffer* anImmFboOit = NULL; |
| 622 | if (myImmediateSceneFbos[0]->IsValid()) |
| 623 | { |
| 624 | anImmFbo = myImmediateSceneFbos[0].operator->(); |
| 625 | anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL; |
| 626 | } |
| 627 | #if !defined(GL_ES_VERSION_2_0) |
| 628 | if (aMainFbo == NULL) |
| 629 | { |
| 630 | aCtx->SetReadDrawBuffer (GL_BACK); |
| 631 | } |
| 632 | #endif |
| 633 | aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), |
| 634 | anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f); |
| 635 | toSwap = redrawImmediate (aProjectType, |
| 636 | aMainFbo, |
| 637 | anImmFbo, |
| 638 | anImmFboOit, |
| 639 | Standard_True) || toSwap; |
| 640 | if (anImmFbo != NULL |
| 641 | && anImmFbo != aFrameBuffer) |
| 642 | { |
| 643 | blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput); |
| 644 | } |
| 645 | } |
| 646 | |
| 647 | // bind default FBO |
| 648 | bindDefaultFbo(); |
| 649 | |
| 650 | // reset state for safety |
| 651 | aCtx->BindProgram (Handle(OpenGl_ShaderProgram)()); |
| 652 | aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)()); |
| 653 | |
| 654 | if (toSwap && !aCtx->caps->buffersNoSwap) |
| 655 | { |
| 656 | aCtx->SwapBuffers(); |
| 657 | } |
| 658 | else |
| 659 | { |
| 660 | aCtx->core11fwd->glFlush(); |
| 661 | } |
| 662 | |
| 663 | myWasRedrawnGL = Standard_True; |
| 664 | } |
| 665 | |
| 666 | // ======================================================================= |
| 667 | // function : redraw |
| 668 | // purpose : |
| 669 | // ======================================================================= |
| 670 | void OpenGl_View::redraw (const Graphic3d_Camera::Projection theProjection, |
| 671 | OpenGl_FrameBuffer* theReadDrawFbo, |
| 672 | OpenGl_FrameBuffer* theOitAccumFbo) |
| 673 | { |
| 674 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
| 675 | if (theReadDrawFbo != NULL) |
| 676 | { |
| 677 | theReadDrawFbo->BindBuffer (aCtx); |
| 678 | theReadDrawFbo->SetupViewport (aCtx); |
| 679 | } |
| 680 | else |
| 681 | { |
| 682 | const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() }; |
| 683 | aCtx->ResizeViewport (aViewport); |
| 684 | } |
| 685 | |
| 686 | // request reset of material |
| 687 | aCtx->ShaderManager()->UpdateMaterialState(); |
| 688 | |
| 689 | myWorkspace->UseZBuffer() = Standard_True; |
| 690 | myWorkspace->UseDepthWrite() = Standard_True; |
| 691 | GLbitfield toClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; |
| 692 | glDepthFunc (GL_LEQUAL); |
| 693 | glDepthMask (GL_TRUE); |
| 694 | glEnable (GL_DEPTH_TEST); |
| 695 | |
| 696 | #if !defined(GL_ES_VERSION_2_0) |
| 697 | glClearDepth (1.0); |
| 698 | #else |
| 699 | glClearDepthf (1.0f); |
| 700 | #endif |
| 701 | |
| 702 | const OpenGl_Vec4& aBgColor = myBgColor; |
| 703 | glClearColor (aBgColor.r(), aBgColor.g(), aBgColor.b(), 0.0f); |
| 704 | |
| 705 | glClear (toClear); |
| 706 | |
| 707 | render (theProjection, theReadDrawFbo, theOitAccumFbo, Standard_False); |
| 708 | } |
| 709 | |
| 710 | // ======================================================================= |
| 711 | // function : redrawMonoImmediate |
| 712 | // purpose : |
| 713 | // ======================================================================= |
| 714 | bool OpenGl_View::redrawImmediate (const Graphic3d_Camera::Projection theProjection, |
| 715 | OpenGl_FrameBuffer* theReadFbo, |
| 716 | OpenGl_FrameBuffer* theDrawFbo, |
| 717 | OpenGl_FrameBuffer* theOitAccumFbo, |
| 718 | const Standard_Boolean theIsPartialUpdate) |
| 719 | { |
| 720 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
| 721 | GLboolean toCopyBackToFront = GL_FALSE; |
| 722 | if (theDrawFbo == theReadFbo |
| 723 | && theDrawFbo != NULL) |
| 724 | { |
| 725 | myBackBufferRestored = Standard_False; |
| 726 | } |
| 727 | else if (theReadFbo != NULL |
| 728 | && theReadFbo->IsValid() |
| 729 | && aCtx->IsRender()) |
| 730 | { |
| 731 | if (!blitBuffers (theReadFbo, theDrawFbo)) |
| 732 | { |
| 733 | return true; |
| 734 | } |
| 735 | } |
| 736 | else if (theDrawFbo == NULL) |
| 737 | { |
| 738 | #if !defined(GL_ES_VERSION_2_0) |
| 739 | aCtx->core11fwd->glGetBooleanv (GL_DOUBLEBUFFER, &toCopyBackToFront); |
| 740 | #endif |
| 741 | if (toCopyBackToFront) |
| 742 | { |
| 743 | if (!HasImmediateStructures() |
| 744 | && !theIsPartialUpdate) |
| 745 | { |
| 746 | // prefer Swap Buffers within Redraw in compatibility mode (without FBO) |
| 747 | return true; |
| 748 | } |
| 749 | copyBackToFront(); |
| 750 | } |
| 751 | else |
| 752 | { |
| 753 | myBackBufferRestored = Standard_False; |
| 754 | } |
| 755 | } |
| 756 | else |
| 757 | { |
| 758 | myBackBufferRestored = Standard_False; |
| 759 | } |
| 760 | myIsImmediateDrawn = Standard_True; |
| 761 | |
| 762 | myWorkspace->UseZBuffer() = Standard_True; |
| 763 | myWorkspace->UseDepthWrite() = Standard_True; |
| 764 | glDepthFunc (GL_LEQUAL); |
| 765 | glDepthMask (GL_TRUE); |
| 766 | glEnable (GL_DEPTH_TEST); |
| 767 | #if !defined(GL_ES_VERSION_2_0) |
| 768 | glClearDepth (1.0); |
| 769 | #else |
| 770 | glClearDepthf (1.0f); |
| 771 | #endif |
| 772 | |
| 773 | render (theProjection, theDrawFbo, theOitAccumFbo, Standard_True); |
| 774 | |
| 775 | return !toCopyBackToFront; |
| 776 | } |
| 777 | |
| 778 | //======================================================================= |
| 779 | //function : Render |
| 780 | //purpose : |
| 781 | //======================================================================= |
| 782 | void OpenGl_View::render (Graphic3d_Camera::Projection theProjection, |
| 783 | OpenGl_FrameBuffer* theOutputFBO, |
| 784 | OpenGl_FrameBuffer* theOitAccumFbo, |
| 785 | const Standard_Boolean theToDrawImmediate) |
| 786 | { |
| 787 | // ================================== |
| 788 | // Step 1: Prepare for render |
| 789 | // ================================== |
| 790 | |
| 791 | const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext(); |
| 792 | |
| 793 | #if !defined(GL_ES_VERSION_2_0) |
| 794 | // Disable current clipping planes |
| 795 | if (aContext->core11 != NULL) |
| 796 | { |
| 797 | const Standard_Integer aMaxPlanes = aContext->MaxClipPlanes(); |
| 798 | for (Standard_Integer aClipPlaneId = GL_CLIP_PLANE0; aClipPlaneId < GL_CLIP_PLANE0 + aMaxPlanes; ++aClipPlaneId) |
| 799 | { |
| 800 | aContext->core11fwd->glDisable (aClipPlaneId); |
| 801 | } |
| 802 | } |
| 803 | #endif |
| 804 | |
| 805 | // Update states of OpenGl_BVHTreeSelector (frustum culling algorithm). |
| 806 | myBVHSelector.SetViewVolume (myCamera); |
| 807 | myBVHSelector.SetViewportSize (myWindow->Width(), myWindow->Height()); |
| 808 | |
| 809 | const Handle(OpenGl_ShaderManager)& aManager = aContext->ShaderManager(); |
| 810 | if (StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()) != myLastLightSourceState) |
| 811 | { |
| 812 | aManager->UpdateLightSourceStateTo (myShadingModel == Graphic3d_TOSM_NONE ? &myNoShadingLight : &myLights); |
| 813 | myLastLightSourceState = StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()); |
| 814 | } |
| 815 | |
| 816 | // Update matrices if camera has changed. |
| 817 | Graphic3d_WorldViewProjState aWVPState = myCamera->WorldViewProjState(); |
| 818 | if (myWorldViewProjState != aWVPState) |
| 819 | { |
| 820 | myAccumFrames = 0; |
| 821 | myWorldViewProjState = aWVPState; |
| 822 | } |
| 823 | |
| 824 | myLocalOrigin.SetCoord (0.0, 0.0, 0.0); |
| 825 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionMatrixF()); |
| 826 | aContext->WorldViewState .SetCurrent (myCamera->OrientationMatrixF()); |
| 827 | aContext->ApplyProjectionMatrix(); |
| 828 | aContext->ApplyWorldViewMatrix(); |
| 829 | if (aManager->ModelWorldState().Index() == 0) |
| 830 | { |
| 831 | aContext->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4()); |
| 832 | } |
| 833 | |
| 834 | // ==================================== |
| 835 | // Step 2: Redraw background |
| 836 | // ==================================== |
| 837 | |
| 838 | // Render background |
| 839 | if (!theToDrawImmediate) |
| 840 | { |
| 841 | drawBackground (myWorkspace); |
| 842 | } |
| 843 | |
| 844 | #if !defined(GL_ES_VERSION_2_0) |
| 845 | // Switch off lighting by default |
| 846 | if (aContext->core11 != NULL) |
| 847 | { |
| 848 | glDisable(GL_LIGHTING); |
| 849 | } |
| 850 | #endif |
| 851 | |
| 852 | // ================================= |
| 853 | // Step 3: Redraw main plane |
| 854 | // ================================= |
| 855 | |
| 856 | // Setup face culling |
| 857 | GLboolean isCullFace = GL_FALSE; |
| 858 | if (myBackfacing != Graphic3d_TOBM_AUTOMATIC) |
| 859 | { |
| 860 | isCullFace = glIsEnabled (GL_CULL_FACE); |
| 861 | if (myBackfacing == Graphic3d_TOBM_DISABLE) |
| 862 | { |
| 863 | glEnable (GL_CULL_FACE); |
| 864 | glCullFace (GL_BACK); |
| 865 | } |
| 866 | else |
| 867 | glDisable (GL_CULL_FACE); |
| 868 | } |
| 869 | |
| 870 | #if !defined(GL_ES_VERSION_2_0) |
| 871 | // if the view is scaled normal vectors are scaled to unit |
| 872 | // length for correct displaying of shaded objects |
| 873 | const gp_Pnt anAxialScale = myCamera->AxialScale(); |
| 874 | if (anAxialScale.X() != 1.F || |
| 875 | anAxialScale.Y() != 1.F || |
| 876 | anAxialScale.Z() != 1.F) |
| 877 | { |
| 878 | aContext->SetGlNormalizeEnabled (Standard_True); |
| 879 | } |
| 880 | else |
| 881 | { |
| 882 | aContext->SetGlNormalizeEnabled (Standard_False); |
| 883 | } |
| 884 | |
| 885 | // Apply InteriorShadingMethod |
| 886 | if (aContext->core11 != NULL) |
| 887 | { |
| 888 | aContext->core11->glShadeModel (myShadingModel == Graphic3d_TOSM_FACET |
| 889 | || myShadingModel == Graphic3d_TOSM_NONE ? GL_FLAT : GL_SMOOTH); |
| 890 | } |
| 891 | #endif |
| 892 | |
| 893 | aManager->SetShadingModel (myShadingModel); |
| 894 | |
| 895 | // Redraw 3d scene |
| 896 | if (theProjection == Graphic3d_Camera::Projection_MonoLeftEye) |
| 897 | { |
| 898 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionStereoLeftF()); |
| 899 | aContext->ApplyProjectionMatrix(); |
| 900 | } |
| 901 | else if (theProjection == Graphic3d_Camera::Projection_MonoRightEye) |
| 902 | { |
| 903 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionStereoRightF()); |
| 904 | aContext->ApplyProjectionMatrix(); |
| 905 | } |
| 906 | |
| 907 | myWorkspace->SetEnvironmentTexture (myTextureEnv); |
| 908 | |
| 909 | renderScene (theProjection, theOutputFBO, theOitAccumFbo, theToDrawImmediate); |
| 910 | |
| 911 | myWorkspace->SetEnvironmentTexture (Handle(OpenGl_Texture)()); |
| 912 | |
| 913 | // =============================== |
| 914 | // Step 4: Trihedron |
| 915 | // =============================== |
| 916 | |
| 917 | // Resetting GL parameters according to the default aspects |
| 918 | // in order to synchronize GL state with the graphic driver state |
| 919 | // before drawing auxiliary stuff (trihedrons, overlayer) |
| 920 | myWorkspace->ResetAppliedAspect(); |
| 921 | |
| 922 | // Render trihedron |
| 923 | if (!theToDrawImmediate) |
| 924 | { |
| 925 | renderTrihedron (myWorkspace); |
| 926 | |
| 927 | // Restore face culling |
| 928 | if (myBackfacing != Graphic3d_TOBM_AUTOMATIC) |
| 929 | { |
| 930 | if (isCullFace) |
| 931 | { |
| 932 | glEnable (GL_CULL_FACE); |
| 933 | glCullFace (GL_BACK); |
| 934 | } |
| 935 | else |
| 936 | glDisable (GL_CULL_FACE); |
| 937 | } |
| 938 | } |
| 939 | |
| 940 | // reset FFP state for safety |
| 941 | aContext->BindProgram (Handle(OpenGl_ShaderProgram)()); |
| 942 | aContext->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)()); |
| 943 | |
| 944 | // ============================================================== |
| 945 | // Step 6: Keep shader manager informed about last View |
| 946 | // ============================================================== |
| 947 | |
| 948 | if (!aManager.IsNull()) |
| 949 | { |
| 950 | aManager->SetLastView (this); |
| 951 | } |
| 952 | } |
| 953 | |
| 954 | // ======================================================================= |
| 955 | // function : InvalidateBVHData |
| 956 | // purpose : |
| 957 | // ======================================================================= |
| 958 | void OpenGl_View::InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) |
| 959 | { |
| 960 | myZLayers.InvalidateBVHData (theLayerId); |
| 961 | } |
| 962 | |
| 963 | //======================================================================= |
| 964 | //function : renderStructs |
| 965 | //purpose : |
| 966 | //======================================================================= |
| 967 | void OpenGl_View::renderStructs (Graphic3d_Camera::Projection theProjection, |
| 968 | OpenGl_FrameBuffer* theReadDrawFbo, |
| 969 | OpenGl_FrameBuffer* theOitAccumFbo, |
| 970 | const Standard_Boolean theToDrawImmediate) |
| 971 | { |
| 972 | if ( myZLayers.NbStructures() <= 0 ) |
| 973 | return; |
| 974 | |
| 975 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
| 976 | Standard_Boolean toRenderGL = theToDrawImmediate || |
| 977 | myRenderParams.Method != Graphic3d_RM_RAYTRACING || |
| 978 | myRaytraceInitStatus == OpenGl_RT_FAIL || |
| 979 | aCtx->IsFeedback(); |
| 980 | |
| 981 | if (!toRenderGL) |
| 982 | { |
| 983 | toRenderGL = !initRaytraceResources (aCtx) || |
| 984 | !updateRaytraceGeometry (OpenGl_GUM_CHECK, myId, aCtx); |
| 985 | |
| 986 | toRenderGL |= !myIsRaytraceDataValid; // if no ray-trace data use OpenGL |
| 987 | |
| 988 | if (!toRenderGL) |
| 989 | { |
| 990 | const Standard_Integer aSizeX = theReadDrawFbo != NULL ? theReadDrawFbo->GetVPSizeX() : myWindow->Width(); |
| 991 | const Standard_Integer aSizeY = theReadDrawFbo != NULL ? theReadDrawFbo->GetVPSizeY() : myWindow->Height(); |
| 992 | myOpenGlFBO ->InitLazy (aCtx, aSizeX, aSizeY, myFboColorFormat, myFboDepthFormat, 0); |
| 993 | |
| 994 | if (myRaytraceFilter.IsNull()) |
| 995 | myRaytraceFilter = new OpenGl_RaytraceFilter; |
| 996 | |
| 997 | myRaytraceFilter->SetPrevRenderFilter (myWorkspace->GetRenderFilter()); |
| 998 | |
| 999 | if (theReadDrawFbo != NULL) |
| 1000 | theReadDrawFbo->UnbindBuffer (aCtx); |
| 1001 | |
| 1002 | // Prepare preliminary OpenGL output |
| 1003 | if (aCtx->arbFBOBlit != NULL) |
| 1004 | { |
| 1005 | // Render bottom OSD layer |
| 1006 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Bottom, theReadDrawFbo, theOitAccumFbo); |
| 1007 | |
| 1008 | myWorkspace->SetRenderFilter (myRaytraceFilter); |
| 1009 | { |
| 1010 | if (theReadDrawFbo != NULL) |
| 1011 | { |
| 1012 | theReadDrawFbo->BindDrawBuffer (aCtx); |
| 1013 | } |
| 1014 | else |
| 1015 | { |
| 1016 | aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0); |
| 1017 | } |
| 1018 | |
| 1019 | // Render non-polygonal elements in default layer |
| 1020 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Default, theReadDrawFbo, theOitAccumFbo); |
| 1021 | } |
| 1022 | myWorkspace->SetRenderFilter (myRaytraceFilter->PrevRenderFilter()); |
| 1023 | } |
| 1024 | |
| 1025 | if (theReadDrawFbo != NULL) |
| 1026 | { |
| 1027 | theReadDrawFbo->BindBuffer (aCtx); |
| 1028 | } |
| 1029 | else |
| 1030 | { |
| 1031 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, 0); |
| 1032 | } |
| 1033 | |
| 1034 | // Reset OpenGl aspects state to default to avoid enabling of |
| 1035 | // backface culling which is not supported in ray-tracing. |
| 1036 | myWorkspace->ResetAppliedAspect(); |
| 1037 | |
| 1038 | // Ray-tracing polygonal primitive arrays |
| 1039 | raytrace (aSizeX, aSizeY, theProjection, theReadDrawFbo, aCtx); |
| 1040 | |
| 1041 | // Render upper (top and topmost) OpenGL layers |
| 1042 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Upper, theReadDrawFbo, theOitAccumFbo); |
| 1043 | } |
| 1044 | } |
| 1045 | |
| 1046 | // Redraw 3D scene using OpenGL in standard |
| 1047 | // mode or in case of ray-tracing failure |
| 1048 | if (toRenderGL) |
| 1049 | { |
| 1050 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_All, theReadDrawFbo, theOitAccumFbo); |
| 1051 | |
| 1052 | // Set flag that scene was redrawn by standard pipeline |
| 1053 | myWasRedrawnGL = Standard_True; |
| 1054 | } |
| 1055 | } |
| 1056 | |
| 1057 | //======================================================================= |
| 1058 | //function : renderTrihedron |
| 1059 | //purpose : |
| 1060 | //======================================================================= |
| 1061 | void OpenGl_View::renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace) |
| 1062 | { |
| 1063 | if (myToShowGradTrihedron) |
| 1064 | { |
| 1065 | myGraduatedTrihedron.Render (theWorkspace); |
| 1066 | } |
| 1067 | } |
| 1068 | |
| 1069 | // ======================================================================= |
| 1070 | // function : Invalidate |
| 1071 | // purpose : |
| 1072 | // ======================================================================= |
| 1073 | void OpenGl_View::Invalidate() |
| 1074 | { |
| 1075 | myBackBufferRestored = Standard_False; |
| 1076 | } |
| 1077 | |
| 1078 | //======================================================================= |
| 1079 | //function : renderScene |
| 1080 | //purpose : |
| 1081 | //======================================================================= |
| 1082 | void OpenGl_View::renderScene (Graphic3d_Camera::Projection theProjection, |
| 1083 | OpenGl_FrameBuffer* theReadDrawFbo, |
| 1084 | OpenGl_FrameBuffer* theOitAccumFbo, |
| 1085 | const Standard_Boolean theToDrawImmediate) |
| 1086 | { |
| 1087 | const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext(); |
| 1088 | |
| 1089 | // Specify clipping planes in view transformation space |
| 1090 | aContext->ChangeClipping().Reset (aContext, myClipPlanes); |
| 1091 | if (!myClipPlanes.IsNull() |
| 1092 | && !myClipPlanes->IsEmpty()) |
| 1093 | { |
| 1094 | aContext->ShaderManager()->UpdateClippingState(); |
| 1095 | } |
| 1096 | |
| 1097 | renderStructs (theProjection, theReadDrawFbo, theOitAccumFbo, theToDrawImmediate); |
| 1098 | myWorkspace->DisableTexture(); |
| 1099 | |
| 1100 | // Apply restored view matrix. |
| 1101 | aContext->ApplyWorldViewMatrix(); |
| 1102 | |
| 1103 | aContext->ChangeClipping().Reset (aContext, Handle(Graphic3d_SequenceOfHClipPlane)()); |
| 1104 | if (!myClipPlanes.IsNull() |
| 1105 | && !myClipPlanes->IsEmpty()) |
| 1106 | { |
| 1107 | aContext->ShaderManager()->RevertClippingState(); |
| 1108 | } |
| 1109 | } |
| 1110 | |
| 1111 | // ======================================================================= |
| 1112 | // function : bindDefaultFbo |
| 1113 | // purpose : |
| 1114 | // ======================================================================= |
| 1115 | void OpenGl_View::bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo) |
| 1116 | { |
| 1117 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
| 1118 | OpenGl_FrameBuffer* anFbo = (theCustomFbo != NULL && theCustomFbo->IsValid()) |
| 1119 | ? theCustomFbo |
| 1120 | : (!aCtx->DefaultFrameBuffer().IsNull() |
| 1121 | && aCtx->DefaultFrameBuffer()->IsValid() |
| 1122 | ? aCtx->DefaultFrameBuffer().operator->() |
| 1123 | : NULL); |
| 1124 | if (anFbo != NULL) |
| 1125 | { |
| 1126 | anFbo->BindBuffer (aCtx); |
| 1127 | anFbo->SetupViewport (aCtx); |
| 1128 | } |
| 1129 | else |
| 1130 | { |
| 1131 | #if !defined(GL_ES_VERSION_2_0) |
| 1132 | aCtx->SetReadDrawBuffer (GL_BACK); |
| 1133 | #else |
| 1134 | if (aCtx->arbFBO != NULL) |
| 1135 | { |
| 1136 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
| 1137 | } |
| 1138 | #endif |
| 1139 | const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() }; |
| 1140 | aCtx->ResizeViewport (aViewport); |
| 1141 | } |
| 1142 | } |
| 1143 | |
| 1144 | // ======================================================================= |
| 1145 | // function : initBlitQuad |
| 1146 | // purpose : |
| 1147 | // ======================================================================= |
| 1148 | OpenGl_VertexBuffer* OpenGl_View::initBlitQuad (const Standard_Boolean theToFlip) |
| 1149 | { |
| 1150 | OpenGl_VertexBuffer* aVerts = NULL; |
| 1151 | if (!theToFlip) |
| 1152 | { |
| 1153 | aVerts = &myFullScreenQuad; |
| 1154 | if (!aVerts->IsValid()) |
| 1155 | { |
| 1156 | OpenGl_Vec4 aQuad[4] = |
| 1157 | { |
| 1158 | OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f), |
| 1159 | OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f), |
| 1160 | OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f), |
| 1161 | OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f) |
| 1162 | }; |
| 1163 | aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData()); |
| 1164 | } |
| 1165 | } |
| 1166 | else |
| 1167 | { |
| 1168 | aVerts = &myFullScreenQuadFlip; |
| 1169 | if (!aVerts->IsValid()) |
| 1170 | { |
| 1171 | OpenGl_Vec4 aQuad[4] = |
| 1172 | { |
| 1173 | OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 1.0f), |
| 1174 | OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 0.0f), |
| 1175 | OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 1.0f), |
| 1176 | OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 0.0f) |
| 1177 | }; |
| 1178 | aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData()); |
| 1179 | } |
| 1180 | } |
| 1181 | return aVerts; |
| 1182 | } |
| 1183 | |
| 1184 | // ======================================================================= |
| 1185 | // function : blitBuffers |
| 1186 | // purpose : |
| 1187 | // ======================================================================= |
| 1188 | bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo, |
| 1189 | OpenGl_FrameBuffer* theDrawFbo, |
| 1190 | const Standard_Boolean theToFlip) |
| 1191 | { |
| 1192 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
| 1193 | const Standard_Integer aReadSizeX = theReadFbo != NULL ? theReadFbo->GetVPSizeX() : myWindow->Width(); |
| 1194 | const Standard_Integer aReadSizeY = theReadFbo != NULL ? theReadFbo->GetVPSizeY() : myWindow->Height(); |
| 1195 | const Standard_Integer aDrawSizeX = theDrawFbo != NULL ? theDrawFbo->GetVPSizeX() : myWindow->Width(); |
| 1196 | const Standard_Integer aDrawSizeY = theDrawFbo != NULL ? theDrawFbo->GetVPSizeY() : myWindow->Height(); |
| 1197 | if (theReadFbo == NULL || aCtx->IsFeedback()) |
| 1198 | { |
| 1199 | return false; |
| 1200 | } |
| 1201 | else if (theReadFbo == theDrawFbo) |
| 1202 | { |
| 1203 | return true; |
| 1204 | } |
| 1205 | |
| 1206 | // clear destination before blitting |
| 1207 | if (theDrawFbo != NULL |
| 1208 | && theDrawFbo->IsValid()) |
| 1209 | { |
| 1210 | theDrawFbo->BindBuffer (aCtx); |
| 1211 | } |
| 1212 | else |
| 1213 | { |
| 1214 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
| 1215 | } |
| 1216 | const Standard_Integer aViewport[4] = { 0, 0, aDrawSizeX, aDrawSizeY }; |
| 1217 | aCtx->ResizeViewport (aViewport); |
| 1218 | |
| 1219 | #if !defined(GL_ES_VERSION_2_0) |
| 1220 | aCtx->core20fwd->glClearDepth (1.0); |
| 1221 | #else |
| 1222 | aCtx->core20fwd->glClearDepthf (1.0f); |
| 1223 | #endif |
| 1224 | aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| 1225 | |
| 1226 | if (aCtx->arbFBOBlit != NULL |
| 1227 | && theReadFbo->NbSamples() != 0) |
| 1228 | { |
| 1229 | GLbitfield aCopyMask = 0; |
| 1230 | theReadFbo->BindReadBuffer (aCtx); |
| 1231 | if (theDrawFbo != NULL |
| 1232 | && theDrawFbo->IsValid()) |
| 1233 | { |
| 1234 | theDrawFbo->BindDrawBuffer (aCtx); |
| 1235 | if (theDrawFbo->HasColor() |
| 1236 | && theReadFbo->HasColor()) |
| 1237 | { |
| 1238 | aCopyMask |= GL_COLOR_BUFFER_BIT; |
| 1239 | } |
| 1240 | if (theDrawFbo->HasDepth() |
| 1241 | && theReadFbo->HasDepth()) |
| 1242 | { |
| 1243 | aCopyMask |= GL_DEPTH_BUFFER_BIT; |
| 1244 | } |
| 1245 | } |
| 1246 | else |
| 1247 | { |
| 1248 | if (theReadFbo->HasColor()) |
| 1249 | { |
| 1250 | aCopyMask |= GL_COLOR_BUFFER_BIT; |
| 1251 | } |
| 1252 | if (theReadFbo->HasDepth()) |
| 1253 | { |
| 1254 | aCopyMask |= GL_DEPTH_BUFFER_BIT; |
| 1255 | } |
| 1256 | aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
| 1257 | } |
| 1258 | |
| 1259 | // we don't copy stencil buffer here... does it matter for performance? |
| 1260 | aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, aReadSizeX, aReadSizeY, |
| 1261 | 0, 0, aDrawSizeX, aDrawSizeY, |
| 1262 | aCopyMask, GL_NEAREST); |
| 1263 | const int anErr = ::glGetError(); |
| 1264 | if (anErr != GL_NO_ERROR) |
| 1265 | { |
| 1266 | // glBlitFramebuffer() might fail in several cases: |
| 1267 | // - Both FBOs have MSAA and they are samples number does not match. |
| 1268 | // OCCT checks that this does not happen, |
| 1269 | // however some graphics drivers provide an option for overriding MSAA. |
| 1270 | // In this case window MSAA might be non-zero (and application can not check it) |
| 1271 | // and might not match MSAA of our offscreen FBOs. |
| 1272 | // - Pixel formats of FBOs do not match. |
| 1273 | // This also might happen with window has pixel format, |
| 1274 | // e.g. Mesa fails blitting RGBA8 -> RGB8 while other drivers support this conversion. |
| 1275 | TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "FBO blitting has failed [Error #" + anErr + "]\n" |
| 1276 | + " Please check your graphics driver settings or try updating driver."; |
| 1277 | if (theReadFbo->NbSamples() != 0) |
| 1278 | { |
| 1279 | myToDisableMSAA = true; |
| 1280 | aMsg += "\n MSAA settings should not be overridden by driver!"; |
| 1281 | } |
| 1282 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1283 | GL_DEBUG_TYPE_ERROR, |
| 1284 | 0, |
| 1285 | GL_DEBUG_SEVERITY_HIGH, |
| 1286 | aMsg); |
| 1287 | } |
| 1288 | |
| 1289 | if (theDrawFbo != NULL |
| 1290 | && theDrawFbo->IsValid()) |
| 1291 | { |
| 1292 | theDrawFbo->BindBuffer (aCtx); |
| 1293 | } |
| 1294 | else |
| 1295 | { |
| 1296 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
| 1297 | } |
| 1298 | } |
| 1299 | else |
| 1300 | { |
| 1301 | aCtx->core20fwd->glDepthFunc (GL_ALWAYS); |
| 1302 | aCtx->core20fwd->glDepthMask (GL_TRUE); |
| 1303 | aCtx->core20fwd->glEnable (GL_DEPTH_TEST); |
| 1304 | #if defined(GL_ES_VERSION_2_0) |
| 1305 | if (!aCtx->IsGlGreaterEqual (3, 0) |
| 1306 | && !aCtx->extFragDepth) |
| 1307 | { |
| 1308 | aCtx->core20fwd->glDisable (GL_DEPTH_TEST); |
| 1309 | } |
| 1310 | #endif |
| 1311 | |
| 1312 | myWorkspace->DisableTexture(); |
| 1313 | |
| 1314 | const Graphic3d_TypeOfTextureFilter aFilter = (aDrawSizeX == aReadSizeX && aDrawSizeY == aReadSizeY) ? Graphic3d_TOTF_NEAREST : Graphic3d_TOTF_BILINEAR; |
| 1315 | const GLint aFilterGl = aFilter == Graphic3d_TOTF_NEAREST ? GL_NEAREST : GL_LINEAR; |
| 1316 | |
| 1317 | OpenGl_VertexBuffer* aVerts = initBlitQuad (theToFlip); |
| 1318 | const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager(); |
| 1319 | if (aVerts->IsValid() |
| 1320 | && aManager->BindFboBlitProgram()) |
| 1321 | { |
| 1322 | theReadFbo->ColorTexture()->Bind (aCtx, GL_TEXTURE0 + 0); |
| 1323 | if (theReadFbo->ColorTexture()->GetParams()->Filter() != aFilter) |
| 1324 | { |
| 1325 | theReadFbo->ColorTexture()->GetParams()->SetFilter (aFilter); |
| 1326 | aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl); |
| 1327 | aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl); |
| 1328 | } |
| 1329 | |
| 1330 | theReadFbo->DepthStencilTexture()->Bind (aCtx, GL_TEXTURE0 + 1); |
| 1331 | if (theReadFbo->DepthStencilTexture()->GetParams()->Filter() != aFilter) |
| 1332 | { |
| 1333 | theReadFbo->DepthStencilTexture()->GetParams()->SetFilter (aFilter); |
| 1334 | aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl); |
| 1335 | aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl); |
| 1336 | } |
| 1337 | |
| 1338 | aVerts->BindVertexAttrib (aCtx, Graphic3d_TOA_POS); |
| 1339 | |
| 1340 | aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); |
| 1341 | |
| 1342 | aVerts->UnbindVertexAttrib (aCtx, Graphic3d_TOA_POS); |
| 1343 | theReadFbo->DepthStencilTexture()->Unbind (aCtx, GL_TEXTURE0 + 1); |
| 1344 | theReadFbo->ColorTexture() ->Unbind (aCtx, GL_TEXTURE0 + 0); |
| 1345 | aCtx->BindProgram (NULL); |
| 1346 | } |
| 1347 | else |
| 1348 | { |
| 1349 | TCollection_ExtendedString aMsg = TCollection_ExtendedString() |
| 1350 | + "Error! FBO blitting has failed"; |
| 1351 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1352 | GL_DEBUG_TYPE_ERROR, |
| 1353 | 0, |
| 1354 | GL_DEBUG_SEVERITY_HIGH, |
| 1355 | aMsg); |
| 1356 | myHasFboBlit = Standard_False; |
| 1357 | theReadFbo->Release (aCtx.operator->()); |
| 1358 | return true; |
| 1359 | } |
| 1360 | } |
| 1361 | return true; |
| 1362 | } |
| 1363 | |
| 1364 | // ======================================================================= |
| 1365 | // function : drawStereoPair |
| 1366 | // purpose : |
| 1367 | // ======================================================================= |
| 1368 | void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo) |
| 1369 | { |
| 1370 | const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext(); |
| 1371 | bindDefaultFbo (theDrawFbo); |
| 1372 | OpenGl_FrameBuffer* aPair[2] = |
| 1373 | { |
| 1374 | myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL, |
| 1375 | myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL |
| 1376 | }; |
| 1377 | if (aPair[0] == NULL |
| 1378 | || aPair[1] == NULL |
| 1379 | || !myTransientDrawToFront) |
| 1380 | { |
| 1381 | aPair[0] = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL; |
| 1382 | aPair[1] = myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL; |
| 1383 | } |
| 1384 | |
| 1385 | if (aPair[0] == NULL |
| 1386 | || aPair[1] == NULL) |
| 1387 | { |
| 1388 | return; |
| 1389 | } |
| 1390 | |
| 1391 | if (aPair[0]->NbSamples() != 0) |
| 1392 | { |
| 1393 | // resolve MSAA buffers before drawing |
| 1394 | if (!myOpenGlFBO ->InitLazy (aCtx, aPair[0]->GetVPSizeX(), aPair[0]->GetVPSizeY(), myFboColorFormat, myFboDepthFormat, 0) |
| 1395 | || !myOpenGlFBO2->InitLazy (aCtx, aPair[0]->GetVPSizeX(), aPair[0]->GetVPSizeY(), myFboColorFormat, 0, 0)) |
| 1396 | { |
| 1397 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1398 | GL_DEBUG_TYPE_ERROR, |
| 1399 | 0, |
| 1400 | GL_DEBUG_SEVERITY_HIGH, |
| 1401 | "Error! Unable to allocate FBO for blitting stereo pair"); |
| 1402 | bindDefaultFbo (theDrawFbo); |
| 1403 | return; |
| 1404 | } |
| 1405 | |
| 1406 | if (!blitBuffers (aPair[0], myOpenGlFBO .operator->(), Standard_False) |
| 1407 | || !blitBuffers (aPair[1], myOpenGlFBO2.operator->(), Standard_False)) |
| 1408 | { |
| 1409 | bindDefaultFbo (theDrawFbo); |
| 1410 | return; |
| 1411 | } |
| 1412 | |
| 1413 | aPair[0] = myOpenGlFBO .operator->(); |
| 1414 | aPair[1] = myOpenGlFBO2.operator->(); |
| 1415 | bindDefaultFbo (theDrawFbo); |
| 1416 | } |
| 1417 | |
| 1418 | struct |
| 1419 | { |
| 1420 | Standard_Integer left; |
| 1421 | Standard_Integer top; |
| 1422 | Standard_Integer right; |
| 1423 | Standard_Integer bottom; |
| 1424 | Standard_Integer dx() { return right - left; } |
| 1425 | Standard_Integer dy() { return bottom - top; } |
| 1426 | } aGeom; |
| 1427 | |
| 1428 | myWindow->PlatformWindow()->Position (aGeom.left, aGeom.top, aGeom.right, aGeom.bottom); |
| 1429 | |
| 1430 | Standard_Boolean toReverse = myRenderParams.ToReverseStereo; |
| 1431 | const Standard_Boolean isOddY = (aGeom.top + aGeom.dy()) % 2 == 1; |
| 1432 | const Standard_Boolean isOddX = aGeom.left % 2 == 1; |
| 1433 | if (isOddY |
| 1434 | && (myRenderParams.StereoMode == Graphic3d_StereoMode_RowInterlaced |
| 1435 | || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard)) |
| 1436 | { |
| 1437 | toReverse = !toReverse; |
| 1438 | } |
| 1439 | if (isOddX |
| 1440 | && (myRenderParams.StereoMode == Graphic3d_StereoMode_ColumnInterlaced |
| 1441 | || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard)) |
| 1442 | { |
| 1443 | toReverse = !toReverse; |
| 1444 | } |
| 1445 | |
| 1446 | if (toReverse) |
| 1447 | { |
| 1448 | std::swap (aPair[0], aPair[1]); |
| 1449 | } |
| 1450 | |
| 1451 | aCtx->core20fwd->glDepthFunc (GL_ALWAYS); |
| 1452 | aCtx->core20fwd->glDepthMask (GL_TRUE); |
| 1453 | aCtx->core20fwd->glEnable (GL_DEPTH_TEST); |
| 1454 | |
| 1455 | myWorkspace->DisableTexture(); |
| 1456 | OpenGl_VertexBuffer* aVerts = initBlitQuad (myToFlipOutput); |
| 1457 | |
| 1458 | const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager(); |
| 1459 | if (aVerts->IsValid() |
| 1460 | && aManager->BindStereoProgram (myRenderParams.StereoMode)) |
| 1461 | { |
| 1462 | if (myRenderParams.StereoMode == Graphic3d_StereoMode_Anaglyph) |
| 1463 | { |
| 1464 | OpenGl_Mat4 aFilterL, aFilterR; |
| 1465 | aFilterL.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
| 1466 | aFilterR.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
| 1467 | switch (myRenderParams.AnaglyphFilter) |
| 1468 | { |
| 1469 | case Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple: |
| 1470 | { |
| 1471 | aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f)); |
| 1472 | aFilterR.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f)); |
| 1473 | aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f)); |
| 1474 | break; |
| 1475 | } |
| 1476 | case Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized: |
| 1477 | { |
| 1478 | aFilterL.SetRow (0, Graphic3d_Vec4 ( 0.4154f, 0.4710f, 0.16666667f, 0.0f)); |
| 1479 | aFilterL.SetRow (1, Graphic3d_Vec4 (-0.0458f, -0.0484f, -0.0257f, 0.0f)); |
| 1480 | aFilterL.SetRow (2, Graphic3d_Vec4 (-0.0547f, -0.0615f, 0.0128f, 0.0f)); |
| 1481 | aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
| 1482 | aFilterR.SetRow (0, Graphic3d_Vec4 (-0.01090909f, -0.03636364f, -0.00606061f, 0.0f)); |
| 1483 | aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.37560000f, 0.73333333f, 0.01111111f, 0.0f)); |
| 1484 | aFilterR.SetRow (2, Graphic3d_Vec4 (-0.06510000f, -0.12870000f, 1.29710000f, 0.0f)); |
| 1485 | aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
| 1486 | break; |
| 1487 | } |
| 1488 | case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple: |
| 1489 | { |
| 1490 | aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f)); |
| 1491 | aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f)); |
| 1492 | aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f)); |
| 1493 | break; |
| 1494 | } |
| 1495 | case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized: |
| 1496 | { |
| 1497 | aFilterL.SetRow (0, Graphic3d_Vec4 ( 1.062f, -0.205f, 0.299f, 0.0f)); |
| 1498 | aFilterL.SetRow (1, Graphic3d_Vec4 (-0.026f, 0.908f, 0.068f, 0.0f)); |
| 1499 | aFilterL.SetRow (2, Graphic3d_Vec4 (-0.038f, -0.173f, 0.022f, 0.0f)); |
| 1500 | aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
| 1501 | aFilterR.SetRow (0, Graphic3d_Vec4 (-0.016f, -0.123f, -0.017f, 0.0f)); |
| 1502 | aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.006f, 0.062f, -0.017f, 0.0f)); |
| 1503 | aFilterR.SetRow (2, Graphic3d_Vec4 ( 0.094f, 0.185f, 0.911f, 0.0f)); |
| 1504 | aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
| 1505 | break; |
| 1506 | } |
| 1507 | case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple: |
| 1508 | { |
| 1509 | aFilterR.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f)); |
| 1510 | aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f)); |
| 1511 | aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f)); |
| 1512 | break; |
| 1513 | } |
| 1514 | case Graphic3d_RenderingParams::Anaglyph_UserDefined: |
| 1515 | { |
| 1516 | aFilterL = myRenderParams.AnaglyphLeft; |
| 1517 | aFilterR = myRenderParams.AnaglyphRight; |
| 1518 | break; |
| 1519 | } |
| 1520 | } |
| 1521 | aCtx->ActiveProgram()->SetUniform (aCtx, "uMultL", aFilterL); |
| 1522 | aCtx->ActiveProgram()->SetUniform (aCtx, "uMultR", aFilterR); |
| 1523 | } |
| 1524 | |
| 1525 | aPair[0]->ColorTexture()->Bind (aCtx, GL_TEXTURE0 + 0); |
| 1526 | aPair[1]->ColorTexture()->Bind (aCtx, GL_TEXTURE0 + 1); |
| 1527 | aVerts->BindVertexAttrib (aCtx, 0); |
| 1528 | |
| 1529 | aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); |
| 1530 | |
| 1531 | aVerts->UnbindVertexAttrib (aCtx, 0); |
| 1532 | aPair[1]->ColorTexture()->Unbind (aCtx, GL_TEXTURE0 + 1); |
| 1533 | aPair[0]->ColorTexture()->Unbind (aCtx, GL_TEXTURE0 + 0); |
| 1534 | } |
| 1535 | else |
| 1536 | { |
| 1537 | TCollection_ExtendedString aMsg = TCollection_ExtendedString() |
| 1538 | + "Error! Anaglyph has failed"; |
| 1539 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1540 | GL_DEBUG_TYPE_ERROR, |
| 1541 | 0, |
| 1542 | GL_DEBUG_SEVERITY_HIGH, |
| 1543 | aMsg); |
| 1544 | } |
| 1545 | } |
| 1546 | |
| 1547 | // ======================================================================= |
| 1548 | // function : copyBackToFront |
| 1549 | // purpose : |
| 1550 | // ======================================================================= |
| 1551 | void OpenGl_View::copyBackToFront() |
| 1552 | { |
| 1553 | #if !defined(GL_ES_VERSION_2_0) |
| 1554 | |
| 1555 | OpenGl_Mat4 aProjectMat; |
| 1556 | Graphic3d_TransformUtils::Ortho2D (aProjectMat, |
| 1557 | 0.0f, static_cast<GLfloat> (myWindow->Width()), |
| 1558 | 0.0f, static_cast<GLfloat> (myWindow->Height())); |
| 1559 | |
| 1560 | const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext(); |
| 1561 | |
| 1562 | aCtx->WorldViewState.Push(); |
| 1563 | aCtx->ProjectionState.Push(); |
| 1564 | |
| 1565 | aCtx->WorldViewState.SetIdentity(); |
| 1566 | aCtx->ProjectionState.SetCurrent (aProjectMat); |
| 1567 | |
| 1568 | aCtx->ApplyProjectionMatrix(); |
| 1569 | aCtx->ApplyWorldViewMatrix(); |
| 1570 | |
| 1571 | // synchronize FFP state before copying pixels |
| 1572 | aCtx->BindProgram (Handle(OpenGl_ShaderProgram)()); |
| 1573 | aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)()); |
| 1574 | aCtx->DisableFeatures(); |
| 1575 | |
| 1576 | switch (aCtx->DrawBuffer()) |
| 1577 | { |
| 1578 | case GL_BACK_LEFT: |
| 1579 | { |
| 1580 | aCtx->SetReadBuffer (GL_BACK_LEFT); |
| 1581 | aCtx->SetDrawBuffer (GL_FRONT_LEFT); |
| 1582 | break; |
| 1583 | } |
| 1584 | case GL_BACK_RIGHT: |
| 1585 | { |
| 1586 | aCtx->SetReadBuffer (GL_BACK_RIGHT); |
| 1587 | aCtx->SetDrawBuffer (GL_FRONT_RIGHT); |
| 1588 | break; |
| 1589 | } |
| 1590 | default: |
| 1591 | { |
| 1592 | aCtx->SetReadBuffer (GL_BACK); |
| 1593 | aCtx->SetDrawBuffer (GL_FRONT); |
| 1594 | break; |
| 1595 | } |
| 1596 | } |
| 1597 | |
| 1598 | glRasterPos2i (0, 0); |
| 1599 | glCopyPixels (0, 0, myWindow->Width() + 1, myWindow->Height() + 1, GL_COLOR); |
| 1600 | //glCopyPixels (0, 0, myWidth + 1, myHeight + 1, GL_DEPTH); |
| 1601 | |
| 1602 | aCtx->EnableFeatures(); |
| 1603 | |
| 1604 | aCtx->WorldViewState.Pop(); |
| 1605 | aCtx->ProjectionState.Pop(); |
| 1606 | aCtx->ApplyProjectionMatrix(); |
| 1607 | |
| 1608 | // read/write from front buffer now |
| 1609 | aCtx->SetReadBuffer (aCtx->DrawBuffer()); |
| 1610 | #endif |
| 1611 | myIsImmediateDrawn = Standard_False; |
| 1612 | } |
| 1613 | |
| 1614 | // ======================================================================= |
| 1615 | // function : checkOitCompatibility |
| 1616 | // purpose : |
| 1617 | // ======================================================================= |
| 1618 | Standard_Boolean OpenGl_View::checkOitCompatibility (const Handle(OpenGl_Context)& theGlContext, |
| 1619 | const Standard_Boolean theMSAA) |
| 1620 | { |
| 1621 | // determine if OIT is supported by current OpenGl context |
| 1622 | Standard_Boolean& aToDisableOIT = theMSAA ? myToDisableMSAA : myToDisableOIT; |
| 1623 | if (aToDisableOIT) |
| 1624 | { |
| 1625 | return Standard_False; |
| 1626 | } |
| 1627 | |
| 1628 | TCollection_ExtendedString aCompatibilityMsg; |
| 1629 | if (!theGlContext->hasFloatBuffer |
| 1630 | && !theGlContext->hasHalfFloatBuffer) |
| 1631 | { |
| 1632 | aCompatibilityMsg += "OpenGL context does not support floating-point RGBA color buffer format.\n"; |
| 1633 | } |
| 1634 | if (theMSAA && !theGlContext->hasSampleVariables) |
| 1635 | { |
| 1636 | aCompatibilityMsg += "Current version of GLSL does not support built-in sample variables.\n"; |
| 1637 | } |
| 1638 | if (!theGlContext->hasDrawBuffers) |
| 1639 | { |
| 1640 | aCompatibilityMsg += "OpenGL context does not support multiple draw buffers.\n"; |
| 1641 | } |
| 1642 | if (aCompatibilityMsg.IsEmpty()) |
| 1643 | { |
| 1644 | return Standard_True; |
| 1645 | } |
| 1646 | |
| 1647 | aCompatibilityMsg += " Blended order-independent transparency will not be available.\n"; |
| 1648 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1649 | GL_DEBUG_TYPE_ERROR, |
| 1650 | 0, |
| 1651 | GL_DEBUG_SEVERITY_HIGH, |
| 1652 | aCompatibilityMsg); |
| 1653 | |
| 1654 | aToDisableOIT = Standard_True; |
| 1655 | return Standard_False; |
| 1656 | } |
| 1657 | |
| 1658 | // ======================================================================= |
| 1659 | // function : chooseOitColorConfiguration |
| 1660 | // purpose : |
| 1661 | // ======================================================================= |
| 1662 | bool OpenGl_View::chooseOitColorConfiguration (const Handle(OpenGl_Context)& theGlContext, |
| 1663 | const Standard_Integer theConfigIndex, |
| 1664 | OpenGl_ColorFormats& theFormats) |
| 1665 | { |
| 1666 | theFormats.Clear(); |
| 1667 | switch (theConfigIndex) |
| 1668 | { |
| 1669 | case 0: // choose best applicable color format combination |
| 1670 | { |
| 1671 | theFormats.Append (theGlContext->hasHalfFloatBuffer ? GL_RGBA16F : GL_RGBA32F); |
| 1672 | theFormats.Append (theGlContext->hasHalfFloatBuffer ? GL_R16F : GL_R32F); |
| 1673 | return true; |
| 1674 | } |
| 1675 | case 1: // choose non-optimal applicable color format combination |
| 1676 | { |
| 1677 | theFormats.Append (theGlContext->hasHalfFloatBuffer ? GL_RGBA16F : GL_RGBA32F); |
| 1678 | theFormats.Append (theGlContext->hasHalfFloatBuffer ? GL_RGBA16F : GL_RGBA32F); |
| 1679 | return true; |
| 1680 | } |
| 1681 | } |
| 1682 | return false; // color combination does not exist |
| 1683 | } |