| 1 | // Created on: 2015-02-20 |
| 2 | // Created by: Denis BOGOLEPOV |
| 3 | // Copyright (c) 2015 OPEN CASCADE SAS |
| 4 | // |
| 5 | // This file is part of Open CASCADE Technology software library. |
| 6 | // |
| 7 | // This library is free software; you can redistribute it and/or modify it under |
| 8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 9 | // by the Free Software Foundation, with special exception defined in the file |
| 10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 11 | // distribution for complete text of the license and disclaimer of any warranty. |
| 12 | // |
| 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 14 | // commercial license or contractual agreement. |
| 15 | |
| 16 | #include <OpenGl_View.hxx> |
| 17 | |
| 18 | #include <Graphic3d_TextureParams.hxx> |
| 19 | #include <OpenGl_PrimitiveArray.hxx> |
| 20 | #include <OpenGl_VertexBuffer.hxx> |
| 21 | #include <OSD_Protection.hxx> |
| 22 | #include <OSD_File.hxx> |
| 23 | |
| 24 | using namespace OpenGl_Raytrace; |
| 25 | |
| 26 | //! Use this macro to output ray-tracing debug info |
| 27 | // #define RAY_TRACE_PRINT_INFO |
| 28 | |
| 29 | #ifdef RAY_TRACE_PRINT_INFO |
| 30 | #include <OSD_Timer.hxx> |
| 31 | #endif |
| 32 | |
| 33 | // ======================================================================= |
| 34 | // function : updateRaytraceGeometry |
| 35 | // purpose : Updates 3D scene geometry for ray-tracing |
| 36 | // ======================================================================= |
| 37 | Standard_Boolean OpenGl_View::updateRaytraceGeometry (const RaytraceUpdateMode theMode, |
| 38 | const Standard_Integer theViewId, |
| 39 | const Handle(OpenGl_Context)& theGlContext) |
| 40 | { |
| 41 | // In 'check' mode (OpenGl_GUM_CHECK) the scene geometry is analyzed for |
| 42 | // modifications. This is light-weight procedure performed on each frame |
| 43 | if (theMode == OpenGl_GUM_CHECK) |
| 44 | { |
| 45 | if (myLayerListState != myZLayers.ModificationState()) |
| 46 | { |
| 47 | return updateRaytraceGeometry (OpenGl_GUM_PREPARE, theViewId, theGlContext); |
| 48 | } |
| 49 | } |
| 50 | else if (theMode == OpenGl_GUM_PREPARE) |
| 51 | { |
| 52 | myRaytraceGeometry.ClearMaterials(); |
| 53 | |
| 54 | myArrayToTrianglesMap.clear(); |
| 55 | |
| 56 | myIsRaytraceDataValid = Standard_False; |
| 57 | } |
| 58 | |
| 59 | // The set of processed structures (reflected to ray-tracing) |
| 60 | // This set is used to remove out-of-date records from the |
| 61 | // hash map of structures |
| 62 | std::set<const OpenGl_Structure*> anElements; |
| 63 | |
| 64 | // Set to store all currently visible OpenGL primitive arrays |
| 65 | // applicable for ray-tracing |
| 66 | std::set<Standard_Size> anArrayIDs; |
| 67 | |
| 68 | // Set to store all non-raytracable elements allowing tracking |
| 69 | // of changes in OpenGL scene (only for path tracing) |
| 70 | std::set<Standard_Integer> aNonRaytraceIDs; |
| 71 | |
| 72 | const OpenGl_Layer& aLayer = myZLayers.Layer (Graphic3d_ZLayerId_Default); |
| 73 | |
| 74 | if (aLayer.NbStructures() != 0) |
| 75 | { |
| 76 | const OpenGl_ArrayOfIndexedMapOfStructure& aStructArray = aLayer.ArrayOfStructures(); |
| 77 | |
| 78 | for (Standard_Integer anIndex = 0; anIndex < aStructArray.Length(); ++anIndex) |
| 79 | { |
| 80 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIt (aStructArray (anIndex)); aStructIt.More(); aStructIt.Next()) |
| 81 | { |
| 82 | const OpenGl_Structure* aStructure = aStructIt.Value(); |
| 83 | |
| 84 | if (theMode == OpenGl_GUM_CHECK) |
| 85 | { |
| 86 | if (toUpdateStructure (aStructure)) |
| 87 | { |
| 88 | return updateRaytraceGeometry (OpenGl_GUM_PREPARE, theViewId, theGlContext); |
| 89 | } |
| 90 | else if (aStructure->IsVisible() && myRaytraceParameters.GlobalIllumination) |
| 91 | { |
| 92 | aNonRaytraceIDs.insert (aStructure->highlight ? aStructure->Id : -aStructure->Id); |
| 93 | } |
| 94 | } |
| 95 | else if (theMode == OpenGl_GUM_PREPARE) |
| 96 | { |
| 97 | if (!aStructure->IsRaytracable() || !aStructure->IsVisible()) |
| 98 | { |
| 99 | continue; |
| 100 | } |
| 101 | else if (!aStructure->ViewAffinity.IsNull() && !aStructure->ViewAffinity->IsVisible (theViewId)) |
| 102 | { |
| 103 | continue; |
| 104 | } |
| 105 | |
| 106 | for (OpenGl_Structure::GroupIterator aGroupIter (aStructure->DrawGroups()); aGroupIter.More(); aGroupIter.Next()) |
| 107 | { |
| 108 | // Extract OpenGL elements from the group (primitives arrays) |
| 109 | for (const OpenGl_ElementNode* aNode = aGroupIter.Value()->FirstNode(); aNode != NULL; aNode = aNode->next) |
| 110 | { |
| 111 | OpenGl_PrimitiveArray* aPrimArray = dynamic_cast<OpenGl_PrimitiveArray*> (aNode->elem); |
| 112 | |
| 113 | if (aPrimArray != NULL) |
| 114 | { |
| 115 | anArrayIDs.insert (aPrimArray->GetUID()); |
| 116 | } |
| 117 | } |
| 118 | } |
| 119 | } |
| 120 | else if (theMode == OpenGl_GUM_REBUILD) |
| 121 | { |
| 122 | if (!aStructure->IsRaytracable()) |
| 123 | { |
| 124 | continue; |
| 125 | } |
| 126 | else if (addRaytraceStructure (aStructure, theGlContext)) |
| 127 | { |
| 128 | anElements.insert (aStructure); // structure was processed |
| 129 | } |
| 130 | } |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | if (theMode == OpenGl_GUM_PREPARE) |
| 136 | { |
| 137 | BVH_ObjectSet<Standard_ShortReal, 3>::BVH_ObjectList anUnchangedObjects; |
| 138 | |
| 139 | // Filter out unchanged objects so only their transformations and materials |
| 140 | // will be updated (and newly added objects will be processed from scratch) |
| 141 | for (Standard_Integer anObjIdx = 0; anObjIdx < myRaytraceGeometry.Size(); ++anObjIdx) |
| 142 | { |
| 143 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 144 | myRaytraceGeometry.Objects().ChangeValue (anObjIdx).operator->()); |
| 145 | |
| 146 | if (aTriangleSet == NULL) |
| 147 | { |
| 148 | continue; |
| 149 | } |
| 150 | |
| 151 | if (anArrayIDs.find (aTriangleSet->AssociatedPArrayID()) != anArrayIDs.end()) |
| 152 | { |
| 153 | anUnchangedObjects.Append (myRaytraceGeometry.Objects().Value (anObjIdx)); |
| 154 | |
| 155 | myArrayToTrianglesMap[aTriangleSet->AssociatedPArrayID()] = aTriangleSet; |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | myRaytraceGeometry.Objects() = anUnchangedObjects; |
| 160 | |
| 161 | return updateRaytraceGeometry (OpenGl_GUM_REBUILD, theViewId, theGlContext); |
| 162 | } |
| 163 | else if (theMode == OpenGl_GUM_REBUILD) |
| 164 | { |
| 165 | // Actualize the hash map of structures - remove out-of-date records |
| 166 | std::map<const OpenGl_Structure*, StructState>::iterator anIter = myStructureStates.begin(); |
| 167 | |
| 168 | while (anIter != myStructureStates.end()) |
| 169 | { |
| 170 | if (anElements.find (anIter->first) == anElements.end()) |
| 171 | { |
| 172 | myStructureStates.erase (anIter++); |
| 173 | } |
| 174 | else |
| 175 | { |
| 176 | ++anIter; |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | // Actualize OpenGL layer list state |
| 181 | myLayerListState = myZLayers.ModificationState(); |
| 182 | |
| 183 | // Rebuild two-level acceleration structure |
| 184 | myRaytraceGeometry.ProcessAcceleration(); |
| 185 | |
| 186 | myRaytraceSceneRadius = 2.f /* scale factor */ * std::max ( |
| 187 | myRaytraceGeometry.Box().CornerMin().cwiseAbs().maxComp(), |
| 188 | myRaytraceGeometry.Box().CornerMax().cwiseAbs().maxComp()); |
| 189 | |
| 190 | const BVH_Vec3f aSize = myRaytraceGeometry.Box().Size(); |
| 191 | |
| 192 | myRaytraceSceneEpsilon = Max (1.0e-6f, 1.0e-4f * aSize.Modulus()); |
| 193 | |
| 194 | return uploadRaytraceData (theGlContext); |
| 195 | } |
| 196 | |
| 197 | if (myRaytraceParameters.GlobalIllumination) |
| 198 | { |
| 199 | Standard_Boolean toRestart = |
| 200 | aNonRaytraceIDs.size() != myNonRaytraceStructureIDs.size(); |
| 201 | |
| 202 | for (std::set<Standard_Integer>::iterator anID = aNonRaytraceIDs.begin(); anID != aNonRaytraceIDs.end() && !toRestart; ++anID) |
| 203 | { |
| 204 | if (myNonRaytraceStructureIDs.find (*anID) == myNonRaytraceStructureIDs.end()) |
| 205 | { |
| 206 | toRestart = Standard_True; |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | if (toRestart) |
| 211 | myAccumFrames = 0; |
| 212 | |
| 213 | myNonRaytraceStructureIDs = aNonRaytraceIDs; |
| 214 | } |
| 215 | |
| 216 | return Standard_True; |
| 217 | } |
| 218 | |
| 219 | // ======================================================================= |
| 220 | // function : toUpdateStructure |
| 221 | // purpose : Checks to see if the structure is modified |
| 222 | // ======================================================================= |
| 223 | Standard_Boolean OpenGl_View::toUpdateStructure (const OpenGl_Structure* theStructure) |
| 224 | { |
| 225 | if (!theStructure->IsRaytracable()) |
| 226 | { |
| 227 | if (theStructure->ModificationState() > 0) |
| 228 | { |
| 229 | theStructure->ResetModificationState(); |
| 230 | |
| 231 | return Standard_True; // ray-trace element was removed - need to rebuild |
| 232 | } |
| 233 | |
| 234 | return Standard_False; // did not contain ray-trace elements |
| 235 | } |
| 236 | |
| 237 | std::map<const OpenGl_Structure*, StructState>::iterator aStructState = myStructureStates.find (theStructure); |
| 238 | |
| 239 | if (aStructState == myStructureStates.end() || aStructState->second.StructureState != theStructure->ModificationState()) |
| 240 | { |
| 241 | return Standard_True; |
| 242 | } |
| 243 | else if (theStructure->InstancedStructure() != NULL) |
| 244 | { |
| 245 | return aStructState->second.InstancedState != theStructure->InstancedStructure()->ModificationState(); |
| 246 | } |
| 247 | |
| 248 | return Standard_False; |
| 249 | } |
| 250 | |
| 251 | // ======================================================================= |
| 252 | // function : buildTextureTransform |
| 253 | // purpose : Constructs texture transformation matrix |
| 254 | // ======================================================================= |
| 255 | void buildTextureTransform (const Handle(Graphic3d_TextureParams)& theParams, BVH_Mat4f& theMatrix) |
| 256 | { |
| 257 | theMatrix.InitIdentity(); |
| 258 | |
| 259 | // Apply scaling |
| 260 | const Graphic3d_Vec2& aScale = theParams->Scale(); |
| 261 | |
| 262 | theMatrix.ChangeValue (0, 0) *= aScale.x(); |
| 263 | theMatrix.ChangeValue (1, 0) *= aScale.x(); |
| 264 | theMatrix.ChangeValue (2, 0) *= aScale.x(); |
| 265 | theMatrix.ChangeValue (3, 0) *= aScale.x(); |
| 266 | |
| 267 | theMatrix.ChangeValue (0, 1) *= aScale.y(); |
| 268 | theMatrix.ChangeValue (1, 1) *= aScale.y(); |
| 269 | theMatrix.ChangeValue (2, 1) *= aScale.y(); |
| 270 | theMatrix.ChangeValue (3, 1) *= aScale.y(); |
| 271 | |
| 272 | // Apply translation |
| 273 | const Graphic3d_Vec2 aTrans = -theParams->Translation(); |
| 274 | |
| 275 | theMatrix.ChangeValue (0, 3) = theMatrix.GetValue (0, 0) * aTrans.x() + |
| 276 | theMatrix.GetValue (0, 1) * aTrans.y(); |
| 277 | |
| 278 | theMatrix.ChangeValue (1, 3) = theMatrix.GetValue (1, 0) * aTrans.x() + |
| 279 | theMatrix.GetValue (1, 1) * aTrans.y(); |
| 280 | |
| 281 | theMatrix.ChangeValue (2, 3) = theMatrix.GetValue (2, 0) * aTrans.x() + |
| 282 | theMatrix.GetValue (2, 1) * aTrans.y(); |
| 283 | |
| 284 | // Apply rotation |
| 285 | const Standard_ShortReal aSin = std::sin ( |
| 286 | -theParams->Rotation() * static_cast<Standard_ShortReal> (M_PI / 180.0)); |
| 287 | const Standard_ShortReal aCos = std::cos ( |
| 288 | -theParams->Rotation() * static_cast<Standard_ShortReal> (M_PI / 180.0)); |
| 289 | |
| 290 | BVH_Mat4f aRotationMat; |
| 291 | aRotationMat.SetValue (0, 0, aCos); |
| 292 | aRotationMat.SetValue (1, 1, aCos); |
| 293 | aRotationMat.SetValue (0, 1, -aSin); |
| 294 | aRotationMat.SetValue (1, 0, aSin); |
| 295 | |
| 296 | theMatrix = theMatrix * aRotationMat; |
| 297 | } |
| 298 | |
| 299 | // ======================================================================= |
| 300 | // function : convertMaterial |
| 301 | // purpose : Creates ray-tracing material properties |
| 302 | // ======================================================================= |
| 303 | OpenGl_RaytraceMaterial OpenGl_View::convertMaterial (const OpenGl_AspectFace* theAspect, |
| 304 | const Handle(OpenGl_Context)& theGlContext) |
| 305 | { |
| 306 | OpenGl_RaytraceMaterial theMaterial; |
| 307 | |
| 308 | const OPENGL_SURF_PROP& aProperties = theAspect->IntFront(); |
| 309 | |
| 310 | theMaterial.Ambient = BVH_Vec4f ( |
| 311 | (aProperties.isphysic ? aProperties.ambcol.rgb[0] : aProperties.matcol.rgb[0]) * aProperties.amb, |
| 312 | (aProperties.isphysic ? aProperties.ambcol.rgb[1] : aProperties.matcol.rgb[1]) * aProperties.amb, |
| 313 | (aProperties.isphysic ? aProperties.ambcol.rgb[2] : aProperties.matcol.rgb[2]) * aProperties.amb, |
| 314 | 1.f); |
| 315 | |
| 316 | theMaterial.Diffuse = BVH_Vec4f ( |
| 317 | (aProperties.isphysic ? aProperties.difcol.rgb[0] : aProperties.matcol.rgb[0]) * aProperties.diff, |
| 318 | (aProperties.isphysic ? aProperties.difcol.rgb[1] : aProperties.matcol.rgb[1]) * aProperties.diff, |
| 319 | (aProperties.isphysic ? aProperties.difcol.rgb[2] : aProperties.matcol.rgb[2]) * aProperties.diff, |
| 320 | -1.f /* no texture */); |
| 321 | |
| 322 | theMaterial.Specular = BVH_Vec4f ( |
| 323 | (aProperties.isphysic ? aProperties.speccol.rgb[0] : 1.f) * aProperties.spec, |
| 324 | (aProperties.isphysic ? aProperties.speccol.rgb[1] : 1.f) * aProperties.spec, |
| 325 | (aProperties.isphysic ? aProperties.speccol.rgb[2] : 1.f) * aProperties.spec, |
| 326 | aProperties.shine); |
| 327 | |
| 328 | theMaterial.Emission = BVH_Vec4f ( |
| 329 | (aProperties.isphysic ? aProperties.emscol.rgb[0] : aProperties.matcol.rgb[0]) * aProperties.emsv, |
| 330 | (aProperties.isphysic ? aProperties.emscol.rgb[1] : aProperties.matcol.rgb[1]) * aProperties.emsv, |
| 331 | (aProperties.isphysic ? aProperties.emscol.rgb[2] : aProperties.matcol.rgb[2]) * aProperties.emsv, |
| 332 | 1.f); |
| 333 | |
| 334 | theMaterial.Transparency = BVH_Vec4f (aProperties.trans, |
| 335 | 1.f - aProperties.trans, |
| 336 | aProperties.index == 0 ? 1.f : aProperties.index, |
| 337 | aProperties.index == 0 ? 1.f : 1.f / aProperties.index); |
| 338 | |
| 339 | const Standard_ShortReal aMaxRefl = Max (theMaterial.Diffuse.x() + theMaterial.Specular.x(), |
| 340 | Max (theMaterial.Diffuse.y() + theMaterial.Specular.y(), |
| 341 | theMaterial.Diffuse.z() + theMaterial.Specular.z())); |
| 342 | |
| 343 | const Standard_ShortReal aReflectionScale = 0.75f / aMaxRefl; |
| 344 | |
| 345 | theMaterial.Reflection = BVH_Vec4f ( |
| 346 | aProperties.speccol.rgb[0] * aProperties.spec * aReflectionScale, |
| 347 | aProperties.speccol.rgb[1] * aProperties.spec * aReflectionScale, |
| 348 | aProperties.speccol.rgb[2] * aProperties.spec * aReflectionScale, |
| 349 | 0.f); |
| 350 | |
| 351 | // Serialize physically-based material properties |
| 352 | const Graphic3d_BSDF& aBSDF = aProperties.BSDF; |
| 353 | |
| 354 | theMaterial.BSDF.Le = BVH_Vec4f (aBSDF.Le, 0.f); |
| 355 | theMaterial.BSDF.Kd = BVH_Vec4f (aBSDF.Kd, -1.f /* no tex */); |
| 356 | theMaterial.BSDF.Kr = BVH_Vec4f (aBSDF.Kr, 0.f); |
| 357 | theMaterial.BSDF.Kt = BVH_Vec4f (aBSDF.Kt, 0.f); |
| 358 | theMaterial.BSDF.Ks = BVH_Vec4f (aBSDF.Ks, aBSDF.Roughness); |
| 359 | |
| 360 | theMaterial.BSDF.Fresnel = aBSDF.Fresnel.Serialize(); |
| 361 | |
| 362 | theMaterial.BSDF.Absorption = BVH_Vec4f (aBSDF.AbsorptionColor, |
| 363 | aBSDF.AbsorptionCoeff); |
| 364 | |
| 365 | // Handle material textures |
| 366 | if (theAspect->DoTextureMap()) |
| 367 | { |
| 368 | if (theGlContext->arbTexBindless != NULL) |
| 369 | { |
| 370 | buildTextureTransform (theAspect->TextureParams(), theMaterial.TextureTransform); |
| 371 | |
| 372 | // write texture ID to diffuse w-component |
| 373 | theMaterial.Diffuse.w() = theMaterial.BSDF.Kd.w() = |
| 374 | static_cast<Standard_ShortReal> (myRaytraceGeometry.AddTexture (theAspect->TextureRes (theGlContext))); |
| 375 | } |
| 376 | else if (!myIsRaytraceWarnTextures) |
| 377 | { |
| 378 | const TCollection_ExtendedString aWarnMessage = |
| 379 | "Warning: texturing in Ray-Trace requires GL_ARB_bindless_texture extension which is missing. " |
| 380 | "Please try to update graphics card driver. At the moment textures will be ignored."; |
| 381 | |
| 382 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 383 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aWarnMessage); |
| 384 | |
| 385 | myIsRaytraceWarnTextures = Standard_True; |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | return theMaterial; |
| 390 | } |
| 391 | |
| 392 | // ======================================================================= |
| 393 | // function : addRaytraceStructure |
| 394 | // purpose : Adds OpenGL structure to ray-traced scene geometry |
| 395 | // ======================================================================= |
| 396 | Standard_Boolean OpenGl_View::addRaytraceStructure (const OpenGl_Structure* theStructure, |
| 397 | const Handle(OpenGl_Context)& theGlContext) |
| 398 | { |
| 399 | if (!theStructure->IsVisible()) |
| 400 | { |
| 401 | myStructureStates[theStructure] = StructState (theStructure); |
| 402 | |
| 403 | return Standard_True; |
| 404 | } |
| 405 | |
| 406 | // Get structure material |
| 407 | OpenGl_RaytraceMaterial aStructMaterial; |
| 408 | |
| 409 | if (theStructure->AspectFace() != NULL) |
| 410 | { |
| 411 | aStructMaterial = convertMaterial (theStructure->AspectFace(), theGlContext); |
| 412 | } |
| 413 | |
| 414 | Standard_Boolean aResult = addRaytraceGroups (theStructure, aStructMaterial, &theStructure->Transformation, theGlContext); |
| 415 | |
| 416 | // Process all connected OpenGL structures |
| 417 | const OpenGl_Structure* anInstanced = theStructure->InstancedStructure(); |
| 418 | |
| 419 | if (anInstanced != NULL && anInstanced->IsRaytracable()) |
| 420 | { |
| 421 | aResult &= addRaytraceGroups (anInstanced, aStructMaterial, &theStructure->Transformation, theGlContext); |
| 422 | } |
| 423 | |
| 424 | myStructureStates[theStructure] = StructState (theStructure); |
| 425 | |
| 426 | return aResult; |
| 427 | } |
| 428 | |
| 429 | // ======================================================================= |
| 430 | // function : addRaytraceGroups |
| 431 | // purpose : Adds OpenGL groups to ray-traced scene geometry |
| 432 | // ======================================================================= |
| 433 | Standard_Boolean OpenGl_View::addRaytraceGroups (const OpenGl_Structure* theStructure, |
| 434 | const OpenGl_RaytraceMaterial& theStructMat, |
| 435 | const Graphic3d_Mat4* theTransform, |
| 436 | const Handle(OpenGl_Context)& theGlContext) |
| 437 | { |
| 438 | for (OpenGl_Structure::GroupIterator aGroupIter (theStructure->DrawGroups()); aGroupIter.More(); aGroupIter.Next()) |
| 439 | { |
| 440 | // Get group material |
| 441 | OpenGl_RaytraceMaterial aGroupMaterial; |
| 442 | if (aGroupIter.Value()->AspectFace() != NULL) |
| 443 | { |
| 444 | aGroupMaterial = convertMaterial ( |
| 445 | aGroupIter.Value()->AspectFace(), theGlContext); |
| 446 | } |
| 447 | |
| 448 | Standard_Integer aMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
| 449 | |
| 450 | // Use group material if available, otherwise use structure material |
| 451 | myRaytraceGeometry.Materials.push_back ( |
| 452 | aGroupIter.Value()->AspectFace() != NULL ? aGroupMaterial : theStructMat); |
| 453 | |
| 454 | // Add OpenGL elements from group (extract primitives arrays and aspects) |
| 455 | for (const OpenGl_ElementNode* aNode = aGroupIter.Value()->FirstNode(); aNode != NULL; aNode = aNode->next) |
| 456 | { |
| 457 | OpenGl_AspectFace* anAspect = dynamic_cast<OpenGl_AspectFace*> (aNode->elem); |
| 458 | |
| 459 | if (anAspect != NULL) |
| 460 | { |
| 461 | aMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
| 462 | |
| 463 | OpenGl_RaytraceMaterial aMaterial = convertMaterial (anAspect, theGlContext); |
| 464 | |
| 465 | myRaytraceGeometry.Materials.push_back (aMaterial); |
| 466 | } |
| 467 | else |
| 468 | { |
| 469 | OpenGl_PrimitiveArray* aPrimArray = dynamic_cast<OpenGl_PrimitiveArray*> (aNode->elem); |
| 470 | |
| 471 | if (aPrimArray != NULL) |
| 472 | { |
| 473 | std::map<Standard_Size, OpenGl_TriangleSet*>::iterator aSetIter = myArrayToTrianglesMap.find (aPrimArray->GetUID()); |
| 474 | |
| 475 | if (aSetIter != myArrayToTrianglesMap.end()) |
| 476 | { |
| 477 | OpenGl_TriangleSet* aSet = aSetIter->second; |
| 478 | |
| 479 | BVH_Transform<Standard_ShortReal, 4>* aTransform = new BVH_Transform<Standard_ShortReal, 4>(); |
| 480 | |
| 481 | if (theTransform != NULL) |
| 482 | { |
| 483 | aTransform->SetTransform (*theTransform); |
| 484 | } |
| 485 | |
| 486 | aSet->SetProperties (aTransform); |
| 487 | |
| 488 | if (aSet->MaterialIndex() != OpenGl_TriangleSet::INVALID_MATERIAL && aSet->MaterialIndex() != aMatID) |
| 489 | { |
| 490 | aSet->SetMaterialIndex (aMatID); |
| 491 | } |
| 492 | } |
| 493 | else |
| 494 | { |
| 495 | NCollection_Handle<BVH_Object<Standard_ShortReal, 3> > aSet = |
| 496 | addRaytracePrimitiveArray (aPrimArray, aMatID, 0); |
| 497 | |
| 498 | if (!aSet.IsNull()) |
| 499 | { |
| 500 | BVH_Transform<Standard_ShortReal, 4>* aTransform = new BVH_Transform<Standard_ShortReal, 4>; |
| 501 | |
| 502 | if (theTransform != NULL) |
| 503 | { |
| 504 | aTransform->SetTransform (*theTransform); |
| 505 | } |
| 506 | |
| 507 | aSet->SetProperties (aTransform); |
| 508 | |
| 509 | myRaytraceGeometry.Objects().Append (aSet); |
| 510 | } |
| 511 | } |
| 512 | } |
| 513 | } |
| 514 | } |
| 515 | } |
| 516 | |
| 517 | return Standard_True; |
| 518 | } |
| 519 | |
| 520 | // ======================================================================= |
| 521 | // function : addRaytracePrimitiveArray |
| 522 | // purpose : Adds OpenGL primitive array to ray-traced scene geometry |
| 523 | // ======================================================================= |
| 524 | OpenGl_TriangleSet* OpenGl_View::addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray, |
| 525 | const Standard_Integer theMaterial, |
| 526 | const OpenGl_Mat4* theTransform) |
| 527 | { |
| 528 | const Handle(Graphic3d_BoundBuffer)& aBounds = theArray->Bounds(); |
| 529 | const Handle(Graphic3d_IndexBuffer)& anIndices = theArray->Indices(); |
| 530 | const Handle(Graphic3d_Buffer)& anAttribs = theArray->Attributes(); |
| 531 | |
| 532 | if (theArray->DrawMode() < GL_TRIANGLES |
| 533 | #ifndef GL_ES_VERSION_2_0 |
| 534 | || theArray->DrawMode() > GL_POLYGON |
| 535 | #else |
| 536 | || theArray->DrawMode() > GL_TRIANGLE_FAN |
| 537 | #endif |
| 538 | || anAttribs.IsNull()) |
| 539 | { |
| 540 | return NULL; |
| 541 | } |
| 542 | |
| 543 | OpenGl_Mat4 aNormalMatrix; |
| 544 | |
| 545 | if (theTransform != NULL) |
| 546 | { |
| 547 | Standard_ASSERT_RETURN (theTransform->Inverted (aNormalMatrix), |
| 548 | "Error: Failed to compute normal transformation matrix", NULL); |
| 549 | |
| 550 | aNormalMatrix.Transpose(); |
| 551 | } |
| 552 | |
| 553 | OpenGl_TriangleSet* aSet = new OpenGl_TriangleSet (theArray->GetUID()); |
| 554 | { |
| 555 | aSet->Vertices.reserve (anAttribs->NbElements); |
| 556 | aSet->Normals.reserve (anAttribs->NbElements); |
| 557 | aSet->TexCrds.reserve (anAttribs->NbElements); |
| 558 | |
| 559 | const size_t aVertFrom = aSet->Vertices.size(); |
| 560 | |
| 561 | for (Standard_Integer anAttribIter = 0; anAttribIter < anAttribs->NbAttributes; ++anAttribIter) |
| 562 | { |
| 563 | const Graphic3d_Attribute& anAttrib = anAttribs->Attribute (anAttribIter); |
| 564 | const size_t anOffset = anAttribs->AttributeOffset (anAttribIter); |
| 565 | if (anAttrib.Id == Graphic3d_TOA_POS) |
| 566 | { |
| 567 | if (anAttrib.DataType == Graphic3d_TOD_VEC3 |
| 568 | || anAttrib.DataType == Graphic3d_TOD_VEC4) |
| 569 | { |
| 570 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 571 | { |
| 572 | aSet->Vertices.push_back ( |
| 573 | *reinterpret_cast<const Graphic3d_Vec3*> (anAttribs->value (aVertIter) + anOffset)); |
| 574 | } |
| 575 | } |
| 576 | else if (anAttrib.DataType == Graphic3d_TOD_VEC2) |
| 577 | { |
| 578 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 579 | { |
| 580 | const Standard_ShortReal* aCoords = |
| 581 | reinterpret_cast<const Standard_ShortReal*> (anAttribs->value (aVertIter) + anOffset); |
| 582 | |
| 583 | aSet->Vertices.push_back (BVH_Vec3f (aCoords[0], aCoords[1], 0.0f)); |
| 584 | } |
| 585 | } |
| 586 | } |
| 587 | else if (anAttrib.Id == Graphic3d_TOA_NORM) |
| 588 | { |
| 589 | if (anAttrib.DataType == Graphic3d_TOD_VEC3 |
| 590 | || anAttrib.DataType == Graphic3d_TOD_VEC4) |
| 591 | { |
| 592 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 593 | { |
| 594 | aSet->Normals.push_back ( |
| 595 | *reinterpret_cast<const Graphic3d_Vec3*> (anAttribs->value (aVertIter) + anOffset)); |
| 596 | } |
| 597 | } |
| 598 | } |
| 599 | else if (anAttrib.Id == Graphic3d_TOA_UV) |
| 600 | { |
| 601 | if (anAttrib.DataType == Graphic3d_TOD_VEC2) |
| 602 | { |
| 603 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 604 | { |
| 605 | aSet->TexCrds.push_back ( |
| 606 | *reinterpret_cast<const Graphic3d_Vec2*> (anAttribs->value (aVertIter) + anOffset)); |
| 607 | } |
| 608 | } |
| 609 | } |
| 610 | } |
| 611 | |
| 612 | if (aSet->Normals.size() != aSet->Vertices.size()) |
| 613 | { |
| 614 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 615 | { |
| 616 | aSet->Normals.push_back (BVH_Vec3f()); |
| 617 | } |
| 618 | } |
| 619 | |
| 620 | if (aSet->TexCrds.size() != aSet->Vertices.size()) |
| 621 | { |
| 622 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
| 623 | { |
| 624 | aSet->TexCrds.push_back (BVH_Vec2f()); |
| 625 | } |
| 626 | } |
| 627 | |
| 628 | if (theTransform != NULL) |
| 629 | { |
| 630 | for (size_t aVertIter = aVertFrom; aVertIter < aSet->Vertices.size(); ++aVertIter) |
| 631 | { |
| 632 | BVH_Vec3f& aVertex = aSet->Vertices[aVertIter]; |
| 633 | |
| 634 | BVH_Vec4f aTransVertex = *theTransform * |
| 635 | BVH_Vec4f (aVertex.x(), aVertex.y(), aVertex.z(), 1.f); |
| 636 | |
| 637 | aVertex = BVH_Vec3f (aTransVertex.x(), aTransVertex.y(), aTransVertex.z()); |
| 638 | } |
| 639 | for (size_t aVertIter = aVertFrom; aVertIter < aSet->Normals.size(); ++aVertIter) |
| 640 | { |
| 641 | BVH_Vec3f& aNormal = aSet->Normals[aVertIter]; |
| 642 | |
| 643 | BVH_Vec4f aTransNormal = aNormalMatrix * |
| 644 | BVH_Vec4f (aNormal.x(), aNormal.y(), aNormal.z(), 0.f); |
| 645 | |
| 646 | aNormal = BVH_Vec3f (aTransNormal.x(), aTransNormal.y(), aTransNormal.z()); |
| 647 | } |
| 648 | } |
| 649 | |
| 650 | if (!aBounds.IsNull()) |
| 651 | { |
| 652 | for (Standard_Integer aBound = 0, aBoundStart = 0; aBound < aBounds->NbBounds; ++aBound) |
| 653 | { |
| 654 | const Standard_Integer aVertNum = aBounds->Bounds[aBound]; |
| 655 | |
| 656 | if (!addRaytraceVertexIndices (*aSet, theMaterial, aVertNum, aBoundStart, *theArray)) |
| 657 | { |
| 658 | delete aSet; |
| 659 | return NULL; |
| 660 | } |
| 661 | |
| 662 | aBoundStart += aVertNum; |
| 663 | } |
| 664 | } |
| 665 | else |
| 666 | { |
| 667 | const Standard_Integer aVertNum = !anIndices.IsNull() ? anIndices->NbElements : anAttribs->NbElements; |
| 668 | |
| 669 | if (!addRaytraceVertexIndices (*aSet, theMaterial, aVertNum, 0, *theArray)) |
| 670 | { |
| 671 | delete aSet; |
| 672 | return NULL; |
| 673 | } |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | if (aSet->Size() != 0) |
| 678 | { |
| 679 | aSet->MarkDirty(); |
| 680 | } |
| 681 | |
| 682 | return aSet; |
| 683 | } |
| 684 | |
| 685 | // ======================================================================= |
| 686 | // function : addRaytraceVertexIndices |
| 687 | // purpose : Adds vertex indices to ray-traced scene geometry |
| 688 | // ======================================================================= |
| 689 | Standard_Boolean OpenGl_View::addRaytraceVertexIndices (OpenGl_TriangleSet& theSet, |
| 690 | const Standard_Integer theMatID, |
| 691 | const Standard_Integer theCount, |
| 692 | const Standard_Integer theOffset, |
| 693 | const OpenGl_PrimitiveArray& theArray) |
| 694 | { |
| 695 | switch (theArray.DrawMode()) |
| 696 | { |
| 697 | case GL_TRIANGLES: return addRaytraceTriangleArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
| 698 | case GL_TRIANGLE_FAN: return addRaytraceTriangleFanArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
| 699 | case GL_TRIANGLE_STRIP: return addRaytraceTriangleStripArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
| 700 | #if !defined(GL_ES_VERSION_2_0) |
| 701 | case GL_QUAD_STRIP: return addRaytraceQuadrangleStripArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
| 702 | case GL_QUADS: return addRaytraceQuadrangleArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
| 703 | case GL_POLYGON: return addRaytracePolygonArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
| 704 | #endif |
| 705 | } |
| 706 | |
| 707 | return Standard_False; |
| 708 | } |
| 709 | |
| 710 | // ======================================================================= |
| 711 | // function : addRaytraceTriangleArray |
| 712 | // purpose : Adds OpenGL triangle array to ray-traced scene geometry |
| 713 | // ======================================================================= |
| 714 | Standard_Boolean OpenGl_View::addRaytraceTriangleArray (OpenGl_TriangleSet& theSet, |
| 715 | const Standard_Integer theMatID, |
| 716 | const Standard_Integer theCount, |
| 717 | const Standard_Integer theOffset, |
| 718 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
| 719 | { |
| 720 | if (theCount < 3) |
| 721 | { |
| 722 | return Standard_True; |
| 723 | } |
| 724 | |
| 725 | theSet.Elements.reserve (theSet.Elements.size() + theCount / 3); |
| 726 | |
| 727 | if (!theIndices.IsNull()) |
| 728 | { |
| 729 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; aVert += 3) |
| 730 | { |
| 731 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 732 | theIndices->Index (aVert + 1), |
| 733 | theIndices->Index (aVert + 2), |
| 734 | theMatID)); |
| 735 | } |
| 736 | } |
| 737 | else |
| 738 | { |
| 739 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; aVert += 3) |
| 740 | { |
| 741 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 1, aVert + 2, theMatID)); |
| 742 | } |
| 743 | } |
| 744 | |
| 745 | return Standard_True; |
| 746 | } |
| 747 | |
| 748 | // ======================================================================= |
| 749 | // function : addRaytraceTriangleFanArray |
| 750 | // purpose : Adds OpenGL triangle fan array to ray-traced scene geometry |
| 751 | // ======================================================================= |
| 752 | Standard_Boolean OpenGl_View::addRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet, |
| 753 | const Standard_Integer theMatID, |
| 754 | const Standard_Integer theCount, |
| 755 | const Standard_Integer theOffset, |
| 756 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
| 757 | { |
| 758 | if (theCount < 3) |
| 759 | { |
| 760 | return Standard_True; |
| 761 | } |
| 762 | |
| 763 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
| 764 | |
| 765 | if (!theIndices.IsNull()) |
| 766 | { |
| 767 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 768 | { |
| 769 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (theOffset), |
| 770 | theIndices->Index (aVert + 1), |
| 771 | theIndices->Index (aVert + 2), |
| 772 | theMatID)); |
| 773 | } |
| 774 | } |
| 775 | else |
| 776 | { |
| 777 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 778 | { |
| 779 | theSet.Elements.push_back (BVH_Vec4i (theOffset, |
| 780 | aVert + 1, |
| 781 | aVert + 2, |
| 782 | theMatID)); |
| 783 | } |
| 784 | } |
| 785 | |
| 786 | return Standard_True; |
| 787 | } |
| 788 | |
| 789 | // ======================================================================= |
| 790 | // function : addRaytraceTriangleStripArray |
| 791 | // purpose : Adds OpenGL triangle strip array to ray-traced scene geometry |
| 792 | // ======================================================================= |
| 793 | Standard_Boolean OpenGl_View::addRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet, |
| 794 | const Standard_Integer theMatID, |
| 795 | const Standard_Integer theCount, |
| 796 | const Standard_Integer theOffset, |
| 797 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
| 798 | { |
| 799 | if (theCount < 3) |
| 800 | { |
| 801 | return Standard_True; |
| 802 | } |
| 803 | |
| 804 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
| 805 | |
| 806 | if (!theIndices.IsNull()) |
| 807 | { |
| 808 | for (Standard_Integer aVert = theOffset, aCW = 0; aVert < theOffset + theCount - 2; ++aVert, aCW = (aCW + 1) % 2) |
| 809 | { |
| 810 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + (aCW ? 1 : 0)), |
| 811 | theIndices->Index (aVert + (aCW ? 0 : 1)), |
| 812 | theIndices->Index (aVert + 2), |
| 813 | theMatID)); |
| 814 | } |
| 815 | } |
| 816 | else |
| 817 | { |
| 818 | for (Standard_Integer aVert = theOffset, aCW = 0; aVert < theOffset + theCount - 2; ++aVert, aCW = (aCW + 1) % 2) |
| 819 | { |
| 820 | theSet.Elements.push_back (BVH_Vec4i (aVert + (aCW ? 1 : 0), |
| 821 | aVert + (aCW ? 0 : 1), |
| 822 | aVert + 2, |
| 823 | theMatID)); |
| 824 | } |
| 825 | } |
| 826 | |
| 827 | return Standard_True; |
| 828 | } |
| 829 | |
| 830 | // ======================================================================= |
| 831 | // function : addRaytraceQuadrangleArray |
| 832 | // purpose : Adds OpenGL quad array to ray-traced scene geometry |
| 833 | // ======================================================================= |
| 834 | Standard_Boolean OpenGl_View::addRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet, |
| 835 | const Standard_Integer theMatID, |
| 836 | const Standard_Integer theCount, |
| 837 | const Standard_Integer theOffset, |
| 838 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
| 839 | { |
| 840 | if (theCount < 4) |
| 841 | { |
| 842 | return Standard_True; |
| 843 | } |
| 844 | |
| 845 | theSet.Elements.reserve (theSet.Elements.size() + theCount / 2); |
| 846 | |
| 847 | if (!theIndices.IsNull()) |
| 848 | { |
| 849 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 4) |
| 850 | { |
| 851 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 852 | theIndices->Index (aVert + 1), |
| 853 | theIndices->Index (aVert + 2), |
| 854 | theMatID)); |
| 855 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 856 | theIndices->Index (aVert + 2), |
| 857 | theIndices->Index (aVert + 3), |
| 858 | theMatID)); |
| 859 | } |
| 860 | } |
| 861 | else |
| 862 | { |
| 863 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 4) |
| 864 | { |
| 865 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 1, aVert + 2, |
| 866 | theMatID)); |
| 867 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 2, aVert + 3, |
| 868 | theMatID)); |
| 869 | } |
| 870 | } |
| 871 | |
| 872 | return Standard_True; |
| 873 | } |
| 874 | |
| 875 | // ======================================================================= |
| 876 | // function : addRaytraceQuadrangleStripArray |
| 877 | // purpose : Adds OpenGL quad strip array to ray-traced scene geometry |
| 878 | // ======================================================================= |
| 879 | Standard_Boolean OpenGl_View::addRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet, |
| 880 | const Standard_Integer theMatID, |
| 881 | const Standard_Integer theCount, |
| 882 | const Standard_Integer theOffset, |
| 883 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
| 884 | { |
| 885 | if (theCount < 4) |
| 886 | { |
| 887 | return Standard_True; |
| 888 | } |
| 889 | |
| 890 | theSet.Elements.reserve (theSet.Elements.size() + 2 * theCount - 6); |
| 891 | |
| 892 | if (!theIndices.IsNull()) |
| 893 | { |
| 894 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 2) |
| 895 | { |
| 896 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
| 897 | theIndices->Index (aVert + 1), |
| 898 | theIndices->Index (aVert + 2), |
| 899 | theMatID)); |
| 900 | |
| 901 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 1), |
| 902 | theIndices->Index (aVert + 3), |
| 903 | theIndices->Index (aVert + 2), |
| 904 | theMatID)); |
| 905 | } |
| 906 | } |
| 907 | else |
| 908 | { |
| 909 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 2) |
| 910 | { |
| 911 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, |
| 912 | aVert + 1, |
| 913 | aVert + 2, |
| 914 | theMatID)); |
| 915 | |
| 916 | theSet.Elements.push_back (BVH_Vec4i (aVert + 1, |
| 917 | aVert + 3, |
| 918 | aVert + 2, |
| 919 | theMatID)); |
| 920 | } |
| 921 | } |
| 922 | |
| 923 | return Standard_True; |
| 924 | } |
| 925 | |
| 926 | // ======================================================================= |
| 927 | // function : addRaytracePolygonArray |
| 928 | // purpose : Adds OpenGL polygon array to ray-traced scene geometry |
| 929 | // ======================================================================= |
| 930 | Standard_Boolean OpenGl_View::addRaytracePolygonArray (OpenGl_TriangleSet& theSet, |
| 931 | const Standard_Integer theMatID, |
| 932 | const Standard_Integer theCount, |
| 933 | const Standard_Integer theOffset, |
| 934 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
| 935 | { |
| 936 | if (theCount < 3) |
| 937 | { |
| 938 | return Standard_True; |
| 939 | } |
| 940 | |
| 941 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
| 942 | |
| 943 | if (!theIndices.IsNull()) |
| 944 | { |
| 945 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 946 | { |
| 947 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (theOffset), |
| 948 | theIndices->Index (aVert + 1), |
| 949 | theIndices->Index (aVert + 2), |
| 950 | theMatID)); |
| 951 | } |
| 952 | } |
| 953 | else |
| 954 | { |
| 955 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
| 956 | { |
| 957 | theSet.Elements.push_back (BVH_Vec4i (theOffset, |
| 958 | aVert + 1, |
| 959 | aVert + 2, |
| 960 | theMatID)); |
| 961 | } |
| 962 | } |
| 963 | |
| 964 | return Standard_True; |
| 965 | } |
| 966 | |
| 967 | const TCollection_AsciiString OpenGl_View::ShaderSource::EMPTY_PREFIX; |
| 968 | |
| 969 | // ======================================================================= |
| 970 | // function : Source |
| 971 | // purpose : Returns shader source combined with prefix |
| 972 | // ======================================================================= |
| 973 | TCollection_AsciiString OpenGl_View::ShaderSource::Source() const |
| 974 | { |
| 975 | const TCollection_AsciiString aVersion = "#version 140"; |
| 976 | |
| 977 | if (myPrefix.IsEmpty()) |
| 978 | { |
| 979 | return aVersion + "\n" + mySource; |
| 980 | } |
| 981 | |
| 982 | return aVersion + "\n" + myPrefix + "\n" + mySource; |
| 983 | } |
| 984 | |
| 985 | // ======================================================================= |
| 986 | // function : Load |
| 987 | // purpose : Loads shader source from specified files |
| 988 | // ======================================================================= |
| 989 | Standard_Boolean OpenGl_View::ShaderSource::Load (const TCollection_AsciiString* theFileNames, |
| 990 | const TCollection_AsciiString& thePrefix) |
| 991 | { |
| 992 | myError.Clear(); |
| 993 | mySource.Clear(); |
| 994 | TCollection_AsciiString aMissingFiles; |
| 995 | for (Standard_Integer anIndex = 0; !theFileNames[anIndex].IsEmpty(); ++anIndex) |
| 996 | { |
| 997 | OSD_File aFile (theFileNames[anIndex]); |
| 998 | if (aFile.Exists()) |
| 999 | { |
| 1000 | aFile.Open (OSD_ReadOnly, OSD_Protection()); |
| 1001 | } |
| 1002 | if (!aFile.IsOpen()) |
| 1003 | { |
| 1004 | if (!aMissingFiles.IsEmpty()) |
| 1005 | { |
| 1006 | aMissingFiles += ", "; |
| 1007 | } |
| 1008 | aMissingFiles += TCollection_AsciiString("'") + theFileNames[anIndex] + "'"; |
| 1009 | continue; |
| 1010 | } |
| 1011 | else if (!aMissingFiles.IsEmpty()) |
| 1012 | { |
| 1013 | aFile.Close(); |
| 1014 | continue; |
| 1015 | } |
| 1016 | |
| 1017 | TCollection_AsciiString aSource; |
| 1018 | aFile.Read (aSource, (Standard_Integer) aFile.Size()); |
| 1019 | if (!aSource.IsEmpty()) |
| 1020 | { |
| 1021 | mySource += TCollection_AsciiString ("\n") + aSource; |
| 1022 | } |
| 1023 | aFile.Close(); |
| 1024 | } |
| 1025 | |
| 1026 | myPrefix = thePrefix; |
| 1027 | if (!aMissingFiles.IsEmpty()) |
| 1028 | { |
| 1029 | myError = TCollection_AsciiString("Shader files ") + aMissingFiles + " are missing or inaccessible"; |
| 1030 | return Standard_False; |
| 1031 | } |
| 1032 | return Standard_True; |
| 1033 | } |
| 1034 | |
| 1035 | // ======================================================================= |
| 1036 | // function : generateShaderPrefix |
| 1037 | // purpose : Generates shader prefix based on current ray-tracing options |
| 1038 | // ======================================================================= |
| 1039 | TCollection_AsciiString OpenGl_View::generateShaderPrefix (const Handle(OpenGl_Context)& theGlContext) const |
| 1040 | { |
| 1041 | TCollection_AsciiString aPrefixString = |
| 1042 | TCollection_AsciiString ("#define STACK_SIZE ") + TCollection_AsciiString (myRaytraceParameters.StackSize) + "\n" + |
| 1043 | TCollection_AsciiString ("#define NB_BOUNCES ") + TCollection_AsciiString (myRaytraceParameters.NbBounces); |
| 1044 | |
| 1045 | if (myRaytraceParameters.TransparentShadows) |
| 1046 | { |
| 1047 | aPrefixString += TCollection_AsciiString ("\n#define TRANSPARENT_SHADOWS"); |
| 1048 | } |
| 1049 | |
| 1050 | // If OpenGL driver supports bindless textures and texturing |
| 1051 | // is actually used, activate texturing in ray-tracing mode |
| 1052 | if (myRaytraceParameters.UseBindlessTextures && theGlContext->arbTexBindless != NULL) |
| 1053 | { |
| 1054 | aPrefixString += TCollection_AsciiString ("\n#define USE_TEXTURES") + |
| 1055 | TCollection_AsciiString ("\n#define MAX_TEX_NUMBER ") + TCollection_AsciiString (OpenGl_RaytraceGeometry::MAX_TEX_NUMBER); |
| 1056 | } |
| 1057 | |
| 1058 | if (myRaytraceParameters.GlobalIllumination) |
| 1059 | { |
| 1060 | aPrefixString += TCollection_AsciiString ("\n#define PATH_TRACING"); |
| 1061 | } |
| 1062 | |
| 1063 | return aPrefixString; |
| 1064 | } |
| 1065 | |
| 1066 | // ======================================================================= |
| 1067 | // function : safeFailBack |
| 1068 | // purpose : Performs safe exit when shaders initialization fails |
| 1069 | // ======================================================================= |
| 1070 | Standard_Boolean OpenGl_View::safeFailBack (const TCollection_ExtendedString& theMessage, |
| 1071 | const Handle(OpenGl_Context)& theGlContext) |
| 1072 | { |
| 1073 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1074 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, theMessage); |
| 1075 | |
| 1076 | myRaytraceInitStatus = OpenGl_RT_FAIL; |
| 1077 | |
| 1078 | releaseRaytraceResources (theGlContext); |
| 1079 | |
| 1080 | return Standard_False; |
| 1081 | } |
| 1082 | |
| 1083 | // ======================================================================= |
| 1084 | // function : initShader |
| 1085 | // purpose : Creates new shader object with specified source |
| 1086 | // ======================================================================= |
| 1087 | Handle(OpenGl_ShaderObject) OpenGl_View::initShader (const GLenum theType, |
| 1088 | const ShaderSource& theSource, |
| 1089 | const Handle(OpenGl_Context)& theGlContext) |
| 1090 | { |
| 1091 | Handle(OpenGl_ShaderObject) aShader = new OpenGl_ShaderObject (theType); |
| 1092 | |
| 1093 | if (!aShader->Create (theGlContext)) |
| 1094 | { |
| 1095 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ("Error: Failed to create ") + |
| 1096 | (theType == GL_VERTEX_SHADER ? "vertex" : "fragment") + " shader object"; |
| 1097 | |
| 1098 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1099 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
| 1100 | |
| 1101 | aShader->Release (theGlContext.operator->()); |
| 1102 | |
| 1103 | return Handle(OpenGl_ShaderObject)(); |
| 1104 | } |
| 1105 | |
| 1106 | if (!aShader->LoadSource (theGlContext, theSource.Source())) |
| 1107 | { |
| 1108 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ("Error: Failed to set ") + |
| 1109 | (theType == GL_VERTEX_SHADER ? "vertex" : "fragment") + " shader source"; |
| 1110 | |
| 1111 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1112 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
| 1113 | |
| 1114 | aShader->Release (theGlContext.operator->()); |
| 1115 | |
| 1116 | return Handle(OpenGl_ShaderObject)(); |
| 1117 | } |
| 1118 | |
| 1119 | TCollection_AsciiString aBuildLog; |
| 1120 | |
| 1121 | if (!aShader->Compile (theGlContext)) |
| 1122 | { |
| 1123 | aShader->FetchInfoLog (theGlContext, aBuildLog); |
| 1124 | |
| 1125 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ("Error: Failed to compile ") + |
| 1126 | (theType == GL_VERTEX_SHADER ? "vertex" : "fragment") + " shader object:\n" + aBuildLog; |
| 1127 | |
| 1128 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1129 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
| 1130 | |
| 1131 | aShader->Release (theGlContext.operator->()); |
| 1132 | |
| 1133 | return Handle(OpenGl_ShaderObject)(); |
| 1134 | } |
| 1135 | else if (theGlContext->caps->glslWarnings) |
| 1136 | { |
| 1137 | aShader->FetchInfoLog (theGlContext, aBuildLog); |
| 1138 | |
| 1139 | if (!aBuildLog.IsEmpty() && !aBuildLog.IsEqual ("No errors.\n")) |
| 1140 | { |
| 1141 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString (theType == GL_VERTEX_SHADER ? |
| 1142 | "Vertex" : "Fragment") + " shader was compiled with following warnings:\n" + aBuildLog; |
| 1143 | |
| 1144 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1145 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, aMessage); |
| 1146 | } |
| 1147 | } |
| 1148 | |
| 1149 | return aShader; |
| 1150 | } |
| 1151 | |
| 1152 | // ======================================================================= |
| 1153 | // function : initProgram |
| 1154 | // purpose : Creates GLSL program from the given shader objects |
| 1155 | // ======================================================================= |
| 1156 | Handle(OpenGl_ShaderProgram) OpenGl_View::initProgram (const Handle(OpenGl_Context)& theGlContext, |
| 1157 | const Handle(OpenGl_ShaderObject)& theVertShader, |
| 1158 | const Handle(OpenGl_ShaderObject)& theFragShader) |
| 1159 | { |
| 1160 | Handle(OpenGl_ShaderProgram) aProgram = new OpenGl_ShaderProgram; |
| 1161 | |
| 1162 | if (!aProgram->Create (theGlContext)) |
| 1163 | { |
| 1164 | theVertShader->Release (theGlContext.operator->()); |
| 1165 | |
| 1166 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1167 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Failed to create shader program"); |
| 1168 | |
| 1169 | return Handle(OpenGl_ShaderProgram)(); |
| 1170 | } |
| 1171 | |
| 1172 | if (!aProgram->AttachShader (theGlContext, theVertShader) |
| 1173 | || !aProgram->AttachShader (theGlContext, theFragShader)) |
| 1174 | { |
| 1175 | theVertShader->Release (theGlContext.operator->()); |
| 1176 | |
| 1177 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1178 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Failed to attach shader objects"); |
| 1179 | |
| 1180 | return Handle(OpenGl_ShaderProgram)(); |
| 1181 | } |
| 1182 | |
| 1183 | aProgram->SetAttributeName (theGlContext, Graphic3d_TOA_POS, "occVertex"); |
| 1184 | |
| 1185 | TCollection_AsciiString aLinkLog; |
| 1186 | |
| 1187 | if (!aProgram->Link (theGlContext)) |
| 1188 | { |
| 1189 | aProgram->FetchInfoLog (theGlContext, aLinkLog); |
| 1190 | |
| 1191 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ( |
| 1192 | "Failed to link shader program:\n") + aLinkLog; |
| 1193 | |
| 1194 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1195 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
| 1196 | |
| 1197 | return Handle(OpenGl_ShaderProgram)(); |
| 1198 | } |
| 1199 | else if (theGlContext->caps->glslWarnings) |
| 1200 | { |
| 1201 | aProgram->FetchInfoLog (theGlContext, aLinkLog); |
| 1202 | if (!aLinkLog.IsEmpty() && !aLinkLog.IsEqual ("No errors.\n")) |
| 1203 | { |
| 1204 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ( |
| 1205 | "Shader program was linked with following warnings:\n") + aLinkLog; |
| 1206 | |
| 1207 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
| 1208 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, aMessage); |
| 1209 | } |
| 1210 | } |
| 1211 | |
| 1212 | return aProgram; |
| 1213 | } |
| 1214 | |
| 1215 | // ======================================================================= |
| 1216 | // function : initRaytraceResources |
| 1217 | // purpose : Initializes OpenGL/GLSL shader programs |
| 1218 | // ======================================================================= |
| 1219 | Standard_Boolean OpenGl_View::initRaytraceResources (const Handle(OpenGl_Context)& theGlContext) |
| 1220 | { |
| 1221 | if (myRaytraceInitStatus == OpenGl_RT_FAIL) |
| 1222 | { |
| 1223 | return Standard_False; |
| 1224 | } |
| 1225 | |
| 1226 | Standard_Boolean aToRebuildShaders = Standard_False; |
| 1227 | |
| 1228 | if (myRaytraceInitStatus == OpenGl_RT_INIT) |
| 1229 | { |
| 1230 | if (!myIsRaytraceDataValid) |
| 1231 | return Standard_True; |
| 1232 | |
| 1233 | const Standard_Integer aRequiredStackSize = |
| 1234 | myRaytraceGeometry.HighLevelTreeDepth() + myRaytraceGeometry.BottomLevelTreeDepth(); |
| 1235 | |
| 1236 | if (myRaytraceParameters.StackSize < aRequiredStackSize) |
| 1237 | { |
| 1238 | myRaytraceParameters.StackSize = Max (aRequiredStackSize, THE_DEFAULT_STACK_SIZE); |
| 1239 | |
| 1240 | aToRebuildShaders = Standard_True; |
| 1241 | } |
| 1242 | else |
| 1243 | { |
| 1244 | if (aRequiredStackSize < myRaytraceParameters.StackSize) |
| 1245 | { |
| 1246 | if (myRaytraceParameters.StackSize > THE_DEFAULT_STACK_SIZE) |
| 1247 | { |
| 1248 | myRaytraceParameters.StackSize = Max (aRequiredStackSize, THE_DEFAULT_STACK_SIZE); |
| 1249 | aToRebuildShaders = Standard_True; |
| 1250 | } |
| 1251 | } |
| 1252 | } |
| 1253 | |
| 1254 | if (myRenderParams.RaytracingDepth != myRaytraceParameters.NbBounces) |
| 1255 | { |
| 1256 | myRaytraceParameters.NbBounces = myRenderParams.RaytracingDepth; |
| 1257 | aToRebuildShaders = Standard_True; |
| 1258 | } |
| 1259 | |
| 1260 | if (myRaytraceGeometry.HasTextures() != myRaytraceParameters.UseBindlessTextures) |
| 1261 | { |
| 1262 | myRaytraceParameters.UseBindlessTextures = myRaytraceGeometry.HasTextures(); |
| 1263 | aToRebuildShaders = Standard_True; |
| 1264 | } |
| 1265 | |
| 1266 | if (myRenderParams.IsTransparentShadowEnabled != myRaytraceParameters.TransparentShadows) |
| 1267 | { |
| 1268 | myRaytraceParameters.TransparentShadows = myRenderParams.IsTransparentShadowEnabled; |
| 1269 | aToRebuildShaders = Standard_True; |
| 1270 | } |
| 1271 | |
| 1272 | if (myRenderParams.IsGlobalIlluminationEnabled != myRaytraceParameters.GlobalIllumination) |
| 1273 | { |
| 1274 | myRaytraceParameters.GlobalIllumination = myRenderParams.IsGlobalIlluminationEnabled; |
| 1275 | aToRebuildShaders = Standard_True; |
| 1276 | } |
| 1277 | |
| 1278 | if (aToRebuildShaders) |
| 1279 | { |
| 1280 | // Reject accumulated frames |
| 1281 | myAccumFrames = 0; |
| 1282 | |
| 1283 | // We need to update environment texture |
| 1284 | myToUpdateEnvironmentMap = Standard_True; |
| 1285 | |
| 1286 | TCollection_AsciiString aPrefixString = generateShaderPrefix (theGlContext); |
| 1287 | |
| 1288 | #ifdef RAY_TRACE_PRINT_INFO |
| 1289 | std::cout << "GLSL prefix string:" << std::endl << aPrefixString << std::endl; |
| 1290 | #endif |
| 1291 | |
| 1292 | myRaytraceShaderSource.SetPrefix (aPrefixString); |
| 1293 | myPostFSAAShaderSource.SetPrefix (aPrefixString); |
| 1294 | |
| 1295 | if (!myRaytraceShader->LoadSource (theGlContext, myRaytraceShaderSource.Source()) |
| 1296 | || !myPostFSAAShader->LoadSource (theGlContext, myPostFSAAShaderSource.Source())) |
| 1297 | { |
| 1298 | return safeFailBack ("Failed to load source into ray-tracing fragment shaders", theGlContext); |
| 1299 | } |
| 1300 | |
| 1301 | if (!myRaytraceShader->Compile (theGlContext) |
| 1302 | || !myPostFSAAShader->Compile (theGlContext)) |
| 1303 | { |
| 1304 | return safeFailBack ("Failed to compile ray-tracing fragment shaders", theGlContext); |
| 1305 | } |
| 1306 | |
| 1307 | myRaytraceProgram->SetAttributeName (theGlContext, Graphic3d_TOA_POS, "occVertex"); |
| 1308 | myPostFSAAProgram->SetAttributeName (theGlContext, Graphic3d_TOA_POS, "occVertex"); |
| 1309 | if (!myRaytraceProgram->Link (theGlContext) |
| 1310 | || !myPostFSAAProgram->Link (theGlContext)) |
| 1311 | { |
| 1312 | return safeFailBack ("Failed to initialize vertex attributes for ray-tracing program", theGlContext); |
| 1313 | } |
| 1314 | } |
| 1315 | } |
| 1316 | |
| 1317 | if (myRaytraceInitStatus == OpenGl_RT_NONE) |
| 1318 | { |
| 1319 | if (!theGlContext->IsGlGreaterEqual (3, 1)) |
| 1320 | { |
| 1321 | return safeFailBack ("Ray-tracing requires OpenGL 3.1 and higher", theGlContext); |
| 1322 | } |
| 1323 | else if (!theGlContext->arbTboRGB32) |
| 1324 | { |
| 1325 | return safeFailBack ("Ray-tracing requires OpenGL 4.0+ or GL_ARB_texture_buffer_object_rgb32 extension", theGlContext); |
| 1326 | } |
| 1327 | else if (!theGlContext->arbFBOBlit) |
| 1328 | { |
| 1329 | return safeFailBack ("Ray-tracing requires EXT_framebuffer_blit extension", theGlContext); |
| 1330 | } |
| 1331 | |
| 1332 | myRaytraceParameters.NbBounces = myRenderParams.RaytracingDepth; |
| 1333 | |
| 1334 | TCollection_AsciiString aFolder = Graphic3d_ShaderProgram::ShadersFolder(); |
| 1335 | |
| 1336 | if (aFolder.IsEmpty()) |
| 1337 | { |
| 1338 | return safeFailBack ("Failed to locate shaders directory", theGlContext); |
| 1339 | } |
| 1340 | |
| 1341 | if (myIsRaytraceDataValid) |
| 1342 | { |
| 1343 | myRaytraceParameters.StackSize = Max (THE_DEFAULT_STACK_SIZE, |
| 1344 | myRaytraceGeometry.HighLevelTreeDepth() + myRaytraceGeometry.BottomLevelTreeDepth()); |
| 1345 | } |
| 1346 | |
| 1347 | TCollection_AsciiString aPrefixString = generateShaderPrefix (theGlContext); |
| 1348 | |
| 1349 | #ifdef RAY_TRACE_PRINT_INFO |
| 1350 | std::cout << "GLSL prefix string:" << std::endl << aPrefixString << std::endl; |
| 1351 | #endif |
| 1352 | |
| 1353 | ShaderSource aBasicVertShaderSrc; |
| 1354 | { |
| 1355 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.vs", "" }; |
| 1356 | if (!aBasicVertShaderSrc.Load (aFiles)) |
| 1357 | { |
| 1358 | return safeFailBack (aBasicVertShaderSrc.ErrorDescription(), theGlContext); |
| 1359 | } |
| 1360 | } |
| 1361 | |
| 1362 | { |
| 1363 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.fs", |
| 1364 | aFolder + "/PathtraceBase.fs", |
| 1365 | aFolder + "/RaytraceRender.fs", |
| 1366 | "" }; |
| 1367 | if (!myRaytraceShaderSource.Load (aFiles, aPrefixString)) |
| 1368 | { |
| 1369 | return safeFailBack (myRaytraceShaderSource.ErrorDescription(), theGlContext); |
| 1370 | } |
| 1371 | |
| 1372 | Handle(OpenGl_ShaderObject) aBasicVertShader = initShader (GL_VERTEX_SHADER, aBasicVertShaderSrc, theGlContext); |
| 1373 | if (aBasicVertShader.IsNull()) |
| 1374 | { |
| 1375 | return safeFailBack ("Failed to initialize ray-trace vertex shader", theGlContext); |
| 1376 | } |
| 1377 | |
| 1378 | myRaytraceShader = initShader (GL_FRAGMENT_SHADER, myRaytraceShaderSource, theGlContext); |
| 1379 | if (myRaytraceShader.IsNull()) |
| 1380 | { |
| 1381 | aBasicVertShader->Release (theGlContext.operator->()); |
| 1382 | return safeFailBack ("Failed to initialize ray-trace fragment shader", theGlContext); |
| 1383 | } |
| 1384 | |
| 1385 | myRaytraceProgram = initProgram (theGlContext, aBasicVertShader, myRaytraceShader); |
| 1386 | if (myRaytraceProgram.IsNull()) |
| 1387 | { |
| 1388 | return safeFailBack ("Failed to initialize ray-trace shader program", theGlContext); |
| 1389 | } |
| 1390 | } |
| 1391 | |
| 1392 | { |
| 1393 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.fs", |
| 1394 | aFolder + "/RaytraceSmooth.fs", |
| 1395 | "" }; |
| 1396 | if (!myPostFSAAShaderSource.Load (aFiles, aPrefixString)) |
| 1397 | { |
| 1398 | return safeFailBack (myPostFSAAShaderSource.ErrorDescription(), theGlContext); |
| 1399 | } |
| 1400 | |
| 1401 | Handle(OpenGl_ShaderObject) aBasicVertShader = initShader (GL_VERTEX_SHADER, aBasicVertShaderSrc, theGlContext); |
| 1402 | if (aBasicVertShader.IsNull()) |
| 1403 | { |
| 1404 | return safeFailBack ("Failed to initialize FSAA vertex shader", theGlContext); |
| 1405 | } |
| 1406 | |
| 1407 | myPostFSAAShader = initShader (GL_FRAGMENT_SHADER, myPostFSAAShaderSource, theGlContext); |
| 1408 | if (myPostFSAAShader.IsNull()) |
| 1409 | { |
| 1410 | aBasicVertShader->Release (theGlContext.operator->()); |
| 1411 | return safeFailBack ("Failed to initialize FSAA fragment shader", theGlContext); |
| 1412 | } |
| 1413 | |
| 1414 | myPostFSAAProgram = initProgram (theGlContext, aBasicVertShader, myPostFSAAShader); |
| 1415 | if (myPostFSAAProgram.IsNull()) |
| 1416 | { |
| 1417 | return safeFailBack ("Failed to initialize FSAA shader program", theGlContext); |
| 1418 | } |
| 1419 | } |
| 1420 | |
| 1421 | { |
| 1422 | ShaderSource aDispShaderSrc; |
| 1423 | TCollection_AsciiString aFiles[] = { aFolder + "/Display.fs", "" }; |
| 1424 | if (!aDispShaderSrc.Load (aFiles, aPrefixString)) |
| 1425 | { |
| 1426 | return safeFailBack (aDispShaderSrc.ErrorDescription(), theGlContext); |
| 1427 | } |
| 1428 | |
| 1429 | Handle(OpenGl_ShaderObject) aBasicVertShader = initShader (GL_VERTEX_SHADER, aBasicVertShaderSrc, theGlContext); |
| 1430 | if (aBasicVertShader.IsNull()) |
| 1431 | { |
| 1432 | return safeFailBack ("Failed to set vertex shader source", theGlContext); |
| 1433 | } |
| 1434 | |
| 1435 | Handle(OpenGl_ShaderObject) aDisplayShader = initShader (GL_FRAGMENT_SHADER, aDispShaderSrc, theGlContext); |
| 1436 | if (aDisplayShader.IsNull()) |
| 1437 | { |
| 1438 | aBasicVertShader->Release (theGlContext.operator->()); |
| 1439 | return safeFailBack ("Failed to set display fragment shader source", theGlContext); |
| 1440 | } |
| 1441 | |
| 1442 | myOutImageProgram = initProgram (theGlContext, aBasicVertShader, aDisplayShader); |
| 1443 | if (myOutImageProgram.IsNull()) |
| 1444 | { |
| 1445 | return safeFailBack ("Failed to initialize output shader program", theGlContext); |
| 1446 | } |
| 1447 | } |
| 1448 | } |
| 1449 | |
| 1450 | if (myRaytraceInitStatus == OpenGl_RT_NONE || aToRebuildShaders) |
| 1451 | { |
| 1452 | for (Standard_Integer anIndex = 0; anIndex < 2; ++anIndex) |
| 1453 | { |
| 1454 | Handle(OpenGl_ShaderProgram)& aShaderProgram = |
| 1455 | (anIndex == 0) ? myRaytraceProgram : myPostFSAAProgram; |
| 1456 | |
| 1457 | theGlContext->BindProgram (aShaderProgram); |
| 1458 | |
| 1459 | aShaderProgram->SetSampler (theGlContext, |
| 1460 | "uSceneMinPointTexture", OpenGl_RT_SceneMinPointTexture); |
| 1461 | aShaderProgram->SetSampler (theGlContext, |
| 1462 | "uSceneMaxPointTexture", OpenGl_RT_SceneMaxPointTexture); |
| 1463 | aShaderProgram->SetSampler (theGlContext, |
| 1464 | "uSceneNodeInfoTexture", OpenGl_RT_SceneNodeInfoTexture); |
| 1465 | aShaderProgram->SetSampler (theGlContext, |
| 1466 | "uGeometryVertexTexture", OpenGl_RT_GeometryVertexTexture); |
| 1467 | aShaderProgram->SetSampler (theGlContext, |
| 1468 | "uGeometryNormalTexture", OpenGl_RT_GeometryNormalTexture); |
| 1469 | aShaderProgram->SetSampler (theGlContext, |
| 1470 | "uGeometryTexCrdTexture", OpenGl_RT_GeometryTexCrdTexture); |
| 1471 | aShaderProgram->SetSampler (theGlContext, |
| 1472 | "uGeometryTriangTexture", OpenGl_RT_GeometryTriangTexture); |
| 1473 | aShaderProgram->SetSampler (theGlContext, |
| 1474 | "uSceneTransformTexture", OpenGl_RT_SceneTransformTexture); |
| 1475 | aShaderProgram->SetSampler (theGlContext, |
| 1476 | "uEnvironmentMapTexture", OpenGl_RT_EnvironmentMapTexture); |
| 1477 | aShaderProgram->SetSampler (theGlContext, |
| 1478 | "uRaytraceMaterialTexture", OpenGl_RT_RaytraceMaterialTexture); |
| 1479 | aShaderProgram->SetSampler (theGlContext, |
| 1480 | "uRaytraceLightSrcTexture", OpenGl_RT_RaytraceLightSrcTexture); |
| 1481 | |
| 1482 | aShaderProgram->SetSampler (theGlContext, |
| 1483 | "uOpenGlColorTexture", OpenGl_RT_OpenGlColorTexture); |
| 1484 | aShaderProgram->SetSampler (theGlContext, |
| 1485 | "uOpenGlDepthTexture", OpenGl_RT_OpenGlDepthTexture); |
| 1486 | |
| 1487 | if (anIndex == 1) |
| 1488 | { |
| 1489 | aShaderProgram->SetSampler (theGlContext, |
| 1490 | "uFSAAInputTexture", OpenGl_RT_FsaaInputTexture); |
| 1491 | } |
| 1492 | else |
| 1493 | { |
| 1494 | aShaderProgram->SetSampler (theGlContext, |
| 1495 | "uAccumTexture", OpenGl_RT_PrevAccumTexture); |
| 1496 | } |
| 1497 | |
| 1498 | myUniformLocations[anIndex][OpenGl_RT_aPosition] = |
| 1499 | aShaderProgram->GetAttributeLocation (theGlContext, "occVertex"); |
| 1500 | |
| 1501 | myUniformLocations[anIndex][OpenGl_RT_uOriginLB] = |
| 1502 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginLB"); |
| 1503 | myUniformLocations[anIndex][OpenGl_RT_uOriginRB] = |
| 1504 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginRB"); |
| 1505 | myUniformLocations[anIndex][OpenGl_RT_uOriginLT] = |
| 1506 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginLT"); |
| 1507 | myUniformLocations[anIndex][OpenGl_RT_uOriginRT] = |
| 1508 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginRT"); |
| 1509 | myUniformLocations[anIndex][OpenGl_RT_uDirectLB] = |
| 1510 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectLB"); |
| 1511 | myUniformLocations[anIndex][OpenGl_RT_uDirectRB] = |
| 1512 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectRB"); |
| 1513 | myUniformLocations[anIndex][OpenGl_RT_uDirectLT] = |
| 1514 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectLT"); |
| 1515 | myUniformLocations[anIndex][OpenGl_RT_uDirectRT] = |
| 1516 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectRT"); |
| 1517 | myUniformLocations[anIndex][OpenGl_RT_uViewMat] = |
| 1518 | aShaderProgram->GetUniformLocation (theGlContext, "uViewMat"); |
| 1519 | myUniformLocations[anIndex][OpenGl_RT_uUnviewMat] = |
| 1520 | aShaderProgram->GetUniformLocation (theGlContext, "uUnviewMat"); |
| 1521 | |
| 1522 | myUniformLocations[anIndex][OpenGl_RT_uSceneRad] = |
| 1523 | aShaderProgram->GetUniformLocation (theGlContext, "uSceneRadius"); |
| 1524 | myUniformLocations[anIndex][OpenGl_RT_uSceneEps] = |
| 1525 | aShaderProgram->GetUniformLocation (theGlContext, "uSceneEpsilon"); |
| 1526 | myUniformLocations[anIndex][OpenGl_RT_uLightCount] = |
| 1527 | aShaderProgram->GetUniformLocation (theGlContext, "uLightCount"); |
| 1528 | myUniformLocations[anIndex][OpenGl_RT_uLightAmbnt] = |
| 1529 | aShaderProgram->GetUniformLocation (theGlContext, "uGlobalAmbient"); |
| 1530 | |
| 1531 | myUniformLocations[anIndex][OpenGl_RT_uOffsetX] = |
| 1532 | aShaderProgram->GetUniformLocation (theGlContext, "uOffsetX"); |
| 1533 | myUniformLocations[anIndex][OpenGl_RT_uOffsetY] = |
| 1534 | aShaderProgram->GetUniformLocation (theGlContext, "uOffsetY"); |
| 1535 | myUniformLocations[anIndex][OpenGl_RT_uSamples] = |
| 1536 | aShaderProgram->GetUniformLocation (theGlContext, "uSamples"); |
| 1537 | |
| 1538 | myUniformLocations[anIndex][OpenGl_RT_uTexSamplersArray] = |
| 1539 | aShaderProgram->GetUniformLocation (theGlContext, "uTextureSamplers"); |
| 1540 | |
| 1541 | myUniformLocations[anIndex][OpenGl_RT_uShadowsEnabled] = |
| 1542 | aShaderProgram->GetUniformLocation (theGlContext, "uShadowsEnabled"); |
| 1543 | myUniformLocations[anIndex][OpenGl_RT_uReflectEnabled] = |
| 1544 | aShaderProgram->GetUniformLocation (theGlContext, "uReflectEnabled"); |
| 1545 | myUniformLocations[anIndex][OpenGl_RT_uSphereMapEnabled] = |
| 1546 | aShaderProgram->GetUniformLocation (theGlContext, "uSphereMapEnabled"); |
| 1547 | myUniformLocations[anIndex][OpenGl_RT_uSphereMapForBack] = |
| 1548 | aShaderProgram->GetUniformLocation (theGlContext, "uSphereMapForBack"); |
| 1549 | myUniformLocations[anIndex][OpenGl_RT_uBlockedRngEnabled] = |
| 1550 | aShaderProgram->GetUniformLocation (theGlContext, "uBlockedRngEnabled"); |
| 1551 | |
| 1552 | myUniformLocations[anIndex][OpenGl_RT_uSampleWeight] = |
| 1553 | aShaderProgram->GetUniformLocation (theGlContext, "uSampleWeight"); |
| 1554 | myUniformLocations[anIndex][OpenGl_RT_uFrameRndSeed] = |
| 1555 | aShaderProgram->GetUniformLocation (theGlContext, "uFrameRndSeed"); |
| 1556 | |
| 1557 | myUniformLocations[anIndex][OpenGl_RT_uBackColorTop] = |
| 1558 | aShaderProgram->GetUniformLocation (theGlContext, "uBackColorTop"); |
| 1559 | myUniformLocations[anIndex][OpenGl_RT_uBackColorBot] = |
| 1560 | aShaderProgram->GetUniformLocation (theGlContext, "uBackColorBot"); |
| 1561 | } |
| 1562 | |
| 1563 | theGlContext->BindProgram (myOutImageProgram); |
| 1564 | |
| 1565 | myOutImageProgram->SetSampler (theGlContext, |
| 1566 | "uInputTexture", OpenGl_RT_PrevAccumTexture); |
| 1567 | |
| 1568 | myOutImageProgram->SetSampler (theGlContext, |
| 1569 | "uDepthTexture", OpenGl_RT_DepthTexture); |
| 1570 | |
| 1571 | theGlContext->BindProgram (NULL); |
| 1572 | } |
| 1573 | |
| 1574 | if (myRaytraceInitStatus != OpenGl_RT_NONE) |
| 1575 | { |
| 1576 | return myRaytraceInitStatus == OpenGl_RT_INIT; |
| 1577 | } |
| 1578 | |
| 1579 | const GLfloat aVertices[] = { -1.f, -1.f, 0.f, |
| 1580 | -1.f, 1.f, 0.f, |
| 1581 | 1.f, 1.f, 0.f, |
| 1582 | 1.f, 1.f, 0.f, |
| 1583 | 1.f, -1.f, 0.f, |
| 1584 | -1.f, -1.f, 0.f }; |
| 1585 | |
| 1586 | myRaytraceScreenQuad.Init (theGlContext, 3, 6, aVertices); |
| 1587 | |
| 1588 | myRaytraceInitStatus = OpenGl_RT_INIT; // initialized in normal way |
| 1589 | |
| 1590 | return Standard_True; |
| 1591 | } |
| 1592 | |
| 1593 | // ======================================================================= |
| 1594 | // function : nullifyResource |
| 1595 | // purpose : |
| 1596 | // ======================================================================= |
| 1597 | template <class T> |
| 1598 | inline void nullifyResource (const Handle(OpenGl_Context)& theGlContext, |
| 1599 | Handle(T)& theResource) |
| 1600 | { |
| 1601 | if (!theResource.IsNull()) |
| 1602 | { |
| 1603 | theResource->Release (theGlContext.operator->()); |
| 1604 | theResource.Nullify(); |
| 1605 | } |
| 1606 | } |
| 1607 | |
| 1608 | // ======================================================================= |
| 1609 | // function : releaseRaytraceResources |
| 1610 | // purpose : Releases OpenGL/GLSL shader programs |
| 1611 | // ======================================================================= |
| 1612 | void OpenGl_View::releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext) |
| 1613 | { |
| 1614 | myRaytraceFBO1[0]->Release (theGlContext.operator->()); |
| 1615 | myRaytraceFBO1[1]->Release (theGlContext.operator->()); |
| 1616 | myRaytraceFBO2[0]->Release (theGlContext.operator->()); |
| 1617 | myRaytraceFBO2[1]->Release (theGlContext.operator->()); |
| 1618 | |
| 1619 | nullifyResource (theGlContext, myRaytraceShader); |
| 1620 | nullifyResource (theGlContext, myPostFSAAShader); |
| 1621 | |
| 1622 | nullifyResource (theGlContext, myRaytraceProgram); |
| 1623 | nullifyResource (theGlContext, myPostFSAAProgram); |
| 1624 | nullifyResource (theGlContext, myOutImageProgram); |
| 1625 | |
| 1626 | nullifyResource (theGlContext, mySceneNodeInfoTexture); |
| 1627 | nullifyResource (theGlContext, mySceneMinPointTexture); |
| 1628 | nullifyResource (theGlContext, mySceneMaxPointTexture); |
| 1629 | |
| 1630 | nullifyResource (theGlContext, myGeometryVertexTexture); |
| 1631 | nullifyResource (theGlContext, myGeometryNormalTexture); |
| 1632 | nullifyResource (theGlContext, myGeometryTexCrdTexture); |
| 1633 | nullifyResource (theGlContext, myGeometryTriangTexture); |
| 1634 | nullifyResource (theGlContext, mySceneTransformTexture); |
| 1635 | |
| 1636 | nullifyResource (theGlContext, myRaytraceLightSrcTexture); |
| 1637 | nullifyResource (theGlContext, myRaytraceMaterialTexture); |
| 1638 | |
| 1639 | myRaytraceGeometry.ReleaseResources (theGlContext); |
| 1640 | |
| 1641 | if (myRaytraceScreenQuad.IsValid()) |
| 1642 | myRaytraceScreenQuad.Release (theGlContext.operator->()); |
| 1643 | } |
| 1644 | |
| 1645 | // ======================================================================= |
| 1646 | // function : updateRaytraceBuffers |
| 1647 | // purpose : Updates auxiliary OpenGL frame buffers. |
| 1648 | // ======================================================================= |
| 1649 | Standard_Boolean OpenGl_View::updateRaytraceBuffers (const Standard_Integer theSizeX, |
| 1650 | const Standard_Integer theSizeY, |
| 1651 | const Handle(OpenGl_Context)& theGlContext) |
| 1652 | { |
| 1653 | // Auxiliary buffers are not used. |
| 1654 | if (!myRaytraceParameters.GlobalIllumination && !myRenderParams.IsAntialiasingEnabled) |
| 1655 | { |
| 1656 | myRaytraceFBO1[0]->Release (theGlContext.operator->()); |
| 1657 | myRaytraceFBO2[0]->Release (theGlContext.operator->()); |
| 1658 | myRaytraceFBO1[1]->Release (theGlContext.operator->()); |
| 1659 | myRaytraceFBO2[1]->Release (theGlContext.operator->()); |
| 1660 | return Standard_True; |
| 1661 | } |
| 1662 | |
| 1663 | myRaytraceFBO1[0]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
| 1664 | myRaytraceFBO2[0]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
| 1665 | |
| 1666 | // Init second set of buffers for stereographic rendering. |
| 1667 | if (myCamera->ProjectionType() == Graphic3d_Camera::Projection_Stereo) |
| 1668 | { |
| 1669 | myRaytraceFBO1[1]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
| 1670 | myRaytraceFBO2[1]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
| 1671 | } |
| 1672 | else |
| 1673 | { |
| 1674 | myRaytraceFBO1[1]->Release (theGlContext.operator->()); |
| 1675 | myRaytraceFBO2[1]->Release (theGlContext.operator->()); |
| 1676 | } |
| 1677 | |
| 1678 | return Standard_True; |
| 1679 | } |
| 1680 | |
| 1681 | // ======================================================================= |
| 1682 | // function : updateCamera |
| 1683 | // purpose : Generates viewing rays for corners of screen quad |
| 1684 | // ======================================================================= |
| 1685 | void OpenGl_View::updateCamera (const OpenGl_Mat4& theOrientation, |
| 1686 | const OpenGl_Mat4& theViewMapping, |
| 1687 | OpenGl_Vec3* theOrigins, |
| 1688 | OpenGl_Vec3* theDirects, |
| 1689 | OpenGl_Mat4& theView, |
| 1690 | OpenGl_Mat4& theUnview) |
| 1691 | { |
| 1692 | // compute view-projection matrix |
| 1693 | theView = theViewMapping * theOrientation; |
| 1694 | |
| 1695 | // compute inverse view-projection matrix |
| 1696 | theView.Inverted (theUnview); |
| 1697 | |
| 1698 | Standard_Integer aOriginIndex = 0; |
| 1699 | Standard_Integer aDirectIndex = 0; |
| 1700 | |
| 1701 | for (Standard_Integer aY = -1; aY <= 1; aY += 2) |
| 1702 | { |
| 1703 | for (Standard_Integer aX = -1; aX <= 1; aX += 2) |
| 1704 | { |
| 1705 | OpenGl_Vec4 aOrigin (GLfloat(aX), |
| 1706 | GLfloat(aY), |
| 1707 | -1.0f, |
| 1708 | 1.0f); |
| 1709 | |
| 1710 | aOrigin = theUnview * aOrigin; |
| 1711 | |
| 1712 | aOrigin.x() = aOrigin.x() / aOrigin.w(); |
| 1713 | aOrigin.y() = aOrigin.y() / aOrigin.w(); |
| 1714 | aOrigin.z() = aOrigin.z() / aOrigin.w(); |
| 1715 | |
| 1716 | OpenGl_Vec4 aDirect (GLfloat(aX), |
| 1717 | GLfloat(aY), |
| 1718 | 1.0f, |
| 1719 | 1.0f); |
| 1720 | |
| 1721 | aDirect = theUnview * aDirect; |
| 1722 | |
| 1723 | aDirect.x() = aDirect.x() / aDirect.w(); |
| 1724 | aDirect.y() = aDirect.y() / aDirect.w(); |
| 1725 | aDirect.z() = aDirect.z() / aDirect.w(); |
| 1726 | |
| 1727 | aDirect = aDirect - aOrigin; |
| 1728 | |
| 1729 | theOrigins[aOriginIndex++] = OpenGl_Vec3 (static_cast<GLfloat> (aOrigin.x()), |
| 1730 | static_cast<GLfloat> (aOrigin.y()), |
| 1731 | static_cast<GLfloat> (aOrigin.z())); |
| 1732 | |
| 1733 | theDirects[aDirectIndex++] = OpenGl_Vec3 (static_cast<GLfloat> (aDirect.x()), |
| 1734 | static_cast<GLfloat> (aDirect.y()), |
| 1735 | static_cast<GLfloat> (aDirect.z())); |
| 1736 | } |
| 1737 | } |
| 1738 | } |
| 1739 | |
| 1740 | // ======================================================================= |
| 1741 | // function : uploadRaytraceData |
| 1742 | // purpose : Uploads ray-trace data to the GPU |
| 1743 | // ======================================================================= |
| 1744 | Standard_Boolean OpenGl_View::uploadRaytraceData (const Handle(OpenGl_Context)& theGlContext) |
| 1745 | { |
| 1746 | if (!theGlContext->IsGlGreaterEqual (3, 1)) |
| 1747 | { |
| 1748 | #ifdef RAY_TRACE_PRINT_INFO |
| 1749 | std::cout << "Error: OpenGL version is less than 3.1" << std::endl; |
| 1750 | #endif |
| 1751 | return Standard_False; |
| 1752 | } |
| 1753 | |
| 1754 | myAccumFrames = 0; // accumulation should be restarted |
| 1755 | |
| 1756 | ///////////////////////////////////////////////////////////////////////////// |
| 1757 | // Prepare OpenGL textures |
| 1758 | |
| 1759 | if (theGlContext->arbTexBindless != NULL) |
| 1760 | { |
| 1761 | // If OpenGL driver supports bindless textures we need |
| 1762 | // to get unique 64- bit handles for using on the GPU |
| 1763 | if (!myRaytraceGeometry.UpdateTextureHandles (theGlContext)) |
| 1764 | { |
| 1765 | #ifdef RAY_TRACE_PRINT_INFO |
| 1766 | std::cout << "Error: Failed to get OpenGL texture handles" << std::endl; |
| 1767 | #endif |
| 1768 | return Standard_False; |
| 1769 | } |
| 1770 | } |
| 1771 | |
| 1772 | ///////////////////////////////////////////////////////////////////////////// |
| 1773 | // Create OpenGL BVH buffers |
| 1774 | |
| 1775 | if (mySceneNodeInfoTexture.IsNull()) // create scene BVH buffers |
| 1776 | { |
| 1777 | mySceneNodeInfoTexture = new OpenGl_TextureBufferArb; |
| 1778 | mySceneMinPointTexture = new OpenGl_TextureBufferArb; |
| 1779 | mySceneMaxPointTexture = new OpenGl_TextureBufferArb; |
| 1780 | mySceneTransformTexture = new OpenGl_TextureBufferArb; |
| 1781 | |
| 1782 | if (!mySceneNodeInfoTexture->Create (theGlContext) |
| 1783 | || !mySceneMinPointTexture->Create (theGlContext) |
| 1784 | || !mySceneMaxPointTexture->Create (theGlContext) |
| 1785 | || !mySceneTransformTexture->Create (theGlContext)) |
| 1786 | { |
| 1787 | #ifdef RAY_TRACE_PRINT_INFO |
| 1788 | std::cout << "Error: Failed to create scene BVH buffers" << std::endl; |
| 1789 | #endif |
| 1790 | return Standard_False; |
| 1791 | } |
| 1792 | } |
| 1793 | |
| 1794 | if (myGeometryVertexTexture.IsNull()) // create geometry buffers |
| 1795 | { |
| 1796 | myGeometryVertexTexture = new OpenGl_TextureBufferArb; |
| 1797 | myGeometryNormalTexture = new OpenGl_TextureBufferArb; |
| 1798 | myGeometryTexCrdTexture = new OpenGl_TextureBufferArb; |
| 1799 | myGeometryTriangTexture = new OpenGl_TextureBufferArb; |
| 1800 | |
| 1801 | if (!myGeometryVertexTexture->Create (theGlContext) |
| 1802 | || !myGeometryNormalTexture->Create (theGlContext) |
| 1803 | || !myGeometryTexCrdTexture->Create (theGlContext) |
| 1804 | || !myGeometryTriangTexture->Create (theGlContext)) |
| 1805 | { |
| 1806 | #ifdef RAY_TRACE_PRINT_INFO |
| 1807 | std::cout << "Error: Failed to create buffers for triangulation data" << std::endl; |
| 1808 | #endif |
| 1809 | return Standard_False; |
| 1810 | } |
| 1811 | } |
| 1812 | |
| 1813 | if (myRaytraceMaterialTexture.IsNull()) // create material buffer |
| 1814 | { |
| 1815 | myRaytraceMaterialTexture = new OpenGl_TextureBufferArb; |
| 1816 | |
| 1817 | if (!myRaytraceMaterialTexture->Create (theGlContext)) |
| 1818 | { |
| 1819 | #ifdef RAY_TRACE_PRINT_INFO |
| 1820 | std::cout << "Error: Failed to create buffers for material data" << std::endl; |
| 1821 | #endif |
| 1822 | return Standard_False; |
| 1823 | } |
| 1824 | } |
| 1825 | |
| 1826 | ///////////////////////////////////////////////////////////////////////////// |
| 1827 | // Write transform buffer |
| 1828 | |
| 1829 | BVH_Mat4f* aNodeTransforms = new BVH_Mat4f[myRaytraceGeometry.Size()]; |
| 1830 | |
| 1831 | bool aResult = true; |
| 1832 | |
| 1833 | for (Standard_Integer anElemIndex = 0; anElemIndex < myRaytraceGeometry.Size(); ++anElemIndex) |
| 1834 | { |
| 1835 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 1836 | myRaytraceGeometry.Objects().ChangeValue (anElemIndex).operator->()); |
| 1837 | |
| 1838 | const BVH_Transform<Standard_ShortReal, 4>* aTransform = |
| 1839 | dynamic_cast<const BVH_Transform<Standard_ShortReal, 4>* > (aTriangleSet->Properties().operator->()); |
| 1840 | |
| 1841 | Standard_ASSERT_RETURN (aTransform != NULL, |
| 1842 | "OpenGl_TriangleSet does not contain transform", Standard_False); |
| 1843 | |
| 1844 | aNodeTransforms[anElemIndex] = aTransform->Inversed(); |
| 1845 | } |
| 1846 | |
| 1847 | aResult &= mySceneTransformTexture->Init (theGlContext, 4, |
| 1848 | myRaytraceGeometry.Size() * 4, reinterpret_cast<const GLfloat*> (aNodeTransforms)); |
| 1849 | |
| 1850 | delete [] aNodeTransforms; |
| 1851 | |
| 1852 | ///////////////////////////////////////////////////////////////////////////// |
| 1853 | // Write geometry and bottom-level BVH buffers |
| 1854 | |
| 1855 | Standard_Size aTotalVerticesNb = 0; |
| 1856 | Standard_Size aTotalElementsNb = 0; |
| 1857 | Standard_Size aTotalBVHNodesNb = 0; |
| 1858 | |
| 1859 | for (Standard_Integer anElemIndex = 0; anElemIndex < myRaytraceGeometry.Size(); ++anElemIndex) |
| 1860 | { |
| 1861 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 1862 | myRaytraceGeometry.Objects().ChangeValue (anElemIndex).operator->()); |
| 1863 | |
| 1864 | Standard_ASSERT_RETURN (aTriangleSet != NULL, |
| 1865 | "Error: Failed to get triangulation of OpenGL element", Standard_False); |
| 1866 | |
| 1867 | aTotalVerticesNb += aTriangleSet->Vertices.size(); |
| 1868 | aTotalElementsNb += aTriangleSet->Elements.size(); |
| 1869 | |
| 1870 | Standard_ASSERT_RETURN (!aTriangleSet->BVH().IsNull(), |
| 1871 | "Error: Failed to get bottom-level BVH of OpenGL element", Standard_False); |
| 1872 | |
| 1873 | aTotalBVHNodesNb += aTriangleSet->BVH()->NodeInfoBuffer().size(); |
| 1874 | } |
| 1875 | |
| 1876 | aTotalBVHNodesNb += myRaytraceGeometry.BVH()->NodeInfoBuffer().size(); |
| 1877 | |
| 1878 | if (aTotalBVHNodesNb != 0) |
| 1879 | { |
| 1880 | aResult &= mySceneNodeInfoTexture->Init ( |
| 1881 | theGlContext, 4, GLsizei (aTotalBVHNodesNb), static_cast<const GLuint*> (NULL)); |
| 1882 | aResult &= mySceneMinPointTexture->Init ( |
| 1883 | theGlContext, 3, GLsizei (aTotalBVHNodesNb), static_cast<const GLfloat*> (NULL)); |
| 1884 | aResult &= mySceneMaxPointTexture->Init ( |
| 1885 | theGlContext, 3, GLsizei (aTotalBVHNodesNb), static_cast<const GLfloat*> (NULL)); |
| 1886 | } |
| 1887 | |
| 1888 | if (!aResult) |
| 1889 | { |
| 1890 | #ifdef RAY_TRACE_PRINT_INFO |
| 1891 | std::cout << "Error: Failed to upload buffers for bottom-level scene BVH" << std::endl; |
| 1892 | #endif |
| 1893 | return Standard_False; |
| 1894 | } |
| 1895 | |
| 1896 | if (aTotalElementsNb != 0) |
| 1897 | { |
| 1898 | aResult &= myGeometryTriangTexture->Init ( |
| 1899 | theGlContext, 4, GLsizei (aTotalElementsNb), static_cast<const GLuint*> (NULL)); |
| 1900 | } |
| 1901 | |
| 1902 | if (aTotalVerticesNb != 0) |
| 1903 | { |
| 1904 | aResult &= myGeometryVertexTexture->Init ( |
| 1905 | theGlContext, 3, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
| 1906 | aResult &= myGeometryNormalTexture->Init ( |
| 1907 | theGlContext, 3, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
| 1908 | aResult &= myGeometryTexCrdTexture->Init ( |
| 1909 | theGlContext, 2, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
| 1910 | } |
| 1911 | |
| 1912 | if (!aResult) |
| 1913 | { |
| 1914 | #ifdef RAY_TRACE_PRINT_INFO |
| 1915 | std::cout << "Error: Failed to upload buffers for scene geometry" << std::endl; |
| 1916 | #endif |
| 1917 | return Standard_False; |
| 1918 | } |
| 1919 | |
| 1920 | const NCollection_Handle<BVH_Tree<Standard_ShortReal, 3> >& aBVH = myRaytraceGeometry.BVH(); |
| 1921 | |
| 1922 | if (aBVH->Length() > 0) |
| 1923 | { |
| 1924 | aResult &= mySceneNodeInfoTexture->SubData (theGlContext, 0, aBVH->Length(), |
| 1925 | reinterpret_cast<const GLuint*> (&aBVH->NodeInfoBuffer().front())); |
| 1926 | aResult &= mySceneMinPointTexture->SubData (theGlContext, 0, aBVH->Length(), |
| 1927 | reinterpret_cast<const GLfloat*> (&aBVH->MinPointBuffer().front())); |
| 1928 | aResult &= mySceneMaxPointTexture->SubData (theGlContext, 0, aBVH->Length(), |
| 1929 | reinterpret_cast<const GLfloat*> (&aBVH->MaxPointBuffer().front())); |
| 1930 | } |
| 1931 | |
| 1932 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < aBVH->Length(); ++aNodeIdx) |
| 1933 | { |
| 1934 | if (!aBVH->IsOuter (aNodeIdx)) |
| 1935 | continue; |
| 1936 | |
| 1937 | OpenGl_TriangleSet* aTriangleSet = myRaytraceGeometry.TriangleSet (aNodeIdx); |
| 1938 | |
| 1939 | Standard_ASSERT_RETURN (aTriangleSet != NULL, |
| 1940 | "Error: Failed to get triangulation of OpenGL element", Standard_False); |
| 1941 | |
| 1942 | Standard_Integer aBVHOffset = myRaytraceGeometry.AccelerationOffset (aNodeIdx); |
| 1943 | |
| 1944 | Standard_ASSERT_RETURN (aBVHOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
| 1945 | "Error: Failed to get offset for bottom-level BVH", Standard_False); |
| 1946 | |
| 1947 | const Standard_Integer aBvhBuffersSize = aTriangleSet->BVH()->Length(); |
| 1948 | |
| 1949 | if (aBvhBuffersSize != 0) |
| 1950 | { |
| 1951 | aResult &= mySceneNodeInfoTexture->SubData (theGlContext, aBVHOffset, aBvhBuffersSize, |
| 1952 | reinterpret_cast<const GLuint*> (&aTriangleSet->BVH()->NodeInfoBuffer().front())); |
| 1953 | aResult &= mySceneMinPointTexture->SubData (theGlContext, aBVHOffset, aBvhBuffersSize, |
| 1954 | reinterpret_cast<const GLfloat*> (&aTriangleSet->BVH()->MinPointBuffer().front())); |
| 1955 | aResult &= mySceneMaxPointTexture->SubData (theGlContext, aBVHOffset, aBvhBuffersSize, |
| 1956 | reinterpret_cast<const GLfloat*> (&aTriangleSet->BVH()->MaxPointBuffer().front())); |
| 1957 | |
| 1958 | if (!aResult) |
| 1959 | { |
| 1960 | #ifdef RAY_TRACE_PRINT_INFO |
| 1961 | std::cout << "Error: Failed to upload buffers for bottom-level scene BVHs" << std::endl; |
| 1962 | #endif |
| 1963 | return Standard_False; |
| 1964 | } |
| 1965 | } |
| 1966 | |
| 1967 | const Standard_Integer aVerticesOffset = myRaytraceGeometry.VerticesOffset (aNodeIdx); |
| 1968 | |
| 1969 | Standard_ASSERT_RETURN (aVerticesOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
| 1970 | "Error: Failed to get offset for triangulation vertices of OpenGL element", Standard_False); |
| 1971 | |
| 1972 | if (!aTriangleSet->Vertices.empty()) |
| 1973 | { |
| 1974 | aResult &= myGeometryNormalTexture->SubData (theGlContext, aVerticesOffset, |
| 1975 | GLsizei (aTriangleSet->Normals.size()), reinterpret_cast<const GLfloat*> (&aTriangleSet->Normals.front())); |
| 1976 | aResult &= myGeometryTexCrdTexture->SubData (theGlContext, aVerticesOffset, |
| 1977 | GLsizei (aTriangleSet->TexCrds.size()), reinterpret_cast<const GLfloat*> (&aTriangleSet->TexCrds.front())); |
| 1978 | aResult &= myGeometryVertexTexture->SubData (theGlContext, aVerticesOffset, |
| 1979 | GLsizei (aTriangleSet->Vertices.size()), reinterpret_cast<const GLfloat*> (&aTriangleSet->Vertices.front())); |
| 1980 | } |
| 1981 | |
| 1982 | const Standard_Integer anElementsOffset = myRaytraceGeometry.ElementsOffset (aNodeIdx); |
| 1983 | |
| 1984 | Standard_ASSERT_RETURN (anElementsOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
| 1985 | "Error: Failed to get offset for triangulation elements of OpenGL element", Standard_False); |
| 1986 | |
| 1987 | if (!aTriangleSet->Elements.empty()) |
| 1988 | { |
| 1989 | aResult &= myGeometryTriangTexture->SubData (theGlContext, anElementsOffset, GLsizei (aTriangleSet->Elements.size()), |
| 1990 | reinterpret_cast<const GLuint*> (&aTriangleSet->Elements.front())); |
| 1991 | } |
| 1992 | |
| 1993 | if (!aResult) |
| 1994 | { |
| 1995 | #ifdef RAY_TRACE_PRINT_INFO |
| 1996 | std::cout << "Error: Failed to upload triangulation buffers for OpenGL element" << std::endl; |
| 1997 | #endif |
| 1998 | return Standard_False; |
| 1999 | } |
| 2000 | } |
| 2001 | |
| 2002 | ///////////////////////////////////////////////////////////////////////////// |
| 2003 | // Write material buffer |
| 2004 | |
| 2005 | if (myRaytraceGeometry.Materials.size() != 0) |
| 2006 | { |
| 2007 | aResult &= myRaytraceMaterialTexture->Init (theGlContext, 4, |
| 2008 | GLsizei (myRaytraceGeometry.Materials.size() * 18), myRaytraceGeometry.Materials.front().Packed()); |
| 2009 | |
| 2010 | if (!aResult) |
| 2011 | { |
| 2012 | #ifdef RAY_TRACE_PRINT_INFO |
| 2013 | std::cout << "Error: Failed to upload material buffer" << std::endl; |
| 2014 | #endif |
| 2015 | return Standard_False; |
| 2016 | } |
| 2017 | } |
| 2018 | |
| 2019 | myIsRaytraceDataValid = myRaytraceGeometry.Objects().Size() != 0; |
| 2020 | |
| 2021 | #ifdef RAY_TRACE_PRINT_INFO |
| 2022 | |
| 2023 | Standard_ShortReal aMemUsed = 0.f; |
| 2024 | |
| 2025 | for (Standard_Integer anElemIdx = 0; anElemIdx < myRaytraceGeometry.Size(); ++anElemIdx) |
| 2026 | { |
| 2027 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
| 2028 | myRaytraceGeometry.Objects().ChangeValue (anElemIdx).operator->()); |
| 2029 | |
| 2030 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2031 | aTriangleSet->Vertices.size() * sizeof (BVH_Vec3f)); |
| 2032 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2033 | aTriangleSet->Normals.size() * sizeof (BVH_Vec3f)); |
| 2034 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2035 | aTriangleSet->TexCrds.size() * sizeof (BVH_Vec2f)); |
| 2036 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2037 | aTriangleSet->Elements.size() * sizeof (BVH_Vec4i)); |
| 2038 | |
| 2039 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2040 | aTriangleSet->BVH()->NodeInfoBuffer().size() * sizeof (BVH_Vec4i)); |
| 2041 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2042 | aTriangleSet->BVH()->MinPointBuffer().size() * sizeof (BVH_Vec3f)); |
| 2043 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2044 | aTriangleSet->BVH()->MaxPointBuffer().size() * sizeof (BVH_Vec3f)); |
| 2045 | } |
| 2046 | |
| 2047 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2048 | myRaytraceGeometry.BVH()->NodeInfoBuffer().size() * sizeof (BVH_Vec4i)); |
| 2049 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2050 | myRaytraceGeometry.BVH()->MinPointBuffer().size() * sizeof (BVH_Vec3f)); |
| 2051 | aMemUsed += static_cast<Standard_ShortReal> ( |
| 2052 | myRaytraceGeometry.BVH()->MaxPointBuffer().size() * sizeof (BVH_Vec3f)); |
| 2053 | |
| 2054 | std::cout << "GPU Memory Used (MB): ~" << aMemUsed / 1048576 << std::endl; |
| 2055 | |
| 2056 | #endif |
| 2057 | |
| 2058 | return aResult; |
| 2059 | } |
| 2060 | |
| 2061 | // ======================================================================= |
| 2062 | // function : updateRaytraceLightSources |
| 2063 | // purpose : Updates 3D scene light sources for ray-tracing |
| 2064 | // ======================================================================= |
| 2065 | Standard_Boolean OpenGl_View::updateRaytraceLightSources (const OpenGl_Mat4& theInvModelView, const Handle(OpenGl_Context)& theGlContext) |
| 2066 | { |
| 2067 | myRaytraceGeometry.Sources.clear(); |
| 2068 | |
| 2069 | myRaytraceGeometry.Ambient = BVH_Vec4f (0.0f, 0.0f, 0.0f, 0.0f); |
| 2070 | |
| 2071 | OpenGl_ListOfLight::Iterator aLightIter (myShadingModel == Graphic3d_TOSM_NONE ? OpenGl_NoShadingLight() : myLights); |
| 2072 | for (; aLightIter.More(); aLightIter.Next()) |
| 2073 | { |
| 2074 | const OpenGl_Light& aLight = aLightIter.Value(); |
| 2075 | |
| 2076 | if (aLight.Type == Graphic3d_TOLS_AMBIENT) |
| 2077 | { |
| 2078 | myRaytraceGeometry.Ambient += BVH_Vec4f (aLight.Color.r() * aLight.Intensity, |
| 2079 | aLight.Color.g() * aLight.Intensity, |
| 2080 | aLight.Color.b() * aLight.Intensity, |
| 2081 | 0.0f); |
| 2082 | continue; |
| 2083 | } |
| 2084 | |
| 2085 | BVH_Vec4f aDiffuse (aLight.Color.r() * aLight.Intensity, |
| 2086 | aLight.Color.g() * aLight.Intensity, |
| 2087 | aLight.Color.b() * aLight.Intensity, |
| 2088 | 1.0f); |
| 2089 | |
| 2090 | BVH_Vec4f aPosition (-aLight.Direction.x(), |
| 2091 | -aLight.Direction.y(), |
| 2092 | -aLight.Direction.z(), |
| 2093 | 0.0f); |
| 2094 | |
| 2095 | if (aLight.Type != Graphic3d_TOLS_DIRECTIONAL) |
| 2096 | { |
| 2097 | aPosition = BVH_Vec4f (aLight.Position.x(), |
| 2098 | aLight.Position.y(), |
| 2099 | aLight.Position.z(), |
| 2100 | 1.0f); |
| 2101 | |
| 2102 | // store smoothing radius in w-component |
| 2103 | aDiffuse.w() = Max (aLight.Smoothness, 0.f); |
| 2104 | } |
| 2105 | else |
| 2106 | { |
| 2107 | // store cosine of smoothing angle in w-component |
| 2108 | aDiffuse.w() = cosf (Min (Max (aLight.Smoothness, 0.f), static_cast<Standard_ShortReal> (M_PI / 2.0))); |
| 2109 | } |
| 2110 | |
| 2111 | if (aLight.IsHeadlight) |
| 2112 | { |
| 2113 | aPosition = theInvModelView * aPosition; |
| 2114 | } |
| 2115 | |
| 2116 | myRaytraceGeometry.Sources.push_back (OpenGl_RaytraceLight (aDiffuse, aPosition)); |
| 2117 | } |
| 2118 | |
| 2119 | if (myRaytraceLightSrcTexture.IsNull()) // create light source buffer |
| 2120 | { |
| 2121 | myRaytraceLightSrcTexture = new OpenGl_TextureBufferArb; |
| 2122 | |
| 2123 | if (!myRaytraceLightSrcTexture->Create (theGlContext)) |
| 2124 | { |
| 2125 | #ifdef RAY_TRACE_PRINT_INFO |
| 2126 | std::cout << "Error: Failed to create light source buffer" << std::endl; |
| 2127 | #endif |
| 2128 | return Standard_False; |
| 2129 | } |
| 2130 | } |
| 2131 | |
| 2132 | if (myRaytraceGeometry.Sources.size() != 0) |
| 2133 | { |
| 2134 | const GLfloat* aDataPtr = myRaytraceGeometry.Sources.front().Packed(); |
| 2135 | if (!myRaytraceLightSrcTexture->Init (theGlContext, 4, GLsizei (myRaytraceGeometry.Sources.size() * 2), aDataPtr)) |
| 2136 | { |
| 2137 | #ifdef RAY_TRACE_PRINT_INFO |
| 2138 | std::cout << "Error: Failed to upload light source buffer" << std::endl; |
| 2139 | #endif |
| 2140 | return Standard_False; |
| 2141 | } |
| 2142 | } |
| 2143 | |
| 2144 | return Standard_True; |
| 2145 | } |
| 2146 | |
| 2147 | // ======================================================================= |
| 2148 | // function : updateRaytraceEnvironmentMap |
| 2149 | // purpose : Updates environment map for ray-tracing |
| 2150 | // ======================================================================= |
| 2151 | Standard_Boolean OpenGl_View::updateRaytraceEnvironmentMap (const Handle(OpenGl_Context)& theGlContext) |
| 2152 | { |
| 2153 | Standard_Boolean aResult = Standard_True; |
| 2154 | |
| 2155 | if (!myToUpdateEnvironmentMap) |
| 2156 | { |
| 2157 | return aResult; |
| 2158 | } |
| 2159 | |
| 2160 | for (Standard_Integer anIdx = 0; anIdx < 2; ++anIdx) |
| 2161 | { |
| 2162 | const Handle(OpenGl_ShaderProgram)& aProgram = |
| 2163 | anIdx == 0 ? myRaytraceProgram : myPostFSAAProgram; |
| 2164 | |
| 2165 | if (!aProgram.IsNull()) |
| 2166 | { |
| 2167 | aResult &= theGlContext->BindProgram (aProgram); |
| 2168 | |
| 2169 | if (!myTextureEnv.IsNull() && mySurfaceDetail != Graphic3d_TOD_NONE) |
| 2170 | { |
| 2171 | myTextureEnv->Bind (theGlContext, |
| 2172 | GL_TEXTURE0 + OpenGl_RT_EnvironmentMapTexture); |
| 2173 | |
| 2174 | aResult &= aProgram->SetUniform (theGlContext, |
| 2175 | myUniformLocations[anIdx][OpenGl_RT_uSphereMapEnabled], 1); |
| 2176 | } |
| 2177 | else |
| 2178 | { |
| 2179 | aResult &= aProgram->SetUniform (theGlContext, |
| 2180 | myUniformLocations[anIdx][OpenGl_RT_uSphereMapEnabled], 0); |
| 2181 | } |
| 2182 | } |
| 2183 | } |
| 2184 | |
| 2185 | myToUpdateEnvironmentMap = Standard_False; |
| 2186 | |
| 2187 | theGlContext->BindProgram (NULL); |
| 2188 | |
| 2189 | return aResult; |
| 2190 | } |
| 2191 | |
| 2192 | // ======================================================================= |
| 2193 | // function : setUniformState |
| 2194 | // purpose : Sets uniform state for the given ray-tracing shader program |
| 2195 | // ======================================================================= |
| 2196 | Standard_Boolean OpenGl_View::setUniformState (const OpenGl_Vec3* theOrigins, |
| 2197 | const OpenGl_Vec3* theDirects, |
| 2198 | const OpenGl_Mat4& theViewMat, |
| 2199 | const OpenGl_Mat4& theUnviewMat, |
| 2200 | const Standard_Integer theProgramId, |
| 2201 | const Handle(OpenGl_Context)& theGlContext) |
| 2202 | { |
| 2203 | Handle(OpenGl_ShaderProgram)& theProgram = |
| 2204 | theProgramId == 0 ? myRaytraceProgram : myPostFSAAProgram; |
| 2205 | |
| 2206 | if (theProgram.IsNull()) |
| 2207 | { |
| 2208 | return Standard_False; |
| 2209 | } |
| 2210 | |
| 2211 | const Standard_Integer aLightSourceBufferSize = |
| 2212 | static_cast<Standard_Integer> (myRaytraceGeometry.Sources.size()); |
| 2213 | |
| 2214 | // Set camera state |
| 2215 | theProgram->SetUniform (theGlContext, |
| 2216 | myUniformLocations[theProgramId][OpenGl_RT_uOriginLB], theOrigins[0]); |
| 2217 | theProgram->SetUniform (theGlContext, |
| 2218 | myUniformLocations[theProgramId][OpenGl_RT_uOriginRB], theOrigins[1]); |
| 2219 | theProgram->SetUniform (theGlContext, |
| 2220 | myUniformLocations[theProgramId][OpenGl_RT_uOriginLT], theOrigins[2]); |
| 2221 | theProgram->SetUniform (theGlContext, |
| 2222 | myUniformLocations[theProgramId][OpenGl_RT_uOriginRT], theOrigins[3]); |
| 2223 | theProgram->SetUniform (theGlContext, |
| 2224 | myUniformLocations[theProgramId][OpenGl_RT_uDirectLB], theDirects[0]); |
| 2225 | theProgram->SetUniform (theGlContext, |
| 2226 | myUniformLocations[theProgramId][OpenGl_RT_uDirectRB], theDirects[1]); |
| 2227 | theProgram->SetUniform (theGlContext, |
| 2228 | myUniformLocations[theProgramId][OpenGl_RT_uDirectLT], theDirects[2]); |
| 2229 | theProgram->SetUniform (theGlContext, |
| 2230 | myUniformLocations[theProgramId][OpenGl_RT_uDirectRT], theDirects[3]); |
| 2231 | theProgram->SetUniform (theGlContext, |
| 2232 | myUniformLocations[theProgramId][OpenGl_RT_uViewMat], theViewMat); |
| 2233 | theProgram->SetUniform (theGlContext, |
| 2234 | myUniformLocations[theProgramId][OpenGl_RT_uUnviewMat], theUnviewMat); |
| 2235 | |
| 2236 | // Set scene parameters |
| 2237 | theProgram->SetUniform (theGlContext, |
| 2238 | myUniformLocations[theProgramId][OpenGl_RT_uSceneRad], myRaytraceSceneRadius); |
| 2239 | theProgram->SetUniform (theGlContext, |
| 2240 | myUniformLocations[theProgramId][OpenGl_RT_uSceneEps], myRaytraceSceneEpsilon); |
| 2241 | theProgram->SetUniform (theGlContext, |
| 2242 | myUniformLocations[theProgramId][OpenGl_RT_uLightCount], aLightSourceBufferSize); |
| 2243 | theProgram->SetUniform (theGlContext, |
| 2244 | myUniformLocations[theProgramId][OpenGl_RT_uLightAmbnt], myRaytraceGeometry.Ambient); |
| 2245 | |
| 2246 | // Set run-time rendering options |
| 2247 | theProgram->SetUniform (theGlContext, |
| 2248 | myUniformLocations[theProgramId][OpenGl_RT_uShadowsEnabled], myRenderParams.IsShadowEnabled ? 1 : 0); |
| 2249 | theProgram->SetUniform (theGlContext, |
| 2250 | myUniformLocations[theProgramId][OpenGl_RT_uReflectEnabled], myRenderParams.IsReflectionEnabled ? 1 : 0); |
| 2251 | |
| 2252 | if (myRenderParams.IsGlobalIlluminationEnabled) |
| 2253 | { |
| 2254 | theProgram->SetUniform (theGlContext, |
| 2255 | myUniformLocations[theProgramId][OpenGl_RT_uBlockedRngEnabled], myRenderParams.CoherentPathTracingMode ? 1 : 0); |
| 2256 | } |
| 2257 | |
| 2258 | // Set array of 64-bit texture handles |
| 2259 | if (theGlContext->arbTexBindless != NULL && myRaytraceGeometry.HasTextures()) |
| 2260 | { |
| 2261 | const std::vector<GLuint64>& aTextures = myRaytraceGeometry.TextureHandles(); |
| 2262 | |
| 2263 | theProgram->SetUniform (theGlContext, myUniformLocations[theProgramId][OpenGl_RT_uTexSamplersArray], |
| 2264 | static_cast<GLsizei> (aTextures.size()), (OpenGl_Vec2u* )&aTextures.front()); |
| 2265 | } |
| 2266 | |
| 2267 | // Set background colors (only gradient background supported) |
| 2268 | if (myBgGradientArray != NULL |
| 2269 | && myBgGradientArray->IsDefined()) |
| 2270 | { |
| 2271 | theProgram->SetUniform (theGlContext, |
| 2272 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorTop], myBgGradientArray->GradientColor (0)); |
| 2273 | theProgram->SetUniform (theGlContext, |
| 2274 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorBot], myBgGradientArray->GradientColor (1)); |
| 2275 | } |
| 2276 | else |
| 2277 | { |
| 2278 | const OpenGl_Vec4 aBackColor (myBgColor.rgb[0], |
| 2279 | myBgColor.rgb[1], |
| 2280 | myBgColor.rgb[2], |
| 2281 | 1.0f); |
| 2282 | theProgram->SetUniform (theGlContext, |
| 2283 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorTop], aBackColor); |
| 2284 | theProgram->SetUniform (theGlContext, |
| 2285 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorBot], aBackColor); |
| 2286 | } |
| 2287 | |
| 2288 | theProgram->SetUniform (theGlContext, |
| 2289 | myUniformLocations[theProgramId][OpenGl_RT_uSphereMapForBack], myRenderParams.UseEnvironmentMapBackground ? 1 : 0); |
| 2290 | |
| 2291 | return Standard_True; |
| 2292 | } |
| 2293 | |
| 2294 | // ======================================================================= |
| 2295 | // function : bindRaytraceTextures |
| 2296 | // purpose : Binds ray-trace textures to corresponding texture units |
| 2297 | // ======================================================================= |
| 2298 | void OpenGl_View::bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext) |
| 2299 | { |
| 2300 | mySceneMinPointTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMinPointTexture); |
| 2301 | mySceneMaxPointTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMaxPointTexture); |
| 2302 | mySceneNodeInfoTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneNodeInfoTexture); |
| 2303 | myGeometryVertexTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryVertexTexture); |
| 2304 | myGeometryNormalTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryNormalTexture); |
| 2305 | myGeometryTexCrdTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTexCrdTexture); |
| 2306 | myGeometryTriangTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTriangTexture); |
| 2307 | mySceneTransformTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneTransformTexture); |
| 2308 | myRaytraceMaterialTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceMaterialTexture); |
| 2309 | myRaytraceLightSrcTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceLightSrcTexture); |
| 2310 | |
| 2311 | if (!myOpenGlFBO.IsNull()) |
| 2312 | { |
| 2313 | myOpenGlFBO->ColorTexture()->Bind (theGlContext, GL_TEXTURE0 + OpenGl_RT_OpenGlColorTexture); |
| 2314 | myOpenGlFBO->DepthStencilTexture()->Bind (theGlContext, GL_TEXTURE0 + OpenGl_RT_OpenGlDepthTexture); |
| 2315 | } |
| 2316 | } |
| 2317 | |
| 2318 | // ======================================================================= |
| 2319 | // function : unbindRaytraceTextures |
| 2320 | // purpose : Unbinds ray-trace textures from corresponding texture units |
| 2321 | // ======================================================================= |
| 2322 | void OpenGl_View::unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext) |
| 2323 | { |
| 2324 | mySceneMinPointTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMinPointTexture); |
| 2325 | mySceneMaxPointTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMaxPointTexture); |
| 2326 | mySceneNodeInfoTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneNodeInfoTexture); |
| 2327 | myGeometryVertexTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryVertexTexture); |
| 2328 | myGeometryNormalTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryNormalTexture); |
| 2329 | myGeometryTexCrdTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTexCrdTexture); |
| 2330 | myGeometryTriangTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTriangTexture); |
| 2331 | mySceneTransformTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneTransformTexture); |
| 2332 | myRaytraceMaterialTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceMaterialTexture); |
| 2333 | myRaytraceLightSrcTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceLightSrcTexture); |
| 2334 | |
| 2335 | if (!myOpenGlFBO.IsNull()) |
| 2336 | { |
| 2337 | myOpenGlFBO->ColorTexture()->Unbind (theGlContext, GL_TEXTURE0 + OpenGl_RT_OpenGlColorTexture); |
| 2338 | myOpenGlFBO->DepthStencilTexture()->Unbind (theGlContext, GL_TEXTURE0 + OpenGl_RT_OpenGlDepthTexture); |
| 2339 | } |
| 2340 | |
| 2341 | theGlContext->core15fwd->glActiveTexture (GL_TEXTURE0); |
| 2342 | } |
| 2343 | |
| 2344 | // ======================================================================= |
| 2345 | // function : runRaytraceShaders |
| 2346 | // purpose : Runs ray-tracing shader programs |
| 2347 | // ======================================================================= |
| 2348 | Standard_Boolean OpenGl_View::runRaytraceShaders (const Standard_Integer theSizeX, |
| 2349 | const Standard_Integer theSizeY, |
| 2350 | const OpenGl_Vec3* theOrigins, |
| 2351 | const OpenGl_Vec3* theDirects, |
| 2352 | const OpenGl_Mat4& theViewMat, |
| 2353 | const OpenGl_Mat4& theUnviewMat, |
| 2354 | Graphic3d_Camera::Projection theProjection, |
| 2355 | OpenGl_FrameBuffer* theReadDrawFbo, |
| 2356 | const Handle(OpenGl_Context)& theGlContext) |
| 2357 | { |
| 2358 | bindRaytraceTextures (theGlContext); |
| 2359 | |
| 2360 | Handle(OpenGl_FrameBuffer) aRenderFramebuffer; |
| 2361 | Handle(OpenGl_FrameBuffer) anAccumFramebuffer; |
| 2362 | |
| 2363 | // Choose proper set of framebuffers for stereo rendering |
| 2364 | Standard_Boolean isStereo = myCamera->ProjectionType() == Graphic3d_Camera::Projection_Stereo; |
| 2365 | Standard_Boolean isRightEye = theProjection == Graphic3d_Camera::Projection_MonoRightEye; |
| 2366 | Standard_Integer aFBOIdx = (isStereo && isRightEye) ? 1 : 0; |
| 2367 | |
| 2368 | if (myRaytraceParameters.GlobalIllumination) // if path-tracing is used |
| 2369 | { |
| 2370 | aRenderFramebuffer = myAccumFrames % 2 ? myRaytraceFBO1[aFBOIdx] : myRaytraceFBO2[aFBOIdx]; |
| 2371 | anAccumFramebuffer = myAccumFrames % 2 ? myRaytraceFBO2[aFBOIdx] : myRaytraceFBO1[aFBOIdx]; |
| 2372 | |
| 2373 | anAccumFramebuffer->ColorTexture()->Bind ( |
| 2374 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
| 2375 | |
| 2376 | aRenderFramebuffer->BindBuffer (theGlContext); |
| 2377 | } |
| 2378 | else if (myRenderParams.IsAntialiasingEnabled) // if 2-pass ray-tracing is used |
| 2379 | { |
| 2380 | myRaytraceFBO1[aFBOIdx]->BindBuffer (theGlContext); |
| 2381 | } |
| 2382 | |
| 2383 | Standard_Boolean aResult = theGlContext->BindProgram (myRaytraceProgram); |
| 2384 | |
| 2385 | aResult &= setUniformState (theOrigins, |
| 2386 | theDirects, |
| 2387 | theViewMat, |
| 2388 | theUnviewMat, |
| 2389 | 0, // ID of RT program |
| 2390 | theGlContext); |
| 2391 | |
| 2392 | if (myRaytraceParameters.GlobalIllumination) |
| 2393 | { |
| 2394 | if (myAccumFrames == 0) |
| 2395 | { |
| 2396 | myRNG.SetSeed(); |
| 2397 | } |
| 2398 | |
| 2399 | // Set frame accumulation weight |
| 2400 | myRaytraceProgram->SetUniform (theGlContext, |
| 2401 | myUniformLocations[0][OpenGl_RT_uSampleWeight], 1.f / (myAccumFrames + 1)); |
| 2402 | |
| 2403 | // Set random number generator seed |
| 2404 | myRaytraceProgram->SetUniform (theGlContext, |
| 2405 | myUniformLocations[0][OpenGl_RT_uFrameRndSeed], static_cast<Standard_Integer> (myRNG.NextInt() >> 2)); |
| 2406 | } |
| 2407 | |
| 2408 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
| 2409 | |
| 2410 | if (myRaytraceParameters.GlobalIllumination) |
| 2411 | { |
| 2412 | // Output accumulated image |
| 2413 | theGlContext->BindProgram (myOutImageProgram); |
| 2414 | |
| 2415 | if (theReadDrawFbo != NULL) |
| 2416 | { |
| 2417 | theReadDrawFbo->BindBuffer (theGlContext); |
| 2418 | } |
| 2419 | else |
| 2420 | { |
| 2421 | aRenderFramebuffer->UnbindBuffer (theGlContext); |
| 2422 | } |
| 2423 | |
| 2424 | aRenderFramebuffer->ColorTexture()->Bind ( |
| 2425 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
| 2426 | |
| 2427 | aRenderFramebuffer->DepthStencilTexture()->Bind ( |
| 2428 | theGlContext, GL_TEXTURE0 + OpenGl_RT_DepthTexture); |
| 2429 | |
| 2430 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
| 2431 | |
| 2432 | aRenderFramebuffer->DepthStencilTexture()->Unbind ( |
| 2433 | theGlContext, GL_TEXTURE0 + OpenGl_RT_DepthTexture); |
| 2434 | |
| 2435 | aRenderFramebuffer->ColorTexture()->Unbind ( |
| 2436 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
| 2437 | } |
| 2438 | else if (myRenderParams.IsAntialiasingEnabled) |
| 2439 | { |
| 2440 | myRaytraceFBO1[aFBOIdx]->ColorTexture()->Bind (theGlContext, GL_TEXTURE0 + OpenGl_RT_FsaaInputTexture); |
| 2441 | |
| 2442 | aResult &= theGlContext->BindProgram (myPostFSAAProgram); |
| 2443 | |
| 2444 | aResult &= setUniformState (theOrigins, |
| 2445 | theDirects, |
| 2446 | theViewMat, |
| 2447 | theUnviewMat, |
| 2448 | 1, // ID of FSAA program |
| 2449 | theGlContext); |
| 2450 | |
| 2451 | // Perform multi-pass adaptive FSAA using ping-pong technique. |
| 2452 | // We use 'FLIPTRI' sampling pattern changing for every pixel |
| 2453 | // (3 additional samples per pixel, the 1st sample is already |
| 2454 | // available from initial ray-traced image). |
| 2455 | for (Standard_Integer anIt = 1; anIt < 4; ++anIt) |
| 2456 | { |
| 2457 | GLfloat aOffsetX = 1.f / theSizeX; |
| 2458 | GLfloat aOffsetY = 1.f / theSizeY; |
| 2459 | |
| 2460 | if (anIt == 1) |
| 2461 | { |
| 2462 | aOffsetX *= -0.55f; |
| 2463 | aOffsetY *= 0.55f; |
| 2464 | } |
| 2465 | else if (anIt == 2) |
| 2466 | { |
| 2467 | aOffsetX *= 0.00f; |
| 2468 | aOffsetY *= -0.55f; |
| 2469 | } |
| 2470 | else if (anIt == 3) |
| 2471 | { |
| 2472 | aOffsetX *= 0.55f; |
| 2473 | aOffsetY *= 0.00f; |
| 2474 | } |
| 2475 | |
| 2476 | aResult &= myPostFSAAProgram->SetUniform (theGlContext, |
| 2477 | myUniformLocations[1][OpenGl_RT_uSamples], anIt + 1); |
| 2478 | aResult &= myPostFSAAProgram->SetUniform (theGlContext, |
| 2479 | myUniformLocations[1][OpenGl_RT_uOffsetX], aOffsetX); |
| 2480 | aResult &= myPostFSAAProgram->SetUniform (theGlContext, |
| 2481 | myUniformLocations[1][OpenGl_RT_uOffsetY], aOffsetY); |
| 2482 | |
| 2483 | Handle(OpenGl_FrameBuffer)& aFramebuffer = anIt % 2 ? myRaytraceFBO2[aFBOIdx] : myRaytraceFBO1[aFBOIdx]; |
| 2484 | |
| 2485 | if (anIt == 3) // disable FBO on last iteration |
| 2486 | { |
| 2487 | if (theReadDrawFbo != NULL) |
| 2488 | { |
| 2489 | theReadDrawFbo->BindBuffer (theGlContext); |
| 2490 | } |
| 2491 | else |
| 2492 | { |
| 2493 | aFramebuffer->UnbindBuffer (theGlContext); |
| 2494 | } |
| 2495 | } |
| 2496 | else |
| 2497 | { |
| 2498 | aFramebuffer->BindBuffer (theGlContext); |
| 2499 | } |
| 2500 | |
| 2501 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
| 2502 | |
| 2503 | if (anIt != 3) // set input for the next pass |
| 2504 | { |
| 2505 | aFramebuffer->ColorTexture()->Bind (theGlContext, GL_TEXTURE0 + OpenGl_RT_FsaaInputTexture); |
| 2506 | } |
| 2507 | } |
| 2508 | } |
| 2509 | |
| 2510 | unbindRaytraceTextures (theGlContext); |
| 2511 | |
| 2512 | theGlContext->BindProgram (NULL); |
| 2513 | |
| 2514 | return aResult; |
| 2515 | } |
| 2516 | |
| 2517 | // ======================================================================= |
| 2518 | // function : raytrace |
| 2519 | // purpose : Redraws the window using OpenGL/GLSL ray-tracing |
| 2520 | // ======================================================================= |
| 2521 | Standard_Boolean OpenGl_View::raytrace (const Standard_Integer theSizeX, |
| 2522 | const Standard_Integer theSizeY, |
| 2523 | Graphic3d_Camera::Projection theProjection, |
| 2524 | OpenGl_FrameBuffer* theReadDrawFbo, |
| 2525 | const Handle(OpenGl_Context)& theGlContext) |
| 2526 | { |
| 2527 | if (!initRaytraceResources (theGlContext)) |
| 2528 | { |
| 2529 | return Standard_False; |
| 2530 | } |
| 2531 | |
| 2532 | if (!updateRaytraceBuffers (theSizeX, theSizeY, theGlContext)) |
| 2533 | { |
| 2534 | return Standard_False; |
| 2535 | } |
| 2536 | |
| 2537 | if (!updateRaytraceEnvironmentMap (theGlContext)) |
| 2538 | { |
| 2539 | return Standard_False; |
| 2540 | } |
| 2541 | |
| 2542 | // Get model-view and projection matrices |
| 2543 | OpenGl_Mat4 aOrientationMatrix = myCamera->OrientationMatrixF(); |
| 2544 | OpenGl_Mat4 aViewMappingMatrix = theGlContext->ProjectionState.Current(); |
| 2545 | |
| 2546 | OpenGl_Mat4 aInverOrientMatrix; |
| 2547 | aOrientationMatrix.Inverted (aInverOrientMatrix); |
| 2548 | if (!updateRaytraceLightSources (aInverOrientMatrix, theGlContext)) |
| 2549 | { |
| 2550 | return Standard_False; |
| 2551 | } |
| 2552 | |
| 2553 | OpenGl_Vec3 aOrigins[4]; |
| 2554 | OpenGl_Vec3 aDirects[4]; |
| 2555 | OpenGl_Mat4 aViewMat; |
| 2556 | OpenGl_Mat4 anUnviewMat; |
| 2557 | |
| 2558 | updateCamera (aOrientationMatrix, |
| 2559 | aViewMappingMatrix, |
| 2560 | aOrigins, |
| 2561 | aDirects, |
| 2562 | aViewMat, |
| 2563 | anUnviewMat); |
| 2564 | |
| 2565 | if (theReadDrawFbo != NULL) |
| 2566 | { |
| 2567 | theReadDrawFbo->BindBuffer (theGlContext); |
| 2568 | } |
| 2569 | |
| 2570 | // Generate ray-traced image |
| 2571 | if (myIsRaytraceDataValid) |
| 2572 | { |
| 2573 | myRaytraceScreenQuad.BindVertexAttrib (theGlContext, Graphic3d_TOA_POS); |
| 2574 | |
| 2575 | if (!myRaytraceGeometry.AcquireTextures (theGlContext)) |
| 2576 | { |
| 2577 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, |
| 2578 | 0, GL_DEBUG_SEVERITY_MEDIUM, "Error: Failed to acquire OpenGL image textures"); |
| 2579 | } |
| 2580 | |
| 2581 | // Remember the old depth function |
| 2582 | GLint aDepthFunc; |
| 2583 | theGlContext->core11fwd->glGetIntegerv (GL_DEPTH_FUNC, &aDepthFunc); |
| 2584 | |
| 2585 | glDisable (GL_BLEND); |
| 2586 | glDepthFunc (GL_ALWAYS); |
| 2587 | |
| 2588 | Standard_Boolean aResult = runRaytraceShaders (theSizeX, |
| 2589 | theSizeY, |
| 2590 | aOrigins, |
| 2591 | aDirects, |
| 2592 | aViewMat, |
| 2593 | anUnviewMat, |
| 2594 | theProjection, |
| 2595 | theReadDrawFbo, |
| 2596 | theGlContext); |
| 2597 | |
| 2598 | // Restore depth function |
| 2599 | glDepthFunc (aDepthFunc); |
| 2600 | |
| 2601 | if (!aResult) |
| 2602 | { |
| 2603 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, |
| 2604 | 0, GL_DEBUG_SEVERITY_MEDIUM, "Error: Failed to execute ray-tracing shaders"); |
| 2605 | } |
| 2606 | |
| 2607 | if (!myRaytraceGeometry.ReleaseTextures (theGlContext)) |
| 2608 | { |
| 2609 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, |
| 2610 | 0, GL_DEBUG_SEVERITY_MEDIUM, "Error: Failed to release OpenGL image textures"); |
| 2611 | } |
| 2612 | |
| 2613 | myRaytraceScreenQuad.UnbindVertexAttrib (theGlContext, Graphic3d_TOA_POS); |
| 2614 | } |
| 2615 | |
| 2616 | return Standard_True; |
| 2617 | } |