| 1 | // Created by: Kirill GAVRILOV |
| 2 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
| 3 | // |
| 4 | // This file is part of Open CASCADE Technology software library. |
| 5 | // |
| 6 | // This library is free software; you can redistribute it and/or modify it under |
| 7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 8 | // by the Free Software Foundation, with special exception defined in the file |
| 9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 10 | // distribution for complete text of the license and disclaimer of any warranty. |
| 11 | // |
| 12 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 13 | // commercial license or contractual agreement. |
| 14 | |
| 15 | #include <OpenGl_VertexBuffer.hxx> |
| 16 | |
| 17 | #include <OpenGl_Context.hxx> |
| 18 | #include <Standard_Assert.hxx> |
| 19 | |
| 20 | IMPLEMENT_STANDARD_HANDLE (OpenGl_VertexBuffer, OpenGl_Resource) |
| 21 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_VertexBuffer, OpenGl_Resource) |
| 22 | |
| 23 | // ======================================================================= |
| 24 | // function : OpenGl_VertexBuffer |
| 25 | // purpose : |
| 26 | // ======================================================================= |
| 27 | OpenGl_VertexBuffer::OpenGl_VertexBuffer() |
| 28 | : OpenGl_Resource(), |
| 29 | myBufferId (NO_BUFFER), |
| 30 | myComponentsNb (4), |
| 31 | myElemsNb (0), |
| 32 | myDataType (GL_FLOAT) |
| 33 | { |
| 34 | // |
| 35 | } |
| 36 | |
| 37 | // ======================================================================= |
| 38 | // function : ~OpenGl_VertexBuffer |
| 39 | // purpose : |
| 40 | // ======================================================================= |
| 41 | OpenGl_VertexBuffer::~OpenGl_VertexBuffer() |
| 42 | { |
| 43 | Release (NULL); |
| 44 | } |
| 45 | |
| 46 | // ======================================================================= |
| 47 | // function : GetTarget |
| 48 | // purpose : |
| 49 | // ======================================================================= |
| 50 | GLenum OpenGl_VertexBuffer::GetTarget() const |
| 51 | { |
| 52 | return GL_ARRAY_BUFFER; |
| 53 | } |
| 54 | |
| 55 | // ======================================================================= |
| 56 | // function : Create |
| 57 | // purpose : |
| 58 | // ======================================================================= |
| 59 | bool OpenGl_VertexBuffer::Create (const Handle(OpenGl_Context)& theGlCtx) |
| 60 | { |
| 61 | if (myBufferId == NO_BUFFER) |
| 62 | { |
| 63 | theGlCtx->core15->glGenBuffers (1, &myBufferId); |
| 64 | } |
| 65 | return myBufferId != NO_BUFFER; |
| 66 | } |
| 67 | |
| 68 | // ======================================================================= |
| 69 | // function : Release |
| 70 | // purpose : |
| 71 | // ======================================================================= |
| 72 | void OpenGl_VertexBuffer::Release (OpenGl_Context* theGlCtx) |
| 73 | { |
| 74 | if (myBufferId == NO_BUFFER) |
| 75 | { |
| 76 | return; |
| 77 | } |
| 78 | |
| 79 | // application can not handle this case by exception - this is bug in code |
| 80 | Standard_ASSERT_RETURN (theGlCtx != NULL, |
| 81 | "OpenGl_VertexBuffer destroyed without GL context! Possible GPU memory leakage...",); |
| 82 | |
| 83 | if (theGlCtx->IsValid()) |
| 84 | { |
| 85 | theGlCtx->core15->glDeleteBuffers (1, &myBufferId); |
| 86 | } |
| 87 | myBufferId = NO_BUFFER; |
| 88 | } |
| 89 | |
| 90 | // ======================================================================= |
| 91 | // function : Bind |
| 92 | // purpose : |
| 93 | // ======================================================================= |
| 94 | void OpenGl_VertexBuffer::Bind (const Handle(OpenGl_Context)& theGlCtx) const |
| 95 | { |
| 96 | theGlCtx->core15->glBindBuffer (GetTarget(), myBufferId); |
| 97 | } |
| 98 | |
| 99 | // ======================================================================= |
| 100 | // function : Unbind |
| 101 | // purpose : |
| 102 | // ======================================================================= |
| 103 | void OpenGl_VertexBuffer::Unbind (const Handle(OpenGl_Context)& theGlCtx) const |
| 104 | { |
| 105 | theGlCtx->core15->glBindBuffer (GetTarget(), NO_BUFFER); |
| 106 | } |
| 107 | |
| 108 | // ======================================================================= |
| 109 | // function : init |
| 110 | // purpose : |
| 111 | // ======================================================================= |
| 112 | bool OpenGl_VertexBuffer::init (const Handle(OpenGl_Context)& theGlCtx, |
| 113 | const GLuint theComponentsNb, |
| 114 | const GLsizei theElemsNb, |
| 115 | const void* theData, |
| 116 | const GLenum theDataType, |
| 117 | const GLsizei theStride) |
| 118 | { |
| 119 | if (!Create (theGlCtx)) |
| 120 | { |
| 121 | return false; |
| 122 | } |
| 123 | |
| 124 | Bind (theGlCtx); |
| 125 | myDataType = theDataType; |
| 126 | myComponentsNb = theComponentsNb; |
| 127 | myElemsNb = theElemsNb; |
| 128 | theGlCtx->core15->glBufferData (GetTarget(), GLsizeiptr(myElemsNb) * theStride, theData, GL_STATIC_DRAW); |
| 129 | bool isDone = (glGetError() == GL_NO_ERROR); // GL_OUT_OF_MEMORY |
| 130 | Unbind (theGlCtx); |
| 131 | return isDone; |
| 132 | } |
| 133 | |
| 134 | // ======================================================================= |
| 135 | // function : subData |
| 136 | // purpose : |
| 137 | // ======================================================================= |
| 138 | bool OpenGl_VertexBuffer::subData (const Handle(OpenGl_Context)& theGlCtx, |
| 139 | const GLsizei theElemFrom, |
| 140 | const GLsizei theElemsNb, |
| 141 | const void* theData, |
| 142 | const GLenum theDataType) |
| 143 | { |
| 144 | if (!IsValid() || myDataType != theDataType || |
| 145 | theElemFrom < 0 || ((theElemFrom + theElemsNb) > myElemsNb)) |
| 146 | { |
| 147 | return false; |
| 148 | } |
| 149 | |
| 150 | Bind (theGlCtx); |
| 151 | const size_t aDataSize = sizeOfGlType (theDataType); |
| 152 | theGlCtx->core15->glBufferSubData (GetTarget(), |
| 153 | GLintptr(theElemFrom) * GLintptr (myComponentsNb) * aDataSize, // offset in bytes |
| 154 | GLsizeiptr(theElemsNb) * GLsizeiptr(myComponentsNb) * aDataSize, // size in bytes |
| 155 | theData); |
| 156 | bool isDone = (glGetError() == GL_NO_ERROR); // some dummy error |
| 157 | Unbind (theGlCtx); |
| 158 | return isDone; |
| 159 | } |
| 160 | |
| 161 | // ======================================================================= |
| 162 | // function : BindVertexAttrib |
| 163 | // purpose : |
| 164 | // ======================================================================= |
| 165 | void OpenGl_VertexBuffer::BindVertexAttrib (const Handle(OpenGl_Context)& theGlCtx, |
| 166 | const GLuint theAttribLoc) const |
| 167 | { |
| 168 | if (!IsValid() || theAttribLoc == GLuint (-1)) |
| 169 | { |
| 170 | return; |
| 171 | } |
| 172 | Bind (theGlCtx); |
| 173 | theGlCtx->core20->glEnableVertexAttribArray (theAttribLoc); |
| 174 | theGlCtx->core20->glVertexAttribPointer (theAttribLoc, GLint (myComponentsNb), myDataType, GL_FALSE, 0, NULL); |
| 175 | } |
| 176 | |
| 177 | // ======================================================================= |
| 178 | // function : UnbindVertexAttrib |
| 179 | // purpose : |
| 180 | // ======================================================================= |
| 181 | void OpenGl_VertexBuffer::UnbindVertexAttrib (const Handle(OpenGl_Context)& theGlCtx, |
| 182 | const GLuint theAttribLoc) const |
| 183 | { |
| 184 | if (!IsValid() || theAttribLoc == GLuint (-1)) |
| 185 | { |
| 186 | return; |
| 187 | } |
| 188 | theGlCtx->core20->glDisableVertexAttribArray (theAttribLoc); |
| 189 | Unbind (theGlCtx); |
| 190 | } |
| 191 | |
| 192 | // ======================================================================= |
| 193 | // function : BindFixed |
| 194 | // purpose : |
| 195 | // ======================================================================= |
| 196 | void OpenGl_VertexBuffer::BindFixed (const Handle(OpenGl_Context)& theGlCtx, |
| 197 | const GLenum theMode) const |
| 198 | { |
| 199 | if (!IsValid()) |
| 200 | { |
| 201 | return; |
| 202 | } |
| 203 | |
| 204 | Bind (theGlCtx); |
| 205 | glEnableClientState (theMode); |
| 206 | switch (theMode) |
| 207 | { |
| 208 | case GL_VERTEX_ARRAY: |
| 209 | { |
| 210 | glVertexPointer (static_cast<GLint> (myComponentsNb), myDataType, 0, NULL); |
| 211 | break; |
| 212 | } |
| 213 | case GL_NORMAL_ARRAY: |
| 214 | { |
| 215 | glNormalPointer (myDataType, 0, NULL); |
| 216 | break; |
| 217 | } |
| 218 | case GL_TEXTURE_COORD_ARRAY: |
| 219 | { |
| 220 | glTexCoordPointer (static_cast<GLint> (myComponentsNb), myDataType, 0, NULL); |
| 221 | break; |
| 222 | } |
| 223 | case GL_COLOR_ARRAY: |
| 224 | { |
| 225 | glColorPointer (static_cast<GLint> (myComponentsNb), myDataType, 0, NULL); |
| 226 | glColorMaterial (GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
| 227 | glEnable (GL_COLOR_MATERIAL); |
| 228 | break; |
| 229 | } |
| 230 | default: break; |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | // ======================================================================= |
| 235 | // function : UnbindFixed |
| 236 | // purpose : |
| 237 | // ======================================================================= |
| 238 | void OpenGl_VertexBuffer::UnbindFixed (const Handle(OpenGl_Context)& theGlCtx, |
| 239 | const GLenum theMode) const |
| 240 | { |
| 241 | if (!IsValid()) |
| 242 | { |
| 243 | return; |
| 244 | } |
| 245 | Unbind (theGlCtx); |
| 246 | glDisableClientState (theMode); |
| 247 | if (theMode == GL_COLOR_ARRAY) |
| 248 | { |
| 249 | glDisable (GL_COLOR_MATERIAL); |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | // ======================================================================= |
| 254 | // function : BindFixed |
| 255 | // purpose : |
| 256 | // ======================================================================= |
| 257 | void OpenGl_VertexBuffer::BindFixed (const Handle(OpenGl_Context)& ) const |
| 258 | { |
| 259 | // |
| 260 | } |
| 261 | |
| 262 | // ======================================================================= |
| 263 | // function : BindFixedPosition |
| 264 | // purpose : |
| 265 | // ======================================================================= |
| 266 | void OpenGl_VertexBuffer::BindFixedPosition (const Handle(OpenGl_Context)& ) const |
| 267 | { |
| 268 | // |
| 269 | } |
| 270 | |
| 271 | // ======================================================================= |
| 272 | // function : UnbindFixed |
| 273 | // purpose : |
| 274 | // ======================================================================= |
| 275 | void OpenGl_VertexBuffer::UnbindFixed (const Handle(OpenGl_Context)& ) const |
| 276 | { |
| 277 | // |
| 278 | } |
| 279 | |
| 280 | // ======================================================================= |
| 281 | // function : HasColorAttribute |
| 282 | // purpose : |
| 283 | // ======================================================================= |
| 284 | bool OpenGl_VertexBuffer::HasColorAttribute() const |
| 285 | { |
| 286 | return false; |
| 287 | } |