| 1 | // Created on: 2013-09-26 |
| 2 | // Created by: Denis BOGOLEPOV |
| 3 | // Copyright (c) 2013 OPEN CASCADE SAS |
| 4 | // |
| 5 | // The content of this file is subject to the Open CASCADE Technology Public |
| 6 | // License Version 6.5 (the "License"). You may not use the content of this file |
| 7 | // except in compliance with the License. Please obtain a copy of the License |
| 8 | // at http://www.opencascade.org and read it completely before using this file. |
| 9 | // |
| 10 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
| 11 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
| 12 | // |
| 13 | // The Original Code and all software distributed under the License is |
| 14 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
| 15 | // Initial Developer hereby disclaims all such warranties, including without |
| 16 | // limitation, any warranties of merchantability, fitness for a particular |
| 17 | // purpose or non-infringement. Please see the License for the specific terms |
| 18 | // and conditions governing the rights and limitations under the License. |
| 19 | |
| 20 | #include <typeinfo> |
| 21 | |
| 22 | #include <OpenGl_AspectFace.hxx> |
| 23 | #include <OpenGl_AspectLine.hxx> |
| 24 | #include <OpenGl_AspectMarker.hxx> |
| 25 | #include <OpenGl_AspectText.hxx> |
| 26 | #include <OpenGl_Clipping.hxx> |
| 27 | #include <OpenGl_Context.hxx> |
| 28 | #include <OpenGl_ShaderManager.hxx> |
| 29 | #include <OpenGl_ShaderProgram.hxx> |
| 30 | |
| 31 | IMPLEMENT_STANDARD_HANDLE (OpenGl_ShaderManager, Standard_Transient) |
| 32 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_ShaderManager, Standard_Transient) |
| 33 | |
| 34 | // ======================================================================= |
| 35 | // function : OpenGl_ShaderManager |
| 36 | // purpose : Creates new empty shader manager |
| 37 | // ======================================================================= |
| 38 | OpenGl_ShaderManager::OpenGl_ShaderManager (OpenGl_Context* theContext) |
| 39 | : myContext (theContext), |
| 40 | myIsPP (Standard_False) |
| 41 | { |
| 42 | // |
| 43 | } |
| 44 | |
| 45 | // ======================================================================= |
| 46 | // function : ~OpenGl_ShaderManager |
| 47 | // purpose : Releases resources of shader manager |
| 48 | // ======================================================================= |
| 49 | OpenGl_ShaderManager::~OpenGl_ShaderManager() |
| 50 | { |
| 51 | myProgramList.Clear(); |
| 52 | } |
| 53 | |
| 54 | // ======================================================================= |
| 55 | // function : Create |
| 56 | // purpose : Creates new shader program |
| 57 | // ======================================================================= |
| 58 | Handle(OpenGl_ShaderProgram) OpenGl_ShaderManager::Create (const Handle(Graphic3d_ShaderProgram)& theProxyProgram) |
| 59 | { |
| 60 | if (theProxyProgram.IsNull()) |
| 61 | { |
| 62 | return NULL; |
| 63 | } |
| 64 | |
| 65 | Handle(OpenGl_ShaderProgram) aProgram = new OpenGl_ShaderProgram (theProxyProgram); |
| 66 | if (!aProgram->Initialize (myContext, theProxyProgram->ShaderObjects())) |
| 67 | { |
| 68 | return NULL; |
| 69 | } |
| 70 | |
| 71 | myProgramList.Append (aProgram); |
| 72 | |
| 73 | return aProgram; |
| 74 | } |
| 75 | |
| 76 | // ======================================================================= |
| 77 | // function : Unregister |
| 78 | // purpose : Removes specified shader program from the manager |
| 79 | // ======================================================================= |
| 80 | void OpenGl_ShaderManager::Unregister (Handle(OpenGl_ShaderProgram)& theProgram) |
| 81 | { |
| 82 | for (OpenGl_ShaderProgramList::Iterator anIt (myProgramList); anIt.More(); anIt.Next()) |
| 83 | { |
| 84 | if (anIt.Value() == theProgram) |
| 85 | { |
| 86 | myProgramList.Remove (anIt); |
| 87 | break; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | const TCollection_AsciiString anID = theProgram->myProxy->GetId(); |
| 92 | if (anID.IsEmpty()) |
| 93 | { |
| 94 | myContext->DelayedRelease (theProgram); |
| 95 | theProgram.Nullify(); |
| 96 | } |
| 97 | else |
| 98 | { |
| 99 | theProgram.Nullify(); |
| 100 | myContext->ReleaseResource (anID); |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | // ======================================================================= |
| 105 | // function : ShaderPrograms |
| 106 | // purpose : Returns list of registered shader programs |
| 107 | // ======================================================================= |
| 108 | const OpenGl_ShaderProgramList& OpenGl_ShaderManager::ShaderPrograms() const |
| 109 | { |
| 110 | return myProgramList; |
| 111 | } |
| 112 | |
| 113 | // ======================================================================= |
| 114 | // function : Empty |
| 115 | // purpose : Returns true if no program objects are attached |
| 116 | // ======================================================================= |
| 117 | Standard_Boolean OpenGl_ShaderManager::IsEmpty() const |
| 118 | { |
| 119 | return myProgramList.IsEmpty(); |
| 120 | } |
| 121 | |
| 122 | // ======================================================================= |
| 123 | // function : UpdateLightSourceStateTo |
| 124 | // purpose : Updates state of OCCT light sources |
| 125 | // ======================================================================= |
| 126 | void OpenGl_ShaderManager::UpdateLightSourceStateTo (const OpenGl_ListOfLight* theLights) |
| 127 | { |
| 128 | myLightSourceState.Set (theLights); |
| 129 | myLightSourceState.Update(); |
| 130 | } |
| 131 | |
| 132 | // ======================================================================= |
| 133 | // function : SetProjectionState |
| 134 | // purpose : Sets new state of OCCT projection transform |
| 135 | // ======================================================================= |
| 136 | void OpenGl_ShaderManager::UpdateProjectionStateTo (const Tmatrix3& theProjectionMatrix) |
| 137 | { |
| 138 | myProjectionState.Set (theProjectionMatrix); |
| 139 | myProjectionState.Update(); |
| 140 | } |
| 141 | |
| 142 | // ======================================================================= |
| 143 | // function : SetModelWorldState |
| 144 | // purpose : Sets new state of OCCT model-world transform |
| 145 | // ======================================================================= |
| 146 | void OpenGl_ShaderManager::UpdateModelWorldStateTo (const Tmatrix3& theModelWorldMatrix) |
| 147 | { |
| 148 | myModelWorldState.Set (theModelWorldMatrix); |
| 149 | myModelWorldState.Update(); |
| 150 | } |
| 151 | |
| 152 | // ======================================================================= |
| 153 | // function : SetWorldViewState |
| 154 | // purpose : Sets new state of OCCT world-view transform |
| 155 | // ======================================================================= |
| 156 | void OpenGl_ShaderManager::UpdateWorldViewStateTo (const Tmatrix3& theWorldViewMatrix) |
| 157 | { |
| 158 | myWorldViewState.Set (theWorldViewMatrix); |
| 159 | myWorldViewState.Update(); |
| 160 | } |
| 161 | |
| 162 | // ======================================================================= |
| 163 | // function : RevertProjectionStateTo |
| 164 | // purpose : Reverts state of OCCT projection transform |
| 165 | // ======================================================================= |
| 166 | void OpenGl_ShaderManager::RevertProjectionStateTo (const Tmatrix3& theProjectionMatrix) |
| 167 | { |
| 168 | myProjectionState.Set (theProjectionMatrix); |
| 169 | myProjectionState.Revert(); |
| 170 | } |
| 171 | |
| 172 | // ======================================================================= |
| 173 | // function : RevertModelWorldStateTo |
| 174 | // purpose : Reverts state of OCCT model-world transform |
| 175 | // ======================================================================= |
| 176 | void OpenGl_ShaderManager::RevertModelWorldStateTo (const Tmatrix3& theModelWorldMatrix) |
| 177 | { |
| 178 | myModelWorldState.Set (theModelWorldMatrix); |
| 179 | myModelWorldState.Revert(); |
| 180 | } |
| 181 | |
| 182 | // ======================================================================= |
| 183 | // function : RevertWorldViewStateTo |
| 184 | // purpose : Reverts state of OCCT world-view transform |
| 185 | // ======================================================================= |
| 186 | void OpenGl_ShaderManager::RevertWorldViewStateTo (const Tmatrix3& theWorldViewMatrix) |
| 187 | { |
| 188 | myWorldViewState.Set (theWorldViewMatrix); |
| 189 | myWorldViewState.Revert(); |
| 190 | } |
| 191 | |
| 192 | // ======================================================================= |
| 193 | // function : LightSourceState |
| 194 | // purpose : Returns current state of OCCT light sources |
| 195 | // ======================================================================= |
| 196 | const OpenGl_LightSourceState& OpenGl_ShaderManager::LightSourceState() const |
| 197 | { |
| 198 | return myLightSourceState; |
| 199 | } |
| 200 | |
| 201 | // ======================================================================= |
| 202 | // function : ProjectionState |
| 203 | // purpose : Returns current state of OCCT projection transform |
| 204 | // ======================================================================= |
| 205 | const OpenGl_ProjectionState& OpenGl_ShaderManager::ProjectionState() const |
| 206 | { |
| 207 | return myProjectionState; |
| 208 | } |
| 209 | |
| 210 | // ======================================================================= |
| 211 | // function : ModelWorldState |
| 212 | // purpose : Returns current state of OCCT model-world transform |
| 213 | // ======================================================================= |
| 214 | const OpenGl_ModelWorldState& OpenGl_ShaderManager::ModelWorldState() const |
| 215 | { |
| 216 | return myModelWorldState; |
| 217 | } |
| 218 | |
| 219 | // ======================================================================= |
| 220 | // function : WorldViewState |
| 221 | // purpose : Returns current state of OCCT world-view transform |
| 222 | // ======================================================================= |
| 223 | const OpenGl_WorldViewState& OpenGl_ShaderManager::WorldViewState() const |
| 224 | { |
| 225 | return myWorldViewState; |
| 226 | } |
| 227 | |
| 228 | // ======================================================================= |
| 229 | // function : PushLightSourceState |
| 230 | // purpose : Pushes state of OCCT light sources to the program |
| 231 | // ======================================================================= |
| 232 | void OpenGl_ShaderManager::PushLightSourceState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 233 | { |
| 234 | if (myLightSourceState.Index() == theProgram->ActiveState (OpenGl_LIGHT_SOURCES_STATE)) |
| 235 | { |
| 236 | return; |
| 237 | } |
| 238 | |
| 239 | theProgram->SetUniform (myContext, theProgram->GetStateLocation ( |
| 240 | OpenGl_OCC_LIGHT_SOURCE_COUNT), myLightSourceState.LightSources()->Size()); |
| 241 | |
| 242 | OpenGl_ListOfLight::Iterator anIter (*myLightSourceState.LightSources()); |
| 243 | for (unsigned int anIndex = 0; anIter.More(); anIter.Next()) |
| 244 | { |
| 245 | if (anIndex >= OpenGLMaxLights) |
| 246 | { |
| 247 | break; |
| 248 | } |
| 249 | |
| 250 | const OpenGl_Light& aLight = anIter.Value(); |
| 251 | if (aLight.type == TLightAmbient) |
| 252 | { |
| 253 | OpenGl_Vec3 anAmbient (aLight.col.rgb[0], |
| 254 | aLight.col.rgb[1], |
| 255 | aLight.col.rgb[2]); |
| 256 | |
| 257 | theProgram->SetUniform (myContext, |
| 258 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_AMBIENT + anIndex), anAmbient); |
| 259 | |
| 260 | anIter.Next(); |
| 261 | if (!anIter.More()) |
| 262 | { |
| 263 | theProgram->SetUniform (myContext, |
| 264 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_TYPE + anIndex), int (aLight.type)); |
| 265 | break; |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | OpenGl_Vec3 aDiffuse (aLight.col.rgb[0], |
| 270 | aLight.col.rgb[1], |
| 271 | aLight.col.rgb[2]); |
| 272 | |
| 273 | OpenGl_Vec3 aPosition (aLight.type == TLightDirectional ? -aLight.dir[0] : aLight.pos[0], |
| 274 | aLight.type == TLightDirectional ? -aLight.dir[1] : aLight.pos[1], |
| 275 | aLight.type == TLightDirectional ? -aLight.dir[2] : aLight.pos[2]); |
| 276 | |
| 277 | theProgram->SetUniform (myContext, |
| 278 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_TYPE + anIndex), int (aLight.type)); |
| 279 | |
| 280 | theProgram->SetUniform (myContext, |
| 281 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_HEAD + anIndex), aLight.HeadLight); |
| 282 | |
| 283 | theProgram->SetUniform (myContext, |
| 284 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_DIFFUSE + anIndex), aDiffuse); |
| 285 | |
| 286 | theProgram->SetUniform (myContext, |
| 287 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_SPECULAR + anIndex), aDiffuse); |
| 288 | |
| 289 | theProgram->SetUniform (myContext, |
| 290 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_POSITION + anIndex), aPosition); |
| 291 | |
| 292 | theProgram->SetUniform (myContext, |
| 293 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_CONST_ATTENUATION + anIndex), aLight.atten[0]); |
| 294 | |
| 295 | theProgram->SetUniform (myContext, |
| 296 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_LINEAR_ATTENUATION + anIndex), aLight.atten[1]); |
| 297 | |
| 298 | if (aLight.type == TLightSpot) |
| 299 | { |
| 300 | OpenGl_Vec3 aDirection (aLight.dir[0], |
| 301 | aLight.dir[1], |
| 302 | aLight.dir[2]); |
| 303 | |
| 304 | theProgram->SetUniform (myContext, |
| 305 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_SPOT_CUTOFF + anIndex), aLight.angle); |
| 306 | |
| 307 | theProgram->SetUniform (myContext, |
| 308 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_SPOT_EXPONENT + anIndex), aLight.shine); |
| 309 | |
| 310 | theProgram->SetUniform (myContext, |
| 311 | theProgram->GetStateLocation (OpenGl_OCC_LIGHT_SOURCE_0_SPOT_DIRECTION + anIndex), aDirection); |
| 312 | } |
| 313 | |
| 314 | ++anIndex; |
| 315 | } |
| 316 | |
| 317 | theProgram->UpdateState (OpenGl_LIGHT_SOURCES_STATE, myLightSourceState.Index()); |
| 318 | } |
| 319 | |
| 320 | // ======================================================================= |
| 321 | // function : PushProjectionState |
| 322 | // purpose : Pushes state of OCCT projection transform to the program |
| 323 | // ======================================================================= |
| 324 | void OpenGl_ShaderManager::PushProjectionState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 325 | { |
| 326 | if (myProjectionState.Index() == theProgram->ActiveState (OpenGl_PROJECTION_STATE)) |
| 327 | { |
| 328 | return; |
| 329 | } |
| 330 | |
| 331 | theProgram->SetUniform (myContext, |
| 332 | theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX), |
| 333 | myProjectionState.ProjectionMatrix()); |
| 334 | |
| 335 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_INVERSE); |
| 336 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 337 | { |
| 338 | theProgram->SetUniform (myContext, aLocation, myProjectionState.ProjectionMatrixInverse()); |
| 339 | } |
| 340 | |
| 341 | theProgram->SetUniform (myContext, |
| 342 | theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE), |
| 343 | myProjectionState.ProjectionMatrix(), true); |
| 344 | |
| 345 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE); |
| 346 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 347 | { |
| 348 | theProgram->SetUniform (myContext, aLocation, myProjectionState.ProjectionMatrixInverse(), true); |
| 349 | } |
| 350 | |
| 351 | theProgram->UpdateState (OpenGl_PROJECTION_STATE, myProjectionState.Index()); |
| 352 | } |
| 353 | |
| 354 | // ======================================================================= |
| 355 | // function : PushModelWorldState |
| 356 | // purpose : Pushes state of OCCT model-world transform to the program |
| 357 | // ======================================================================= |
| 358 | void OpenGl_ShaderManager::PushModelWorldState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 359 | { |
| 360 | if (myModelWorldState.Index() == theProgram->ActiveState (OpenGl_MODEL_WORLD_STATE)) |
| 361 | { |
| 362 | return; |
| 363 | } |
| 364 | |
| 365 | theProgram->SetUniform (myContext, |
| 366 | theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX), |
| 367 | myModelWorldState.ModelWorldMatrix()); |
| 368 | |
| 369 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE); |
| 370 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 371 | { |
| 372 | theProgram->SetUniform (myContext, aLocation, myModelWorldState.ModelWorldMatrixInverse()); |
| 373 | } |
| 374 | |
| 375 | theProgram->SetUniform (myContext, |
| 376 | theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE), |
| 377 | myModelWorldState.ModelWorldMatrix(), true); |
| 378 | |
| 379 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE); |
| 380 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 381 | { |
| 382 | theProgram->SetUniform (myContext, aLocation, myModelWorldState.ModelWorldMatrixInverse(), true); |
| 383 | } |
| 384 | |
| 385 | theProgram->UpdateState (OpenGl_MODEL_WORLD_STATE, myModelWorldState.Index()); |
| 386 | } |
| 387 | |
| 388 | // ======================================================================= |
| 389 | // function : PushWorldViewState |
| 390 | // purpose : Pushes state of OCCT world-view transform to the program |
| 391 | // ======================================================================= |
| 392 | void OpenGl_ShaderManager::PushWorldViewState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 393 | { |
| 394 | if (myWorldViewState.Index() == theProgram->ActiveState (OpenGl_WORLD_VIEW_STATE)) |
| 395 | { |
| 396 | return; |
| 397 | } |
| 398 | |
| 399 | theProgram->SetUniform (myContext, |
| 400 | theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX), |
| 401 | myWorldViewState.WorldViewMatrix()); |
| 402 | |
| 403 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE); |
| 404 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 405 | { |
| 406 | theProgram->SetUniform (myContext, aLocation, myWorldViewState.WorldViewMatrixInverse()); |
| 407 | } |
| 408 | |
| 409 | theProgram->SetUniform (myContext, |
| 410 | theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE), |
| 411 | myWorldViewState.WorldViewMatrix(), true); |
| 412 | |
| 413 | aLocation = theProgram->GetStateLocation (OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE); |
| 414 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 415 | { |
| 416 | theProgram->SetUniform (myContext, aLocation, myWorldViewState.WorldViewMatrixInverse(), true); |
| 417 | } |
| 418 | |
| 419 | theProgram->UpdateState (OpenGl_WORLD_VIEW_STATE, myWorldViewState.Index()); |
| 420 | } |
| 421 | |
| 422 | // ======================================================================= |
| 423 | // function : UpdateClippingState |
| 424 | // purpose : Updates state of OCCT clipping planes |
| 425 | // ======================================================================= |
| 426 | void OpenGl_ShaderManager::UpdateClippingState() |
| 427 | { |
| 428 | myClippingState.Update(); |
| 429 | } |
| 430 | |
| 431 | // ======================================================================= |
| 432 | // function : RevertClippingState |
| 433 | // purpose : Reverts state of OCCT clipping planes |
| 434 | // ======================================================================= |
| 435 | void OpenGl_ShaderManager::RevertClippingState() |
| 436 | { |
| 437 | myClippingState.Revert(); |
| 438 | } |
| 439 | |
| 440 | // ======================================================================= |
| 441 | // function : PushClippingState |
| 442 | // purpose : Pushes state of OCCT clipping planes to the program |
| 443 | // ======================================================================= |
| 444 | void OpenGl_ShaderManager::PushClippingState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 445 | { |
| 446 | if (myClippingState.Index() == theProgram->ActiveState (OpenGl_CLIP_PLANES_STATE)) |
| 447 | { |
| 448 | return; |
| 449 | } |
| 450 | |
| 451 | Graphic3d_SetOfHClipPlane::Iterator anIter (myContext->Clipping().Planes()); |
| 452 | for (GLuint anIndex = 0; anIter.More(); anIter.Next()) |
| 453 | { |
| 454 | const Handle(Graphic3d_ClipPlane)& aPlane = anIter.Value(); |
| 455 | if (!myContext->Clipping().IsEnabled (aPlane)) |
| 456 | { |
| 457 | continue; |
| 458 | } |
| 459 | |
| 460 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCC_CLIP_PLANE_0_EQUATION + anIndex); |
| 461 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 462 | { |
| 463 | const Graphic3d_ClipPlane::Equation& anEquation = aPlane->GetEquation(); |
| 464 | theProgram->SetUniform (myContext, aLocation, OpenGl_Vec4 ((float) anEquation.x(), |
| 465 | (float) anEquation.y(), |
| 466 | (float) anEquation.z(), |
| 467 | (float) anEquation.w())); |
| 468 | } |
| 469 | |
| 470 | theProgram->SetUniform (myContext, |
| 471 | theProgram->GetStateLocation (OpenGl_OCC_CLIP_PLANE_0_SPACE + anIndex), |
| 472 | myContext->Clipping().GetEquationSpace (aPlane)); |
| 473 | ++anIndex; |
| 474 | } |
| 475 | |
| 476 | theProgram->UpdateState (OpenGl_CLIP_PLANES_STATE, myClippingState.Index()); |
| 477 | } |
| 478 | |
| 479 | // ======================================================================= |
| 480 | // function : UpdateMaterialStateTo |
| 481 | // purpose : Updates state of OCCT material for specified program |
| 482 | // ======================================================================= |
| 483 | void OpenGl_ShaderManager::UpdateMaterialStateTo (const Handle(OpenGl_ShaderProgram)& theProgram, |
| 484 | const OpenGl_Element* theAspect) |
| 485 | { |
| 486 | if (myMaterialStates.IsBound (theProgram)) |
| 487 | { |
| 488 | myMaterialStates.ChangeFind (theProgram).Set (theAspect); |
| 489 | } |
| 490 | else |
| 491 | { |
| 492 | myMaterialStates.Bind (theProgram, OpenGl_MaterialState (theAspect)); |
| 493 | } |
| 494 | |
| 495 | myMaterialStates.ChangeFind (theProgram).Update(); |
| 496 | } |
| 497 | |
| 498 | // ======================================================================= |
| 499 | // function : ResetMaterialStates |
| 500 | // purpose : Resets state of OCCT material for all programs |
| 501 | // ======================================================================= |
| 502 | void OpenGl_ShaderManager::ResetMaterialStates() |
| 503 | { |
| 504 | for (OpenGl_ShaderProgramList::Iterator anIt (myProgramList); anIt.More(); anIt.Next()) |
| 505 | { |
| 506 | anIt.Value()->UpdateState (OpenGl_MATERIALS_STATE, 0); |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | // ======================================================================= |
| 511 | // function : MaterialState |
| 512 | // purpose : Returns state of OCCT material for specified program |
| 513 | // ======================================================================= |
| 514 | const OpenGl_MaterialState* OpenGl_ShaderManager::MaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 515 | { |
| 516 | if (!myMaterialStates.IsBound (theProgram)) |
| 517 | return NULL; |
| 518 | |
| 519 | return &myMaterialStates.Find (theProgram); |
| 520 | } |
| 521 | |
| 522 | namespace |
| 523 | { |
| 524 | |
| 525 | static const OpenGl_Vec4 THE_COLOR_BLACK_VEC4 (0.0f, 0.0f, 0.0f, 0.0f); |
| 526 | |
| 527 | // ======================================================================= |
| 528 | // function : PushAspectFace |
| 529 | // purpose : |
| 530 | // ======================================================================= |
| 531 | static void PushAspectFace (const Handle(OpenGl_Context)& theCtx, |
| 532 | const Handle(OpenGl_ShaderProgram)& theProgram, |
| 533 | const OpenGl_AspectFace* theAspect) |
| 534 | { |
| 535 | theProgram->SetUniform (theCtx, |
| 536 | theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), |
| 537 | theAspect->DoTextureMap()); |
| 538 | |
| 539 | theProgram->SetUniform (theCtx, |
| 540 | theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), |
| 541 | 0 /* GL_TEXTURE0 */); |
| 542 | |
| 543 | theProgram->SetUniform (theCtx, |
| 544 | theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), |
| 545 | theAspect->DistinguishingMode()); |
| 546 | |
| 547 | for (int anIndex = 0; anIndex < 2; ++anIndex) |
| 548 | { |
| 549 | const OPENGL_SURF_PROP& aProperties = (anIndex == 0) ? theAspect->IntFront() : theAspect->IntBack(); |
| 550 | GLint aLocation = theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_AMBIENT + anIndex); |
| 551 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 552 | { |
| 553 | OpenGl_Vec4 anAmbient (aProperties.ambcol.rgb[0] * aProperties.amb, |
| 554 | aProperties.ambcol.rgb[1] * aProperties.amb, |
| 555 | aProperties.ambcol.rgb[2] * aProperties.amb, |
| 556 | aProperties.ambcol.rgb[3] * aProperties.amb); |
| 557 | theProgram->SetUniform (theCtx, aLocation, anAmbient); |
| 558 | } |
| 559 | |
| 560 | aLocation = theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_DIFFUSE + anIndex); |
| 561 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 562 | { |
| 563 | OpenGl_Vec4 aDiffuse (aProperties.difcol.rgb[0] * aProperties.diff, |
| 564 | aProperties.difcol.rgb[1] * aProperties.diff, |
| 565 | aProperties.difcol.rgb[2] * aProperties.diff, |
| 566 | aProperties.difcol.rgb[3] * aProperties.diff); |
| 567 | theProgram->SetUniform (theCtx, aLocation, aDiffuse); |
| 568 | } |
| 569 | |
| 570 | aLocation = theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_SPECULAR + anIndex); |
| 571 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 572 | { |
| 573 | OpenGl_Vec4 aSpecular (aProperties.speccol.rgb[0] * aProperties.spec, |
| 574 | aProperties.speccol.rgb[1] * aProperties.spec, |
| 575 | aProperties.speccol.rgb[2] * aProperties.spec, |
| 576 | aProperties.speccol.rgb[3] * aProperties.spec); |
| 577 | theProgram->SetUniform (theCtx, aLocation, aSpecular); |
| 578 | } |
| 579 | |
| 580 | aLocation = theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_EMISSION + anIndex); |
| 581 | if (aLocation != OpenGl_ShaderProgram::INVALID_LOCATION) |
| 582 | { |
| 583 | OpenGl_Vec4 anEmission (aProperties.emscol.rgb[0] * aProperties.emsv, |
| 584 | aProperties.emscol.rgb[1] * aProperties.emsv, |
| 585 | aProperties.emscol.rgb[2] * aProperties.emsv, |
| 586 | aProperties.emscol.rgb[3] * aProperties.emsv); |
| 587 | theProgram->SetUniform (theCtx, aLocation, anEmission); |
| 588 | } |
| 589 | |
| 590 | theProgram->SetUniform (theCtx, |
| 591 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_SHININESS + anIndex), |
| 592 | aProperties.shine); |
| 593 | |
| 594 | theProgram->SetUniform (theCtx, |
| 595 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_TRANSPARENCY + anIndex), |
| 596 | aProperties.trans); |
| 597 | } |
| 598 | } |
| 599 | |
| 600 | // ======================================================================= |
| 601 | // function : PushAspectLine |
| 602 | // purpose : |
| 603 | // ======================================================================= |
| 604 | static void PushAspectLine (const Handle(OpenGl_Context)& theCtx, |
| 605 | const Handle(OpenGl_ShaderProgram)& theProgram, |
| 606 | const OpenGl_AspectLine* theAspect) |
| 607 | { |
| 608 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOff); |
| 609 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff); |
| 610 | |
| 611 | const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0], |
| 612 | theAspect->Color().rgb[1], |
| 613 | theAspect->Color().rgb[2], |
| 614 | theAspect->Color().rgb[3]); |
| 615 | theProgram->SetUniform (theCtx, |
| 616 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_AMBIENT), |
| 617 | THE_COLOR_BLACK_VEC4); |
| 618 | theProgram->SetUniform (theCtx, |
| 619 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_DIFFUSE), |
| 620 | aDiffuse); |
| 621 | theProgram->SetUniform (theCtx, |
| 622 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_SPECULAR), |
| 623 | THE_COLOR_BLACK_VEC4); |
| 624 | theProgram->SetUniform (theCtx, |
| 625 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_EMISSION), |
| 626 | THE_COLOR_BLACK_VEC4); |
| 627 | theProgram->SetUniform (theCtx, |
| 628 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_TRANSPARENCY), |
| 629 | 0.0f); |
| 630 | } |
| 631 | |
| 632 | // ======================================================================= |
| 633 | // function : PushAspectText |
| 634 | // purpose : |
| 635 | // ======================================================================= |
| 636 | static void PushAspectText (const Handle(OpenGl_Context)& theCtx, |
| 637 | const Handle(OpenGl_ShaderProgram)& theProgram, |
| 638 | const OpenGl_AspectText* theAspect) |
| 639 | { |
| 640 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn); |
| 641 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff); |
| 642 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */); |
| 643 | |
| 644 | OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0], |
| 645 | theAspect->Color().rgb[1], |
| 646 | theAspect->Color().rgb[2], |
| 647 | theAspect->Color().rgb[3]); |
| 648 | if (theAspect->DisplayType() == Aspect_TODT_DEKALE |
| 649 | || theAspect->DisplayType() == Aspect_TODT_SUBTITLE) |
| 650 | { |
| 651 | aDiffuse = OpenGl_Vec4 (theAspect->SubtitleColor().rgb[0], |
| 652 | theAspect->SubtitleColor().rgb[1], |
| 653 | theAspect->SubtitleColor().rgb[2], |
| 654 | theAspect->SubtitleColor().rgb[3]); |
| 655 | } |
| 656 | |
| 657 | theProgram->SetUniform (theCtx, |
| 658 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_AMBIENT), |
| 659 | THE_COLOR_BLACK_VEC4); |
| 660 | theProgram->SetUniform (theCtx, |
| 661 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_DIFFUSE), |
| 662 | aDiffuse); |
| 663 | theProgram->SetUniform (theCtx, |
| 664 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_SPECULAR), |
| 665 | THE_COLOR_BLACK_VEC4); |
| 666 | theProgram->SetUniform (theCtx, |
| 667 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_EMISSION), |
| 668 | THE_COLOR_BLACK_VEC4); |
| 669 | theProgram->SetUniform (theCtx, |
| 670 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_TRANSPARENCY), |
| 671 | 0.0f); |
| 672 | } |
| 673 | |
| 674 | // ======================================================================= |
| 675 | // function : PushAspectMarker |
| 676 | // purpose : |
| 677 | // ======================================================================= |
| 678 | static void PushAspectMarker (const Handle(OpenGl_Context)& theCtx, |
| 679 | const Handle(OpenGl_ShaderProgram)& theProgram, |
| 680 | const OpenGl_AspectMarker* theAspect) |
| 681 | { |
| 682 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_TEXTURE_ENABLE), TOn); |
| 683 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_DISTINGUISH_MODE), TOff); |
| 684 | theProgram->SetUniform (theCtx, theProgram->GetStateLocation (OpenGl_OCCT_ACTIVE_SAMPLER), 0 /* GL_TEXTURE0 */); |
| 685 | |
| 686 | const OpenGl_Vec4 aDiffuse (theAspect->Color().rgb[0], |
| 687 | theAspect->Color().rgb[1], |
| 688 | theAspect->Color().rgb[2], |
| 689 | theAspect->Color().rgb[3]); |
| 690 | |
| 691 | theProgram->SetUniform (theCtx, |
| 692 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_AMBIENT), |
| 693 | THE_COLOR_BLACK_VEC4); |
| 694 | theProgram->SetUniform (theCtx, |
| 695 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_DIFFUSE), |
| 696 | aDiffuse); |
| 697 | theProgram->SetUniform (theCtx, |
| 698 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_SPECULAR), |
| 699 | THE_COLOR_BLACK_VEC4); |
| 700 | theProgram->SetUniform (theCtx, |
| 701 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_EMISSION), |
| 702 | THE_COLOR_BLACK_VEC4); |
| 703 | theProgram->SetUniform (theCtx, |
| 704 | theProgram->GetStateLocation (OpenGl_OCCT_FRONT_MATERIAL_TRANSPARENCY), |
| 705 | 0.0f); |
| 706 | } |
| 707 | |
| 708 | }; // nameless namespace |
| 709 | |
| 710 | // ======================================================================= |
| 711 | // function : PushMaterialState |
| 712 | // purpose : Pushes current state of OCCT material to the program |
| 713 | // ======================================================================= |
| 714 | void OpenGl_ShaderManager::PushMaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 715 | { |
| 716 | if (!myMaterialStates.IsBound (theProgram)) |
| 717 | { |
| 718 | return; |
| 719 | } |
| 720 | |
| 721 | const OpenGl_MaterialState& aState = myMaterialStates.Find (theProgram); |
| 722 | if (aState.Index() == theProgram->ActiveState (OpenGl_MATERIALS_STATE)) |
| 723 | { |
| 724 | return; |
| 725 | } |
| 726 | |
| 727 | if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectFace)) |
| 728 | { |
| 729 | PushAspectFace (myContext, theProgram, dynamic_cast<const OpenGl_AspectFace*> (aState.Aspect())); |
| 730 | } |
| 731 | else if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectLine)) |
| 732 | { |
| 733 | PushAspectLine (myContext, theProgram, dynamic_cast<const OpenGl_AspectLine*> (aState.Aspect())); |
| 734 | } |
| 735 | else if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectText)) |
| 736 | { |
| 737 | PushAspectText (myContext, theProgram, dynamic_cast<const OpenGl_AspectText*> (aState.Aspect())); |
| 738 | } |
| 739 | else if (typeid (*aState.Aspect()) == typeid (OpenGl_AspectMarker)) |
| 740 | { |
| 741 | PushAspectMarker (myContext, theProgram, dynamic_cast<const OpenGl_AspectMarker*> (aState.Aspect())); |
| 742 | } |
| 743 | |
| 744 | theProgram->UpdateState (OpenGl_MATERIALS_STATE, aState.Index()); |
| 745 | } |
| 746 | |
| 747 | // ======================================================================= |
| 748 | // function : PushWorldViewState |
| 749 | // purpose : Pushes state of OCCT graphics parameters to the program |
| 750 | // ======================================================================= |
| 751 | void OpenGl_ShaderManager::PushState (const Handle(OpenGl_ShaderProgram)& theProgram) const |
| 752 | { |
| 753 | PushClippingState (theProgram); |
| 754 | PushMaterialState (theProgram); |
| 755 | PushWorldViewState (theProgram); |
| 756 | PushModelWorldState (theProgram); |
| 757 | PushProjectionState (theProgram); |
| 758 | PushLightSourceState (theProgram); |
| 759 | } |