| 1 | // Created on: 2011-03-18 |
| 2 | // Created by: Anton POLETAEV |
| 3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
| 4 | // |
| 5 | // This file is part of Open CASCADE Technology software library. |
| 6 | // |
| 7 | // This library is free software; you can redistribute it and/or modify it under |
| 8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 9 | // by the Free Software Foundation, with special exception defined in the file |
| 10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 11 | // distribution for complete text of the license and disclaimer of any warranty. |
| 12 | // |
| 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 14 | // commercial license or contractual agreement. |
| 15 | |
| 16 | #ifndef _OpenGl_Resource_H__ |
| 17 | #define _OpenGl_Resource_H__ |
| 18 | |
| 19 | #include <Standard_Type.hxx> |
| 20 | |
| 21 | class Standard_Transient; |
| 22 | class OpenGl_Context; |
| 23 | |
| 24 | //! Interface for OpenGl resource with following meaning: |
| 25 | //! - object can be constructed at any time; |
| 26 | //! - should be explicitly Initialized within active OpenGL context; |
| 27 | //! - should be explicitly Released within active OpenGL context (virtual Release() method); |
| 28 | //! - can be destroyed at any time. |
| 29 | //! Destruction of object with unreleased GPU resources will cause leaks |
| 30 | //! which will be ignored in release mode and will immediately stop program execution in debug mode using assert. |
| 31 | class OpenGl_Resource : public Standard_Transient |
| 32 | { |
| 33 | |
| 34 | public: |
| 35 | |
| 36 | //! Empty constructor |
| 37 | Standard_EXPORT OpenGl_Resource(); |
| 38 | |
| 39 | //! Destructor. Inheritors should call Clean (NULL) within it. |
| 40 | Standard_EXPORT virtual ~OpenGl_Resource(); |
| 41 | |
| 42 | //! Release GPU resources. |
| 43 | //! Notice that implementation should be SAFE for several consecutive calls |
| 44 | //! (thus should invalidate internal structures / ids to avoid multiple-free errors). |
| 45 | //! @param theGlCtx - bound GL context, shouldn't be NULL. |
| 46 | Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) = 0; |
| 47 | |
| 48 | //! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules. |
| 49 | virtual Standard_Size EstimatedDataSize() const = 0; |
| 50 | |
| 51 | private: |
| 52 | |
| 53 | //! Copy should be performed only within Handles! |
| 54 | OpenGl_Resource (const OpenGl_Resource& ); |
| 55 | OpenGl_Resource& operator= (const OpenGl_Resource& ); |
| 56 | |
| 57 | public: |
| 58 | |
| 59 | DEFINE_STANDARD_RTTIEXT(OpenGl_Resource,Standard_Transient) // Type definition |
| 60 | |
| 61 | }; |
| 62 | |
| 63 | DEFINE_STANDARD_HANDLE(OpenGl_Resource, Standard_Transient) |
| 64 | |
| 65 | #endif // _OpenGl_Resource_H__ |