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[occt.git] / src / OpenGl / OpenGl_Resource.hxx
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1// Created on: 2011-03-18
2// Created by: Anton POLETAEV
3// Copyright (c) 2011-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _OpenGl_Resource_H__
17#define _OpenGl_Resource_H__
18
19#include <Standard_Type.hxx>
20
21class Standard_Transient;
22class OpenGl_Context;
23
24//! Interface for OpenGl resource with following meaning:
25//! - object can be constructed at any time;
26//! - should be explicitly Initialized within active OpenGL context;
27//! - should be explicitly Released within active OpenGL context (virtual Release() method);
28//! - can be destroyed at any time.
29//! Destruction of object with unreleased GPU resources will cause leaks
30//! which will be ignored in release mode and will immediately stop program execution in debug mode using assert.
31class OpenGl_Resource : public Standard_Transient
32{
33
34public:
35
36 //! Empty constructor
37 Standard_EXPORT OpenGl_Resource();
38
39 //! Destructor. Inheritors should call Clean (NULL) within it.
40 Standard_EXPORT virtual ~OpenGl_Resource();
41
42 //! Release GPU resources.
43 //! Notice that implementation should be SAFE for several consecutive calls
44 //! (thus should invalidate internal structures / ids to avoid multiple-free errors).
45 //! @param theGlCtx - bound GL context, shouldn't be NULL.
46 Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) = 0;
47
48 //! Returns estimated GPU memory usage for holding data without considering overheads and allocation alignment rules.
49 virtual Standard_Size EstimatedDataSize() const = 0;
50
51private:
52
53 //! Copy should be performed only within Handles!
54 OpenGl_Resource (const OpenGl_Resource& );
55 OpenGl_Resource& operator= (const OpenGl_Resource& );
56
57public:
58
59 DEFINE_STANDARD_RTTIEXT(OpenGl_Resource,Standard_Transient) // Type definition
60
61};
62
63DEFINE_STANDARD_HANDLE(OpenGl_Resource, Standard_Transient)
64
65#endif // _OpenGl_Resource_H__