0027961: Visualization - remove unused and no more working OpenGl_AVIWriter
[occt.git] / src / OpenGl / OpenGl_AspectLine.hxx
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1// Created on: 2011-07-13
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _OpenGl_AspectLine_Header
17#define _OpenGl_AspectLine_Header
18
19#include <TCollection_AsciiString.hxx>
20
21#include <Graphic3d_AspectLine3d.hxx>
22#include <OpenGl_Element.hxx>
23
24class OpenGl_ShaderProgram;
25
26//! The element holding Graphic3d_AspectLine3d.
27class OpenGl_AspectLine : public OpenGl_Element
28{
29public:
30
31 //! Empty constructor.
32 Standard_EXPORT OpenGl_AspectLine();
33
34 //! Create and assign line aspect.
35 Standard_EXPORT OpenGl_AspectLine (const Handle(Graphic3d_AspectLine3d)& theAspect);
36
37 //! Return line aspect.
38 const Handle(Graphic3d_AspectLine3d)& Aspect() const { return myAspect; }
39
40 //! Assign line aspect.
41 Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectLine3d)& theAspect);
42
43 //! Init and return OpenGl shader program resource.
44 //! @return shader program resource.
45 const Handle(OpenGl_ShaderProgram)& ShaderProgramRes (const Handle(OpenGl_Context)& theCtx) const
46 {
47 if (!myResources.IsShaderReady())
48 {
49 myResources.BuildShader (theCtx, myAspect->ShaderProgram());
50 myResources.SetShaderReady();
51 }
52
53 return myResources.ShaderProgram;
54 }
55
56 Standard_EXPORT virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
57 Standard_EXPORT virtual void Release (OpenGl_Context* theContext);
58
59protected:
60
61 //! OpenGl resources
62 mutable struct Resources
63 {
64 public:
65 Resources() : myIsShaderReady (Standard_False) {}
66
67 Standard_Boolean IsShaderReady() const { return myIsShaderReady; }
68 void SetShaderReady() { myIsShaderReady = Standard_True; }
69 void ResetShaderReadiness() { myIsShaderReady = Standard_False; }
70
71 Standard_EXPORT void BuildShader (const Handle(OpenGl_Context)& theCtx,
72 const Handle(Graphic3d_ShaderProgram)& theShader);
73
74 Handle(OpenGl_ShaderProgram) ShaderProgram;
75 TCollection_AsciiString ShaderProgramId;
76
77 private:
78
79 Standard_Boolean myIsShaderReady;
80
81 } myResources;
82 Handle(Graphic3d_AspectLine3d) myAspect;
83
84 public:
85 DEFINE_STANDARD_ALLOC
86};
87
88#endif //_OpenGl_AspectLine_Header