| 1 | // Created on: 2014-10-07 |
| 2 | // Created by: Denis BOGOLEPOV |
| 3 | // Copyright (c) 2014 OPEN CASCADE SAS |
| 4 | // |
| 5 | // This file is part of Open CASCADE Technology software library. |
| 6 | // |
| 7 | // This library is free software; you can redistribute it and/or modify it under |
| 8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 9 | // by the Free Software Foundation, with special exception defined in the file |
| 10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 11 | // distribution for complete text of the license and disclaimer of any warranty. |
| 12 | // |
| 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 14 | // commercial license or contractual agreement. |
| 15 | |
| 16 | #ifndef _OpenGl_ArbTexBindless_H__ |
| 17 | #define _OpenGl_ArbTexBindless_H__ |
| 18 | |
| 19 | #include <OpenGl_GlFunctions.hxx> |
| 20 | |
| 21 | //! Provides bindless textures. |
| 22 | //! This extension allows OpenGL applications to access texture objects in |
| 23 | //! shaders without first binding each texture to one of a limited number of |
| 24 | //! texture image units. |
| 25 | struct OpenGl_ArbTexBindless : protected OpenGl_GlFunctions |
| 26 | { |
| 27 | #if !defined(GL_ES_VERSION_2_0) |
| 28 | using OpenGl_GlFunctions::glGetTextureHandleARB; |
| 29 | using OpenGl_GlFunctions::glGetTextureSamplerHandleARB; |
| 30 | using OpenGl_GlFunctions::glMakeTextureHandleResidentARB; |
| 31 | using OpenGl_GlFunctions::glMakeTextureHandleNonResidentARB; |
| 32 | using OpenGl_GlFunctions::glGetImageHandleARB; |
| 33 | using OpenGl_GlFunctions::glMakeImageHandleResidentARB; |
| 34 | using OpenGl_GlFunctions::glMakeImageHandleNonResidentARB; |
| 35 | using OpenGl_GlFunctions::glUniformHandleui64ARB; |
| 36 | using OpenGl_GlFunctions::glUniformHandleui64vARB; |
| 37 | using OpenGl_GlFunctions::glProgramUniformHandleui64ARB; |
| 38 | using OpenGl_GlFunctions::glProgramUniformHandleui64vARB; |
| 39 | using OpenGl_GlFunctions::glIsTextureHandleResidentARB; |
| 40 | using OpenGl_GlFunctions::glIsImageHandleResidentARB; |
| 41 | using OpenGl_GlFunctions::glVertexAttribL1ui64ARB; |
| 42 | using OpenGl_GlFunctions::glVertexAttribL1ui64vARB; |
| 43 | using OpenGl_GlFunctions::glGetVertexAttribLui64vARB; |
| 44 | #endif |
| 45 | }; |
| 46 | |
| 47 | #endif // _OpenGl_ArbTexBindless_H__ |