0023544: Texture management in TKOpenGl should be redesigned
[occt.git] / src / Graphic3d / Graphic3d_Texture1Dmanual.cxx
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1// Created on: 1997-07-28
2// Created by: Pierre CHALAMET
3// Copyright (c) 1997-1999 Matra Datavision
4// Copyright (c) 1999-2012 OPEN CASCADE SAS
5//
6// The content of this file is subject to the Open CASCADE Technology Public
7// License Version 6.5 (the "License"). You may not use the content of this file
8// except in compliance with the License. Please obtain a copy of the License
9// at http://www.opencascade.org and read it completely before using this file.
10//
11// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
12// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13//
14// The Original Code and all software distributed under the License is
15// distributed on an "AS IS" basis, without warranty of any kind, and the
16// Initial Developer hereby disclaims all such warranties, including without
17// limitation, any warranties of merchantability, fitness for a particular
18// purpose or non-infringement. Please see the License for the specific terms
19// and conditions governing the rights and limitations under the License.
20
21#include <Graphic3d_Texture1Dmanual.ixx>
22#include <Graphic3d_TypeOfTextureMode.hxx>
23
24// =======================================================================
25// function : Graphic3d_Texture1Dmanual
26// purpose :
27// =======================================================================
28Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual (const TCollection_AsciiString& theFileName)
29: Graphic3d_Texture1D (theFileName, Graphic3d_TOT_1D)
30{
31 //
32}
33
34// =======================================================================
35// function : Graphic3d_Texture1Dmanual
36// purpose :
37// =======================================================================
38Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual (const Graphic3d_NameOfTexture1D theNOT)
39: Graphic3d_Texture1D (theNOT, Graphic3d_TOT_1D)
40{
41 //
42}