| 1 | // Created by: NW,JPB,CAL |
| 2 | // Copyright (c) 1991-1999 Matra Datavision |
| 3 | // Copyright (c) 1999-2014 OPEN CASCADE SAS |
| 4 | // |
| 5 | // This file is part of Open CASCADE Technology software library. |
| 6 | // |
| 7 | // This library is free software; you can redistribute it and/or modify it under |
| 8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 9 | // by the Free Software Foundation, with special exception defined in the file |
| 10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 11 | // distribution for complete text of the license and disclaimer of any warranty. |
| 12 | // |
| 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 14 | // commercial license or contractual agreement. |
| 15 | |
| 16 | #include <Graphic3d_Structure.hxx> |
| 17 | |
| 18 | #include <Bnd_Box.hxx> |
| 19 | #include <gp_Pnt.hxx> |
| 20 | #include <Graphic3d_DataStructureManager.hxx> |
| 21 | #include <Graphic3d_GraphicDriver.hxx> |
| 22 | #include <Graphic3d_Group.hxx> |
| 23 | #include <Graphic3d_MapIteratorOfMapOfStructure.hxx> |
| 24 | #include <Graphic3d_MapOfStructure.hxx> |
| 25 | #include <Graphic3d_PriorityDefinitionError.hxx> |
| 26 | #include <Graphic3d_StructureDefinitionError.hxx> |
| 27 | #include <Graphic3d_StructureManager.hxx> |
| 28 | #include <Graphic3d_TransformError.hxx> |
| 29 | #include <Graphic3d_Vector.hxx> |
| 30 | #include <Quantity_Color.hxx> |
| 31 | #include <Standard_Type.hxx> |
| 32 | #include <TColStd_Array2OfReal.hxx> |
| 33 | |
| 34 | #include "Graphic3d_Structure.pxx" |
| 35 | |
| 36 | #include <stdio.h> |
| 37 | |
| 38 | IMPLEMENT_STANDARD_RTTIEXT(Graphic3d_Structure,MMgt_TShared) |
| 39 | |
| 40 | //============================================================================= |
| 41 | //function : Graphic3d_Structure |
| 42 | //purpose : |
| 43 | //============================================================================= |
| 44 | Graphic3d_Structure::Graphic3d_Structure (const Handle(Graphic3d_StructureManager)& theManager) |
| 45 | : myStructureManager (theManager.operator->()), |
| 46 | myFirstStructureManager (theManager.operator->()), |
| 47 | myComputeVisual (Graphic3d_TOS_ALL), |
| 48 | myHighlightColor (Quantity_NOC_WHITE), |
| 49 | myHighlightMethod (Aspect_TOHM_COLOR), |
| 50 | myOwner (NULL), |
| 51 | myVisual (Graphic3d_TOS_ALL) |
| 52 | { |
| 53 | myCStructure = theManager->GraphicDriver()->CreateStructure (theManager); |
| 54 | } |
| 55 | |
| 56 | //============================================================================= |
| 57 | //function : Graphic3d_Structure |
| 58 | //purpose : |
| 59 | //============================================================================= |
| 60 | Graphic3d_Structure::Graphic3d_Structure (const Handle(Graphic3d_StructureManager)& theManager, |
| 61 | const Handle(Graphic3d_Structure)& thePrs) |
| 62 | : myStructureManager (theManager.operator->()), |
| 63 | myFirstStructureManager (theManager.operator->()), |
| 64 | myComputeVisual (thePrs->myComputeVisual), |
| 65 | myHighlightColor (thePrs->myHighlightColor), |
| 66 | myHighlightMethod (thePrs->myHighlightMethod), |
| 67 | myOwner (thePrs->myOwner), |
| 68 | myVisual (thePrs->myVisual) |
| 69 | { |
| 70 | myCStructure = thePrs->myCStructure->ShadowLink (theManager); |
| 71 | } |
| 72 | |
| 73 | //============================================================================= |
| 74 | //function : ~Graphic3d_Structure |
| 75 | //purpose : |
| 76 | //============================================================================= |
| 77 | Graphic3d_Structure::~Graphic3d_Structure() |
| 78 | { |
| 79 | // as myFirstStructureManager can be already destroyed, |
| 80 | // avoid attempts to access it |
| 81 | myFirstStructureManager = NULL; |
| 82 | Remove(); |
| 83 | } |
| 84 | |
| 85 | //============================================================================= |
| 86 | //function : Clear |
| 87 | //purpose : |
| 88 | //============================================================================= |
| 89 | void Graphic3d_Structure::Clear (const Standard_Boolean theWithDestruction) |
| 90 | { |
| 91 | if (IsDeleted()) return; |
| 92 | |
| 93 | // clean groups in graphics driver at first |
| 94 | GraphicClear (theWithDestruction); |
| 95 | |
| 96 | myCStructure->ContainsFacet = 0; |
| 97 | myStructureManager->Clear (this, theWithDestruction); |
| 98 | |
| 99 | Update (true); |
| 100 | } |
| 101 | |
| 102 | //======================================================================= |
| 103 | //function : CalculateBoundBox |
| 104 | //purpose : Calculates AABB of a structure. |
| 105 | //======================================================================= |
| 106 | void Graphic3d_Structure::CalculateBoundBox() |
| 107 | { |
| 108 | Graphic3d_BndBox4d aBox; |
| 109 | addTransformed (aBox, Standard_True); |
| 110 | if (aBox.IsValid()) |
| 111 | { |
| 112 | Graphic3d_Vec4 aMinPt (RealToShortReal (aBox.CornerMin().x()), |
| 113 | RealToShortReal (aBox.CornerMin().y()), |
| 114 | RealToShortReal (aBox.CornerMin().z()), |
| 115 | 1.0f); |
| 116 | Graphic3d_Vec4 aMaxPt (RealToShortReal (aBox.CornerMax().x()), |
| 117 | RealToShortReal (aBox.CornerMax().y()), |
| 118 | RealToShortReal (aBox.CornerMax().z()), |
| 119 | 1.0f); |
| 120 | myCStructure->ChangeBoundingBox() = Graphic3d_BndBox4f (aMinPt, aMaxPt); |
| 121 | } |
| 122 | else |
| 123 | { |
| 124 | myCStructure->ChangeBoundingBox().Clear(); |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | //============================================================================= |
| 129 | //function : Remove |
| 130 | //purpose : |
| 131 | //============================================================================= |
| 132 | void Graphic3d_Structure::Remove() |
| 133 | { |
| 134 | if (IsDeleted()) return; |
| 135 | |
| 136 | // clean groups in graphics driver at first; this is also should be done |
| 137 | // to avoid unwanted group cleaning in group's destructor |
| 138 | // Pass Standard_False to Clear(..) method to avoid updating in |
| 139 | // structure manager, it isn't necessary, besides of it structure manager |
| 140 | // could be already destroyed and invalid pointers used in structure; |
| 141 | for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next()) |
| 142 | { |
| 143 | aGroupIter.ChangeValue()->Clear (Standard_False); |
| 144 | } |
| 145 | |
| 146 | Standard_Address APtr = (void *) this; |
| 147 | // It is necessary to remove the eventual pointer on the structure |
| 148 | // that can be destroyed, in the list of descendants |
| 149 | // of ancestors of this structure and in the list of ancestors |
| 150 | // of descendants of the same structure. |
| 151 | |
| 152 | for (Standard_Integer aStructIdx = 1, aNbDesc = myDescendants.Size(); aStructIdx <= aNbDesc; ++aStructIdx) |
| 153 | { |
| 154 | ((Graphic3d_Structure *)myDescendants.FindKey (aStructIdx))->Remove (APtr, Graphic3d_TOC_ANCESTOR); |
| 155 | } |
| 156 | |
| 157 | for (Standard_Integer aStructIdx = 1, aNbAnces = myAncestors.Size(); aStructIdx <= aNbAnces; ++aStructIdx) |
| 158 | { |
| 159 | ((Graphic3d_Structure *)myAncestors.FindKey (aStructIdx))->Remove (APtr, Graphic3d_TOC_DESCENDANT); |
| 160 | } |
| 161 | |
| 162 | // Destruction of me in the graphic library |
| 163 | const Standard_Integer aStructId = myCStructure->Id; |
| 164 | myCStructure->GraphicDriver()->RemoveIdentification(aStructId); |
| 165 | myCStructure->GraphicDriver()->RemoveStructure (myCStructure); |
| 166 | myCStructure.Nullify(); |
| 167 | } |
| 168 | |
| 169 | //============================================================================= |
| 170 | //function : Display |
| 171 | //purpose : |
| 172 | //============================================================================= |
| 173 | void Graphic3d_Structure::Display() |
| 174 | { |
| 175 | if (IsDeleted()) return; |
| 176 | |
| 177 | if (!myCStructure->stick) |
| 178 | { |
| 179 | myCStructure->stick = 1; |
| 180 | myStructureManager->Display (this); |
| 181 | } |
| 182 | |
| 183 | if (myCStructure->visible != 1) |
| 184 | { |
| 185 | myCStructure->visible = 1; |
| 186 | myCStructure->OnVisibilityChanged(); |
| 187 | } |
| 188 | } |
| 189 | |
| 190 | //============================================================================= |
| 191 | //function : SetIsForHighlight |
| 192 | //purpose : |
| 193 | //============================================================================= |
| 194 | void Graphic3d_Structure::SetIsForHighlight (const Standard_Boolean isForHighlight) |
| 195 | { |
| 196 | myCStructure->IsForHighlight = isForHighlight; |
| 197 | } |
| 198 | |
| 199 | //============================================================================= |
| 200 | //function : SetDisplayPriority |
| 201 | //purpose : |
| 202 | //============================================================================= |
| 203 | void Graphic3d_Structure::SetDisplayPriority (const Standard_Integer thePriority) |
| 204 | { |
| 205 | if (IsDeleted() |
| 206 | || thePriority == myCStructure->Priority) |
| 207 | { |
| 208 | return; |
| 209 | } |
| 210 | |
| 211 | myCStructure->PreviousPriority = myCStructure->Priority; |
| 212 | myCStructure->Priority = thePriority; |
| 213 | |
| 214 | if (myCStructure->Priority != myCStructure->PreviousPriority) |
| 215 | { |
| 216 | Graphic3d_PriorityDefinitionError_Raise_if ((myCStructure->Priority > Structure_MAX_PRIORITY) |
| 217 | || (myCStructure->Priority < Structure_MIN_PRIORITY), |
| 218 | "Bad value for StructurePriority"); |
| 219 | if (myCStructure->stick) |
| 220 | { |
| 221 | myStructureManager->ChangeDisplayPriority (this, myCStructure->PreviousPriority, myCStructure->Priority); |
| 222 | } |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | //============================================================================= |
| 227 | //function : ResetDisplayPriority |
| 228 | //purpose : |
| 229 | //============================================================================= |
| 230 | void Graphic3d_Structure::ResetDisplayPriority() |
| 231 | { |
| 232 | if (IsDeleted() |
| 233 | || myCStructure->Priority == myCStructure->PreviousPriority) |
| 234 | { |
| 235 | return; |
| 236 | } |
| 237 | |
| 238 | const Standard_Integer aPriority = myCStructure->Priority; |
| 239 | myCStructure->Priority = myCStructure->PreviousPriority; |
| 240 | if (myCStructure->stick) |
| 241 | { |
| 242 | myStructureManager->ChangeDisplayPriority (this, aPriority, myCStructure->Priority); |
| 243 | } |
| 244 | } |
| 245 | |
| 246 | //============================================================================= |
| 247 | //function : DisplayPriority |
| 248 | //purpose : |
| 249 | //============================================================================= |
| 250 | Standard_Integer Graphic3d_Structure::DisplayPriority() const |
| 251 | { |
| 252 | return myCStructure->Priority; |
| 253 | } |
| 254 | |
| 255 | //============================================================================= |
| 256 | //function : Erase |
| 257 | //purpose : |
| 258 | //============================================================================= |
| 259 | void Graphic3d_Structure::Erase() |
| 260 | { |
| 261 | if (IsDeleted()) |
| 262 | { |
| 263 | return; |
| 264 | } |
| 265 | |
| 266 | if (myCStructure->stick) |
| 267 | { |
| 268 | myCStructure->stick = 0; |
| 269 | myStructureManager->Erase (this); |
| 270 | } |
| 271 | } |
| 272 | |
| 273 | //============================================================================= |
| 274 | //function : Highlight |
| 275 | //purpose : |
| 276 | //============================================================================= |
| 277 | void Graphic3d_Structure::Highlight (const Aspect_TypeOfHighlightMethod theMethod, |
| 278 | const Quantity_Color& theColor, |
| 279 | const Standard_Boolean theToUpdateMgr) |
| 280 | { |
| 281 | if (IsDeleted()) |
| 282 | { |
| 283 | return; |
| 284 | } |
| 285 | |
| 286 | myHighlightColor = theColor; |
| 287 | |
| 288 | // Highlight on already Highlighted structure. |
| 289 | if (myCStructure->highlight) |
| 290 | { |
| 291 | Aspect_TypeOfUpdate anUpdateMode = myStructureManager->UpdateMode(); |
| 292 | if (anUpdateMode == Aspect_TOU_WAIT) |
| 293 | { |
| 294 | UnHighlight(); |
| 295 | } |
| 296 | else |
| 297 | { |
| 298 | // To avoid call of method : Update() |
| 299 | // Not useful and can be costly. |
| 300 | myStructureManager->SetUpdateMode (Aspect_TOU_WAIT); |
| 301 | UnHighlight(); |
| 302 | myStructureManager->SetUpdateMode (anUpdateMode); |
| 303 | } |
| 304 | } |
| 305 | |
| 306 | SetDisplayPriority (Structure_MAX_PRIORITY - 1); |
| 307 | |
| 308 | GraphicHighlight (theMethod); |
| 309 | |
| 310 | if (!theToUpdateMgr) |
| 311 | { |
| 312 | return; |
| 313 | } |
| 314 | |
| 315 | if (myCStructure->stick) |
| 316 | { |
| 317 | myStructureManager->Highlight (this, theMethod); |
| 318 | } |
| 319 | |
| 320 | Update(); |
| 321 | } |
| 322 | |
| 323 | //============================================================================= |
| 324 | //function : SetVisible |
| 325 | //purpose : |
| 326 | //============================================================================= |
| 327 | void Graphic3d_Structure::SetVisible (const Standard_Boolean theValue) |
| 328 | { |
| 329 | if (IsDeleted()) return; |
| 330 | |
| 331 | const unsigned isVisible = theValue ? 1 : 0; |
| 332 | if (myCStructure->visible == isVisible) |
| 333 | { |
| 334 | return; |
| 335 | } |
| 336 | |
| 337 | myCStructure->visible = isVisible; |
| 338 | myCStructure->OnVisibilityChanged(); |
| 339 | Update (true); |
| 340 | } |
| 341 | |
| 342 | //============================================================================= |
| 343 | //function : UnHighlight |
| 344 | //purpose : |
| 345 | //============================================================================= |
| 346 | void Graphic3d_Structure::UnHighlight() |
| 347 | { |
| 348 | if (IsDeleted()) return; |
| 349 | |
| 350 | if (myCStructure->highlight) |
| 351 | { |
| 352 | myCStructure->highlight = 0; |
| 353 | |
| 354 | GraphicUnHighlight(); |
| 355 | myStructureManager->UnHighlight (this); |
| 356 | |
| 357 | ResetDisplayPriority(); |
| 358 | Update(); |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | //============================================================================= |
| 363 | //function : HighlightColor |
| 364 | //purpose : |
| 365 | //============================================================================= |
| 366 | const Quantity_Color& Graphic3d_Structure::HighlightColor() const |
| 367 | { |
| 368 | return myHighlightColor; |
| 369 | } |
| 370 | |
| 371 | //============================================================================= |
| 372 | //function : IsDisplayed |
| 373 | //purpose : |
| 374 | //============================================================================= |
| 375 | Standard_Boolean Graphic3d_Structure::IsDisplayed() const |
| 376 | { |
| 377 | return myCStructure->stick ? Standard_True : Standard_False; |
| 378 | } |
| 379 | |
| 380 | //============================================================================= |
| 381 | //function : IsDeleted |
| 382 | //purpose : |
| 383 | //============================================================================= |
| 384 | Standard_Boolean Graphic3d_Structure::IsDeleted() const |
| 385 | { |
| 386 | return myCStructure.IsNull(); |
| 387 | } |
| 388 | |
| 389 | //============================================================================= |
| 390 | //function : IsHighlighted |
| 391 | //purpose : |
| 392 | //============================================================================= |
| 393 | Standard_Boolean Graphic3d_Structure::IsHighlighted() const |
| 394 | { |
| 395 | return myCStructure->highlight ? Standard_True : Standard_False; |
| 396 | } |
| 397 | |
| 398 | //============================================================================= |
| 399 | //function : IsVisible |
| 400 | //purpose : |
| 401 | //============================================================================= |
| 402 | Standard_Boolean Graphic3d_Structure::IsVisible() const |
| 403 | { |
| 404 | return myCStructure->visible ? Standard_True : Standard_False; |
| 405 | } |
| 406 | |
| 407 | //============================================================================= |
| 408 | //function : IsTransformed |
| 409 | //purpose : |
| 410 | //============================================================================= |
| 411 | Standard_Boolean Graphic3d_Structure::IsTransformed() const |
| 412 | { |
| 413 | return !myCStructure->Transformation.IsIdentity(); |
| 414 | } |
| 415 | |
| 416 | //============================================================================= |
| 417 | //function : ContainsFacet |
| 418 | //purpose : |
| 419 | //============================================================================= |
| 420 | Standard_Boolean Graphic3d_Structure::ContainsFacet() const |
| 421 | { |
| 422 | if (IsDeleted()) |
| 423 | { |
| 424 | return Standard_False; |
| 425 | } |
| 426 | else if (myCStructure->ContainsFacet > 0) |
| 427 | { |
| 428 | // if one of groups contains at least one facet, the structure contains it too |
| 429 | return Standard_True; |
| 430 | } |
| 431 | |
| 432 | // stop at the first descendant containing at least one facet |
| 433 | for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next()) |
| 434 | { |
| 435 | if (((const Graphic3d_Structure *)anIter.Value())->ContainsFacet()) |
| 436 | { |
| 437 | return Standard_True; |
| 438 | } |
| 439 | } |
| 440 | return Standard_False; |
| 441 | } |
| 442 | |
| 443 | //============================================================================= |
| 444 | //function : IsEmpty |
| 445 | //purpose : |
| 446 | //============================================================================= |
| 447 | Standard_Boolean Graphic3d_Structure::IsEmpty() const |
| 448 | { |
| 449 | if (IsDeleted()) |
| 450 | { |
| 451 | return Standard_True; |
| 452 | } |
| 453 | |
| 454 | // structure is empty: |
| 455 | // - if all these groups are empty |
| 456 | // - or if all groups are empty and all their descendants are empty |
| 457 | // - or if all its descendants are empty |
| 458 | for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next()) |
| 459 | { |
| 460 | if (!aGroupIter.Value()->IsEmpty()) |
| 461 | { |
| 462 | return Standard_False; |
| 463 | } |
| 464 | } |
| 465 | |
| 466 | // stop at the first non-empty descendant |
| 467 | for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next()) |
| 468 | { |
| 469 | if (!((const Graphic3d_Structure* )anIter.Value())->IsEmpty()) |
| 470 | { |
| 471 | return Standard_False; |
| 472 | } |
| 473 | } |
| 474 | return Standard_True; |
| 475 | } |
| 476 | |
| 477 | //============================================================================= |
| 478 | //function : GroupsWithFacet |
| 479 | //purpose : |
| 480 | //============================================================================= |
| 481 | void Graphic3d_Structure::GroupsWithFacet (const Standard_Integer theDelta) |
| 482 | { |
| 483 | myCStructure->ContainsFacet = myCStructure->ContainsFacet + theDelta; |
| 484 | if (myCStructure->ContainsFacet < 0) |
| 485 | { |
| 486 | myCStructure->ContainsFacet = 0; |
| 487 | } |
| 488 | } |
| 489 | |
| 490 | //============================================================================= |
| 491 | //function : Compute |
| 492 | //purpose : |
| 493 | //============================================================================= |
| 494 | void Graphic3d_Structure::Compute() |
| 495 | { |
| 496 | // Implemented by Presentation |
| 497 | } |
| 498 | |
| 499 | //============================================================================= |
| 500 | //function : Compute |
| 501 | //purpose : |
| 502 | //============================================================================= |
| 503 | Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& ) |
| 504 | { |
| 505 | // Implemented by Presentation |
| 506 | return this; |
| 507 | } |
| 508 | |
| 509 | //============================================================================= |
| 510 | //function : Compute |
| 511 | //purpose : |
| 512 | //============================================================================= |
| 513 | Handle(Graphic3d_Structure) Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , |
| 514 | const TColStd_Array2OfReal& ) |
| 515 | { |
| 516 | // Implemented by Presentation |
| 517 | return this; |
| 518 | } |
| 519 | |
| 520 | //============================================================================= |
| 521 | //function : Compute |
| 522 | //purpose : |
| 523 | //============================================================================= |
| 524 | void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , |
| 525 | Handle(Graphic3d_Structure)& ) |
| 526 | { |
| 527 | // Implemented by Presentation |
| 528 | } |
| 529 | |
| 530 | //============================================================================= |
| 531 | //function : Compute |
| 532 | //purpose : |
| 533 | //============================================================================= |
| 534 | void Graphic3d_Structure::Compute (const Handle(Graphic3d_DataStructureManager)& , |
| 535 | const TColStd_Array2OfReal& , |
| 536 | Handle(Graphic3d_Structure)& ) |
| 537 | { |
| 538 | // Implemented by Presentation |
| 539 | } |
| 540 | |
| 541 | //============================================================================= |
| 542 | //function : ReCompute |
| 543 | //purpose : |
| 544 | //============================================================================= |
| 545 | void Graphic3d_Structure::ReCompute() |
| 546 | { |
| 547 | myStructureManager->ReCompute (this); |
| 548 | } |
| 549 | |
| 550 | //============================================================================= |
| 551 | //function : ReCompute |
| 552 | //purpose : |
| 553 | //============================================================================= |
| 554 | void Graphic3d_Structure::ReCompute (const Handle(Graphic3d_DataStructureManager)& theProjector) |
| 555 | { |
| 556 | myStructureManager->ReCompute (this, theProjector); |
| 557 | } |
| 558 | |
| 559 | //============================================================================= |
| 560 | //function : SetInfiniteState |
| 561 | //purpose : |
| 562 | //============================================================================= |
| 563 | void Graphic3d_Structure::SetInfiniteState (const Standard_Boolean theToSet) |
| 564 | { |
| 565 | myCStructure->IsInfinite = theToSet ? 1 : 0; |
| 566 | } |
| 567 | |
| 568 | //============================================================================= |
| 569 | //function : IsInfinite |
| 570 | //purpose : |
| 571 | //============================================================================= |
| 572 | Standard_Boolean Graphic3d_Structure::IsInfinite() const |
| 573 | { |
| 574 | return IsDeleted() |
| 575 | || myCStructure->IsInfinite; |
| 576 | } |
| 577 | |
| 578 | //============================================================================= |
| 579 | //function : GraphicClear |
| 580 | //purpose : |
| 581 | //============================================================================= |
| 582 | void Graphic3d_Structure::GraphicClear (const Standard_Boolean theWithDestruction) |
| 583 | { |
| 584 | if (myCStructure.IsNull()) |
| 585 | { |
| 586 | return; |
| 587 | } |
| 588 | |
| 589 | // clean and empty each group |
| 590 | for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next()) |
| 591 | { |
| 592 | aGroupIter.ChangeValue()->Clear(); |
| 593 | } |
| 594 | if (!theWithDestruction) |
| 595 | { |
| 596 | return; |
| 597 | } |
| 598 | |
| 599 | while (!myCStructure->Groups().IsEmpty()) |
| 600 | { |
| 601 | Handle(Graphic3d_Group) aGroup = myCStructure->Groups().First(); |
| 602 | aGroup->Remove(); |
| 603 | } |
| 604 | myCStructure->Clear(); |
| 605 | } |
| 606 | |
| 607 | //============================================================================= |
| 608 | //function : GraphicConnect |
| 609 | //purpose : |
| 610 | //============================================================================= |
| 611 | void Graphic3d_Structure::GraphicConnect (const Handle(Graphic3d_Structure)& theDaughter) |
| 612 | { |
| 613 | myCStructure->Connect (*theDaughter->myCStructure); |
| 614 | } |
| 615 | |
| 616 | //============================================================================= |
| 617 | //function : GraphicDisconnect |
| 618 | //purpose : |
| 619 | //============================================================================= |
| 620 | void Graphic3d_Structure::GraphicDisconnect (const Handle(Graphic3d_Structure)& theDaughter) |
| 621 | { |
| 622 | myCStructure->Disconnect (*theDaughter->myCStructure); |
| 623 | } |
| 624 | |
| 625 | //============================================================================= |
| 626 | //function : Groups |
| 627 | //purpose : |
| 628 | //============================================================================= |
| 629 | const Graphic3d_SequenceOfGroup& Graphic3d_Structure::Groups() const |
| 630 | { |
| 631 | return myCStructure->Groups(); |
| 632 | } |
| 633 | |
| 634 | //============================================================================= |
| 635 | //function : NumberOfGroups |
| 636 | //purpose : |
| 637 | //============================================================================= |
| 638 | Standard_Integer Graphic3d_Structure::NumberOfGroups() const |
| 639 | { |
| 640 | return myCStructure->Groups().Length(); |
| 641 | } |
| 642 | |
| 643 | //============================================================================= |
| 644 | //function : SetVisual |
| 645 | //purpose : |
| 646 | //============================================================================= |
| 647 | void Graphic3d_Structure::SetVisual (const Graphic3d_TypeOfStructure theVisual) |
| 648 | { |
| 649 | if (IsDeleted() |
| 650 | || myVisual == theVisual) |
| 651 | { |
| 652 | return; |
| 653 | } |
| 654 | |
| 655 | if (!myCStructure->stick) |
| 656 | { |
| 657 | myVisual = theVisual; |
| 658 | SetComputeVisual (theVisual); |
| 659 | } |
| 660 | else |
| 661 | { |
| 662 | Aspect_TypeOfUpdate anUpdateMode = myStructureManager->UpdateMode(); |
| 663 | if (anUpdateMode == Aspect_TOU_WAIT) |
| 664 | { |
| 665 | Erase(); |
| 666 | myVisual = theVisual; |
| 667 | SetComputeVisual (theVisual); |
| 668 | Display(); |
| 669 | } |
| 670 | else { |
| 671 | // To avoid calling method : Update () |
| 672 | // Not useful and can be costly. |
| 673 | myStructureManager->SetUpdateMode (Aspect_TOU_WAIT); |
| 674 | Erase(); |
| 675 | myVisual = theVisual; |
| 676 | SetComputeVisual (theVisual); |
| 677 | myStructureManager->SetUpdateMode (anUpdateMode); |
| 678 | Display(); |
| 679 | } |
| 680 | } |
| 681 | } |
| 682 | |
| 683 | //============================================================================= |
| 684 | //function : SetZoomLimit |
| 685 | //purpose : |
| 686 | //============================================================================= |
| 687 | void Graphic3d_Structure::SetZoomLimit (const Standard_Real theLimitInf, |
| 688 | const Standard_Real theLimitSup) |
| 689 | { |
| 690 | (void )theLimitInf; |
| 691 | (void )theLimitSup; |
| 692 | Graphic3d_StructureDefinitionError_Raise_if (theLimitInf <= 0.0, |
| 693 | "Bad value for ZoomLimit inf"); |
| 694 | Graphic3d_StructureDefinitionError_Raise_if (theLimitSup <= 0.0, |
| 695 | "Bad value for ZoomLimit sup"); |
| 696 | Graphic3d_StructureDefinitionError_Raise_if (theLimitSup < theLimitInf, |
| 697 | "ZoomLimit sup < ZoomLimit inf"); |
| 698 | } |
| 699 | |
| 700 | //============================================================================= |
| 701 | //function : Visual |
| 702 | //purpose : |
| 703 | //============================================================================= |
| 704 | Graphic3d_TypeOfStructure Graphic3d_Structure::Visual() const |
| 705 | { |
| 706 | return myVisual; |
| 707 | } |
| 708 | |
| 709 | //============================================================================= |
| 710 | //function : AcceptConnection |
| 711 | //purpose : |
| 712 | //============================================================================= |
| 713 | Standard_Boolean Graphic3d_Structure::AcceptConnection (const Handle(Graphic3d_Structure)& theStructure1, |
| 714 | const Handle(Graphic3d_Structure)& theStructure2, |
| 715 | const Graphic3d_TypeOfConnection theType) |
| 716 | { |
| 717 | // cycle detection |
| 718 | Graphic3d_MapOfStructure aSet; |
| 719 | Graphic3d_Structure::Network (theStructure2, theType, aSet); |
| 720 | return !aSet.Contains (theStructure1); |
| 721 | } |
| 722 | |
| 723 | //============================================================================= |
| 724 | //function : Ancestors |
| 725 | //purpose : |
| 726 | //============================================================================= |
| 727 | void Graphic3d_Structure::Ancestors (Graphic3d_MapOfStructure& theSet) const |
| 728 | { |
| 729 | for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myAncestors); anIter.More(); anIter.Next()) |
| 730 | { |
| 731 | theSet.Add ((Graphic3d_Structure* )anIter.Value()); |
| 732 | } |
| 733 | } |
| 734 | |
| 735 | //============================================================================= |
| 736 | //function : SetOwner |
| 737 | //purpose : |
| 738 | //============================================================================= |
| 739 | void Graphic3d_Structure::SetOwner (const Standard_Address theOwner) |
| 740 | { |
| 741 | myOwner = theOwner; |
| 742 | } |
| 743 | |
| 744 | //============================================================================= |
| 745 | //function : Owner |
| 746 | //purpose : |
| 747 | //============================================================================= |
| 748 | Standard_Address Graphic3d_Structure::Owner() const |
| 749 | { |
| 750 | return myOwner; |
| 751 | } |
| 752 | |
| 753 | //============================================================================= |
| 754 | //function : Descendants |
| 755 | //purpose : |
| 756 | //============================================================================= |
| 757 | void Graphic3d_Structure::Descendants (Graphic3d_MapOfStructure& theSet) const |
| 758 | { |
| 759 | for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next()) |
| 760 | { |
| 761 | theSet.Add ((Graphic3d_Structure* )anIter.Value()); |
| 762 | } |
| 763 | } |
| 764 | |
| 765 | //============================================================================= |
| 766 | //function : AppendAncestor |
| 767 | //purpose : |
| 768 | //============================================================================= |
| 769 | Standard_Boolean Graphic3d_Structure::AppendAncestor (const Standard_Address theAncestor) |
| 770 | { |
| 771 | const Standard_Integer aSize = myAncestors.Size(); |
| 772 | |
| 773 | return myAncestors.Add (theAncestor) > aSize; // new object |
| 774 | } |
| 775 | |
| 776 | //============================================================================= |
| 777 | //function : AppendDescendant |
| 778 | //purpose : |
| 779 | //============================================================================= |
| 780 | Standard_Boolean Graphic3d_Structure::AppendDescendant (const Standard_Address theDescendant) |
| 781 | { |
| 782 | const Standard_Integer aSize = myDescendants.Size(); |
| 783 | |
| 784 | return myDescendants.Add (theDescendant) > aSize; // new object |
| 785 | } |
| 786 | |
| 787 | //============================================================================= |
| 788 | //function : RemoveAncestor |
| 789 | //purpose : |
| 790 | //============================================================================= |
| 791 | Standard_Boolean Graphic3d_Structure::RemoveAncestor (const Standard_Address theAncestor) |
| 792 | { |
| 793 | const Standard_Integer anIndex = myAncestors.FindIndex (theAncestor); |
| 794 | |
| 795 | if (anIndex != 0) |
| 796 | { |
| 797 | myAncestors.Swap (anIndex, myAncestors.Size()); |
| 798 | myAncestors.RemoveLast(); |
| 799 | } |
| 800 | |
| 801 | return anIndex != 0; // object was found |
| 802 | } |
| 803 | |
| 804 | //============================================================================= |
| 805 | //function : RemoveDescendant |
| 806 | //purpose : |
| 807 | //============================================================================= |
| 808 | Standard_Boolean Graphic3d_Structure::RemoveDescendant (const Standard_Address theDescendant) |
| 809 | { |
| 810 | const Standard_Integer anIndex = myDescendants.FindIndex (theDescendant); |
| 811 | |
| 812 | if (anIndex != 0) |
| 813 | { |
| 814 | myDescendants.Swap (anIndex, myDescendants.Size()); |
| 815 | myDescendants.RemoveLast(); |
| 816 | } |
| 817 | |
| 818 | return anIndex != 0; // object was found |
| 819 | } |
| 820 | |
| 821 | //============================================================================= |
| 822 | //function : Connect |
| 823 | //purpose : |
| 824 | //============================================================================= |
| 825 | void Graphic3d_Structure::Connect (const Handle(Graphic3d_Structure)& theStructure, |
| 826 | const Graphic3d_TypeOfConnection theType, |
| 827 | const Standard_Boolean theWithCheck) |
| 828 | { |
| 829 | if (IsDeleted()) |
| 830 | { |
| 831 | return; |
| 832 | } |
| 833 | |
| 834 | // cycle detection |
| 835 | if (theWithCheck |
| 836 | && !Graphic3d_Structure::AcceptConnection (this, theStructure, theType)) |
| 837 | { |
| 838 | return; |
| 839 | } |
| 840 | |
| 841 | const Standard_Address aStructure = theStructure.operator->(); |
| 842 | |
| 843 | if (theType == Graphic3d_TOC_DESCENDANT) |
| 844 | { |
| 845 | if (!AppendDescendant (aStructure)) |
| 846 | { |
| 847 | return; |
| 848 | } |
| 849 | |
| 850 | CalculateBoundBox(); |
| 851 | theStructure->Connect (this, Graphic3d_TOC_ANCESTOR); |
| 852 | |
| 853 | GraphicConnect (theStructure); |
| 854 | myStructureManager->Connect (this, theStructure); |
| 855 | |
| 856 | Update (true); |
| 857 | } |
| 858 | else // Graphic3d_TOC_ANCESTOR |
| 859 | { |
| 860 | if (!AppendAncestor (aStructure)) |
| 861 | { |
| 862 | return; |
| 863 | } |
| 864 | |
| 865 | CalculateBoundBox(); |
| 866 | theStructure->Connect (this, Graphic3d_TOC_DESCENDANT); |
| 867 | |
| 868 | // myStructureManager->Connect is called in case if connection between parent and child |
| 869 | } |
| 870 | } |
| 871 | |
| 872 | //============================================================================= |
| 873 | //function : Disconnect |
| 874 | //purpose : |
| 875 | //============================================================================= |
| 876 | void Graphic3d_Structure::Disconnect (const Handle(Graphic3d_Structure)& theStructure) |
| 877 | { |
| 878 | if (IsDeleted()) |
| 879 | { |
| 880 | return; |
| 881 | } |
| 882 | |
| 883 | const Standard_Address aStructure = theStructure.operator->(); |
| 884 | |
| 885 | if (RemoveDescendant (aStructure)) |
| 886 | { |
| 887 | theStructure->Disconnect (this); |
| 888 | |
| 889 | GraphicDisconnect (theStructure); |
| 890 | myStructureManager->Disconnect (this, theStructure); |
| 891 | |
| 892 | CalculateBoundBox(); |
| 893 | Update (true); |
| 894 | } |
| 895 | else if (RemoveAncestor (aStructure)) |
| 896 | { |
| 897 | theStructure->Disconnect (this); |
| 898 | CalculateBoundBox(); |
| 899 | |
| 900 | // no call of myStructureManager->Disconnect in case of an ancestor |
| 901 | } |
| 902 | } |
| 903 | |
| 904 | //============================================================================= |
| 905 | //function : DisconnectAll |
| 906 | //purpose : |
| 907 | //============================================================================= |
| 908 | void Graphic3d_Structure::DisconnectAll (const Graphic3d_TypeOfConnection theType) |
| 909 | { |
| 910 | if (IsDeleted()) return; |
| 911 | |
| 912 | switch (theType) |
| 913 | { |
| 914 | case Graphic3d_TOC_DESCENDANT: |
| 915 | { |
| 916 | for (Standard_Integer anIdx = 1, aLength = myDescendants.Size(); anIdx <= aLength; ++anIdx) |
| 917 | { |
| 918 | // Value (1) instead of Value (i) as myDescendants |
| 919 | // is modified by : |
| 920 | // Graphic3d_Structure::Disconnect (AStructure) |
| 921 | // that takes AStructure from myDescendants |
| 922 | ((Graphic3d_Structure* )(myDescendants.FindKey (1)))->Disconnect (this); |
| 923 | } |
| 924 | break; |
| 925 | } |
| 926 | case Graphic3d_TOC_ANCESTOR: |
| 927 | { |
| 928 | for (Standard_Integer anIdx = 1, aLength = myAncestors.Size(); anIdx <= aLength; ++anIdx) |
| 929 | { |
| 930 | // Value (1) instead of Value (i) as myAncestors |
| 931 | // is modified by : |
| 932 | // Graphic3d_Structure::Disconnect (AStructure) |
| 933 | // that takes AStructure from myAncestors |
| 934 | ((Graphic3d_Structure* )(myAncestors.FindKey (1)))->Disconnect (this); |
| 935 | } |
| 936 | break; |
| 937 | } |
| 938 | } |
| 939 | } |
| 940 | |
| 941 | //============================================================================= |
| 942 | //function : SetTransform |
| 943 | //purpose : |
| 944 | //============================================================================= |
| 945 | void Graphic3d_Structure::SetTransform (const TColStd_Array2OfReal& theMatrix, |
| 946 | const Graphic3d_TypeOfComposition theType) |
| 947 | { |
| 948 | if (IsDeleted()) return; |
| 949 | |
| 950 | Standard_Real valuetrsf; |
| 951 | Standard_Real valueoldtrsf; |
| 952 | Standard_Real valuenewtrsf; |
| 953 | TColStd_Array2OfReal aNewTrsf (0, 3, 0, 3); |
| 954 | TColStd_Array2OfReal aMatrix44 (0, 3, 0, 3); |
| 955 | |
| 956 | // Assign the new transformation in an array [0..3][0..3] |
| 957 | // Avoid problems if the user has defined matrix [1..4][1..4] |
| 958 | // or [3..6][-1..2] !! |
| 959 | Standard_Integer lr = theMatrix.LowerRow(); |
| 960 | Standard_Integer ur = theMatrix.UpperRow(); |
| 961 | Standard_Integer lc = theMatrix.LowerCol(); |
| 962 | Standard_Integer uc = theMatrix.UpperCol(); |
| 963 | |
| 964 | if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4)) |
| 965 | { |
| 966 | Graphic3d_TransformError::Raise ("Transform : not a 4x4 matrix"); |
| 967 | } |
| 968 | |
| 969 | const Standard_Boolean wasTransformed = IsTransformed(); |
| 970 | switch (theType) |
| 971 | { |
| 972 | case Graphic3d_TOC_REPLACE: |
| 973 | { |
| 974 | // Update of CStructure |
| 975 | for (Standard_Integer i = 0; i <= 3; ++i) |
| 976 | { |
| 977 | for (Standard_Integer j = 0; j <= 3; ++j) |
| 978 | { |
| 979 | myCStructure->Transformation.ChangeValue (i, j) = float (theMatrix (lr + i, lc + j)); |
| 980 | aNewTrsf (i, j) = theMatrix (lr + i, lc + j); |
| 981 | } |
| 982 | } |
| 983 | break; |
| 984 | } |
| 985 | case Graphic3d_TOC_POSTCONCATENATE: |
| 986 | { |
| 987 | // To simplify management of indices |
| 988 | for (Standard_Integer i = 0; i <= 3; ++i) |
| 989 | { |
| 990 | for (Standard_Integer j = 0; j <= 3; ++j) |
| 991 | { |
| 992 | aMatrix44 (i, j) = theMatrix (lr + i, lc + j); |
| 993 | } |
| 994 | } |
| 995 | |
| 996 | // Calculation of the product of matrices |
| 997 | for (Standard_Integer i = 0; i <= 3; ++i) |
| 998 | { |
| 999 | for (Standard_Integer j = 0; j <= 3; ++j) |
| 1000 | { |
| 1001 | aNewTrsf (i, j) = 0.0; |
| 1002 | for (Standard_Integer k = 0; k <= 3; ++k) |
| 1003 | { |
| 1004 | valueoldtrsf = myCStructure->Transformation.GetValue (i, k); |
| 1005 | valuetrsf = aMatrix44 (k, j); |
| 1006 | valuenewtrsf = aNewTrsf (i, j) + valueoldtrsf * valuetrsf; |
| 1007 | aNewTrsf (i, j) = valuenewtrsf; |
| 1008 | } |
| 1009 | } |
| 1010 | } |
| 1011 | |
| 1012 | // Update of CStructure |
| 1013 | for (Standard_Integer i = 0; i <= 3; ++i) |
| 1014 | { |
| 1015 | for (Standard_Integer j = 0; j <= 3; ++j) |
| 1016 | { |
| 1017 | myCStructure->Transformation.ChangeValue (i, j) = float (aNewTrsf (i, j)); |
| 1018 | } |
| 1019 | } |
| 1020 | break; |
| 1021 | } |
| 1022 | } |
| 1023 | |
| 1024 | // If transformation, no validation of hidden already calculated parts |
| 1025 | if (IsTransformed() || (!IsTransformed() && wasTransformed)) |
| 1026 | { |
| 1027 | ReCompute(); |
| 1028 | } |
| 1029 | |
| 1030 | myCStructure->UpdateTransformation(); |
| 1031 | myStructureManager->SetTransform (this, aNewTrsf); |
| 1032 | |
| 1033 | Update (true); |
| 1034 | } |
| 1035 | |
| 1036 | //============================================================================= |
| 1037 | //function : Transform |
| 1038 | //purpose : |
| 1039 | //============================================================================= |
| 1040 | void Graphic3d_Structure::Transform (TColStd_Array2OfReal& theMatrix) const |
| 1041 | { |
| 1042 | |
| 1043 | Standard_Integer lr = theMatrix.LowerRow (); |
| 1044 | Standard_Integer ur = theMatrix.UpperRow (); |
| 1045 | Standard_Integer lc = theMatrix.LowerCol (); |
| 1046 | Standard_Integer uc = theMatrix.UpperCol (); |
| 1047 | |
| 1048 | if ((ur - lr + 1 != 4) || (uc - lc + 1 != 4)) |
| 1049 | Graphic3d_TransformError::Raise ("Transform : not a 4x4 matrix"); |
| 1050 | |
| 1051 | for (Standard_Integer i = 0; i <= 3; ++i) |
| 1052 | { |
| 1053 | for (Standard_Integer j = 0; j <= 3; ++j) |
| 1054 | { |
| 1055 | theMatrix (lr + i, lc + j) = myCStructure->Transformation.GetValue (i, j); |
| 1056 | } |
| 1057 | } |
| 1058 | } |
| 1059 | |
| 1060 | |
| 1061 | //============================================================================= |
| 1062 | //function : MinMaxValues |
| 1063 | //purpose : |
| 1064 | //============================================================================= |
| 1065 | Bnd_Box Graphic3d_Structure::MinMaxValues (const Standard_Boolean theToIgnoreInfiniteFlag) const |
| 1066 | { |
| 1067 | Graphic3d_BndBox4d aBox; |
| 1068 | Bnd_Box aResult; |
| 1069 | addTransformed (aBox, theToIgnoreInfiniteFlag); |
| 1070 | if (aBox.IsValid()) |
| 1071 | { |
| 1072 | aResult.Add (gp_Pnt (aBox.CornerMin().x(), |
| 1073 | aBox.CornerMin().y(), |
| 1074 | aBox.CornerMin().z())); |
| 1075 | aResult.Add (gp_Pnt (aBox.CornerMax().x(), |
| 1076 | aBox.CornerMax().y(), |
| 1077 | aBox.CornerMax().z())); |
| 1078 | |
| 1079 | Standard_Real aLimMin = ShortRealFirst() + 1.0; |
| 1080 | Standard_Real aLimMax = ShortRealLast() - 1.0; |
| 1081 | gp_Pnt aMin = aResult.CornerMin(); |
| 1082 | gp_Pnt aMax = aResult.CornerMax(); |
| 1083 | if (aMin.X() < aLimMin && aMin.Y() < aLimMin && aMin.Z() < aLimMin && |
| 1084 | aMax.X() > aLimMax && aMax.Y() > aLimMax && aMax.Z() > aLimMax) |
| 1085 | { |
| 1086 | //For structure which infinite in all three dimensions the Whole bounding box will be returned |
| 1087 | aResult.SetWhole(); |
| 1088 | } |
| 1089 | } |
| 1090 | return aResult; |
| 1091 | } |
| 1092 | |
| 1093 | //============================================================================= |
| 1094 | //function : Identification |
| 1095 | //purpose : |
| 1096 | //============================================================================= |
| 1097 | Standard_Integer Graphic3d_Structure::Identification() const |
| 1098 | { |
| 1099 | return myCStructure->Id; |
| 1100 | } |
| 1101 | |
| 1102 | //============================================================================= |
| 1103 | //function : SetTransformPersistence |
| 1104 | //purpose : |
| 1105 | //============================================================================= |
| 1106 | void Graphic3d_Structure::SetTransformPersistence (const Graphic3d_TransModeFlags& theFlag) |
| 1107 | { |
| 1108 | SetTransformPersistence (theFlag, gp_Pnt (0.0, 0.0, 0.0)); |
| 1109 | } |
| 1110 | |
| 1111 | //============================================================================= |
| 1112 | //function : SetTransformPersistence |
| 1113 | //purpose : |
| 1114 | //============================================================================= |
| 1115 | void Graphic3d_Structure::SetTransformPersistence (const Graphic3d_TransModeFlags& theFlag, |
| 1116 | const gp_Pnt& thePoint) |
| 1117 | { |
| 1118 | if (IsDeleted()) return; |
| 1119 | |
| 1120 | myCStructure->TransformPersistence.Flags = theFlag; |
| 1121 | myCStructure->TransformPersistence.Point.x() = thePoint.X(); |
| 1122 | myCStructure->TransformPersistence.Point.y() = thePoint.Y(); |
| 1123 | myCStructure->TransformPersistence.Point.z() = thePoint.Z(); |
| 1124 | } |
| 1125 | |
| 1126 | //============================================================================= |
| 1127 | //function : TransformPersistenceMode |
| 1128 | //purpose : |
| 1129 | //============================================================================= |
| 1130 | Graphic3d_TransModeFlags Graphic3d_Structure::TransformPersistenceMode() const |
| 1131 | { |
| 1132 | return myCStructure->TransformPersistence.Flags; |
| 1133 | } |
| 1134 | |
| 1135 | //============================================================================= |
| 1136 | //function : TransformPersistencePoint |
| 1137 | //purpose : |
| 1138 | //============================================================================= |
| 1139 | gp_Pnt Graphic3d_Structure::TransformPersistencePoint() const |
| 1140 | { |
| 1141 | gp_Pnt aPnt (0.0, 0.0, 0.0); |
| 1142 | aPnt.SetX (myCStructure->TransformPersistence.Point.x()); |
| 1143 | aPnt.SetY (myCStructure->TransformPersistence.Point.y()); |
| 1144 | aPnt.SetZ (myCStructure->TransformPersistence.Point.z()); |
| 1145 | return aPnt; |
| 1146 | } |
| 1147 | |
| 1148 | //============================================================================= |
| 1149 | //function : Remove |
| 1150 | //purpose : |
| 1151 | //============================================================================= |
| 1152 | void Graphic3d_Structure::Remove (const Standard_Address thePtr, |
| 1153 | const Graphic3d_TypeOfConnection theType) |
| 1154 | { |
| 1155 | if (theType == Graphic3d_TOC_DESCENDANT) |
| 1156 | { |
| 1157 | RemoveDescendant (thePtr); |
| 1158 | } |
| 1159 | else |
| 1160 | { |
| 1161 | RemoveAncestor (thePtr); |
| 1162 | } |
| 1163 | } |
| 1164 | |
| 1165 | //============================================================================= |
| 1166 | //function : NewGroup |
| 1167 | //purpose : |
| 1168 | //============================================================================= |
| 1169 | Handle(Graphic3d_Group) Graphic3d_Structure::NewGroup() |
| 1170 | { |
| 1171 | return myCStructure->NewGroup (this); |
| 1172 | } |
| 1173 | |
| 1174 | //============================================================================= |
| 1175 | //function : Remove |
| 1176 | //purpose : |
| 1177 | //============================================================================= |
| 1178 | void Graphic3d_Structure::Remove (const Handle(Graphic3d_Group)& theGroup) |
| 1179 | { |
| 1180 | if (theGroup.IsNull() |
| 1181 | || theGroup->myStructure != this) |
| 1182 | { |
| 1183 | return; |
| 1184 | } |
| 1185 | |
| 1186 | myCStructure->RemoveGroup (theGroup); |
| 1187 | theGroup->myStructure = NULL; |
| 1188 | } |
| 1189 | |
| 1190 | //============================================================================= |
| 1191 | //function : StructureManager |
| 1192 | //purpose : |
| 1193 | //============================================================================= |
| 1194 | Handle(Graphic3d_StructureManager) Graphic3d_Structure::StructureManager() const |
| 1195 | { |
| 1196 | return myStructureManager; |
| 1197 | } |
| 1198 | |
| 1199 | //============================================================================= |
| 1200 | //function : minMaxCoord |
| 1201 | //purpose : |
| 1202 | //============================================================================= |
| 1203 | Graphic3d_BndBox4f Graphic3d_Structure::minMaxCoord() const |
| 1204 | { |
| 1205 | Graphic3d_BndBox4f aBnd; |
| 1206 | for (Graphic3d_SequenceOfGroup::Iterator aGroupIter (myCStructure->Groups()); aGroupIter.More(); aGroupIter.Next()) |
| 1207 | { |
| 1208 | aBnd.Combine (aGroupIter.Value()->BoundingBox()); |
| 1209 | } |
| 1210 | return aBnd; |
| 1211 | } |
| 1212 | |
| 1213 | //============================================================================= |
| 1214 | //function : addTransformed |
| 1215 | //purpose : |
| 1216 | //============================================================================= |
| 1217 | void Graphic3d_Structure::getBox (Graphic3d_BndBox4d& theBox, |
| 1218 | const Standard_Boolean theToIgnoreInfiniteFlag) const |
| 1219 | { |
| 1220 | Graphic3d_BndBox4f aBoxF = minMaxCoord(); |
| 1221 | if (aBoxF.IsValid()) |
| 1222 | { |
| 1223 | theBox = Graphic3d_BndBox4d (Graphic3d_Vec4d ((Standard_Real )aBoxF.CornerMin().x(), |
| 1224 | (Standard_Real )aBoxF.CornerMin().y(), |
| 1225 | (Standard_Real )aBoxF.CornerMin().z(), |
| 1226 | (Standard_Real )aBoxF.CornerMin().w()), |
| 1227 | Graphic3d_Vec4d ((Standard_Real )aBoxF.CornerMax().x(), |
| 1228 | (Standard_Real )aBoxF.CornerMax().y(), |
| 1229 | (Standard_Real )aBoxF.CornerMax().z(), |
| 1230 | (Standard_Real )aBoxF.CornerMax().w())); |
| 1231 | if (IsInfinite() |
| 1232 | && !theToIgnoreInfiniteFlag) |
| 1233 | { |
| 1234 | const Graphic3d_Vec4d aDiagVec = theBox.CornerMax() - theBox.CornerMin(); |
| 1235 | if (aDiagVec.xyz().SquareModulus() >= 500000.0 * 500000.0) |
| 1236 | { |
| 1237 | // bounding borders of infinite line has been calculated as own point in center of this line |
| 1238 | theBox = Graphic3d_BndBox4d ((theBox.CornerMin() + theBox.CornerMax()) * 0.5); |
| 1239 | } |
| 1240 | else |
| 1241 | { |
| 1242 | theBox = Graphic3d_BndBox4d (Graphic3d_Vec4d (RealFirst(), RealFirst(), RealFirst(), 1.0), |
| 1243 | Graphic3d_Vec4d (RealLast(), RealLast(), RealLast(), 1.0)); |
| 1244 | return; |
| 1245 | } |
| 1246 | } |
| 1247 | } |
| 1248 | } |
| 1249 | |
| 1250 | //============================================================================= |
| 1251 | //function : addTransformed |
| 1252 | //purpose : |
| 1253 | //============================================================================= |
| 1254 | void Graphic3d_Structure::addTransformed (Graphic3d_BndBox4d& theBox, |
| 1255 | const Standard_Boolean theToIgnoreInfiniteFlag) const |
| 1256 | { |
| 1257 | Graphic3d_BndBox4d aCombinedBox, aBox; |
| 1258 | getBox (aCombinedBox, theToIgnoreInfiniteFlag); |
| 1259 | |
| 1260 | for (Graphic3d_IndexedMapOfAddress::Iterator anIter (myDescendants); anIter.More(); anIter.Next()) |
| 1261 | { |
| 1262 | const Graphic3d_Structure* aStruct = (const Graphic3d_Structure* )anIter.Value(); |
| 1263 | aStruct->getBox (aBox, theToIgnoreInfiniteFlag); |
| 1264 | aCombinedBox.Combine (aBox); |
| 1265 | } |
| 1266 | |
| 1267 | aBox = aCombinedBox; |
| 1268 | if (aBox.IsValid()) |
| 1269 | { |
| 1270 | TColStd_Array2OfReal aTrsf (0, 3, 0, 3); |
| 1271 | Transform (aTrsf); |
| 1272 | TransformBoundaries (aTrsf, aBox.CornerMin().x(), aBox.CornerMin().y(), aBox.CornerMin().z(), |
| 1273 | aBox.CornerMax().x(), aBox.CornerMax().y(), aBox.CornerMax().z()); |
| 1274 | |
| 1275 | // if box is still valid after transformation |
| 1276 | if (aBox.IsValid()) |
| 1277 | { |
| 1278 | theBox.Combine (aBox); |
| 1279 | } |
| 1280 | else // it was infinite, return untransformed |
| 1281 | { |
| 1282 | theBox.Combine (aCombinedBox); |
| 1283 | } |
| 1284 | } |
| 1285 | } |
| 1286 | |
| 1287 | //============================================================================= |
| 1288 | //function : Transforms |
| 1289 | //purpose : |
| 1290 | //============================================================================= |
| 1291 | void Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& theTrsf, |
| 1292 | const Standard_Real theX, const Standard_Real theY, const Standard_Real theZ, |
| 1293 | Standard_Real& theNewX, Standard_Real& theNewY, Standard_Real& theNewZ) |
| 1294 | { |
| 1295 | const Standard_Real aRL = RealLast(); |
| 1296 | const Standard_Real aRF = RealFirst(); |
| 1297 | if ((theX == aRF) || (theY == aRF) || (theZ == aRF) |
| 1298 | || (theX == aRL) || (theY == aRL) || (theZ == aRL)) |
| 1299 | { |
| 1300 | theNewX = theX; |
| 1301 | theNewY = theY; |
| 1302 | theNewZ = theZ; |
| 1303 | } |
| 1304 | else |
| 1305 | { |
| 1306 | Standard_Real A, B, C, D; |
| 1307 | A = theTrsf (0, 0); |
| 1308 | B = theTrsf (0, 1); |
| 1309 | C = theTrsf (0, 2); |
| 1310 | D = theTrsf (0, 3); |
| 1311 | theNewX = A * theX + B * theY + C * theZ + D; |
| 1312 | A = theTrsf (1, 0); |
| 1313 | B = theTrsf (1, 1); |
| 1314 | C = theTrsf (1, 2); |
| 1315 | D = theTrsf (1, 3); |
| 1316 | theNewY = A * theX + B * theY + C * theZ + D; |
| 1317 | A = theTrsf (2, 0); |
| 1318 | B = theTrsf (2, 1); |
| 1319 | C = theTrsf (2, 2); |
| 1320 | D = theTrsf (2, 3); |
| 1321 | theNewZ = A * theX + B * theY + C * theZ + D; |
| 1322 | } |
| 1323 | } |
| 1324 | |
| 1325 | //============================================================================= |
| 1326 | //function : Transforms |
| 1327 | //purpose : |
| 1328 | //============================================================================= |
| 1329 | Graphic3d_Vector Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& theTrsf, |
| 1330 | const Graphic3d_Vector& theCoord) |
| 1331 | { |
| 1332 | Standard_Real anXYZ[3]; |
| 1333 | Graphic3d_Structure::Transforms (theTrsf, |
| 1334 | theCoord.X(), theCoord.Y(), theCoord.Z(), |
| 1335 | anXYZ[0], anXYZ[1], anXYZ[2]); |
| 1336 | return Graphic3d_Vector (anXYZ[0], anXYZ[1], anXYZ[2]); |
| 1337 | } |
| 1338 | |
| 1339 | //============================================================================= |
| 1340 | //function : Transforms |
| 1341 | //purpose : |
| 1342 | //============================================================================= |
| 1343 | Graphic3d_Vertex Graphic3d_Structure::Transforms (const TColStd_Array2OfReal& theTrsf, |
| 1344 | const Graphic3d_Vertex& theCoord) |
| 1345 | { |
| 1346 | Standard_Real anXYZ[3]; |
| 1347 | Graphic3d_Structure::Transforms (theTrsf, |
| 1348 | theCoord.X(), theCoord.Y(), theCoord.Z(), |
| 1349 | anXYZ[0], anXYZ[1], anXYZ[2]); |
| 1350 | return Graphic3d_Vertex (anXYZ[0], anXYZ[1], anXYZ[2]); |
| 1351 | } |
| 1352 | |
| 1353 | //============================================================================= |
| 1354 | //function : Transforms |
| 1355 | //purpose : |
| 1356 | //============================================================================= |
| 1357 | void Graphic3d_Structure::TransformBoundaries (const TColStd_Array2OfReal& theTrsf, |
| 1358 | Standard_Real& theXMin, |
| 1359 | Standard_Real& theYMin, |
| 1360 | Standard_Real& theZMin, |
| 1361 | Standard_Real& theXMax, |
| 1362 | Standard_Real& theYMax, |
| 1363 | Standard_Real& theZMax) |
| 1364 | { |
| 1365 | Standard_Real aXMin, aYMin, aZMin, aXMax, aYMax, aZMax, anU, aV, aW; |
| 1366 | |
| 1367 | Graphic3d_Structure::Transforms (theTrsf, theXMin, theYMin, theZMin, aXMin, aYMin, aZMin); |
| 1368 | Graphic3d_Structure::Transforms (theTrsf, theXMax, theYMax, theZMax, aXMax, aYMax, aZMax); |
| 1369 | |
| 1370 | Graphic3d_Structure::Transforms (theTrsf, theXMin, theYMin, theZMax, anU, aV, aW); |
| 1371 | aXMin = Min (anU, aXMin); aXMax = Max (anU, aXMax); |
| 1372 | aYMin = Min (aV, aYMin); aYMax = Max (aV, aYMax); |
| 1373 | aZMin = Min (aW, aZMin); aZMax = Max (aW, aZMax); |
| 1374 | |
| 1375 | Graphic3d_Structure::Transforms (theTrsf, theXMax, theYMin, theZMax, anU, aV, aW); |
| 1376 | aXMin = Min (anU, aXMin); aXMax = Max (anU, aXMax); |
| 1377 | aYMin = Min (aV, aYMin); aYMax = Max (aV, aYMax); |
| 1378 | aZMin = Min (aW, aZMin); aZMax = Max (aW, aZMax); |
| 1379 | |
| 1380 | Graphic3d_Structure::Transforms (theTrsf, theXMax, theYMin, theZMin, anU, aV, aW); |
| 1381 | aXMin = Min (anU, aXMin); aXMax = Max (anU, aXMax); |
| 1382 | aYMin = Min (aV, aYMin); aYMax = Max (aV, aYMax); |
| 1383 | aZMin = Min (aW, aZMin); aZMax = Max (aW, aZMax); |
| 1384 | |
| 1385 | Graphic3d_Structure::Transforms (theTrsf, theXMax, theYMax, theZMin, anU, aV, aW); |
| 1386 | aXMin = Min (anU, aXMin); aXMax = Max (anU, aXMax); |
| 1387 | aYMin = Min (aV, aYMin); aYMax = Max (aV, aYMax); |
| 1388 | aZMin = Min (aW, aZMin); aZMax = Max (aW, aZMax); |
| 1389 | |
| 1390 | Graphic3d_Structure::Transforms (theTrsf, theXMin, theYMax, theZMax, anU, aV, aW); |
| 1391 | aXMin = Min (anU, aXMin); aXMax = Max (anU, aXMax); |
| 1392 | aYMin = Min (aV, aYMin); aYMax = Max (aV, aYMax); |
| 1393 | aZMin = Min (aW, aZMin); aZMax = Max (aW, aZMax); |
| 1394 | |
| 1395 | Graphic3d_Structure::Transforms (theTrsf, theXMin, theYMax, theZMin, anU, aV, aW); |
| 1396 | aXMin = Min (anU, aXMin); aXMax = Max (anU, aXMax); |
| 1397 | aYMin = Min (aV, aYMin); aYMax = Max (aV, aYMax); |
| 1398 | aZMin = Min (aW, aZMin); aZMax = Max (aW, aZMax); |
| 1399 | |
| 1400 | theXMin = aXMin; |
| 1401 | theYMin = aYMin; |
| 1402 | theZMin = aZMin; |
| 1403 | theXMax = aXMax; |
| 1404 | theYMax = aYMax; |
| 1405 | theZMax = aZMax; |
| 1406 | } |
| 1407 | |
| 1408 | //============================================================================= |
| 1409 | //function : Network |
| 1410 | //purpose : |
| 1411 | //============================================================================= |
| 1412 | void Graphic3d_Structure::Network (const Handle(Graphic3d_Structure)& theStructure, |
| 1413 | const Graphic3d_TypeOfConnection theType, |
| 1414 | Graphic3d_MapOfStructure& theSet) |
| 1415 | { |
| 1416 | Graphic3d_MapOfStructure aSetD, aSetA; |
| 1417 | theStructure->Descendants (aSetD); |
| 1418 | theStructure->Ancestors (aSetA); |
| 1419 | theSet.Add (theStructure); |
| 1420 | switch (theType) |
| 1421 | { |
| 1422 | case Graphic3d_TOC_DESCENDANT: |
| 1423 | for (Graphic3d_MapIteratorOfMapOfStructure anIter (aSetD); anIter.More(); anIter.Next()) |
| 1424 | { |
| 1425 | Graphic3d_Structure::Network (anIter.Key(), theType, theSet); |
| 1426 | } |
| 1427 | break; |
| 1428 | case Graphic3d_TOC_ANCESTOR: |
| 1429 | for (Graphic3d_MapIteratorOfMapOfStructure anIter (aSetA); anIter.More(); anIter.Next()) |
| 1430 | { |
| 1431 | Graphic3d_Structure::Network (anIter.Key (), theType, theSet); |
| 1432 | } |
| 1433 | break; |
| 1434 | } |
| 1435 | } |
| 1436 | |
| 1437 | //============================================================================= |
| 1438 | //function : PrintNetwork |
| 1439 | //purpose : |
| 1440 | //============================================================================= |
| 1441 | void Graphic3d_Structure::PrintNetwork (const Handle(Graphic3d_Structure)& theStructure, |
| 1442 | const Graphic3d_TypeOfConnection theType) |
| 1443 | { |
| 1444 | Graphic3d_MapOfStructure aSet; |
| 1445 | Graphic3d_Structure::Network (theStructure, theType, aSet); |
| 1446 | for (Graphic3d_MapIteratorOfMapOfStructure anIter (aSet); anIter.More(); anIter.Next()) |
| 1447 | { |
| 1448 | std::cout << "\tIdent " << (anIter.Key())->Identification () << "\n"; |
| 1449 | } |
| 1450 | std::cout << std::flush; |
| 1451 | } |
| 1452 | |
| 1453 | //============================================================================= |
| 1454 | //function : Update |
| 1455 | //purpose : |
| 1456 | //============================================================================= |
| 1457 | void Graphic3d_Structure::Update (const bool theUpdateLayer) const |
| 1458 | { |
| 1459 | if (IsDeleted()) |
| 1460 | { |
| 1461 | return; |
| 1462 | } |
| 1463 | |
| 1464 | myStructureManager->Update (myStructureManager->UpdateMode(), |
| 1465 | theUpdateLayer ? myCStructure->ZLayer() : Graphic3d_ZLayerId_UNKNOWN); |
| 1466 | } |
| 1467 | |
| 1468 | //============================================================================= |
| 1469 | //function : GraphicHighlight |
| 1470 | //purpose : |
| 1471 | //============================================================================= |
| 1472 | void Graphic3d_Structure::GraphicHighlight (const Aspect_TypeOfHighlightMethod theMethod) |
| 1473 | { |
| 1474 | Standard_Real anRGB[3]; |
| 1475 | myCStructure->highlight = 1; |
| 1476 | myHighlightMethod = theMethod; |
| 1477 | switch (theMethod) |
| 1478 | { |
| 1479 | case Aspect_TOHM_COLOR: |
| 1480 | { |
| 1481 | myHighlightColor.Values (anRGB[0], anRGB[1], anRGB[2], Quantity_TOC_RGB); |
| 1482 | myCStructure->HighlightWithColor (Graphic3d_Vec3 (float (anRGB[0]), float (anRGB[1]), float (anRGB[2])), Standard_True); |
| 1483 | break; |
| 1484 | } |
| 1485 | case Aspect_TOHM_BOUNDBOX: |
| 1486 | { |
| 1487 | myHighlightColor.Values (anRGB[0], anRGB[1], anRGB[2], Quantity_TOC_RGB); |
| 1488 | myCStructure->HighlightColor.r = float (anRGB[0]); |
| 1489 | myCStructure->HighlightColor.g = float (anRGB[1]); |
| 1490 | myCStructure->HighlightColor.b = float (anRGB[2]); |
| 1491 | myCStructure->HighlightWithBndBox (this, Standard_True); |
| 1492 | break; |
| 1493 | } |
| 1494 | } |
| 1495 | } |
| 1496 | |
| 1497 | //============================================================================= |
| 1498 | //function : GraphicTransform |
| 1499 | //purpose : |
| 1500 | //============================================================================= |
| 1501 | void Graphic3d_Structure::GraphicTransform (const TColStd_Array2OfReal& theMatrix) |
| 1502 | { |
| 1503 | for (Standard_Integer i = 0; i <= 3; ++i) |
| 1504 | { |
| 1505 | for (Standard_Integer j = 0; j <= 3; ++j) |
| 1506 | { |
| 1507 | myCStructure->Transformation.ChangeValue (i, j) = float (theMatrix (i, j)); |
| 1508 | } |
| 1509 | } |
| 1510 | myCStructure->UpdateTransformation(); |
| 1511 | } |
| 1512 | |
| 1513 | //============================================================================= |
| 1514 | //function : GraphicUnHighlight |
| 1515 | //purpose : |
| 1516 | //============================================================================= |
| 1517 | void Graphic3d_Structure::GraphicUnHighlight() |
| 1518 | { |
| 1519 | myCStructure->highlight = 0; |
| 1520 | switch (myHighlightMethod) |
| 1521 | { |
| 1522 | case Aspect_TOHM_COLOR: |
| 1523 | myCStructure->HighlightWithColor (Graphic3d_Vec3 (0.0f, 0.0f, 0.0f), Standard_False); |
| 1524 | break; |
| 1525 | case Aspect_TOHM_BOUNDBOX: |
| 1526 | myCStructure->HighlightWithBndBox (this, Standard_False); |
| 1527 | break; |
| 1528 | } |
| 1529 | } |
| 1530 | |
| 1531 | //============================================================================= |
| 1532 | //function : ComputeVisual |
| 1533 | //purpose : |
| 1534 | //============================================================================= |
| 1535 | Graphic3d_TypeOfStructure Graphic3d_Structure::ComputeVisual() const |
| 1536 | { |
| 1537 | return myComputeVisual; |
| 1538 | } |
| 1539 | |
| 1540 | //============================================================================= |
| 1541 | //function : SetComputeVisual |
| 1542 | //purpose : |
| 1543 | //============================================================================= |
| 1544 | void Graphic3d_Structure::SetComputeVisual (const Graphic3d_TypeOfStructure theVisual) |
| 1545 | { |
| 1546 | // The ComputeVisual is saved only if the structure is declared TOS_ALL, TOS_WIREFRAME or TOS_SHADING. |
| 1547 | // This declaration permits to calculate proper representation of the structure calculated by Compute instead of passage to TOS_COMPUTED. |
| 1548 | if (theVisual != Graphic3d_TOS_COMPUTED) |
| 1549 | { |
| 1550 | myComputeVisual = theVisual; |
| 1551 | } |
| 1552 | } |
| 1553 | |
| 1554 | //============================================================================= |
| 1555 | //function : SetHLRValidation |
| 1556 | //purpose : |
| 1557 | //============================================================================= |
| 1558 | void Graphic3d_Structure::SetHLRValidation (const Standard_Boolean theFlag) |
| 1559 | { |
| 1560 | myCStructure->HLRValidation = theFlag ? 1 : 0; |
| 1561 | } |
| 1562 | |
| 1563 | //============================================================================= |
| 1564 | //function : HLRValidation |
| 1565 | //purpose : |
| 1566 | //============================================================================= |
| 1567 | Standard_Boolean Graphic3d_Structure::HLRValidation() const |
| 1568 | { |
| 1569 | // Hidden parts stored in <me> are valid if : |
| 1570 | // 1/ the owner is defined. |
| 1571 | // 2/ they are not invalid. |
| 1572 | return myOwner != NULL |
| 1573 | && myCStructure->HLRValidation != 0; |
| 1574 | } |
| 1575 | |
| 1576 | //======================================================================= |
| 1577 | //function : SetZLayer |
| 1578 | //purpose : |
| 1579 | //======================================================================= |
| 1580 | void Graphic3d_Structure::SetZLayer (const Graphic3d_ZLayerId theLayerId) |
| 1581 | { |
| 1582 | // if the structure is not displayed, unable to change its display layer |
| 1583 | if (IsDeleted ()) |
| 1584 | return; |
| 1585 | |
| 1586 | myStructureManager->ChangeZLayer (this, theLayerId); |
| 1587 | myCStructure->SetZLayer (theLayerId); |
| 1588 | } |
| 1589 | |
| 1590 | //======================================================================= |
| 1591 | //function : GetZLayer |
| 1592 | //purpose : |
| 1593 | //======================================================================= |
| 1594 | Graphic3d_ZLayerId Graphic3d_Structure::GetZLayer() const |
| 1595 | { |
| 1596 | return myCStructure->ZLayer(); |
| 1597 | } |
| 1598 | |
| 1599 | //======================================================================= |
| 1600 | //function : SetClipPlanes |
| 1601 | //purpose : |
| 1602 | //======================================================================= |
| 1603 | void Graphic3d_Structure::SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) |
| 1604 | { |
| 1605 | myCStructure->SetClipPlanes (thePlanes); |
| 1606 | } |
| 1607 | |
| 1608 | //======================================================================= |
| 1609 | //function : GetClipPlanes |
| 1610 | //purpose : |
| 1611 | //======================================================================= |
| 1612 | const Graphic3d_SequenceOfHClipPlane& Graphic3d_Structure::GetClipPlanes() const |
| 1613 | { |
| 1614 | return myCStructure->ClipPlanes(); |
| 1615 | } |
| 1616 | |
| 1617 | //======================================================================= |
| 1618 | //function : SetMutable |
| 1619 | //purpose : |
| 1620 | //======================================================================= |
| 1621 | void Graphic3d_Structure::SetMutable (const Standard_Boolean theIsMutable) |
| 1622 | { |
| 1623 | myCStructure->IsMutable = theIsMutable; |
| 1624 | } |
| 1625 | |
| 1626 | //======================================================================= |
| 1627 | //function : IsMutable |
| 1628 | //purpose : |
| 1629 | //======================================================================= |
| 1630 | Standard_Boolean Graphic3d_Structure::IsMutable() const |
| 1631 | { |
| 1632 | return myCStructure->IsMutable; |
| 1633 | } |