| 1 | // Created on: 2001-01-04 |
| 2 | // Copyright (c) 2001-2014 OPEN CASCADE SAS |
| 3 | // |
| 4 | // This file is part of Open CASCADE Technology software library. |
| 5 | // |
| 6 | // This library is free software; you can redistribute it and/or modify it under |
| 7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
| 8 | // by the Free Software Foundation, with special exception defined in the file |
| 9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
| 10 | // distribution for complete text of the license and disclaimer of any warranty. |
| 11 | // |
| 12 | // Alternatively, this file may be used under the terms of Open CASCADE |
| 13 | // commercial license or contractual agreement. |
| 14 | |
| 15 | #ifndef _Graphic3d_ArrayOfTriangles_HeaderFile |
| 16 | #define _Graphic3d_ArrayOfTriangles_HeaderFile |
| 17 | |
| 18 | #include <Standard.hxx> |
| 19 | #include <Standard_Type.hxx> |
| 20 | |
| 21 | #include <Graphic3d_ArrayOfPrimitives.hxx> |
| 22 | #include <Standard_Integer.hxx> |
| 23 | #include <Standard_Boolean.hxx> |
| 24 | |
| 25 | |
| 26 | class Graphic3d_ArrayOfTriangles; |
| 27 | DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfTriangles, Graphic3d_ArrayOfPrimitives) |
| 28 | |
| 29 | //! Contains triangles array definition |
| 30 | class Graphic3d_ArrayOfTriangles : public Graphic3d_ArrayOfPrimitives |
| 31 | { |
| 32 | |
| 33 | public: |
| 34 | |
| 35 | |
| 36 | //! Creates an array of triangles, |
| 37 | //! a triangle can be filled as: |
| 38 | //! 1) creating a set of triangles defined with his vertexs. |
| 39 | //! i.e: |
| 40 | //! myArray = Graphic3d_ArrayOfTriangles(6) |
| 41 | //! myArray->AddVertex(x1,y1,z1) |
| 42 | //! .... |
| 43 | //! myArray->AddVertex(x6,y6,z6) |
| 44 | //! 3) creating a set of indexed triangles defined with his vertex |
| 45 | //! ans edges. |
| 46 | //! i.e: |
| 47 | //! myArray = Graphic3d_ArrayOfTriangles(4,6) |
| 48 | //! myArray->AddVertex(x1,y1,z1) |
| 49 | //! .... |
| 50 | //! myArray->AddVertex(x4,y4,z4) |
| 51 | //! myArray->AddEdge(1) |
| 52 | //! myArray->AddEdge(2) |
| 53 | //! myArray->AddEdge(3) |
| 54 | //! myArray->AddEdge(2) |
| 55 | //! myArray->AddEdge(3) |
| 56 | //! myArray->AddEdge(4) |
| 57 | //! |
| 58 | //! <maxVertexs> defined the maximun allowed vertex number in the array. |
| 59 | //! <maxEdges> defined the maximun allowed edge number in the array. |
| 60 | //! Warning: |
| 61 | //! When <hasVNormals> is TRUE , you must use one of |
| 62 | //! AddVertex(Point,Normal) |
| 63 | //! or AddVertex(Point,Normal,Color) |
| 64 | //! or AddVertex(Point,Normal,Texel) methods. |
| 65 | //! When <hasVColors> is TRUE , you must use one of |
| 66 | //! AddVertex(Point,Color) |
| 67 | //! or AddVertex(Point,Normal,Color) methods. |
| 68 | //! When <hasTexels> is TRUE , you must use one of |
| 69 | //! AddVertex(Point,Texel) |
| 70 | //! or AddVertex(Point,Normal,Texel) methods. |
| 71 | //! Warning: |
| 72 | //! the user is responsible about the orientation of the triangle |
| 73 | //! depending of the order of the created vertex or edges and this |
| 74 | //! orientation must be coherent with the vertex normal optionnaly |
| 75 | //! given at each vertex (See the Orientate() methods). |
| 76 | Standard_EXPORT Graphic3d_ArrayOfTriangles(const Standard_Integer maxVertexs, const Standard_Integer maxEdges = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasTexels = Standard_False); |
| 77 | |
| 78 | |
| 79 | |
| 80 | |
| 81 | DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfTriangles,Graphic3d_ArrayOfPrimitives) |
| 82 | |
| 83 | protected: |
| 84 | |
| 85 | |
| 86 | |
| 87 | |
| 88 | private: |
| 89 | |
| 90 | |
| 91 | |
| 92 | |
| 93 | }; |
| 94 | |
| 95 | |
| 96 | |
| 97 | |
| 98 | |
| 99 | |
| 100 | |
| 101 | #endif // _Graphic3d_ArrayOfTriangles_HeaderFile |