0023024: Update headers of OCCT files
[occt.git] / src / BOP / BOP_SolidAreaBuilder.cxx
... / ...
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1// Copyright (c) 1999-2012 OPEN CASCADE SAS
2//
3// The content of this file is subject to the Open CASCADE Technology Public
4// License Version 6.5 (the "License"). You may not use the content of this file
5// except in compliance with the License. Please obtain a copy of the License
6// at http://www.opencascade.org and read it completely before using this file.
7//
8// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
9// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
10//
11// The Original Code and all software distributed under the License is
12// distributed on an "AS IS" basis, without warranty of any kind, and the
13// Initial Developer hereby disclaims all such warranties, including without
14// limitation, any warranties of merchantability, fitness for a particular
15// purpose or non-infringement. Please see the License for the specific terms
16// and conditions governing the rights and limitations under the License.
17
18#include <BOP_SolidAreaBuilder.ixx>
19
20// =====================================================================
21// function: BOP_SolidAreaBuilder::BOP_SolidAreaBuilder
22// purpose:
23// =====================================================================
24BOP_SolidAreaBuilder::BOP_SolidAreaBuilder()
25{
26}
27
28// =====================================================================
29// function: BOP_SolidAreaBuilder
30// purpose:
31// =====================================================================
32 BOP_SolidAreaBuilder::BOP_SolidAreaBuilder(BOP_LoopSet& theLS,
33 BOP_LoopClassifier& theLC,
34 const Standard_Boolean theForceClassFlag)
35{
36 InitSolidAreaBuilder(theLS, theLC, theForceClassFlag);
37}
38
39// =====================================================================
40// function: InitSolidAreaBuilder
41// purpose:
42// =====================================================================
43 void BOP_SolidAreaBuilder::InitSolidAreaBuilder(BOP_LoopSet& theLS,
44 BOP_LoopClassifier& theLC,
45 const Standard_Boolean theForceClassFlag)
46{
47 InitAreaBuilder(theLS, theLC, theForceClassFlag);
48}
49