0025378: Building of triangulation for distored surfaces can take very long using...
[occt.git] / tests / bugs / mesh / bug25378_3_2
CommitLineData
74da0216 1puts "============"
2puts "CR25378"
3puts "============"
4puts ""
5###################################################################################
6# Building of triangulation for distored surfaces can take very long using BRepMesh_IncrementalMesh
7###################################################################################
8
9restore [locate_data_file bug25378_Blower_good.brep] b
10trinfo b
11
12tclean b
13set t_01 [expr [lindex [time {incmesh b 0.01}] 0]/1000000]
14puts "t_01=${t_01}"
15trinfo b
16
17if { [regexp {Debug mode} [dversion]] } {
18 set max_t_01 3
19} else {
20 if { [regexp {Windows} [dversion]] } {
21 set max_t_01 1
22 } else {
23 set max_t_01 1
24 }
25}
26
27set tol_percent 0.05
28
29checktime ${t_01} ${max_t_01} ${tol_percent} "2. Time of building of triangulation "