0030686: Visualization, SelectMgr_ViewerSelector - sorting issues of transformation...
[occt.git] / src / math / math_PSOParticlesPool.cxx
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1d33d22b 1// Created on: 2014-07-18
2// Created by: Alexander Malyshev
3// Copyright (c) 2014-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <math_PSOParticlesPool.hxx>
17#include <algorithm>
18
19
20//=======================================================================
21//function : math_PSOParticlesPool
22//purpose : Constructor
23//=======================================================================
24math_PSOParticlesPool::math_PSOParticlesPool(const Standard_Integer theParticlesCount,
25 const Standard_Integer theDimensionCount)
26: myParticlesPool(1, theParticlesCount),
27 myMemory(0, theParticlesCount * (theDimensionCount // Position
28 + theDimensionCount // Velocity
29 + theDimensionCount) // BestPosition
30 - 1)
31{
32 myParticlesCount = theParticlesCount;
33 myDimensionCount = theDimensionCount;
34
35 // Pointers adjusting.
36 Standard_Integer aParIdx, aShiftIdx;
37 for(aParIdx = 1; aParIdx <= myParticlesCount; ++aParIdx)
38 {
39 aShiftIdx = (theDimensionCount * 3) * (aParIdx - 1);
40 myParticlesPool(aParIdx).Position = &myMemory(aShiftIdx);
41 myParticlesPool(aParIdx).Velocity = &myMemory(aShiftIdx + theDimensionCount);
42 myParticlesPool(aParIdx).BestPosition = &myMemory(aShiftIdx + 2 * theDimensionCount);
43 }
44}
45
46//=======================================================================
47//function : ~math_PSOParticlesPool
48//purpose : Destructor
49//=======================================================================
50math_PSOParticlesPool::~math_PSOParticlesPool()
51{
52}
53
54//=======================================================================
55//function : GetParticle
56//purpose :
57//=======================================================================
58PSO_Particle* math_PSOParticlesPool::GetParticle(const Standard_Integer theIdx)
59{
60 return &myParticlesPool(theIdx);
61}
62
63//=======================================================================
64//function : GetBestParticle
65//purpose :
66//=======================================================================
67PSO_Particle* math_PSOParticlesPool::GetBestParticle()
68{
69 return &*std::min_element(myParticlesPool.begin(), myParticlesPool.end());
70}
71
72//=======================================================================
73//function : GetWorstParticle
74//purpose :
75//=======================================================================
76PSO_Particle* math_PSOParticlesPool::GetWorstParticle()
77{
78 return &*std::max_element(myParticlesPool.begin(), myParticlesPool.end());
79}