Warnings on vc14 were eliminated
[occt.git] / src / gp / gp_Vec2d.cxx
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b311480e 1// Copyright (c) 1995-1999 Matra Datavision
973c2be1 2// Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 3//
973c2be1 4// This file is part of Open CASCADE Technology software library.
b311480e 5//
d5f74e42 6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 8// by the Free Software Foundation, with special exception defined in the file
9// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10// distribution for complete text of the license and disclaimer of any warranty.
b311480e 11//
973c2be1 12// Alternatively, this file may be used under the terms of Open CASCADE
13// commercial license or contractual agreement.
b311480e 14
7fd59977 15// JCV 08/01/90 Modifs suite a l'introduction des classes XY et Mat2d dans gp
16
17#define No_Standard_OutOfRange
18
42cf5bc1 19
7fd59977 20#include <gp.hxx>
42cf5bc1 21#include <gp_Ax2d.hxx>
22#include <gp_Dir2d.hxx>
23#include <gp_Pnt2d.hxx>
24#include <gp_Trsf2d.hxx>
25#include <gp_Vec2d.hxx>
7fd59977 26#include <gp_VectorWithNullMagnitude.hxx>
42cf5bc1 27#include <gp_XY.hxx>
28#include <Standard_ConstructionError.hxx>
29#include <Standard_OutOfRange.hxx>
7fd59977 30
31Standard_Boolean gp_Vec2d::IsEqual
32(const gp_Vec2d& Other,
33 const Standard_Real LinearTolerance,
34 const Standard_Real AngularTolerance) const
35{
36 const Standard_Real theNorm = Magnitude();
37 const Standard_Real theOtherNorm = Other.Magnitude();
38 Standard_Real val = theNorm - theOtherNorm;
39 if (val < 0.0) val = -val;
40 // Check for equal lengths
41 const Standard_Boolean isEqualLength = (val <= LinearTolerance);
42 // Check for small vectors
43 if (theNorm > LinearTolerance && theOtherNorm > LinearTolerance)
44 {
45 Standard_Real Ang = Angle(Other);
46 if (Ang < 0.0) Ang = -Ang;
47 // Check for zero angle
48 return isEqualLength && (Ang <= AngularTolerance);
49 }
50 return isEqualLength;
51}
52
53Standard_Real gp_Vec2d::Angle (const gp_Vec2d& Other) const
54{
55 // Commentaires :
56 // Au dessus de 45 degres l'arccos donne la meilleur precision pour le
57 // calcul de l'angle. Sinon il vaut mieux utiliser l'arcsin.
58 // Les erreurs commises sont loin d'etre negligeables lorsque l'on est
59 // proche de zero ou de 90 degres.
60 // En 2D les valeurs angulaires sont comprises entre -PI et PI
61 const Standard_Real theNorm = Magnitude();
62 const Standard_Real theOtherNorm = Other.Magnitude();
63 if (theNorm <= gp::Resolution() || theOtherNorm <= gp::Resolution())
9775fa61 64 throw gp_VectorWithNullMagnitude();
7fd59977 65
66 const Standard_Real D = theNorm * theOtherNorm;
67 const Standard_Real Cosinus = coord.Dot (Other.coord) / D;
68 const Standard_Real Sinus = coord.Crossed (Other.coord) / D;
69 if (Cosinus > -0.70710678118655 && Cosinus < 0.70710678118655)
70 {
71 if (Sinus > 0.0) return acos (Cosinus);
72 else return -acos (Cosinus);
73 }
74 else
75 {
76 if (Cosinus > 0.0) return asin (Sinus);
77 else
78 {
c6541a0c
D
79 if (Sinus > 0.0) return M_PI - asin (Sinus);
80 else return - M_PI - asin (Sinus);
7fd59977 81 }
82 }
83}
84
85void gp_Vec2d::Mirror (const gp_Ax2d& A1)
86{
87 const gp_XY& XY = A1.Direction().XY();
88 Standard_Real X = coord.X();
89 Standard_Real Y = coord.Y();
90 Standard_Real A = XY.X();
91 Standard_Real B = XY.Y();
92 Standard_Real M1 = 2.0 * A * B;
93 coord.SetX(((2.0 * A * A) - 1.) * X + M1 * Y);
94 coord.SetY(M1 * X + ((2. * B * B) - 1.0) * Y);
95}
96
97gp_Vec2d gp_Vec2d::Mirrored (const gp_Ax2d& A1) const
98{
99 gp_Vec2d Vres = *this;
100 Vres.Mirror(A1);
101 return Vres;
102}
103
104void gp_Vec2d::Transform (const gp_Trsf2d& T)
105{
106 if (T.Form() == gp_Identity || T.Form() == gp_Translation) { }
107 else if (T.Form() == gp_PntMirror) coord.Reverse ();
108 else if (T.Form() == gp_Scale) coord.Multiply (T.ScaleFactor ());
109 else coord.Multiply (T.VectorialPart ());
110}
111
112void gp_Vec2d::Mirror (const gp_Vec2d& V)
113{
114 const Standard_Real D = V.coord.Modulus();
115 if (D > gp::Resolution())
116 {
117 const gp_XY& XY = V.coord;
118 Standard_Real X = XY.X();
119 Standard_Real Y = XY.Y();
120 Standard_Real A = X / D;
121 Standard_Real B = Y / D;
122 Standard_Real M1 = 2.0 * A * B;
123 coord.SetX(((2.0 * A * A) - 1.0) * X + M1 * Y);
124 coord.SetY(M1 * X + ((2.0 * B * B) - 1.0) * Y);
125 }
126}
127
128gp_Vec2d gp_Vec2d::Mirrored (const gp_Vec2d& V) const
129{
130 gp_Vec2d Vres = *this;
131 Vres.Mirror(V);
132 return Vres;
133}